Adowyn

Naele Almaton's page

50 posts. Alias of mcridill.


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throwing in a Female Human hunter and her adorable Wolf Nymeria into the mix


Submitting Naele for consideration


submitting Naele for consideration


here is my submission of Naele, human hunter


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

"I thought we were here to hunt not jabber
Naele takes a knee and looks for tracks. Survival: 1d20 + 7 ⇒ (15) + 7 = 22

Sorry was incredibly busy over holidays / new years.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

"I thought we were here to hunt not jabber
Naele takes a knee and looks for tracks. Survival: 1d20 + 7 ⇒ (10) + 7 = 17


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

"I'll stick to staying on foot. Easier to track our quarry and to ensure Misha doesnt get into any trouble."


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

I am fine with jumping to the boar hunt


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele's cheeks redden at the nobleman's kind words. "I would lov to join in your hunt. Hopefully someone there might have some new on th Sandpoint Devil I will ask my companions if they would like to join as well."


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

The news that Trevor is doing well brings a smile to Naele's Face. "It's nice to hear he is doing well."

When the conversation shifts to the topic of the Sandpointd Devil. Naele becomes dead serious.
"That thing is an abomination, a crime against nature. The Almatons can not suffer such creature to live. I do know it be foolish to charge right in. I hop to learn of its habits and hopefully learn of some weakness to exploit"


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele sits down and joins Aldern Foxglove.

We are doing fine, just finished helping the sheriff investigate a disturbance.. With sincere concern Naele asks Is your dog feeling any better?


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele will find her own way back.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

I am heading back to to the Rusty Dragon, if you learn anything new.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele bgins to sound worried. "I am beginning to believe the earlier attack was not some random act of, but some one is pulling their strings"


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Judging by these Goblins were definitely here, however thy wre accompanied by some one else. Who ever it was is probably th on responsible for the skeletons.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele kneels down to see if to see if there are any tracks.

Survival: 1d20 + 7 ⇒ (16) + 7 = 23


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Folloing Thikka Naele Cure light wounds on any remaining skeleton.

Touch attack: 1d20 + 3 ⇒ (11) + 3 = 14
Cure: 1d8 + 1 ⇒ (8) + 1 = 9


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Init: 1d20 + 3 ⇒ (11) + 3 = 14


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Hopefuly Father there will not be a need for a display of skills. Naele lights a torch and wields a kukri in her other hand.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele struggle trying to make small talk, not quite sure how to make ey contact. Yes it was quite the lovely festival until the goblins came. I do believe Misha here enjoyed the butterflies.
In a more serious tone I am still a little banged up from yesterdays attack, but i should be fine. i hear there might bee a goblin problem in a tomb?


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

"I will gladly help" Naele takes a glance at Misha.Could this wait til after we have something for breakfast. Misha can be quit the trouble maker when she is hungry.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele removes a twig that she just noticed from hr hair and adrsses th sheriff. "I heard rumors of the Sandpoint Devil, and was willing to lend aid in tracking and slaying the beast. At the moment however it seems these goblins are the bigger problem."


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

I wonder what he wants. Surely he doesn't think we had anything to do with yesterday. Naele gathers up Misha before heading downstairs.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele sheathes her sword and finishes examining her wounds. We may have saved the town, but but still too many lives were lost today. Nevertheless i accept your offer. By the way I am Naele, and this is Misha.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

sorry for lack of posting. I am in middle of 2 wk drill for th army reserve.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Will: 1d20 + 3 ⇒ (14) + 3 = 17
Naele resists the urge to scratch herself

"Greetings, I am Naele. I would hurry back to your home. Who knows if there are any goblins still running around. These goblins seem to have an intense hatred towards animals."


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele attempts to hide behind the nearest stall or wagon.
Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
if the nearest cover is within 15 feet Nale will also draw her shortbow

handle Animal DC 12: 1d20 + 7 ⇒ (6) + 7 = 13
Naele will have Misha heel if the goblin she is attacking falls.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

On the brink of collapse, Naele takes a desperate lunge at the goblin dog.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17

Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Fort Save: 1d20 + 2 ⇒ (6) + 2 = 8
How much time passd between goblins?


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele closes in on the goblin dog.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Handle Animal DC 12: 1d20 + 8 ⇒ (3) + 8 = 11
Naele gives the command to attack the goblin dog, But Misha act on hr own accord.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele scrambles in to aid the kellid spearsman and whistles for Misha to join her.

Attack vs goblin 2: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Handle animal DC 12: 1d20 + 8 ⇒ (19) + 8 = 27


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele Init: 1d20 + 3 ⇒ (6) + 3 = 9
Misha Init: 1d20 + 2 ⇒ (7) + 2 = 9

You ready girl?
Misha gives a reassuring growl.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele wipes the blood off her rapier and inspects the bleeding Misha.

My bear sustained some injuries during the raid, if you are offering healing services.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele will maneuver to flank the injured goblin
Acrobatics: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12

Naele impales the goblin her rapier in the goblins back
attack: 1d20 + 6 ⇒ (13) + 6 = 19
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele boils with rage seeing her companion injured.

You will will bleed for that!

Naele charges at goblins attacking Misha with her rapier.
Charge: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Seeing the Ratfolk witch dragging the woman's sister away the wagon about to b set ablaze, Naele turns to lends some assurance to the dark haired woman.
I think that ratfolk woman is helping your sister, get her out of here and take her somewhere safe.

Naele casts Summon natures ally and conjures up a pony behind the goblins torching the wagon.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele administers aid to the most injured townsfolk.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Naele notices one of the goblins attempting to steal the gnoll's bombs.

Not good,Goblin's and fire don't mix, unless its only the goblin that is on fire

Naele orders Misha to attack the goblins staling from the alchemist.

Handle Animal: 1d20 + 8 ⇒ (3) + 8 = 11

[ooc]Swift Action switch to Tiger Focus(+2dex) on Naele only[ooc]

Rapier: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Naele plunges her Rapier into one the goblins back.

Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d4 + 4 ⇒ (4) + 4 = 8

Misha firmly clamps hr jaws on a goblins leg and givs th goblin a violent jerk.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

I would keep him around as DMPC for now and see how many players are still around.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele seeing other join in the fight, inspires her and shecharges in and after a slight delay so does her bear.

Swift action Aspect of bull to both Naele and Misha

Rapier,charge: 1d20 + 5 ⇒ (13) + 5 = 18
Rapier: 1d6 + 3 ⇒ (2) + 3 = 5

Misha Charge: 1d20 + 7 ⇒ (2) + 7 = 9
Dmg, Bite: 1d4 + 4 ⇒ (3) + 4 = 7


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele Init: 1d20 + 3 ⇒ (16) + 3 = 19
Misha Init: 1d20 + 2 ⇒ (6) + 2 = 8

Naele gets Misha attention, taps twice on her left hand, and makes a circle gesture, with both hands making a half circle. Signaling to sneak and flank the most vulnerable goblin.

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Stealth Misha: 1d20 + 9 ⇒ (6) + 9 = 15


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

"I came here after here some troubling rumors about the Sandpoint Devil. I don't suppose You would happen to know anything"

Naele however becomes distracted after Misha chases the butterflies, and they eventually wind up at the Rusty Dragon.


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

"Hey, Watch where you are going!." Naele yells before checking on Misha.

Are you okay girl? The bear cubs lets out a whimper and plays injured.

Let's get you some salmon Misha immediately perks up after the mentioning of a treat, and Naele lets out a sigh.

Sorry, about my outburst earlier. Greetings, Mister Davar, you may call me Naele Almaton


Female Human Hunter 1
Naele:
HP 11/11 AC 16 T 13 FF 13 Fort +4 Ref+ 5 Will +2 Init +3 Perc+6 Spells 1:2/2

Naele, an average height and somewhat lean woman with untidy auburn shoulder length hair arrives at Sandpoint. Her arrival would bn mostly unnoticed if it wasn't for her cub Misha following her.

Naele ignores the looks of locals, and continues on. Misha however catches scent of various vendors peddling food and starts to get excited.

Hmm better get her something to eat before sh makes too much of a scene

Naele walks in further in search of a fish merchant.


Here is a hunter for your consideration.


here is a hunter for consideration.


Are you from Heldren, or just visiting?

Dentor is just visiting, He tends to roam the region helping any travelers.

Are you interested in helping those in need, or do you more often act for personal gain?

Dentor will freely help those in need and would never let harm come to others for personal gain.

Are you a team player, or an opportunist?
Dentor is a team player.

Have you read any of the Reign of Winter Adventure path or played it previously? (This won't discount you, I'm just curious)
I have not played or read any of the adventure path.

How many other PBP Campaigns are you currently actively participating in?
Currently in 1 Campaign, and also I am in Single encounter campaign

Background:

Dentor Krarak has never had a place to call home or a family for that matter. Abandoned as a child h was taken in by an orc tribe and was taken in by thee tribes shaman. He left the tribe when he was old enough to take care of himself. Despite his hardships dentor still has a heart of gold.

Currently Dentor roams the land not staying in place for too long, and will assist travelers he meets.


Wealth: 3d6 ⇒ (6, 3, 3) = 12


Here is my shaman.

Dentor was raised by a tribe of orcs and trained under the tribes shaman before being driven out.

Now Dentor roams around aiding those in need.


Here is a a rough draft of my submission for a krogan battle master.

Crunch:

STR 16, DEX 11, CON 16, INT 9, WIS 14, CHR 13

Feats: Greater Bashing, Improved Plating, Improved Regeneration.

Krogan Racial Traits
Physical characteristics: a krogan gains a +4 bonus to Strength, a +2 bonus to Constitution, a -4 penalty to Wisdom and a -2 penalty to Dexterity and Charisma.

Medium: As Medium creatures, krogan have no special bonuses or penalties due to their size.

Normal Speed: Krogan speed is 30 feet

Amplified Vision: The krogan eye set ensures they cannot be flanked. It also provides them with a +2 bonus to Spot checks.
Scales: A krogan’s natural scales provide them with a natural Plating equal to 1/2 krogan level + Constitution score.

Warrior Personality: Krogan’s are natural warriors, not diplomats. As such they prefer intimidating tactics and violence to solving problems with diplomacy. They gain a +2 bonus to Intimidate and a -4 penalty to Diplomacy.

Enhanced Regeneration: A krogan has a regeneration rate equal to his Constitution modifier. This regeneration also allows them to regenerate organs in a rate of 1 organ per day and regenerate limbs and broken bones in a quarter of the normal time.

Redundant Systems: A krogan’s secondary and tertiary set of organs ensures that all krogans have a 50% chance of negating critical hits and sneak attacks. However, once hit by a critical, krogans immediately switch to secondary or tertiary organs, a mechanism that takes its toll on higher thought processes. When victim of a critical hit against their normal HP, krogans take a penalty of -2 Intelligence, Wisdom and Charisma and must make a Will save DC 15 or enter in a rage called “Blood Haze” where the krogan sees everyone as hostile. During that rage, the krogan gains +2 bonus to Str and Constitution. This lasts for 1 hour. Cumulative critical hits do not result in a cumulative penalty.

Krogan Charge: A krogan deals extra 1d8+1 per character level points of damage when he makes a melee attack with a charge •  Naturally Adapted: Krogan are highly adapted to any sort of environment and so they gain a +5 bonus on all saves against temperature effects, radiation and poisons.

XP Required: Krogan characters require 15% more XP to level up than other races.

Skills Biotics 7 ranks, Spot 7 ranks, Listen 6 ranks, Electronics 3 ranks, Knowledge physics 2 ranks

Combat Specializations: Incendiary ammo rank 1, Fortification rank 2, Lift grenade Rank 1.

Biotic specializations: Pull rank 1, Biotic charge rank 2.

Equipment: Unity Amp 2 (biotic points +2) 285+1250, Mercenary Medium Armor(1620), 15 thermal clips (15) grenade x 3 (240)
Weapons: M-96 Mattock (1265). Krogan Battle Hammer (2750),

240
285
1265
2750
1620
15
1250

50
9
12