Human Exemplar with Fighter dedication wielding a Greatsword and fullplate Daughter of Gorum, no record of her existence before Gorums death now she wanders in searching for new and larger battles. leaving it open if she really have any connection to Gorum or his death,
--------------------------------------------------------------------- simple and abit corny but i like it :p
Emanation and Auras, there is still several spells and effects that hints to be auras but dont have the aura trait, this makes play with them vary greatly depending on the GM, and official errata would be appreciated. to give one example Incendiary Aura.
Stifling Stillness wrote: Creatures in the area that breathe air and aren't holding their breath must spend a single action on their turn straining to breathe the stagnant air; once they do, they still mostly breathe their own exhaled air, taking 3d6 poison damage (basic Fortitude save) and becoming fatigued. So when they creature starts its turn in the area, if they are not already holding their breath,- they are forced to spend one action on nothing (straining to breathe the stagnant air), - become Fatigued (since that is outside the save part) - and make a save for the 3d6 poison damage. Not needing to breath or holding its breath counters the entire spell just to make it clear, the action you are forced to take have nothing to do with holding its breath, its just an action tax similar but mechanical different from slow
if we assume that we are not mythic creatures and... Mythic Resistance only being bypassed by Mythic Strike and Mythic weapons that would makes it more inline power vise to Mythic Resilience that screws caster over big time. but both sounds horrible/unfun to play with. and if i dont misremember where there not a few low level mythic weapons in that book aswell? so its not only level 20 items. but personally i agree that we would be mythical creatures, and the mythic rules as a whole are just made to favor martials more.
A more important question is what happens when a monster sets the DC to 20, and you set it to 10? Example a Barbazu (which makes persistent bleed damage require a DC 20 check to recover from.) bleeds a Naari(ifrit) with Cindersoul (The DC for you to recover from persistent acid, bleed, and poison damage is 10 instead of 15 (or 5 if you have particularly effective assistance).) they are both try to override the normal 15, neither of them lower or increases the DC.
The spell would not work RAW, since you would still be on Doomed 4. but as a gm i would advice about that let them change they mind on casting that spell in that case. Breath of life are not ment as a catch all save spell, since death effects and "leaves no remains" still pierces it, so not that out of this world if doomed 4 also do that. thera are other spells you can use that work after death instead, like Shock to the System.
Trip.H is right, this will be up to the GM what to include and RAW we can only use the list paiso provided. it might even be RAI since they reprinted some old item on the food list and not some others, so they obviously looked back on old items when they made the list.
Gortle wrote:
Since the trigger is when you "would take damage", it must happen after resistance/weakness, its best not to over think how this would look, its a balance/gameification of the mechanic that make it "not over complicated" with recalculating and stuff.
The book have a seperate section with only alchemical foods, they all have Alchemical and Consumable trait, All of them are things you eat or drink and have a food reference or pun in the name. so i would not let all Elixir into that category even if the book list a few elixirs in the list. its need to be something more then just "you drink or eat it" so the best guidline is do the item have a clear reference to food or drink in its name (or description) is the closes definition we have. but since some of the old items like jurneybread is reprinted in the book, it could be as simple as that list is all there is and nothing else.
1 - General rules say "Always round down unless otherwise specified." 2 - This is abit of a gray area, but i belive its after ress and weakness 3 - Critical immunity say "When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of the actions, such as a critical specialization effect or the extra damage of the deadly trait. "
Feel like peopel stop reading half way
Resistance wrote: If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value, as described in weakness. you cant stop reading here, you need to go to Weakness and read the rest. Weakness wrote: If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually only happens when a creature is weak to both a type of damage and a material or trait, such as a cold iron axe cutting a monster that has weakness to cold iron and slashing. So only way for this rules to even matter is Material and/or Holy/Unholy attacks. Since they use natural language and the usage of the word "usually only" make its oblivious that this is something rare and not something that would occur with virtually all runes and class features that add damage to a strike. so only the truly "overlapping" damage types (as the example showed) slashing cold iron cares about that rule, everything else that is just added damage of a singular type is just added damage So a [1d12 slashing] + [1d6 fire] + [1d6 cold] + [1d6 acid] + [2d6 precision]
atleast i dont need to do any mental gymnastics to understand what they wrote and came to the same conclusion as both Foundry and the developers.
Personaly i feel like ither everything is pre remaster(for all players and monsters) or nothing is. it feels wrong to mix and match. on to the topic of battle forms, i stoped even trying to use them since the rules are horrible (as you might have noticed),
i dont see the problem. there are tons of things like that, so sometime you have to ask the gm, for example is this a spell with X trait since i have this feature and so on, Same with OPs the seek action, you know that you tried to do a seek, so you can always remind the gm that if you failed you try to use that feature.
I agree with Bluemagetim, why take away good strategy/planing?, that is like saying since you bought a ladder the wall is now dubbled in height. use logic rather then wim, if they try to prebuff just outside the door without subtle trait, then they will most likely trigger the combat. if noone is around to hear it, then let them and then track how meny rounds of the buffs they waste getting to the encounter. De incentivizing strategy is one of the worst things a gm can do even if they have good intentions.
In what book is this feat? cant find it anywhere. my guess is that since Shifting faces is to impersonate someone of the same size, larger then life is a follow up that lets you take the form of someone large or huge instead, something you cant do otherwise. but since i cant read the feat atm, thats just a guess on what the prereq do.
No when an action tell you to make a strike as a subordinate action, it only the regular strike action. you cant replace a subordinate strike, with another action that also have a subordinate strike Subordinate Actions wrote:
JiCi wrote:
yea they should prob give Fighter and other classes with Heavy armor the option to take a feat similar to Unburdended Iron. untill then you have to take adopted acestry and train like the dwarfs for Unburdended Iron
But both Flying kick and Waal run would be almost pointless if the base thing is you can do one action before you fall. i would asume that they are special cases where you have time to do anything other then reaction before you fall. and flying last round is not realy the same as jumping of a cliff, so i would not rule it the same as not using the fly action. so you cant realy fall at the end of your turn nor after one action it needs to be something worse
RAW no, since you did not take the required option, you only have the options to prepare both types anyway from Versetile font. If it was not for "Once you choose, you can't change your choice short of divine intervention" you could have just retrained and there would be no issue, but since they obviously wanted this choice to matter more then regular things and did not include in Versatile font that you also qualifies you for feats (if it an oversight or not we dont know)
For example they could have written in Versatile font that you now qualify for feat that require both, but the did not, they could have written in the requirement of Restorative Channel "healing font or Versitile font" aswell but did not. Everything points to that they really wanted that choice to be binding and something you would need to plan ahead for.
Its going to feel horrible as a caster using save spell to battle Creatures with mythic resilience. Following the Monster creation rules we get this at level 13+
*only If monster dont gimp itself by picking Mythic Resistance twice instead of Mythic Resiliance on 1 and 7. (R) = Mythic Resilience (one degree of success better) ------------------------------------------------------------------------- Average % chances over all 20 levels VS monster with Mythic Resiliance on that Save Low Save: 8.5% Full damage/effect (Failure), 49,5% Half damage/effect (Success), 42% No effect (Critical Success)
Have heard and seen people say both ways. So just for discussions sake: RAW yes, no rules say otherwise. Rai its unclear since the numbers make no sense if you use other rules for bulk. Bulk is "size, weight, and general awkwardness" and 5-10 pounds are 1 bulk do the average medium creature weigh just 30-60 pounds? no thats silly
and you can assume that anything like that is why they added the
but it wont be 15 bulk to carry the average martial (Personaly i im on the fence how you should rules this, was just talking about what the rules say, and most people would say that its not fun to stop combat and adding up all the creatures equipments bulk. prob why they even included a table for quick creature bulks rather then having individual bulks for all creatures in there stats) Edit: clarifications and typos
Gortle wrote:
Yea think ABP might be abit of a GM trap option.
cause as long as you give then anything of value, they will just buy what they want/need, (most things from my experience ends up on the trash heap anyway) so as long as they have access to a shop and you give them correct value of loot everything sorts itself out.
Yes, same rules for regular cover and soft cover. Cover wrote: draw a line from the center of your space to the center of the target's space. If that line passes through any terrain or object that would block the effect, the target has standard cover (or greater cover if the obstruction is extreme or the target has Taken Cover).If the line passes through a creature instead, the target has lesser cover. I belive soft cover is one of the most overlooked rules at most tables.
Another issue.
Maneuver in Flight wrote:
Fly wrote:
if the text on fly is just a reminder that you can do that it should also mention Maneuver in flight action with it. and you cant really solve it with specific beats general cause both i would argue are on the same level of specificity/Generality
Never mind, Nethys have not updated Maneuver in Flight For remaster, that removed Hover from its list and baked it into flying instead Remastered Maneuver in Flight wrote:
Another important note on casting spells while swallowed. Drowning and Suffocating wrote:
No matter how you rule the falling timing The last sentence say Leshy Glide wrote: As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn. so you just need to use it before you jump of the cliff, there is no requirement that you need to be falling to activate it. (if anything since its not a reaction its intended to be used before falling) So you activate it on the cliff edge and can then safely jump off. and as someone have said, you can even legally use the movent from it if you stand at the edge since the first 5ft down can be diagonally off the cliff. ❎⬜⬜⬜⬜⬜
Yes Amped Forbidden Thought is extremely good, but its not something that will happen often in an encounter that matter. We just finished a Campaign with one player having and using Forbidden Thought alot. and it happend that sometimes we got a clutch stun on a hard enemy but most of the times it dont happen. so a limited resource ability that is good but not a grantee feel inline. ------------------------------------------------------ I feel that most things in the design indicates that stun are more powerful then slow, the rules even say "Stunned overrides slowed" indicating its suppose to be the stronger effect. if you think that some combination of things that can stun you on your turn is too powerful then question the balance of that thing rather then the condition itself, since most (if not all times) its locked behind low probability and/or high level. the rules are quite clear when and how stun works, while you have it you cant act, and at the start if your turn you reduce your actions gained and the condition unless its a duration.
Kelseus wrote: I am firmly in the remove FoB from multiclass camp. it allows to too much cheese at mid levels and if feels like it lets other classes step on the Monk's toes a bit too much. Im in the other Camp, i rather they add more things to other classes Archetypes. it always felt archetypes was to limited and only forced some specific feature of the class on you while keeping most things out of reach. i agree that FoB is hands down one of the most powerful archetype ability's, but i rather see they add more to all archetypes then nerf the good once.
If they wanted Shield block to trigger before Resistance and Weakness they would have said so, or had another trigger on it. They could have easily have it say " Trigger While you have your shield raised, you are hit from a physical attack." Cause if its before resistance there is no distinction on a hit and taking damage, since nothing can reduce the hit to 0 damage. to me its clear that the devs want it to happen after resistance and weakness, and have prob balanced shields with that in mind. Yes some instances might feel wierd that the hard bones on a skeleton helps the shield, but its also the other way around.
but sometimes you have to paint with broad strokes else we would have gotten tons of special cases on how mutch damage a shield takes,
Dancing Wind wrote:
"a shame so many young people" is not "claiming that everyone born in a certain year" they key word is "so many", he did not say all.it only implies that is common, and i dont think anyone here have any statistic that can prove or disprove his statement, and it might only be his own observation. but this is getting off topic and you guys are just throwing insults at eatch other, just your own comment "tl;dr: OK, Boomer" is (if not more) of an agism remark. |