Naklai's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists.


RSS


The best build I found for the pet was, limbs(Arms), claws, Imp Damage, and Imp Nat. Armor. I consider that the best use of all 5 points, magic attacks is nice, but not needed just yet, claw attacks go up to 1d6 is all but it gives you 4 primary attacks running for d6+4 each.

Personally I did not get magic attack I actually used the point for skill (so my character could disguise itself as a human) but that was for stuff not to happen with situations :P


If people are worried about this, just base it on the Summoner's spell list and increase the cost to 1 point to start with and 2 points per level past. The summoner spell list is already very limited in offensive spells.


Just so you know, Claw attacks are all secondary attacks so they will be running on all -5s.

Natural attacks listed
as secondary are made using the eidolon’s base attack
bonus – 5 and add 1/2 the eidolon’s Strength modifier on
damage rolls (if positive).

Now of course with level 12 you have multiattack so.

Multiattack (Combat)
This creature is particularly skilled at making attacks with its natural weapons.

Prerequisite: Three or more natural attacks.

Benefit: The creature's secondary attacks with natural weapons take only a –2 penalty.

The fighter's movement at 12 is not 20, it will be 30 even with heavy armor because of Armor Training.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.