Marsh Giant

Muugru's page

60 posts. Alias of Kor - Orc Scrollkeeper.


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I wish to apply with Muugru. This is a very "unique" character and may or may not be suited for this campaign.

Muugru's history is on the profile screen. Here is a summary of who Muugru is:

- half-orc (human half is Tian) ranger raised with orcs and has only recently learned some common
- he was recently found near death on the road by Shalelu who brought him to town and gave him to a temple to be nursed back to health
- Muugru is fairly dim-witted and is not familiar with human towns
- Muugru never really fit in well in orc life and believes there is something more to life than killing and pillaging. He feels he has a calling, but has no idea what that is.
- Muugru is not well accustomed to thinking for himself and usually relies on a leader to make all his decisions for him.
- This character will under-go a transformation as he learns to fit into non-orc society.
- Muugru's alignment is true neutral which I would like to slowly transition to neutral good.

Questions Answered:

The reason why you’re in Sandpoint and whether you’re a local or visiting.
Only been in town for two weeks while being nursed back to health. The Temple of Sarenrae has been trying to acclimate him to human society, but his savage traits have made the process difficult and currently he is likely considered an outlaw to the authorities.

The main NPC you are connected to.
Shalelu. He owes her his life -- something he takes very seriously.

Three significant events in your life that shaped who you became and why you would leave everything and travel to the end of the world.
1. Becoming an outcast from his tribe.
2. Learned to become a caravan guard and really enjoying the traveling lifestyle.
3. Introduction to human society which has created the challenge of learning how to fit in.

A clear reason why you would stand up and go bring the fight to pesky Goblins.
They are the reason he became an outcast in his homeland, and they destroyed the only life he ever found satisfying. "Muugru hate goblins!"

A cherished item of importance for you.
Muugru has a silver ring emblazened with a jade gold dragon. The ring was said to have come from his birth mother who died giving birth to him. She, like most women were capture and enslaved to the orcs. His mother had apparently worn the ring around her neck on a necklace. His "father" talked proudly of how he stormed into a tall building and had snatched her during a raid. She had many servants who feebly tried to defend her. After taking her away and removing the ring from her, he said he quite enjoyed punching her with it -- but to fill the void of her passing, his "father" would routinely visit Muugru and punch him with it. When Muugru killed his "father", he was deemed worthy enough to fight with the orcs. Muugru really didn't have a great desire to fight in raids though and the only reason he killed his "father" was just to get the ring which he felt belonged to himself.

Your job or occupation in Sandpoint (how do you make a living).
Currently unemployed, but is inquiring to see if any caravans need a guard and are leaving relatively soon.

Trait: Rescued
Feat: Skill Focus (Stealth)
Variant: Ranger - Guide (APG)


After Muugru plops a corpse down at their intended destination, he turns to Heshlem and says, "Me not like towns. Me not like liv'n with humans... too many rules. Me go survive on own. Me thank you for help'n Muugru. You a good boss!"

Muugru looks towards Kyras and says to Heshlem, "Me not like elves much, but him okay. You try keep him safe. Me go look for place where there more action."

Thanks for the adventure up to this point Erefine, but it's time for me to depart. Kyras and Heshlem it has been a lot of fun roleplaying with you two over the last few months here, and I hope to run into you again some time. I really enjoyed roleplaying Muugru, so I plan to play the character again some time in another campaign. Take care all.


Muugru again shrugs, unsure of the merits of the plan. He walks over to one of the corpses and heaves it up.

Str check: 1d20 + 5 ⇒ (11) + 5 = 16
Stealth check: 1d20 + 0 ⇒ (5) + 0 = 5

Muugru looks back towards Heshlem, "and where we taking the knocked out one?"


Muugru just shrugs as the party discusses their options. Apparently hiding corpses is clearly out of Muugru's field of expertise.


Muugru glares at the young woman as she relentlessly babbles, speaking far too quick for Muugru to follow. Muugru then looks over to Heshlem, "She give'n me headache. What she want?"


Eyeing the dwarf and the young human woman suspiciously, Muugru moves beside Heshlem, preparing to strike either of them if they make any unexpected sudden moves.

Muugru looks down at the unconscious bandit leader, and looks to Heshlem. "What we do with him?"

As people talk of burning or blowing up the corpses, "Thems have any good loot on them?". Muugru glances towards the corpses, anxious to examine them, however he remains by Heshlem's side.

Map looks better. Now I know where I can charge to, and where I can go to, to get flank bonus :)


Combat Summary:

Current Round: 2

Initiative Order:
Sungalu 21
Bandit Leader 17 (dead)
Gwen 14
Muugru 13
Kyras 11
Bandits 7
Heshlem 6
Ricdak 4

I believe everyone except Ricdak has acted on round 2.


Erefine wrote:
2. I rather like the idea of group initiatives, maybe I will rotate whose initiative bonus in the group I will use that way your improved initiative is still of use.

The only problem is that those pc's which chose Improved Initiative are going to have the usefullness of that feat greatly lessened. Improved Initiative is a situational bonus (only useful in combat) and accordingly probably shouldn't be diminished any further.

Best to just group everyone togther based on where their initiatives fall in respect to the enemies.

Trying to group initiative based on ranged and melee is not useful since not all melee characters will stick to ranged combat and vice-versa.

I know you may have your own ideas on what might work (and feel free to go ahead with them), but what I listed what is proven to work. (Not trying to be bossy... just helpful :)


Muugru glares at the archer that shot him and shouts, "You're next!"

Remembering something about wanting to question one of these bandits, Muugru somewhat reluctantly tries to soften the hit with his maul, on the bandit leader.

Earthbreaker with Power Attack and Rage and non-lethal penalty: 1d20 + 5 ⇒ (17) + 5 = 22
Non-Lethal Damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23


Erefine wrote:
Bandit 2: Draws back his bow and fires an arrow at Muugru.

Right now Muugru is in H6. Could you please confirm if Bandit 2 is either the one in E5 or G6.

If its E5, then Muugru gains +8 to his AC (+4 for cover from G6 and +4 for firing into melee -- assuming he does not have precise shot feat. In this case Muugru would have a 21 AC and would be missed.)

If its G6, then the bandit will hit Muugru since his AC would be 17, however Muugru will get an attack of opportunity.


Erefine wrote:

Sorry been on vacation with a nasty storm...internet was shotty, but got home so I will go on as normal

Recap of First Round:
The bandit leader and Sungalu seemed to lock in 1v1 combat each hurting the other with a moderate gash. Kyras notched an arrow in the left shoulder of the bandit just behind the leader. Gwen burned two bandits with fire, but they managed to see it coming and suffered only slight burns. Ricdak charged in the bandit closest to him on the stairs and his shot managed only to hit the beam to the side of the bandit.

Awww you forgot about Muugru :) He slammed his maul down on the bandit leader as well.


Ricdak / Edgar:

I was looking at what an Armiger is, and when I reviewed your character I noticed that you may get 1 more hit point and 4 more skills points.

HP:
+12 1st level
+10 2nd level
+3 toughness
+1 favored 1st level
+1 favored 2nd level
+8 Con mod x2
===
35

Also it looks like you have only spent 4 skill points, so it looks like you may have not level up your skills for level 2.


Enraged by being shot and surprised, Muugru charges at the bandit leader in a fury of wild swings and frothing saliva.

Earthbreaker (Rage, charge, power attack): 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 13 ⇒ (2, 2) + 13 = 17

"Stupid Human!! Heshlem said Surrender !!!"

Current Stats:

Str +4
Con +4
Max HP: 30
HP: 23
AC: 13 (rage, charge)


Initiative: 1d20 + 4 ⇒ (9) + 4 = 13


No worries. The important thing is to get in good with Muugru's boss, Heshlem :)


Welcome aboard you two. I look forward to roleplaying with each of you. Gwenola, I apologize in advance for Muugru's callous and lurid manner :)


It seems this large city has claimed the attention of the gnome and the halfling. Muugru suggests that perhaps their rings and the medallion should be collected for redistribution. Perhaps there might be other willing souls in the city interesting in partaking in the quest?


Muugru seems most interested in discarding his old battered earthbreaker and replacing it with a shiny new earthbreaker.


HP Roll: 1d12 ⇒ 9


Muugru stands up and lets loose a triumphant beltch. Slowly making his way over to the dark passageway below, Muugru looks within hoping his darkvision may be able to reveal something. With the words "it could be a trap" ringing through his somewhat alcohol saturated brain he proclaims, "Muugru go first."

Perception check: 1d20 + 4 ⇒ (2) + 4 = 6

Earthbreaker in hand, although not in a fighting stance, Muugru will descend into the passage.


The ale and table full of food more than keep Muugru's mind off the hustle and bustle of the city. After about an hour of gorging himself on food and ale, Muugru's cowl dissappears and he almost seems amiable.


Muugru grumbles to himself as he constantly scans around for threats. "This place too big! Too many people! Me not like!", Muugru mutters quite loudly.

Anyone who comes close to try to offer to sell something either gets met with a most grimacing sneer or by seeing Muugru tighting his grip on his maul and start to raise it.

By the time the group rides up to the Haunted Horse, Muugru appears quite frantic. "Someone better find Muugru ale! Now!"


PARTY LOOT

Quest Related
1 Medallion (Zan)
1 Chest (Heshlem)
1 Note from Pandin (Heshlem)
1 List of Names: Sungalu the Islander, Tandor the Innkeeper of the Haunted Horse in Kalu, Marconius the Weaponsmith in Khirah (Heshlem)
1 Map from Pandin (Heshlem)

Money
15s

General Loot
1 potion of barkskin
1 chipped gem of some sort
5 potions of cure light wounds
1 masterwork battleaxe
1 simple shortbow
2 viles of spidervenom

(I have removed the 20 arrows from the loot list assuming that Kyras has claimed those. I'm also going to assume that Heshlem is carrying the loot bag.)

DM: Muugru will pass the chipped gem around to see if it is of any significance or if someone can appraise the value of it.


On mention of whether he will live throughout the night, "Bah! Yer wounds are mended, you will live. Muugru keep you safe. We find magic healing potion on dead goblins. Maybe you need drink that?"

On mention of the medalion, "Some Pandin human say him dragon army chief. Him give us medalion."

Muugru looks towards who ever is holding the list and map and snatches them away from their grasp, completely unaware of the rudeness of doing so. "Him also give us these. Here is list of names. You on this list. You know any of these other names?"

DM: could you please give us the list of names on that note

"And here is map. This make any sense to you? We looking for Kalu city. Maybe you join us and help?"


Could we please do a role call to see who is still here daily? I know Heshlem and Kyras are. Haven't heard from Grey for 2 days and Zan and Friz seem to be gone? I believe there is more to learn from Sungalu and I'm thinking the Charisma 7 character should not be the one prying for the information :)


Muugru asks Heshlem, "Sungalu sound like important man. Him a chief. Is his name on that list the strange man give us?"

Noticing the awkward silence around the camp, Muugru the master of social skills that he is, tries to encourage some conversation. Muugru offers Sungalu some smoked horsemeat and asks him, "Did you know that the world is in jepred... jepurt... danger?"


Party Loot:

1 potion of barkskin
15s
1 chipped gem of some sort
5 potions of cure light wounds
1 masterwork battleaxe.
1 simple shortbow
20 arrows
2 viles of spidervenom.

Who is holding the party loot? I kind of get the feeling its Heshlem, but it doesn't matter to me. Muugru would not be the best candidate as there is too big of a chance he might trade the loot bag for a pair of whores.


Muugru seems impressed by the tale. "Hrmm. Me think you have worse luck than Muugru. That pretty rare." Muugru grins.

"What you know of the dragon?", Muugru asks in a determined manner, yet his eyes drift to the food that he is preparing.


Kyras wrote:
On Mugruu's return, "See sign of anymore?"

A puzzled look comes over Muugru's face when asked this. "Me find dem trail! But odd trail. It start in middle of no where. Me thought maybe them have underground tunnel but me look and not find any. Me think that magic goblin teleport them all here."

Muugru looks over at the man who appears to be breathing and conscious. "Hrmm. Him alive. That mean we not loot him right?" Muugru looks towards Heshlem looking for confirmation.

"Anyone ask stupid man why him traveling out here alone?"


Muugru looks down at the corpses and appears quite pleased. With each hand, Muugru grabs the goblins by the their necks hand and drags them back to the camp. He throws them at the feet of Heshlem, "Two more to loot".

While the others tend to wounds, loot the bodies, and encounter the person at the campsite, Muugru will walk around the camp's perimeter keeping an eye out for any more threats and will attempt to look for the goblin's tracks to determine which direction they came from.

Survival check: 1d20 + 4 ⇒ (15) + 4 = 19
Perception check (if needed): 1d20 + 4 ⇒ (3) + 4 = 7


Enraged by the assault and upset that he let his boss get attacked, Muugru will take a quick glance at Heshlem to ensure there are no immediate threats to him and he will then instictively chase after the fleeing goblins, shouting "More Blood for the Blood God!"

After 2 rounds of running (note base speed is 40') if Muugru has caught up to one he will attack it, otherwise he will end his rage and break off the pursuit. In case he does catch up to one:

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d6 + 13 ⇒ (3, 3) + 13 = 19 (power attack & rage)


Muugru wrote:

Muugru grins as the goblin immediately in front of him nervously pulls back on his bow to shoot him.

Attack of opportunity:
Earthbreaker: 1d20 +8 (Including rage, power attack and bless)
Damage: 2d6 +10

Assuming that this hits and kills him, Muugru will then charge the caster that is casting spells at his boss. If the archer is still alive, then instead this attack will be against him, less the +2 for charging.

Charge attack on goblin mage:
Earthbreaker: 1d20 +10 (Including rage, power attack, bless and charge)
Damage: 2d6 +10

Whoops, I just noticed I have not been applying my power attack damage bonus to my weapon damage. Add another +3 to the damage for a total of 21 damage to the archer (#7). Since he has no shield I am going to assume I hit AC 15, and am going to count him as dead on the map (let me know if he is not). If the caster is hit with AC 13, then he takes 17 damage.


Logarth wrote:
Heshlem wrote:

Magic missile is an automatic hit. There is no attack roll. Is the magic missile goblin 7 or C on the map?

Heshlem 5 foot steps to where the dead goblin is and pulls a cure light wounds potion.

He someone then looks at the caster goblin and proclaims, "I will kill you even if it kills me!"

He is the C

I just posted that map as a sample, but if we are using it as a reference for this combat, then I will keep it updated.


Muugru grins as the goblin immediately in front of him nervously pulls back on his bow to shoot him.

Attack of opportunity:
Earthbreaker: 1d20 + 8 ⇒ (7) + 8 = 15 (Including rage, power attack and bless)
Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18

Assuming that this hits and kills him, Muugru will then charge the caster that is casting spells at his boss. If the archer is still alive, then instead this attack will be against him, less the +2 for charging.

Charge attack on goblin mage:
Earthbreaker: 1d20 + 10 ⇒ (3) + 10 = 13 (Including rage, power attack, bless and charge)
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14


Just a suggestion, but if you want to be able to show and use tactical combat then a "cheap and quick" battlemap is to use a Google docs spreadsheet.

Here is a sample I prepared of our given combat. This allows for people to say which grid coordinate they are moving to.

I'm fine with using my imagination too, but I just wanted to let you know of this quick option.

> GOOGLE DOC BATTLEMAP <


Annoyed at being engaged by so many goblins, including a caster, Muugru swings his maul in a wild, fierce arc while muttering incomprehensible orcish curses. Having been easily missed by a goblin swinging a battleaxe and an archer's arrow, Muugru glares angrily at the archer while bringing his earthbreaker down rapidly on the goblin in front of him.

Muugru rages, and attempts to hit goblin #1 with a power attack.

Melee attack - earthbreaker: 1d20 + 8 ⇒ (20) + 8 = 28 (+1 BAB, +7 Str, +1 Bless, -1 Power Attack)
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21

Edit:

Critical Hit Confirmation: 1d20 + 8 ⇒ (8) + 8 = 16

Critical Hit Damage:
2d6 + 10 ⇒ (5, 5) + 10 = 20
2d6 + 10 ⇒ (2, 5) + 10 = 17

Total damage: 58 hp

Mugruu grins a very satisfying grin as he showers everyone with the goblin's blood and bones. Muugru then charges straight for the archer, while shouting, "More Blood for the Blood God!"

Muugru moves up to 40' next to the archer, ignoring any other goblins and their attacks of opportunity he might draw.


Although I did envision Muugru approaching the camp with his Earthbreaker in hand, I guess I did not communicate it :)

Dex roll: 1d20 + 2 ⇒ (20) + 2 = 22


When the goblins jump out, Muugru says "Me knew it was trap! Stupid goblins!"

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Muugru scans the camp and sees nothing out of the ordinary. "Hrmm. This not right. This either trap or him stupid. No one camp alone and sleep with fire burning letting others like us know where to find him. Unless maybe him dead already? You want me to poke him to see if him awake? Or should me look around the edges of camp looking for ambushers?"

EDIT: Whoops, looks like you posted the goblin attack just as I was posting this.


Muugru listens to all the chatter going on between the group... he sort of listens but is mostly entranced with the firelight flickering in the distance. Instinctively, as Heshlem begins to move forward, Muugru moves forward with him.


Muugru listens to what Heshlem has to say and at first has difficulty comprehending. Heshlem is tougher than them, and probably smarter. Of course he is the boss, he thinks to himself. But Muugru is a smart half-orc, and finally he figures out the ploy and whispers back, "Okay, me got it. You not want them to know you are the boss. Let them think one of them the boss so the enemies try to kill them first. You smart boss."

Muugru glances around at the group wondering who should best appear as "the boss". He nods at Grey's remark, "Yes, let the gnome have it". Muugru winks covertly at Heshlem.


Muugru looks at the other party members as several take long glances at the medallion. Muugru then looks at Heshlem and asks rather loudly, "Why them not give that to you yet? Them not know the boss get the best loot?"


Having been keeping a close eye on the box, Muugru seems quite excited when the box is opened. As the items are examine Muugru continues to peer in the box and looks most disappointed. "Bah, just some stupid jewelry!"

After being told that the items are magical, Muugru's interest peeks again. "Ooh! There be enough rings for all of us." Muugru looks to Heshlem and asks, "me get ring?" Muugru pauses and then continues, "maybe one of them magic healing potions be good too?"


In order to speed things along, I'll have to write some narrative to try to fill in some gaps.

"What the matter with you all. Some one we not know give us paper that say we do what him want or the world is dead. Him not even offer to give us money. Obvious trick! World too big to be in jeper... danger. Bah!"

Muugru's complaint, although annoying to some does gives others pause to think.

Perhaps at least one of the more scholarly types has heard stories or legends of a great dragon that maintains balance in the world, and quickly relays it.

After being told briefly of the tale about the dragon, Muugru will try to contemplate whether this 'quest' is someone using that tale as a trick, or whether it could be real. Recognizing that Muugru is unlikley capable of grasping something as epic as playing a critical role in saving the world, someone, possibly Heshlem, in an attempt to persuade Muugru. He will suggest that if they can help the dragon that they might be offered some riches from the dragon's treasure.

Muugru has heard the stories of the vast treasures hoarded by dragons. If there is any possible way this could be a true quest, then Muugru could be very rich!

"Okay, Muugru go. But me eyes will always be open in case this be trick!"

Muugru quickly changes back to his old traveling clothes, grabs his gear and weapons and mounts a horse.

DM: Do we have time to grab our gear and weapons, as I don't think any of us would have brought them to the ball?


Muugru watches the gnome as he suddenly becomes excited. Calmly, and unfazed about his non-sensical ramblings, Muugru looks at Heshlem, then at the gnome hastily leaving, then at Grey and then at the chest Grey is holding. "How much him paying us?" Muugru asks Grey.

In a somewhat whispered tone, Muugru leans over to Heshlem and asks, "what mean jeper... jepurty?"


Muugru looks confused at Heshlem's response, then eyes him suspiciously. Muugru ponders to himself about why a half-orc would give him something free... "He obviously has a devious plan in mind. He wants me to keep him safe. Maybe he plans to attack a caravan and needs me to help him. Good money in attacking caravans. Why is there a dog barking around me. Oh look its chasing a squirrel. Never eaten squirrel meat before. Not really much to eat though. Me could use more food soon." Muugru's attention continues to wane.


Muugru tries on his clothes and seems utterly disgusted. He complains frequently about how uncomfortable it feels to be full clothed. He points out how itchy the clothes are and how he feels hot. Determined to try to give this whole "civilized life thing" a try though, he keeps the clothes on. He asks Heshlem, "how many coins me pay you?"

Muugru attentively listens to Heshlem as he explains what to do at the ball. Heshlem uses such big and fancy words though. Muugru tries his best to comprehend what Heshlem is instructing, but so little is actually retained in Muugru's small brain. Muugru decides, it will just be easier to do whatever Heshlem does... unless it involves dancing or talking to people.

When introductions roll around, Muugru states, "Me Mugruu. Me work for mayor now with Heshlem."


Heshlem wrote:
"That was not a spice for eating. It was tobacco for smoking." Curious as to how he is at such a loss for common knowledge Heshlem ask, "How long have you been around cities and towns or is this a new experience for you?"

"Me spend not much time in towns. Since me leave the clan few months ago, me work as mercenary. Spend most times traveling on roads. Me have hard time finding rooms in inns, and me get kicked out of many taverns and even some towns. Me not really like towns!"

"Baths get me women? Hrmm, me take more baths then! What wrong with me smell? Me always smell dis way!", Muugru eyes Heshlem suspiciously while trying to figure out why he would both help him and insult him. Muugru scratches his head in contemplation, but all this talking makes it hard to concentrate and is taking away ale drinking time.

Aftering being told that a 'ball' is a like a festival Muugru seems interested... not so much in the music and dancing description but more in the mention of food and ale.

Muugru is smart though, and he notices that people don't seem to stare at Heshlem as much as they do at Muugru. Heshlem seems very comfortable in town. Muugru would like to be like that at some point. Confident that Heshlem could be a good mentor, Muugru agrees to getting some clothes that are more fitting to a town setting.

Upon mention of the wolf pups, "Yes, you sell the wolves and give me some of the coins."

The little folk with the squeeky voice is an oddity to Muugru. He speaks of being clean and then casts magic to appear cleaner. Muugru leans over to Heshlem and whispers in a not-so-hushed tone, "Stupid one, him should have take bath, now he not get woman. Har Har!"


Farmer visit:

Muugru expectantly holds his hand out to receive the payment from the farmer. He gives the pouch a quick shake trying to judge its weight. Moog looks inside and sees the gold coins. That sort of surprises him since he is normally paid in copper. He knows of the heiarchy of copper, silver and gold coins... but not their converted worth. When the farmer brings out two containers of liquid, Muugru's attitude changes for the better. He throws the pouch back to Heshlem and reaches out for a bottle. Upon supposedly recognizing what is being offered, Muugru mumbles something to himself about 'crappy wine', and pulls off the small bottle's stopper. Assumably, just as he is about to toss back a swig, eiter Heshlem or the farmer points out to him that it is a healing potion. Muugru stoppers it back up, and in a rare instance utters the words "thanks".

When the farmer tells Muugru he will get ale and a room at the Fancy Farmer for taking back the piece of paper, Muugru almost beams a smile.

Mayor visit:

Upon visiting the mayor, Muugru will proudly advise "the work is done". Muugru looks over to Heshlem and says "give him the paper so we can get the ale". After a brief exchange of words between the mayor and Heshlem... most of which Muugru only half listens to, he looks confused when the mayor hands him some more gold. Muugru already did the work and was paid by the farmer... he can't figure out why he is getting paid by the mayor for the same job. Muugru smart though... he knows when someone offers to give you money... so he takes it. "Foolish humans. The joke is on them!", he thinks to himself. Then he looks toward Heshlem, hoping that he too just plays it cool. Sure enough he does and also takes the money. Muugru is happy to see that this 'civilized' half-orc is just as greedy as he is.

Muugru munches on a bit of raw wolf meat on their way over to the Fancy Farmer. To ehnance the flavor he even tries to sprinkle on some of the spices the mayor gave him, but they taste awful, so he throws all 4 pouches of the awful spices onto the ground. Assumably Heshlem just shakes his head as he sees the fine tobacco being thrown away and quickly retrieved by some locals.

Fancy Farmer visit:

When greeted by Fanny and told they would smoke and cure the meat, Muugru is at first slighlty angered. "Why ruin nice fresh meat", he thinks to himself. But Muugru is no dummy. It occurs to him that he has a lot of meat and he really does hate the taste of rancid meat. He keeps a little midnight snack for himself and agrees to let Fanny smoke the remainder.

As Muugru sits down, he is given a note. He studies it carefully, shrugs and then wipes some of the wolf blood off his face with it and throws it in the fire. Fortunately, Heshlem recieved an identicle note and he can read his. Assumably he tells Muugru of what is contained in the note.

Muugru is annoyed that he was injured so significantly... and by a stupid wolf! He grabs the tankard of ale and drinks it quickly. Just as it puts it down, the other arrives. He slams it down even quicker. Ale always did help Muugru deal with the day's events. Just as he was about to request another, his attention is redirected by Fanny.

Muugru goes through the motions of getting undressed and into the tub, assuming that Fanny will be joining him. He lets her scrub him, knowing that human women often do weird things like this before they have sex. When Fanny leaves the room, Muugru realizes something is up. She tricked Muugru! Muugru shouts out her name with a few explentives. Fanny probably returns to the doorway and shoots him an icey glare. Muugru can't figure out what the heck just happened, but he knows that he's not releasing his bestial urges this evening. He grumbles several orc curse words to himself as he gets dressed and heads back downstairs.

He walks over to Heshlem and advises, "DO NOT take the bath! It's a trick!". Muugru sits down, looking fairly annoyed until another tankard of ale is placed in front of him. By the time he sees the bottom of it, he already has forgotten why he was annoyed.


Muugru is planning to complete the task he was assigned... unless Heshlem has a different idea.

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