LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Boon?: 1d20 ⇒ 6
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
A pox upon this scenario I say, A POX! :P
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Profession: Caretaker + MW Tool: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 I don't think there are many FJC options, but maybe? Option 1) Recover a named text (typically listed in italics or quotes) found during the course of an adventure. Less Likely Option 2) During the course of an adventure, acquire a unique magic item and deliver it safely to the Pathfinder Society
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails shrugs, "Break the law enough, that'll be all our outcomes I guess."
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
The dwarf kicks some water on the fire and then kicks the undead bodies a few times, "Well, there we go. Let's find those tablets before this place sinks." He sighs at the loss of life as they look, "I really hoped we coulda saved some of them. This ain't no way to go out. Maybe shoulda let the ship burn, one o dem pyre thingies and all." And then he heads upstairs to see if fancy pants managed to scarper off.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Fort 1: 1d20 + 9 ⇒ (18) + 9 = 27
And he punches more enemies! ”Punchnpunchnpunchin!” IUS Flurry 1: 1d20 + 3 ⇒ (4) + 3 = 7 for B: 1d6 + 2 ⇒ (2) + 2 = 4 and IUS Flurry 2: 1d20 + 3 ⇒ (16) + 3 = 19 for B: 1d6 + 2 ⇒ (5) + 2 = 7 Attacking either the injured enemy if still up or switching to the other one.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails steps closer and flurries at the enemy nearest his allies (yellow), ”Dirty bastard undead, here is some fist!” IUS Flurry 1: 1d20 + 3 ⇒ (19) + 3 = 22 for B: 1d6 + 2 ⇒ (3) + 2 = 5 and IUS Flurry 2: 1d20 + 3 ⇒ (16) + 3 = 19 for B: 1d6 + 2 ⇒ (2) + 2 = 4
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails and Pip are waiting for their turn, hoping that nasty fireball moves.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Moved Avi back. Nails, seeing a better spot open up, steps over and unleashes a combo of strikes, ”Haha! Take that slimeball.” IUS Flurry 1: 1d20 + 3 ⇒ (11) + 3 = 14 for B: 1d6 + 2 ⇒ (5) + 2 = 7 and IUS Flurry 2: 1d20 + 3 ⇒ (1) + 3 = 4 for B: 1d6 + 2 ⇒ (1) + 2 = 3
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Also, are the enemies medium sized? If so are they taking up two spaces or one? Or are our images too small for the spaces on the map?
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Ah, ok. Please post an image of the door’s location so I can plan my movement (if any) to get into a better position. Fort 1: 1d20 + 9 ⇒ (11) + 9 = 20 Fort 2: 1d20 + 9 ⇒ (2) + 9 = 11
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Ok, so Nails has Combat Reflexes and it appears that Blue and Red would have provoked. However, both of them are attacking through cover and cover negates attacks of opportunity. Does Nails get one or both AoOs? I’ll roll those first, if I get them, then the fort saves, then my turn of actions. Let me know. Also are either fort saves from spells or poisons? I assume not but figure it can’t hurt to ask while asking the first question.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
To edit my profile on a mobile device Avi, I have to turn my screen sideways. Not sure if that will work on all mobile devices, but it works for me.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Literally none of the other three of us have bows or crossbows, sorry! It’s also a personal only spell.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
In the room with the Nails starts beating on the door or trying to break it open or something, if the group agrees to that plan.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails grunts as all the information is discussed, ”Whelp. Can’t do much about it now. Let’s finish the mission. Hopefully the tablets are in a box here.” He starts looking. Perc: 1d20 + 7 ⇒ (18) + 7 = 25
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails comments after tearing his gaze away from the beautiful reflection in the water, "Huh, there is a powerful, and horrible, stench of death behind the door. Maybe we don't quite want to open it yet? Check the other door first."
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
PERCEPTION OF AWESOMENESS: 1d20 + 7 ⇒ (6) + 7 = 13
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails rushes to the door and hollers, ”We here to help, hold on.” He looks for a lock or an easy way to bust the chains or door open.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
What is there is fine by me.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails leads the group down into the hold.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
That would work.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails attempts to tie him up, ”Lets keep our options open.” Grapple to tie up pinned for: 1d20 + 4 + 5 ⇒ (15) + 4 + 5 = 24
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Didn't we establish the enemy is not wielding a weapon?
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Grapple to Pin: 1d20 + 4 + 5 ⇒ (9) + 4 + 5 = 18 ”Mebbe we take ya with us. Mebbe we don. Shut yer yapper.”
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
”Ya ain’t gettin away dis time, bud.” grapple attempt 2: 1d20 + 4 ⇒ (17) + 4 = 21
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails takes advantage of that fact and tries to wrap up this ‘collection’ mission by collecting the bad guy boss. He can move up to 30ft and grab if necessary, or simply grapple if the guy is right there. This would provoke, but your description didn’t indicate the dude was armed. grapple: 1d20 + 4 ⇒ (7) + 4 = 11
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails moves around the fire and peeks down the stairs.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Yellow is down 8. But if he is still up with that damage his attack does hit Nails, who had charged. I’ll wait to see the results of that and the Reflex to act.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails grunts as Pip finally makes it up, ”No jokes left Pip? No worries, my fists’ll do the talking.” He darts over and makes a quick jab at the crossbower’s jaw. IUS + Charge: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 for B: 1d6 + 2 ⇒ (2) + 2 = 4 AC -2
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails unleashes a flurry of a beat down upon the briggand! ”Ya got sometin on ya face. My fist!” His comedic timing isn’t great. IUS Flurry 1: 1d20 + 3 ⇒ (12) + 3 = 15 for B: 1d6 + 2 ⇒ (2) + 2 = 4 and IUS Flurry 2: 1d20 + 3 ⇒ (5) + 3 = 8 for B: 1d6 + 2 ⇒ (2) + 2 = 4
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails hops over the railing and quickly makes his way to the nearest target, ending his move with a side kick into the brigand’s solar plexus. At least that is his intent. IUS: 1d20 + 4 ⇒ (17) + 4 = 21 for B: 1d6 + 2 ⇒ (3) + 2 = 5 Last use of Stunning Fist here. If hits, enemy has DC 15 Fort Save or is stunned for 1 round.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails attempts to scurry the crap up the second rope after he hears the bluff has failed. Accelerated Climb (trait makes penalty -2) first 15 ft: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails grabs the second setup from Pip and chucks it up too, before heading up it. Assuming he can act. Toss AC 5 - Range: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails pulls his already tied off and knotted grappling hook and rope, then tosses it up, ”Fine. Don’t help us up. Whatever.” Toss AC 5 - Range: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails whispers to the talkers, ”The password deal is a lie, they are making it up to cover their nervousness.” I am cool letting Avi taking lead here over Pip if he wishes to.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
I don’t see a way for Pip to get adjacent without provoking an AoO or attempting a swim check. And he ain’t good at swimming, just drowning. Nails tries to finish this with one more stab! MW Cold Iron Siangham: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing/Cold Iron: 1d6 + 2 ⇒ (1) + 2 = 3
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails wearily holds on and stabs again. Killing isn’t fun. MW Cold Iron Siangham: 1d20 + 5 ⇒ (4) + 5 = 9 for Piercing/Cold Iron: 1d6 + 2 ⇒ (6) + 2 = 8 Move to hold, stab. His fatigue is finally getting to him.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
The monk just grunts and stabs. MW Cold Iron Siangham + IC: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for Piercing/Cold Iron + IC: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Crit Confirm to End this?: 1d20 + 6 ⇒ (3) + 6 = 9 Move to hold, stab.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
The monk growls, ”See? It ain’t gonna end well. Jus take yur bud an split afore ya both feel the pointy end of it.”
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails begins to tire and pleads as he stabs, ”Come on now, this ain’t gonna end well for anybuddeh.” MW Cold Iron Siangham + IC: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for Piercing/Cold Iron + IC: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Move to hold, stab. Pip Notes: Keeps up IC, hold on and ready to grab any ally that drops unconscious. I’ll double check when I can, but I think after this round Pip has only 1 or 2 rounds of IC left.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails grunts, ”Grab an Stab. Get er done.” MW Cold Iron Siangham + IC: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 for Piercing/Cold Iron + IC: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Move to hold, stab. Pip Notes: Keeps up IC, hold on and ready to grab any ally that drops unconscious.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails sees no benefit to free swimming (as of now), instead using his free hand to grab onto the boat. He stabs at the foe by him. MW Cold Iron Siangham + IC: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 for Piercing/Cold Iron + IC: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Sigh, put a monk in water and make him more useless, lol
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
The dwarf snorts, ”Haw! That’s a good un’. Mind if I tell it to my kids? The older ones’ll get it.” He tries to repeat his prior successes. Swim to tread water: 1d20 + 6 ⇒ (12) + 6 = 18 MW Cold Iron Siangham + IC: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 for Piercing/Cold Iron + IC: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Is treading water a move action, or could I flurry?
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
”Woah,” exclaims the monk as he falls into the drink. He sputters to the surface, thrashing around for stability and drawing a pointy weapon. Swim to tread water: 1d20 + 6 ⇒ (5) + 6 = 11 And hopefully his thrashing settles things enough to stab the jerk foe right in front of him. MW Cold Iron Siangham: 1d20 + 5 ⇒ (17) + 5 = 22 for Piercing/Cold Iron: 1d6 + 2 ⇒ (2) + 2 = 4
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails nods and grabs the other oar.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Nails keeps his trap shut, he has no idea what is going on other than the fact he almost died once and then did an awesome little flip drop thingy. He stands with a muscular pose next to the diminutive fast talker.
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Once the other two finally climb down?: Nails pulls up his rope, carefully stows it away in his pack and simply hops down.
Acrobatics DC 15 to avoid Damage: 1d20 + 9 ⇒ (19) + 9 = 28
LN Dwarf Monk 3 | Mods: Combat Reflexes, Sky Sentinel | HP 30 (-11) | AC/Tch/FF 16/15/14 | CMD 19 | F/R/W +9/+7/+7 (+4 v. spells/spell-like, +2 v. poisons) | Speed 30ft | Ki Points: NA, Stunning Fist 0/3 | +2 Star Folio Re-Roll 0/1 (lacedon fort), Enduring Scholar (+2) 1/1 | Perc: +7 (DV), SM: +7 | Init: +2
Andros Therinor wrote:
Probably could, but that’s not what he’s going to do. :D Nails ties knots in the rope and motions for the two remaining pathfinders to go down. Pip can solo a pit fiend, he isn’t worried. |
