Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele's cheeks redden at the nobleman's kind words. "I would lov to join in your hunt. Hopefully someone there might have some new on th Sandpoint Devil I will ask my companions if they would like to join as well."
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 The news that Trevor is doing well brings a smile to Naele's Face. "It's nice to hear he is doing well." When the conversation shifts to the topic of the Sandpointd Devil. Naele becomes dead serious.
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele struggle trying to make small talk, not quite sure how to make ey contact. Yes it was quite the lovely festival until the goblins came. I do believe Misha here enjoyed the butterflies.
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele removes a twig that she just noticed from hr hair and adrsses th sheriff. "I heard rumors of the Sandpoint Devil, and was willing to lend aid in tracking and slaying the beast. At the moment however it seems these goblins are the bigger problem."
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele sheathes her sword and finishes examining her wounds. We may have saved the town, but but still too many lives were lost today. Nevertheless i accept your offer. By the way I am Naele, and this is Misha.
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Will: 1d20 + 3 ⇒ (14) + 3 = 17
"Greetings, I am Naele. I would hurry back to your home. Who knows if there are any goblins still running around. These goblins seem to have an intense hatred towards animals."
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele attempts to hide behind the nearest stall or wagon.
handle Animal DC 12: 1d20 + 7 ⇒ (6) + 7 = 13
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele closes in on the goblin dog. Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Handle Animal DC 12: 1d20 + 8 ⇒ (3) + 8 = 11
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele scrambles in to aid the kellid spearsman and whistles for Misha to join her. Attack vs goblin 2: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Handle animal DC 12: 1d20 + 8 ⇒ (19) + 8 = 27
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele will maneuver to flank the injured goblin
Naele impales the goblin her rapier in the goblins back
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele boils with rage seeing her companion injured. You will will bleed for that! Naele charges at goblins attacking Misha with her rapier.
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Perception: 1d20 + 7 ⇒ (9) + 7 = 16 Seeing the Ratfolk witch dragging the woman's sister away the wagon about to b set ablaze, Naele turns to lends some assurance to the dark haired woman.
Naele casts Summon natures ally and conjures up a pony behind the goblins torching the wagon.
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Not good,Goblin's and fire don't mix, unless its only the goblin that is on fire Naele orders Misha to attack the goblins staling from the alchemist. Handle Animal: 1d20 + 8 ⇒ (3) + 8 = 11 [ooc]Swift Action switch to Tiger Focus(+2dex) on Naele only[ooc] Rapier: 1d20 + 4 ⇒ (12) + 4 = 16
Naele plunges her Rapier into one the goblins back. Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Misha firmly clamps hr jaws on a goblins leg and givs th goblin a violent jerk.
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele seeing other join in the fight, inspires her and shecharges in and after a slight delay so does her bear. Swift action Aspect of bull to both Naele and Misha Rapier,charge: 1d20 + 5 ⇒ (13) + 5 = 18
Misha Charge: 1d20 + 7 ⇒ (2) + 7 = 9
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele Init: 1d20 + 3 ⇒ (16) + 3 = 19
Naele gets Misha attention, taps twice on her left hand, and makes a circle gesture, with both hands making a half circle. Signaling to sneak and flank the most vulnerable goblin. Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 "I came here after here some troubling rumors about the Sandpoint Devil. I don't suppose You would happen to know anything" Naele however becomes distracted after Misha chases the butterflies, and they eventually wind up at the Rusty Dragon.
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 "Hey, Watch where you are going!." Naele yells before checking on Misha. Are you okay girl? The bear cubs lets out a whimper and plays injured. Let's get you some salmon Misha immediately perks up after the mentioning of a treat, and Naele lets out a sigh. Sorry, about my outburst earlier. Greetings, Mister Davar, you may call me Naele Almaton
Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2 Naele, an average height and somewhat lean woman with untidy auburn shoulder length hair arrives at Sandpoint. Her arrival would bn mostly unnoticed if it wasn't for her cub Misha following her. Naele ignores the looks of locals, and continues on. Misha however catches scent of various vendors peddling food and starts to get excited. Hmm better get her something to eat before sh makes too much of a scene Naele walks in further in search of a fish merchant.
Are you from Heldren, or just visiting? Dentor is just visiting, He tends to roam the region helping any travelers. Are you interested in helping those in need, or do you more often act for personal gain? Dentor will freely help those in need and would never let harm come to others for personal gain. Are you a team player, or an opportunist?
Have you read any of the Reign of Winter Adventure path or played it previously? (This won't discount you, I'm just curious)
How many other PBP Campaigns are you currently actively participating in?
Background: Dentor Krarak has never had a place to call home or a family for that matter. Abandoned as a child h was taken in by an orc tribe and was taken in by thee tribes shaman. He left the tribe when he was old enough to take care of himself. Despite his hardships dentor still has a heart of gold. Currently Dentor roams the land not staying in place for too long, and will assist travelers he meets.
Here is a a rough draft of my submission for a krogan battle master. Crunch: STR 16, DEX 11, CON 16, INT 9, WIS 14, CHR 13 Feats: Greater Bashing, Improved Plating, Improved Regeneration. Krogan Racial Traits
Medium: As Medium creatures, krogan have no special bonuses or penalties due to their size. Normal Speed: Krogan speed is 30 feet Amplified Vision: The krogan eye set ensures they cannot be flanked. It also provides them with a +2 bonus to Spot checks.
Warrior Personality: Krogan’s are natural warriors, not diplomats. As such they prefer intimidating tactics and violence to solving problems with diplomacy. They gain a +2 bonus to Intimidate and a -4 penalty to Diplomacy. Enhanced Regeneration: A krogan has a regeneration rate equal to his Constitution modifier. This regeneration also allows them to regenerate organs in a rate of 1 organ per day and regenerate limbs and broken bones in a quarter of the normal time. Redundant Systems: A krogan’s secondary and tertiary set of organs ensures that all krogans have a 50% chance of negating critical hits and sneak attacks. However, once hit by a critical, krogans immediately switch to secondary or tertiary organs, a mechanism that takes its toll on higher thought processes. When victim of a critical hit against their normal HP, krogans take a penalty of -2 Intelligence, Wisdom and Charisma and must make a Will save DC 15 or enter in a rage called “Blood Haze” where the krogan sees everyone as hostile. During that rage, the krogan gains +2 bonus to Str and Constitution. This lasts for 1 hour. Cumulative critical hits do not result in a cumulative penalty. Krogan Charge: A krogan deals extra 1d8+1 per character level points of damage when he makes a melee attack with a charge • Naturally Adapted: Krogan are highly adapted to any sort of environment and so they gain a +5 bonus on all saves against temperature effects, radiation and poisons. XP Required: Krogan characters require 15% more XP to level up than other races. Skills Biotics 7 ranks, Spot 7 ranks, Listen 6 ranks, Electronics 3 ranks, Knowledge physics 2 ranks Combat Specializations: Incendiary ammo rank 1, Fortification rank 2, Lift grenade Rank 1. Biotic specializations: Pull rank 1, Biotic charge rank 2. Equipment: Unity Amp 2 (biotic points +2) 285+1250, Mercenary Medium Armor(1620), 15 thermal clips (15) grenade x 3 (240)
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