Kobold Scalecaster

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59 posts. Alias of Tiaburn.


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Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Every Kobold knows, that tribe allies from Pathfinder Society are smart and wise, and they have libraries. So probably we should return to them, so they share how to shut the portal. May be they even want to use portal to visit Shadow Absalom, if they are so curious for different travel and stuff as I heard, - Varanog puts his idea, meanwhile looking around, - another thing that every Kobold knows is that dragon hoards his treasure, but I do not see much here. Probably, we should check this place for hidden path...


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

K:arcana: 1d20 + 8 ⇒ (3) + 8 = 11


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- This wasn't real dragon, just a bare shadow of our ancestors. Let's return to announce that we overcome an impostor. Funny person from human Absalom should be glad to hear that.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog raised his claw again, sending third Ray to burn through the nasty dragon

Ranged touch: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 4d6 ⇒ (5, 5, 4, 3) = 17


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog moves not to be in a conus of Wyrmling's breath again and casts another spell. Another scorching ray goes out of his claw into the dragon.

Rng touch: 1d20 + 5 ⇒ (5) + 5 = 10 dmg: 4d6 ⇒ (3, 5, 2, 5) = 15


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog heard the "fight" keyword and sprung closer to Pethjun, so she could protect him. The arcane energy came fast and responsive, so he pointed the dragon with his finger sending a scorching ray forward. Small golden kobold was surrounded by 5 clones, all of them were looking exactly the same.

Ranged touch: 1d20 + 5 ⇒ (7) + 5 = 12 DMG (fire): 4d6 ⇒ (3, 3, 3, 4) = 13
Move, cast.
K(arcana): 1d20 + 8 ⇒ (5) + 8 = 13 vs this type of dragons


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Your minions built a portal into our sewers. You've been playing with those fetchlings , but you've crossed the line: it's you, who should be paying the homage to a Sewer Dragon tribe or you will face consequences.

Foul shadow of a real dragon! He thinks to intimidate us by words only?


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Cast mirror image from a scroll prior to departure. 1d4 + 1 ⇒ (4) + 1 = 5

Varanog waits until his tribesmates are ready, before doing anything.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6
- I'd like to help you, but never seen something like that, - answered Varanog. Expecting things might go wrong, he used a wand to protect him with magic armor.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

K(a): 1d20 + 8 ⇒ (6) + 8 = 14

- I'd prefer to use tunnel, kobolds are not ment to fly so high, unless they find way to unleash power of true dragon.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Probably, we need to find that Shadrixis and bring him to his mother alive, so she could punish him. You mentioned Light-walkers, they might have some information on where we can find him.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Yes, but I believe we can leave you in that Organs store if you would like to.. I think, chief didn't send that we all should return, - Varanog tries to investigate the focal point on the Shadow Absalom side.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog ran behind the girl and send couple of magic missiles in her back.

MM (own): 2d4 + 2 ⇒ (3, 4) + 2 = 9


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Meanwhile, Varanog appeared from somewhere, moved to the other side and chanted couple lines, sending the glowing magic missile across a hall.

Use wand (magic missile): 1d4 + 1 ⇒ (3) + 1 = 4


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog runs forward as soon as he hear the fight is coming. To bad, he was far away to reach a good position.

Moved myself


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- OK, now come into other traps! - thinks Varanog and brings his finger up, sending a ray of scorching fire into the girl.

Atk (touch): 1d20 + 5 ⇒ (15) + 5 = 20 dmg: 4d6 ⇒ (5, 2, 6, 3) = 16

After that, he quickly moves away...

Cast last scorching ray, move


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog takes new position and hides to wait for other enemies.

Stealth: 1d20 + 7 ⇒ (1) + 7 = 8


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog took himself a wand of magic missiles and gave several flasks of alchemist's fire to Athrax. After that he renewed his protective spell and prepared to meet new game coming from the portal.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog kept running to stop enemies from reaching the portal.

Double move


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog keep runing, planing to close on enemy near the portal

Double move


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Now is the right time! - answers Varanog, who totally forgot about mighty ally.
- I'll meet them from the other side and he started to run back, hoping to catch enemies before they reach portal

Double move back


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog steps into another cloud, raising his dragon carved wand over his head.

- Feel the wrath of the Real Dragon!
This time a scorching ray comes not from his finger, but from the rod eyes and it brings some pain to the last scout.

RangeTouchAttack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm?: 1d20 + 5 ⇒ (19) + 5 = 24 Wow! dmg: 8d6 ⇒ (2, 3, 5, 1, 2, 2, 5, 2) = 22 Mediocre
Concealment if needed: 1d100 ⇒ 64

5ft step, full-round action to cast with lesser metamagic range rod. Range is 70ft now


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog sneaks out from the small tunnel into the cloud left by intruders and used and casts scorching ray again, this time aiming the magician left behind.

Range Touch Atk: 1d20 + 5 ⇒ (7) + 5 = 12 hopefully, he is flat-footed
Concealment: 1d100 ⇒ 98
dmg: 4d6 ⇒ (5, 3, 6, 2) = 16


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Meanwhile, Varanog moved to get around those.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog uses this opportunity to escape into one of the tunnels behind him.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog looks for opportunity to lure more enemies into traps. Using his magic at this moment seems a perfect solution for him, he moves into position and chants a short spell sending a ray of scorching fire into the leader.

Move, cast scorching ray

Ranged touch: 1d20 + 5 ⇒ (17) + 5 = 22 dmg: 4d6 ⇒ (1, 5, 6, 1) = 13


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Too bad, but that was one time thing, anyway, we can wait for others to get the other troubles, - answered Varanog, picking some loot in his bag.

Took scroll of disguise selfx2, scroll of shieldx2, wand of shocking grasp


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

After Hats calmed down, Varanog spoke to him:
- Mr. Hats, don't be sorry about Tricorn Willy! He fought like a hero, he always been. Let me search the bodies for hidden headbands and other stuff they might brought with them. Than, of course, will hide them in this lake and you can meet Melisandre, the Lady of Fiery Wave, - he pointed to the crown.

Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog moved closer, in case his assistance is needed.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog started working on arrow trap, hope to get it done in time.

Trap: 1d20 + 9 ⇒ (15) + 9 = 24


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)
GM Auke wrote:
"Oh! You left your crown! Can I have it?"

- You can have it, but only after it burns the bad guys, that would like to grab it. I put it there, as a bait in a trap. Hopefully, one of them will take it and we will see the fireshow!


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Finished. Don't activate that. I'll take care about jabbing spears in northern passage now, - said Varanog, finishing his work in main cavern.

Craft (traps): 1d20 + 9 ⇒ (17) + 9 = 26


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog took a severed bodypart and said:
- I will take tunnel down and put some runes. If you see any mirrored letter - do not walk there. Than I'll go to lake room, to prepare the big fireblast trap for unwanted guests. Be aware it will be big and I need some time to setup it carefully, so do not be caught in a blast...
Mystic seeker waited for at least one to approve his actions, before starting.

In the center of lake hall, he put a small statue of his own and put his crown, to mark a center of the blast and than he started chanting and drawing arcane symbols around.

Using 4 of my daily runetraps to setup minor blasts (acid) along the walk (takes standart action, DC15 Perception or Disable Device, Reflex DC15 to take half damage).
Then work on a big fireball trap Craft (fireball): 1d20 + 9 ⇒ (17) + 9 = 26. Activation area drawn freehand, blast with rectangle tool.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog moved a bit closer to Hatsss, so he could see the Onyx hound and then chanted several words, unleashing his draconic might.

Cast magic missile, target dog dmg: 2d4 + 2 ⇒ (1, 2) + 2 = 5


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Yesss! - Varanog hissed, - this thing is currently sleeping, but it may let the others to approach. Let's prepare a playground for them, he-he-he.. I will set an alarm that will inform us on their approach.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Let me see the structure.. - Varanog walked forward and started to look for arcane clues on the portal.
Knowledge (arcana): 1d20 + 8 ⇒ (19) + 8 = 27 -6 if K:planes needed, -3 if Spellcraft roll required


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog tried to keep in center of the group and he was unusually quiet. Probably looking into death thin pupils changed him. How long will he be like that, couldn't be told.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog slowly followed Skyrahk.
- I always praise Dahak the Mighty, whose dragon heritage is strong in my veins!, - he sang a phrase, like a prayer.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog reequips himself and feels much better protected after he casts one of his protective spells.

- Thank you, tribemates! That beast came from nowhere and I hadn't chance to use my magic against it. Could anyone heal me more?

Cast magic armor from wand


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

CLW: 1d8 + 1 ⇒ (7) + 1 = 8 This is full-round action, so I will act turn after this one

Varanog opened his eyes and verified no enemies threatening him. After that, he slowly stood up, fixing his crown and taking back his carved dragon-wand[/ooc]

- No way, I'll go first now! That shadow beast took all my luck, be it damned

Stand up (if I am not risking AoO) and pickup wand/stuff/club


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog's body accepted healing, but still he was far away from being normal.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Stabilize: 1d20 + 1 - 9 ⇒ (18) + 1 - 9 = 10 Call me bloody lucky kobold, that stabilizes when its needed!

Round 3; hp -9/26; Conditions: helpless


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Round 2; hp 8/26; AC 12 (12), CMD 12 (12)/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 6/7, 2nd: 4/4; Trap Runes: 6/6; Conditions: prone, full-defense;

Varanog's feint didn't worked. The furious creature still was attacking him, but now his friends were nearby. He covered his internal organs and tried to block creatures attack against him.

Full defense, standup (provokes), 5ft step away


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Round 1; hp 16/26; AC 8 (12), CMD 8 (12)/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 6/7, 2nd: 4/4; Trap Runes: 6/6; Conditions: prone;
Varanog was caught by surprise, and in current situation all he could do is hope to win some time.
- I not dead, - he wispered tragically, and than stopped to do anything, trying to lay and convince creature, that he is no treat anymore.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog spend some time tinkering near the portal and then slipped back.

- Wraith of Lightning awaits those that will dare to pass near there, - he grins.

I'll use my class ability and leave 2 runes at the exit from the portal. One is electrical and another one is acid


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog moved his floating disc to the stairs and used that to glide over the ladder and check the platform.

Can I move up and see, where the passage goes?


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Unless we spent more than 4 hours travelling and interrogating warmblooded guy, Varanog is still floating using his draconic heritage powers, so he have no problems gliding down there using floating disc


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Should we move? asked Faranog, who understood that he is not as good in finding traps, I cannot wait to make couple traps and capture some warmblooded humans for myself


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Time for keen-eyed once to check the disposition, - said Varanog, keeping himself to back of the group.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- I think I can take care about this portal, draconic blood in me speak for itself. As well, the cunning traps is something I like, - Varanog commands a disk to bring the prisoner out of pit, - you can depart to warn your friends and bring more hats for your welcoming host. Kobold nodded to Otyugh.

As I understand everyone speaks Common, so no point of "spoiler-ing" that

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