I would love to get a chance to play this AP. Disclaimer up front is that I am running this for a home group. I believe I can keep player and character knowledge separate. It helps that I ran the first two books quite a while back; right after the AP was first published. We then took a break and did 4 books from RothRL and are now back to book 3 of MM. Here is a character I actually started in a MM PBP game that folded not far into the first book. I think he is a good fit for most any party in this setting. Background, Party Roll and Appearance are in the alias. I'll be happy to provide some RP examples if you like. I try to both RP and encourage it in others with my posts. You will find me a reliable poster and someone who takes good notes as we go along. I do not mind tracking loot or quests or what have you for the party. Example from this character: Friend Ptemenib, I am Neferteri Sandyfoot and this is my associate Alexander Pierpoint. We are both students of archaeology and are working together to bring important documents from the city of the dead to light. We have been successful in rescuing some valuable and enlightening tombs, but we are at am impasse as to how to best preserve our important find. While we need funds to continue our important research we are loath to sell these documents to street peddlers or rich collectors who would lock away their secrets from academics. We would like to discuss an arrangement with the Grand Mausoleum to purchase some of our more important finds.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
There is a door here. Kachu sees it too. It may be trapped through. Back up. We are going to check it. Neferteri takes 20 checking the trap door for traps.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Neferteri does not simply due to the encumbrance rules. Its quite important to his build that he remain lightly encumbered. So until such time that he can gain an enchanted haversack or such, he must rely on others to carry what he does not, or do without.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Somewhat surprised Neferteri notes This passage has not been finished. He backs out of the way so that someone more skilled in perception can proceed him.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Let me check it out first. Lin. The truth is that Kachu is considerably better than me with traps. I've watched him and know that to be true. But I do not think he is better than me at spotting them. So if there is no trap I do not need him. Neferteri takes 20 looking for traps on this secret door, and then again to open it. Perception 24, Open Locks 26. If 26 fails he can get up to a 30 by using a round of luck and taking his armor off. :)
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
I am concerned about what might be inside this sarcophagus. Neferteri voices. Its quite well protected. Perhaps it is the sarcophagus we seek. But for now, I say we keep exploring, as we have this passage and the northern door to explore. The sarcophagus can wait. He moves to the secret passage they have not explored and begins to check the first 5' of that passage.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Hmm. Neferteri says eyeing the open secret door to the west. Yes. Best not leave traps behind. Kachu, I shall assist you. Assist Disable Traps: 1d20 + 6 ⇒ (4) + 6 = 10 Just barely. :)
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
With Lin and Kachu working on getting the door open Neferteri continues to work his way around the wall, checking each square around to the far door and then checking the door itself.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Bingo! Trap of some sort here. A big one. And it seems to be guarding a secret door. Kachu, you are better than me at disarming these things. If you care to give me a hand It would be my pleasure to assist you.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Noticing the dwarf's progress Neferteri winces. You are breaking protocol Holbrecht. Wait for Kachu to check the floor and walls. And for gods sake, do not touch those statues or the raised platform yet.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Taking 20 for a 24 as usual. Perception is just not good enough for a take 10. Sorry. Checking H9, H8, H7, around to the left. Both floor and wall. I hope Kachu is doing the same on the other side.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
This is the room that will be trapped then. Neferteri warns. Let the trap finders do their job before anyone touches anything. And with that the halfling will check the floor in front of him before stepping into the room and beginning to check the floor and wall on the left side.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
I do not like the idea of being on the wrong side of those sealing doors if they should close. Can we prop them open someway? At least lets put something to block them closing altogether. Neferteri recommends as he moves forward to check the left side of the passage and the left door for traps, taking 20 once more.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
To keep his encumbrance down Neferteri will store any of the orbs not claimed by his party in the small pack carried by Holbrecht. Better let me and Kachu check the stairs and door before proceeding. he says as he sets to work checking the western (left) side of the stairs down, along with the door in front of the group. He motions for Kachu to check the right side. Take 20 for a 24 on both 5 foot squares.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
You don't carry it. You lash it to some of your gear. You note his is lashed to the top of his pack on his right side. Can you read with Darkvision? Tell color? Lots of reasons to have a real light.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Knowledge Nature: 1d20 + 3 ⇒ (13) + 3 = 16 These things should shed light for a few days up to almost a week I figure. I heard that miners like them because there require no flame and cannot ignite any flammable gasses. Might be worth something, but lets use them for now. Keeping one he hands out the other three while also restocking his arrow supply back up to 10. this does look like a dead end. Lets check out that other door. Having already checked it and unlocked it Neferteri takes a place in the second rank ready to explore.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
His luck no longer lingering, but seeing a more clear shot Neferteri steps to D8 and fires on the beetle.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Nefereteri shifts one square to the north (7C) and asks Nulyth to step back 5' after striking. If Nulyth steps back:
Shortbow: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (1) + 2 = 3 These things are much harder to hit that a fire beetle. I expected that last arrow to hit, even with the cover.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Neferteri should be in 7D. See 5' step in surprise round. Letting his luck linger Neferteri tries another shot, but this time at the beetle not in melee. Shot Bow: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 2 ⇒ (2) + 2 = 4
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
Fall back Holbrecht. Neferteri encourages as he prepares a shot. If Holbrecht falls back, even 5':
Activating his luck Neferteri 5' steps to 7D and fires his bow. MW Shortbow: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 2 ⇒ (3) + 2 = 5
If Holbrecht does not fall back: Cursing the stubborn dwarf in a low voice Nefeteri tries the shot above anyway.
M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
These beetles are destructive. Neferteri comments. I wonder what this room was to be. He steps into the room and begins to look around. Perception: 1d20 + 4 ⇒ (8) + 4 = 12
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