”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
My Chronicle looks good as well. Thanks for a great game, with a special thanks to Super Zero for putting up with us (me especially) as the GM.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
The Pathfinder Society is not perfect, but it is one of the best options around to look to for guidance. In the end you will develop a sense of what you believe to be right and wrong, and follow it. Trust your instincts, listen to those you trust, but make your own decisions.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Murph offers the dagger he just grabbed from the Hobgoblin to Star. I didn't come here to gain control of a weapon. I came to free a friend. As far as I am concerned, these daggers are yours, Star. Use them in good health. Maybe we'll see you in the future, or maybe not, but either way you should be free.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I'm not that little. ◆ Stride ◆ First Strike using Shortsword, enemy should be Off-Guard due to Gang up.
◇ Drops his Kurki ◆ Reach in and grab the other Calamitous Dagger It appears it is Aldonza's turn
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Faryn, I will forever grateful for your sacrifice. Murph goes after Red ◆ First Strike using Shortsword, enemy should be Off-Guard due to Flanking/Gang up.
◆ Second Strike using kukri
◆Third Strike using Shortsword.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
RPG Chronicles looks good Crafting to Earn Income, Level 4 Task: 1d20 + 11 ⇒ (8) + 11 = 19 I believe that is barely a success for 56 SP.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
A little help up here? I do much better with a friend. Star wouldn't count as an Ally that threatens Red for the purposes of Gang Up? I didn't really think so. Murph stands his ground to defend Star. Stay away from my friend! ◆ First Strike using Shortsword, pulling it during the strike with Quick draw.
◆ Second Strike using kukri, pulling it during the strike with Quick draw.
◆Third Strike using Shortsword.
Maybe one hit, and no off-guard damage
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I thought that was the case, but wasn't sure. I figured the reminder couldn't hurt.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Unlike Starfinder, being Flat-footed doesn't prevent you from taking reactions. So if it is a critical miss when you include the prone penalty, you could take the Opportune Riposte.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I am fine with the turn as you conducted with one question. Isn't Scent usually an Imprecise sense, so he would still be Hidden with the attendant miss chance/Flat Check? Creatures don't usually have two precise senses, but it is certainly possible. I would even say she could Kick Sand without the miss chance, since it is a Reflex Save instead of an Attack Roll and appears to target the square.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I am making two assumptions about the terrain. First, that moving uphill is difficult terrain. Downhill, may or may not be. Second, there is enough. Second, there is enough slope/terrain that he can hide on the back side of the slope. Don't worry Star, we won't let you down. Murph says as he moves up between the bugbears and Star. ◆ Stride ◆ Stride ◆ Hide
Stealth to hide: Stealth to hide with Star bonus: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Are we on a map? I don't see one with a ship on the slides?
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Murph will attempt to help the excavation with an Acrobatics check.
This seems a good time to use a Hero Point. Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32 Much better We'll get you out Star, don't worry.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
We definitely need to keep an eye on Star. This Anavras sounds like a thorn in our side. Murph says as the groups heads back to camp.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
The difference between us is that we know we are right, and will continue to fight for the right side. Murph says as he confidently bleeds all over the sand. ◆ Step ◆ Strike Black with Shortsword. Both Weapons are out, so he will use Twin Feint to make her off-guard to the second strike +1 ghost touch striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (3) + 15 = 18
◆ Strike Brinna with Kurki, using Twin Feint
I'm pretty sure the first one misses, but the second might hit her Off-Guard?
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I critted Black with the Shortsword, and the Shortsword crit specialization would have been to make Black Off-Guard until the start of my next turn. And while Kukri isn't normally on the list to get Weapon Tricks, he has Gnome Weapon Innovator that gives him Kukri, Glaive etc.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I'll deal with you later. Can't let Ra'Uf solo the boss, after all ◆ Stride ◆ Stride ◆ Strike Brinna with Kurki, using Quick Draw to pull during strike. Target should be Off-Guard due to Gang Up, -1 for Frightened
I keep forgetting Murph got weapon tricks, which means the Knife Critical Specialization gets invoked if this is a Crit. Target takes 1d6+weapons item bonus to attack (+1) Bleed damage
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Not to be a stickler, but Murph approached Black, not Blue, but Blue seems to have been given the damage
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Murph zips forward to strike Black ◆ Stride ◆ Stride ◆ Strike Black with Shortsword. If this creature can be Off-Guard (AKA Flat footed) it would be Off-guard to Murph due to Surprise Attack. He can pull the shortsword during the strike using Quick-draw +1 ghost touch striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (17) + 15 = 32
I am hoping I just Crit Black for 40 damage. You really should find a better class of boss to work for. This one is going to get you killed.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Nice is not always what wins the battle, and I don't think we got an offer to surrender before that last attack. Still, if someone wants to make them the offer, I will still sneak up in support.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Is Scouting Lore an alternative, and is the DC the same? Murph has booth. Scouting Lore, Survival would be one less: 1d20 + 11 ⇒ (9) + 11 = 20
I either made it in the first three, or it took seven. I'll let the GM tell me which it was.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
30 Minutes to find the Trail is +30 HP for me. I'm only down 33 total, so after finding the trail I Murph is only down 3. I am pretty sure we will be in the trail more than 3 minutes. Murph does not need any additional healing. We can either try to go on the offense, or wait for the next Sandstorm to show up and attack us, and Star. Yes, there is a risk, but I'd rather go on the offense.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
How are we in relation to time from the end of the fight around Star? Like I said, my Aeon stone could completely heal me in about 35 minutes without any other help. I don't know how long it would take to hear everyone else up, and whether that impacts following the trail. If we can catch them where they don't expect us, it might be an easier fight than them finding us later.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Shall we see if we can find out who's behind this little escapade?
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Do applicable Lores typically have a lower DC? If so, Murph has Scouting Lore to search the Dunes. Survival would be one lower Scouting Lore to search the dunes for clues: 1d20 + 11 ⇒ (20) + 11 = 31 I think I found something
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Sleep well friend. You've earned a good rest. We'll keep an eye on things. Murph says as he sheaths his shortsword and put the throwing knife away. His pearly white spindle aeon stone starts to heal him over the next 35 minutes.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Fort save vs 12 Sonic damage DC 18: 1d20 + 10 ⇒ (11) + 10 = 21
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I hope this new thing I picked up helps here. ◆ Sheath the Kukri ◆ Strike Yellow with Throwing Knife pulling it with Quick draw. I don't think there is a way to make it off-guard, so no precision damage +1 returning throwing knife(magical, thrown 20 ft., agile, finesse)- range: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18
◆ Stride to get out of the wind
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Murph moves up next to Ra'uf.
◆ Stride ◆ Strike Purple with Shortsword. If this creature can be Off-Guard (AKA Flat footed) it would be Off-guard to Murph due to Gang-up. +1 ghost touch striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (12) + 15 = 27
◆ Draw and Second Strike Purple with Kukri in off hand using Quickdraw
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Fort Save DC18: 1d20 + 10 ⇒ (5) + 10 = 15 Huh! DID YOU SAY THERE WAS A THUNDERCLAP??
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Murph looks surprised as the creature goes down. ◆ How about a check to try to identify Yellow or Pink? Possible applicable skills: Crafting +11, Engineering Lore +11, Nature +10, Occultism +11, Religion +10
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Does this seem like a little too much of a coincidence to anyone else? ◆ Step ◆ Draw and Strike with Shortsword using Quickdraw. If this creature can be Off-Guard (AKA Flat footed) it would be Off-guard to Murph due to Gang-up. +1 ghost touch striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (5) + 15 = 20
◆ Draw and Second Strike with Kukri in off hand using Quickdraw
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I think you have an extra hero Point. I have four glyphs and Ra'uf has one. I think that gives everyone but me a second Hero Point. When we first discussed it in the chat, no one piped up that they had any more glyphs, but with one more we all start with two. GM Super Zero, can I substitute Engineering Lore for Automaton Lore or Jistka Lore? I may want to use it in the future Star, how have you been since we left? Are you still studying the Stars? Nature to talk about the Stars and Influence Star: 1d20 + 10 ⇒ (5) + 10 = 15 I a rolling so badly here, and I've already used my Hero Point.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Sweet Dreams Star. May the rest you get bring you the peace you seek. Murph will attempt to Discover more about Induren with Crafting +11. So Induren, let's talk more about how these chests are constructed, particularly these corners where the energy might leak out. . .
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Greetings Star. Several of us who were here when you recently woke up have come back. Do you remember the conversation we had before the rest of these people arrived?
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Hi Darius, can you tell us how Star is doing? And who else is hanging around the camp?
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I think I will move straight to trying to Influence Croll. Murph helps with the driving and camel care to give Croll a break
I think that might be a Crit failure, so I will Hero Point Survival to influence Croll: 1d20 + 10 ⇒ (2) + 10 = 12 Some days I wonder why I bother.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I suspect most of us are fine talking to Star, since they were pleasant enough after we found them. I am concerned that Aslynn might try to send someone to take Star by force. Do we have any intelligence about anyone planning to steal Star?
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
A gnome blends himself into whatever shadows are available before greeting Gol Amri and Prince Zinlo, He is carrying a number of different weapons that become obvious as he moves forward. Hello. They call me Murph. I specialize in staying out of sight, stabbing things and understanding how things work, not necessarily in that order.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I am good if we want to get a sixth, especially if we can get another medic. I have four glyphs to contribute as Hero Points,
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Signed up
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Staying and talking to Star seems like a good thing to do. If nothing else, he can talk Engineering Lore with Star.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I am also interested if you run the second part.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Murph doesn't have anything fancy for earning income Scouting Lore to Earn income at level -2= level 4: 1d20 + 11 ⇒ (20) + 11 = 31 Crit! I think that means 72 SP
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
And now we come to the end, I hope. ◆ Stride ◆ Stride ◆ He strikes Sounrel with his shortsword, and Sounrel is flat footed due to Gang-up (I think). Murph is not Flat-footed to Sounrel since he has Deny Advantage Strike with +1 striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (16) + 15 = 31
Flat Check for Concealment DC 11: 1d20 ⇒ 13 I think that's gonna hurt
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
I'd rather take out the ones I can see than try to hunt a creature I can't. ◆ Stride to get to the other side of Seelah to be able to hit either Purple or Green ◆ He strikes Purple with his shortsword, and Purple is flat footed due to Gang-up Strike with +1 striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (13) + 15 = 28
◆ The off hand sneaks in as well. Strike is at Purple if Purple is still up. If Purple goes down, strike at Green, also Flat Footed based on Gang Up
Not likely a Crit, but maybe enough to take Purple out.
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Murph tries to concentrate on taking out the Bugbears for now. This action is based on Snarlfist threatening Orange. If Snarlfist gets Paralyzed and can't threaten, the attack goes toward Blue, who is threatened by Seelah ◆ Step toward Orange ◆ He strikes Orange with his shortsword, and Orange is flat footed due to Gang-up Strike with +1 striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (7) + 15 = 22
◆ The off hand sneaks in as well
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
apologies trying to post from phone ◆ Stride to get between Yellow and snarlfist ◆ He strikes Yellow with his shortsword, and Yellow is flat footed due to Gang-up Strike with +1 striking shortsword(magical, versatile S, agile, finesse): 1d20 + 15 ⇒ (10) + 15 = 25
◆ The off hand sneaks in as well
”Murph” | Male gnome rogue 7 (Advanced Player's Guide) | HP 78/78 | AC 25 | Fort +11; Ref +17 (Successes are crit successes instead.); Will +13; +2 circumstance bonus vs. traps or devices you failed to disarm | Perc +15 | Default Exploration ( Searching) | Speed 25ft | Focus points0/0 | Hero Points 1/1 | Harmonic Wayfinder 1/1 | Active Conditions: None
Assuming Angvim passes along the information Murph will approach and touch the construct. Greetings Star, We are from the Pathfinder Society, an organization dedicated to exploring the past of Golarion, as well as collecting dangerous artifacts to keep them away from those who would use them for Evil. I personally don't know what happened here, but I can tell you some other automatons still exist. |