Valeros

Nanta's page

87 posts. Alias of Kevin O'Rourke 440.


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Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Yeah, have another go at running a game sometime again, hopefully it'll work out. Thanks for the game.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"Perhaps this wont take long enough for you to have to." Nanta says allowing a tiny amount of optimism.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"Renege and you die. If your friends object and try to stop your execution then they die. Given the kind of people you associate with and would consider a friend no doubt they have untold crimes they have not been punished for." Nanta looks at Vyushi. "Gagging him would seem wise."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

I am about.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"We can report the location later, I hope no one is stupid enough to try to steal from even a dead member of the sable company."

I swear I was thinking of the warning before I got to Dervin's post.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta watched Dervin as they evacuated the area. He'd as soon let the old criminal go under his own power even if he struggled but people hoped for information so he could understand certain concession.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"Then do so. Pity is a weakness like mercy that is unneeded now continue talking without the blather, if you are capable of such..." Nanta doesn't point out that Lamn could easily be the Lockkey killer himself.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"Not counted amongst this information is proof of this Rolths crimes, you'll need to convince us. Additionally you are still guilty, you can scurry into a new gutter but you'll be found again. This buys you a reprieve not a pardon. Handing yourself over to the authorities would be wise. Failing that turn over a new leaf and abandon your criminal endeavours, they will only make you easier for me to track down later." Nanta watches the old man, discipline restraining the urge to exact retribution.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Hit Points: 1d8 ⇒ 8


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta is very lawful but I don't want to force the party. He could get by with letting Lamn go to get Rolth. What actual proof do we have that Rolth is real?

Couldn't Lamn have drank one of the aging potions, sat in the wheelchair and played the doddering old man.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"They're likely scattered." Nanta takes a deep breath "I'm being too emotional due to my prior association with him. If he can provide hard evidence and useful information about this Rolth I could stomach letting him go this time. But I am not convinced yet so that is why I am not keen on this course of action. We can always catch him later. My personal desires must be tempered while maintaining order should come first."

"I will not lie to him, even if I tried he is a practiced liar who has survived as a crime boss for an extended period, he would see through it. An agent of the Order of the Scourge would be more appropriate for this."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"We are all aware of his crimes. He has long been deft at deflecting judgement. I have seen him committing crimes as have many of you. We've found no ledger noting him paying vice taxes for peddling drugs and his other crimes so his greed wouldn't even allow him that much decency. Execution or jail are the best options, if someone wants to mislead him you can do so but I will not attempt to convince the old snake he is getting let go."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Lamn's fate options.
1. Kill em, he sucks.
2. Take him to jail.
5. Come to mutual agreement.

Options I amn't in favour of
3. house arrest at somones house until verifying info. (then decide) -It'll require a PC to babysit him so I don't like this option
4. Torture to get him to talk. (you will still need to decide what to do with him after) -Nanta sees this as on the table, the player doesn't see the point.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"He is guilty of a variety of crimes I have witnessed. His current fall from grace does not absolve him of these. I can temper my personal desires and bring him to jail but I suspect he will try to bribe his way out of it. Whatever approach we take if he refuses to co operate I am still willing to help those who pursue this Rolth even if it might take some time."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta has a soft and sinister smile "You'd be in jail, alive. You've only alluded to useful information so far so that's not yet guaranteed. Your son is being presented as a bigger fish so you winding up in jail is possible. Your freedom is not on the table. I can quite happily execute you for your crimes and pursue him without your aid."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"You're not proving too helpful in providing information on this son of yours. If useful knowledge does not prove forthcoming soon executing you and conducting the investigation needed without your aid seems like it would be more productive."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"You're alleged son, details, proof." Nanta eyes the man while hefting his morningstar clearly not interested in playing twenty questions with the old man.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"Good or evil are irrelevant, he is guilty." Nanta states as he searches the area. "Where is this alleged son of yours?"


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta fires the bolt at the alligator, they'll need to kill it either way.

Light Crossbow: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d8 ⇒ 3
Confrim Critical: 1d20 + 1 ⇒ (1) + 1 = 2
Crtical Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6

"If you expect us to believe you a show of faith is in order. Throw that crossbow on the ground. You can't escape us and your supposed jailor as it is."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta looks at the shark for a moment and sighs before taking out his crossbow and loading it.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"If you think that wheelchair will offer you any protection you are mistaken. You'll get no mercy from me you old goat." Nanta moves towards Lamn carefully clearly having no problem killing him.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"If it's Lamm you can question him if you like but in the end he's slipped from the clutches of the Korvosan Guards too often. I will render an execution with the security of one who has seen his crimes. Let us move swiftly."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta goes over to Kesso and says a prayer to Abadar healing some of her wounds. "The healing gifts granted to me by Abadar are almost spent, if any would flee now is the time." Nanta body language clearly shows he's not going anywhere.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta swings at the spider still within reach.

Morningstar Vs Spider: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta brings his morningstar down on the closest spider. "Step back a little and let me bottle them up on the stairs."

Morningstar Vs Spider: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta casts guidance on himself before heading downstairs.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta casts guidance on himself before moving over the treacherous spot.

Reflex Save: 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Not moving as swiftly as the others given his armour Nanta focuses on keeping up and doesn't go to the desk but makes a not of it to check later.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"We shouldn't spend too long talking or he will make his escape." Nanta casts guidance on Kesso before she goes 'scouting'.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"Think of this as an opportunity to reflect on your criminal activities children. We are after criminals of greater significance than yourselves which is fortunate for you. If however I see you engaged in criminal activity again it will be made abundantly clear this is not a mercy on my part but a pragmatic one and retribution will be forthcoming. Be productive members of society and reflect on your sins." Despite being once an orphan very much like them Nanta clearly isn't inclined towards leniency for the children due to this alone.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta gives Kesso a level look. "I am a Priest of Abadar, I have extended healing to yourselves in this endeavour as a the undertaking is of civic benefit. I can not expend the blessings granted by Abadar idly without proper justification or proper compensation. Healing magic such as I have would not help while someone is drowning."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta moves into a position so he could get all his allies and the surviving orphans in a healing burst of energy, keeping his eyes peeled in case any of their fallen foes stirred. Seeing many of his allies, for now at least, were still injured he repeated the process.

Channel Positive Energy: 1d6 ⇒ 3
Channel Positive Energy: 1d6 ⇒ 6


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta brings his morningstar down hard on Giggles' shoulder taking a step towards where he had last seen the orphans.
Morningstar Vs Giggles: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta continues to circle around Giggles and tries to bring the hammer down on his side.
Morningstar Vs Giggles: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

The kids under the stairs, next round if Nanta does another five foot step before a channel positive energy would that be able to buy them a round? Nanta can be cold and pragmatic but burning orphans is a bit much even for him to stomach.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta began to edge around Giggles swinging his morningstar to keep the half orcs attention. For a flash he had considered releasing healing energy to help the children but they were to far for now.

Morningstar Vs Giggles: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta was not used to working besides such lightly armoured individuals, he would have to adjust. He moves down the stairs to support Amandune. He kept his shield and weapon up as he approached.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Hearing the yell Nanta moves back up the stairs and releases a burst of healing energy.

Channel Positive Energy: 1d6 ⇒ 5


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta casts Guidance on Kesso before starting to move down the stairs into the next room.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta moves before Kesso swinging his morningstar at the mutt but misses in the gloomy conditions.
Cold Iron Morningstar: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta casts guidance on himself again preparing to move in and support the others but letting them get a lead in case they wished to perform and covert actions.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"I have a shield sconce which I can put a torch in and can cast light on Kesso's weapon again."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"Let us try another entrance before we go raising too large a ruckus."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Me too...


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta draws an alchemical silver mace and holds out the haft towards Amadune without further word.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta moves up and gives Nanta her blade before casting guidance on her.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

"I'm not equipped to advance covertly. I'll move up once stealth is no longer an option. No point me giving you location away."


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta watches the man with his hand under the counter. He begins saying prayers to Abadar to ask for his guidance should the man produce a weapon.

To put it bluntly he's spamming guidance starting with himself and moving through the group... just in case.


Strength 4(5), Agility 4(5), Toughness 4(5), Intellect 3, Willpower 4, Fellowship 3, Initiative 5, Speed 7, Defence 4, Resilience 6(10), Soak 5, Shock 6, Wounds 7, Conviction 4, Corruption 0, Passive Awareness 2, Resolve 4, Influence 3, Wrath 3

Nanta stands ready to move in with the naginata if the situation intensifies.

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