Boggard Hunter

Muddy Mudflipper's page

263 posts. Organized Play character for roll4initiative.


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Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Chronicle looks good!

Thanks for a great game, everyone, and thank you for GMing, Qstor!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Gack!" Muddy croaks in shock as the creature turns against the group.

"Gimme shiny stones back!"

Muddy hops back a bit (5' step), quickly assesses the devil's anatomy (Study Target, swift action), and unleashes a barrage of arrows...

All attacks & damage include Studied Target bonus.
+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (14) + 10 + 1 + 2 = 27
cold-iron arrow: 1d6 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
sneak?: 3d6 ⇒ (1, 4, 4) = 9

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
cold-iron arrow: 1d6 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
sneak?: 3d6 ⇒ (5, 4, 3) = 12

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18
cold-iron arrow: 1d6 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
sneak?: 3d6 ⇒ (3, 2, 5) = 10

Improved Precise Shot:
Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Player: C. Dragos
PC: Muddy Mudflipper
PFS# 17148-16
Grand Lodge
Normal Progression
Day Job: Survival, take 10: 10 + 16 = 26

Boon?: 1d20 ⇒ 9

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

With a shrug, Muddy withdraws a handful of the stones from his pocket.

"You trade for these?" he asks the creature, showing the stones in his open palm.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy lightly pats his pocket containing the stones he picked up off the ground earlier.
"Me wonder if he means these stones to trade," he thinks to himself.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy dons his magical goggles that helps him to disable traps more easily. He sidles up to Steps and assists in disabling the magical lock...
Disable Device: 1d20 + 16 ⇒ (11) + 16 = 27

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy happily starts picking up the semi-precious stones. He gasps and exclaims after picking up each piece, "Ooh! A shiny stone!”

Muddy looks at the arcane locked door, then at 29 Steps.
"I look for traps first." he says with a nod, knowing that searching foor and disabling traps is part of his repertoire.

Perception to find trap on door: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy struts up to the east door with the others.

"Me ready. You hear anything, Mister Steps?"

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy quickly marks the green and yellow creatures as his prey and makes a short hop to the left away from the doorway. With clear line of sight at green, he unleashes a volley of arrows at it...

All attacks & damage include Studied Target bonus.
+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (13) + 10 + 1 + 2 = 26
normal arrow: 1d6 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
sneak?: 3d6 ⇒ (3, 1, 4) = 8

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (9) + 10 + 1 + 2 = 22
normal arrow: 1d6 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
sneak?: 3d6 ⇒ (2, 3, 4) = 9

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16
normal arrow: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (4, 5, 5) = 14

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Cold-iron arrows at the ready." Muddy informs his teammates as he shakes the quiver on his back.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Hidden in the shadows, and with a clear shot at the morlock in red, Muddy lets loose a barrage of arrows...

All attacks & damage include Studied Target bonus.
+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (11) + 10 + 1 + 2 = 24
cold-iron arrow: 1d6 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14
sneak?: 3d6 ⇒ (5, 5, 5) = 15

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29
cold-iron arrow: 1d6 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
sneak?: 3d6 ⇒ (5, 2, 1) = 8

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10
cold-iron arrow: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (3, 1, 4) = 8

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy stays hidden in the corner and assesses the battle going on around him.

Done with my turn. I want to full attack with stealth next turn.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Hearing the commotion in the room ahead, Muddy slips past Yroh in the hallway.
"Whassa going on in dere?" he whispers as the little grippli sneaks around the corner.

Muddy then sneaks through the doorway. He attempts to slink past the yellow morlock in the dim light as he makes his way to the corner of the room, swiftly marking the yellow and blue morlocks as his targets, bow in hand and ready...
Stealth: 1d20 + 21 ⇒ (15) + 21 = 36
DC is +2 against Studied Targets (Yellow & Blue).

Yellow -and possibly all- morlocks need to make opposed Perception checks to Muddy's stealth. Still have an action left.

Grand Lodge

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Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
Riltar Nobettween wrote:
Anything in I7?

We already checked it and found stuff.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy is visibly excited about the loot they found. He passes the items to whoever needs them.

-----------

"Put an ear to the door, mister Steps. Check to hear if something inside." Muddy suggests quietly.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Me go in all sneaky like?" Muddy asks, whispering to his teammates as he points to the small room to the north.

As long as one teammate gives the go-ahead, Muddy will sneak in and look around for creatures, traps, oddities, etc...

Stealth: 1d20 + 21 ⇒ (1) + 21 = 22

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy notices a morlock sniffing the air and staring right at him in the darkness!
"Gack! It can smell me!"

He swiftly marks the creature in yellow as his prey, as well as the blue one.
Swift action to mark 2 creatures as his Studied Targets (+2 atk & dmg and certain skills).

He lets arrows fly at yellow (then blue if yellow drops)...
+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 10 + 1 + 2 + 1 ⇒ (10) + 10 + 1 + 2 + 1 = 24
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (3, 6, 1) = 10

+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 10 + 1 + 2 + 1 ⇒ (8) + 10 + 1 + 2 + 1 = 22
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (6, 1, 2) = 9

+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 5 + 1 + 2 + 1 ⇒ (18) + 5 + 1 + 2 + 1 = 27
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
sneak?: 3d6 ⇒ (6, 5, 1) = 12

Snap Shot Feat:
Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

The morlocks need to make perception checks opposed to 29 & Muddy's stealth checks. Sneak attack is important to Muddy. ;)

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy nods back at 29, understanding what he meant. Muddy sneaks along the eastern wall.
Stealth: 1d20 + 21 ⇒ (10) + 21 = 31

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Ugh. Stinky like latrine."
Fortitude: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Good work taking creatures down. Ugly little buggers, they are."

Muddy also constantly looks for traps and secret doors. He hangs towards the back of the group with bow in hand.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
29 Steps wrote:
So, who's turn is it?

The new arrival, Patros, is up to finish the round.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
Patros Therinor wrote:
oj..can someone add a token for me...i'm on my tablet...gimme 2 mins for the info

Image added, Grimdog. Good to see ya!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Hidden in the shadows, Muddy quickly looses an arrow between Yroh's legs at the red Morlock...
Improved Precise Shot
+1 Comp. Longbow: 1d20 + 15 ⇒ (12) + 15 = 27
piercing: 1d6 + 4 ⇒ (6) + 4 = 10
sneak?: 3d6 ⇒ (1, 2, 3) = 6

How many questions about the morlocks do I get for identifying them? I'll start with Special Attacks and Weaknesses.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy quickly tries to identify the pale creatures.
Knowledge (dungeon): 1d20 + 9 ⇒ (15) + 9 = 24

29 Steps wrote:
The blue-haired gnome pauses, then looks to Muddy, miming 'Talk?' with his hands & folded fan.

Muddy shakes his head "no", points to a shadowy corner, then slinks away to try to hide in the shadows.

Stealth: 1d20 + 21 ⇒ (9) + 21 = 30

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
Riltar Nobettween wrote:
GM Qstor wrote:
Let's do a headcount.
One.

Two!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
GM Qstor wrote:
Muddy Mudflipper wrote:
@GM: Can you cover unexplored area of the map? I feel it's kind of spoiler-y to see places we haven't explored yet. Also, I think it's more enjoyable to not know what lies up ahead. TIA!
Sorry I'm graphically challenged. Any tips for the overlay? :)

Just create a bunch of squares (create one, then copy & paste to make more) in a neutral color and drag corners to reshape & rezize. You can tap in the shape to drag and place where you want it. Then, you can just tap a square and choose "delete" once we get to an area, or just slide the shape somewhere else. I'd do it for you but I'm trying to avoid looking at the map!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy suddenly notices movement from a humanoid about Muddy's size out of the corner of his eye. He quickly realizes that it is one of his new adventuring companions.
"Oh! Hiya, friend," he whispers to the blue haired gnome sneaking alongside him.
"Nice to have another sneaky type in the group. Let's be careful and see what we can find up ahead, okay?"

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy nods at Riltar.
"Me got it, Mister Riltar." he replies quietly. Muddy arms himself with his obsidian gladius.
"If you hear me scream, come help." he says with a half grin.

He then slinks down the hallway trying to stay in the shadows as he searches for traps along the south passage.

Darkvision 60', Perception +12, Stealth +21. Muddy checks every 10" area as he moves at quarter speed southward until he reaches a door.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

@GM: Can you cover unexplored area of the map? I feel it's kind of spoiler-y to see places we haven't explored yet. Also, I think it's more enjoyable to not know what lies up ahead. TIA!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Chronicle looks good. Thank you for running! Great game, everyone!

Going to update Muddy today.

Do we get to roll for Day Jobs?

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

I'm in!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Yes! Yes! We here to get you out. Did Valsin send you to find lost wayfinder?"
Muddy asks as he puts on his magical goggles, pulls out his lock picks, then gets to work on the lock.
He turns to his teammates and asks, "Can I get some help with this?
Disable Device: 1d20 + 14 ⇒ (14) + 14 = 28

I need someone to aid me please in picking the lock so that I can check a box off my On the Job Training boon.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Maybe this key fits?"
Muddy wiggles the key that he found in the lock.
"We help release prisoners and get them home. Also find man we came here for."

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

As the big, albino snake drops, Muddy croaks and hops with joy.
"Brak! Braaak! Good job, everyone!"

Muddy starts searching the entire area.
"Lessee what good stuff we can find in here.”

As he pokes around, he suddenly springs up with a finger pointed in the air.
"Me need to get net! Me be right back!"

He runs off and soon returns, stuffing the end of his folded net into his belt. He goes back to searching the room for loot.

"We should have big celebration at tavern after this!" he says to his teammates as he searches a corner.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

I'm down for doing the next level!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy hustles down the hall, pulling out his bow as he runs, and scrambles past his teammates. He enters the large chamber and darts up to the northern wall, readying his bow.

Double move. Which square is the BBEG in?

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy sheathes his sword and quickly hustles after Riltar. He passes over the dead snake man still tangled in his net.
"Me will have to pick up net after we done here." he says to himself.

Sheathe blade, move 30 ft. That's it.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

”Riltar! You wanna try running around to find back entrance to bad snake man's chamber? Might be many doors to open to get there!"

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
GM Qstor wrote:
Muddy Mudflipper wrote:
Riltar Nobettween wrote:

Muddy!! are you posting your flank attack sneak turn or not?

I'm waiting to see if the GM will let me. I find it odd that I posted this, saying when I was going to post, but I still got botted. Yet, other players won't post for over a week and not get botted unless prompted. I'm a little bit annoyed. I'll just go ahead and post my turn soon.
Sorry I'll ignore my bot. My mistake!! It's been a long week already.

I hear ya. Sorry about being cranky. I'm on my third week of being a chef in training. Did a six day work week and I'm exhausted. Plus, I just moved to Arizona where it's 110° every day and the kitchen I work in is 95+ degrees. Ugh!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

With Riltar in a flanking position opposite the snake man in green, Muddy drops down from the ceiling, leaping forward just a bit while drawing his neolithic sword. He deftly lands on his webbed feet directly behind the snake man.
I'm assuming it's a free action to drop from the ceiling (like dropping prone) and landing in the square direcly behind green (like taking a 5' step).

He jams his blade into the snake man's midsection, hoping to get the blade through a seam in the armor.

+1 obsidian gladius, bless, flank, & ST: 1d20 + 11 + 1 + 2 + 2 ⇒ (7) + 11 + 1 + 2 + 2 = 23
piercing & ST: 1d4 + 4 ⇒ (4) + 4 = 8
sneak: 3d6 ⇒ (2, 4, 6) = 12

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
Riltar Nobettween wrote:

Muddy!! are you posting your flank attack sneak turn or not?

I'm waiting to see if the GM will let me. I find it odd that I posted this, saying when I was going to post, but I still got botted. Yet, other players won't post for over a week and not get botted unless prompted. I'm a little bit annoyed. I'll just go ahead and post my turn soon.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy is still on the ceiling & can't use his bow. He was going to drop from the ceiling, draw gladius as he takes a 5' step forward, and attack with flanking to get sneak damage. May I take my actual turn since I did post earlier today that I'd be posting around this time?

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Sorry! I'll get a post up after work tonight. Around 8 pm Pacific time.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

After Riltar takes out the entangled snake man, Muddy will have to come back later to retrieve his net.

Riltar Nobettween wrote:
"Let's finish this green-shirt snake man, Muddy! the others may be needing our help by now!"

"O-tay, Riltar. Me sneak up here along wall to get behind him." Muddy whispers while pressed up to the ceiling, trying to stay hidden in the dark recess.

Riltar Nobettween wrote:
"You think we can keep going and flank the white robed snake boss from other chambers to the south?" asks Riltar to the frog-man.

"Me dunno, but we can sure try." he replies quietly.

With his sticky, webbed feet, muddy slinks along the wall near the ceiling. He passes ever so quietly over the snake man's head, studies his victim, and gets ready to drop down behind him. He hopes Riltar steps up to create a flank.

Double move/climb along wall (20') in stealth mode. Swift action to Study Target.
Stealth vs. Snake man's Perception: 1d20 + 16 ⇒ (12) + 16 = 28

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Had to catch an early flight home today due to a family emergency. I'll try to get a post up either at the airport today waiting for my flight or sometime tonight. Thanks y'all!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

What happened to the two snake men coming down the hall from the south? The first one was in Muddy's net. Did Riltar take them both out?

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Purple needs to make a DC 13 Fortitude Save or take, Muddy's toxin: 1d2 ⇒ 2 Dex damage. Must attempt save each round for 6 rounds. However, cure is only 1 successful save.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Hearing the clamor of more snake men approaching from the hall ahead of him, Muddy presses himself up against the shadow of the ceiling in an attempt to hide.
Stealth: 1d20 + 16 ⇒ (18) + 16 = 34

Carefully and quietly, Muddy pulls his special, fortified net from his belt. He gives it a quick lick with his tongue, and readies to drop it on the first snake man to walk beneath him.

Move action to draw net, swift action to poison net, standard to ready to drop net on first creature to step below Muddy in square marked with yellow X.

Attack roll for readied action:
Net vs. touch & point blank shot: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
(Entangle & Fortifying Stone: Escape Artist DC 20; break DC 30; hardness 5; 25 hp)

Toxic Skin:
1/day, swift action, contact or injury, Fort DC 13, 1/rnd for 6 rnds, 1d2 dex dmg, cure: 1 save.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"BLORP!" Muddy croaks in surprise when he hears the call of alarm from foes down the hall.

With sticky, webbed frog feet, Muddy quickly scampers up the wall to the ceiling. He then scampers along the wall towards the hall with the snake men, turns the corner, then continues scampering along the wall and over the snake mens' heads until he's behind them.
Climb 20': 1d20 + 15 ⇒ (5) + 15 = 20
Climb 20': 1d20 + 15 ⇒ (5) + 15 = 20
20' climb speed. Is the ceiling 10' up? If so, Muddy double moves/climbs to get in the spot near the ceiling as depicted on map. Whew! Just hit the climb DC for standard dungeon walls on those two rolls.

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