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![]() At about mid-morning on the fourth day, young Jack Scrimshaw rushes onto deck. Any PCs on deck can make a DC 10 Perception check to notice his ashen face as well as overhear what he reports to Mr. Plugg. I need volunteers. You, you and you. Plugg volunteers all of you including Manny to go to the bilges and kill whatever is down there. ![]()
![]() Nutѕ wrote:
That will be good when we need repairs done. For today though I need you in the crows nest. (Lookout: A climb to the crow’s nest 60 feet up, requiring DC 10 Climb checks followed by a DC 10 Perception check.)![]()
![]() At the end of his speech, the captain walks away, leaving behind the man with the cat-o’-nine-tails. This is Mister Plugg, the Wormwood’s first mate. He looks down at the PCs and other impressed captives and smiles unpleasantly. Plugg has no time for small talk or pleasantries. His intention is to get the new recruits working on the ship as soon as possible.
Climbing the rigging requires a DC 10
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