Balazar

Neilmin's page

155 posts. Alias of Waffle House.


RSS

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Ill take full progression and no dayjob


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

I will be unable to continue


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

attemps to swim after the undine

swim: 1d20 - 1 ⇒ (10) - 1 = 9


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Unable to have a clear shot at the undine decides to attack the eidolon instead

ray of frost: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d3 ⇒ 2


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

will: 1d20 + 4 ⇒ (20) + 4 = 24

you gotta do better then that

ray of frost: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg: 1d3 ⇒ 3


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Begins to cast another magic missiles at the undline

AHHHHHHH

magicle missile: 1d4 + 1 ⇒ (1) + 1 = 2

magicle missile: 1d4 + 1 ⇒ (4) + 1 = 5

Been rough at work lately sorry its been taking a bit for me to post.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin casting magic missile on the shark bot
1: 1d4 + 1 ⇒ (4) + 1 = 5
2: 1d4 + 1 ⇒ (1) + 1 = 2

Guys think we need to hurry this up


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

will: 1d20 + 4 ⇒ (17) + 4 = 21


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Why is there more water struggles to stay up casting his magic missile into the undine
magic missile 1: 1d4 + 1 ⇒ (3) + 1 = 4

Magic missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

magic missile 3: 1d4 + 1 ⇒ (4) + 1 = 5

so i think I've been shortening myself on magic missile


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

swim: 1d20 - 1 + 2 ⇒ (11) - 1 + 2 = 12

Moving into the room


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

swim: 1d20 - 1 ⇒ (15) - 1 = 14

lets hurry and get out of here dont do well in water


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

think anything in these two doors


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Taking another shot with his frost at the seal

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
ray of frost: 1d3 + 1 ⇒ (2) + 1 = 3

confirm: 1d20 + 5 ⇒ (12) + 5 = 17
critdamage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Moving into position and letting out a shot of his frost at the seal.

ray of frost: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d3 ⇒ 1


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

everything ok Lucifer?

perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Oh you don't have to worry about that. So what are you guys doing down here if you don't mind me asking

Stepping to the side to let the rest of the party in.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Well nice to meet you, we are adventures we had spotted this tower and thought it would be interesting to explore. We are a curious lot.

not sure if you want me to roll anything for this but ill roll a diplomacy in case.

diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin standing orovan behind then casts message to inform ifrit and Lucifer.

message:
three creatures possibly friendly you good?

Then speaking up trying to look friendly and formal.

My name is neilmin this is orovan and hovok, may i ask you your name?


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin pushes pass the barrier now standing with hovok and orovan noticing that he's not engaging

hey whats the plan guys friendly or engaging?


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

swim: 1d20 - 1 ⇒ (13) - 1 = 12

Trying to fight against the current and get back to his group

don't have anything to help :( made the dc 5 so dont need a reflex right


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

swim: 1d20 - 1 ⇒ (8) - 1 = 7
reflex: 1d20 + 3 ⇒ (17) + 3 = 20

finally able to make something


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

swim: 1d20 - 1 ⇒ (15) - 1 = 14

reflex: 1d20 + 3 ⇒ (1) + 3 = 4

almost made the swim but reflex is not the greatest.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

lets head south and see where that leads us hopefully its out of water


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

took a lot to finally to bring that creature down


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Two bolts of force shoot out from neilmin

magic missle 1: 1d4 + 1 ⇒ (3) + 1 = 4
magic missle 2: 1d4 + 1 ⇒ (1) + 1 = 2


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin lets loose his magic missiles at the creature

magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

How much more can this thing take


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Ray of frost jets out from neilmins hand shooting at the creature.

ray of frost: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d3 ⇒ 1


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin unleashes his magic missiles aiming at the creature

maigic missle1: 1d4 + 1 ⇒ (2) + 1 = 3
maigic missle2: 1d4 + 1 ⇒ (4) + 1 = 5

any part of this room shallow enough for them to stand on?


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin trying again with another ray

ray of frost: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d3 ⇒ 2


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin lets losses his ray of frost.

Ray of Frost: 1d20 + 5 ⇒ (3) + 5 = 8

damage: 1d3 ⇒ 3


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin stays put and fires off two missiles into the creature

magic missle: 1d4 + 1 ⇒ (2) + 1 = 3
magic missle: 1d4 + 1 ⇒ (3) + 1 = 4


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin follows the group and follows the rope

swim: 1d20 - 1 ⇒ (9) - 1 = 8

oh no not the best rolls


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

So what you guys wanna do about this it looks like it leads to the plane of water.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

knowledge Arcana: 1d20 + 8 ⇒ (9) + 8 = 17


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin fires two of his magic missiles into the elemental

magic missle 1: 1d4 + 1 ⇒ (2) + 1 = 3

magic missle 2: 1d4 + 1 ⇒ (1) + 1 = 2

Lets hope this dosnt last much longer


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin casts decides to cast his ray of frost at the elemental

Ray of Frost: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d4 ⇒ 2


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin takes aim and launches his attack.

magic missile 1: 1d4 + 1 ⇒ (4) + 1 = 5

magic missile 2: 1d4 + 1 ⇒ (2) + 1 = 3


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Taking a step into the room taking aim and firing his missiles

magic missile 1: 1d4 + 1 ⇒ (1) + 1 = 2

magic missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

loving this magic missile not much damage but never miss


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Not sure but I wanna get out of this water as soon as possible


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Moving just into the room seeing the water elemental shooting his magic missile

magic missile 1: 1d4 + 1 ⇒ (1) + 1 = 2

magic missile 1: 1d4 + 1 ⇒ (3) + 1 = 4

Then moving behind his comrade Lucifer

let's end this quick guys!


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

we squishes appreciate it


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

let's check it out


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

I'm fine with that I dont need it worst case I got mage armor if someone gets close


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

does anyone want this scroll it's a scroll of Aqueous Orb and the potion of cure moderate wounds


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Grabbing the other scroll and examining it to see what he finds out about it.

spell craft: 1d20 + 9 ⇒ (2) + 9 = 11

Not noticing anything he decides to cast identity.

gonna find out one way or another


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin casting his detect magic on the undine belongings.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

What's done is done. They are here somewhere so we need to watch out for them so let's be careful.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin moves up into view and casts his magic missile at the guy to Lucifer's north.

magic missile 1: 1d4 + 1 ⇒ (2) + 1 = 3

magic missile 2: 1d4 + 1 ⇒ (4) + 1 = 5


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

the only things I see are those sconces over there. There is some type of magic on them.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Neilmin fine with his comrades decide on what to do next but decides to cast detect magic twords the center of the place

we are near the stairs down next level correct so as close as I can twords the center

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>