Owlbear

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Thanks for your answer, it's very helpful.

Although I still didn't understand the skills and BAB part. Could you elaborate?


Ok, I'm planning on playing with an Incubus Paladin. The GM said it's ok, the party said it's ok, and so I'm going for it, but a few questions came up regarding playing as a monster.

First, the rules state that I should take the CR for the monster and add a number of class levels until it reaches the level of the party. Since the party's level 8, an appropriate Incubus (CR 6) should have 2 levels of Paladin, right?

But is it really balanced? The incubus, even though being CR 6, has 8 Outsider RHD, which means BBA+8, among other things. Add 2 levels of paladin and he'll have BBA+10, 2 higher than what the characters on the party can achieve. That's... weird.

Also, the rules state that when reaching three levels, you should get another level, which would increase BBA, saves and skills even further. The character would be way ahead of the party on those areas, it seems...

Lastly, how should I treat him regarding static level bonuses such as feats and ability score increases? With him being an Incubus (CR 6, 8 RHD) Paladin 2 (2 HD), should I treat him as an 8th level character or a 10th level character?

This is so weird it makes my mind boggle... help me out here, please.


So I just had an idea and would appreciate some feedback, guys.

It's mostly for storytelling reasons, but it also has its gaming motives as well.

What if I went summoner instead of shaman? The abilities of the class would be geared not towards demon slaying, but actually demon summoning. Why? Because it'd be unintentional. He would become a conduit for demons due to his tainted soul and in battle, would inadvertently summon them whilst screaming in pain. His rage would then take over and when the fight's over and everyone is taking their breath for a moment, he'd go on and fight the demon(s) he summoned (I'd ignore the dismiss part of the spell).

His eidolon would be a biped featureless creature that he'd call his fylgja. Fylgjas are spiritual manifestations of the soul of a person. While most Fylgjas have animal form, they can come in any shape. His is kinda unsettling, being completely expressionless. It'd be very inhuman-like. As he'd level up, the eidolon would evolve more and more to become a carbon copy of the molydeus demon that had struck him in the past. All this time, the demon's influence was growing inside him and managed to be so strong, it actually had taken a physical form. Then, he'd have to confront himself and that part of his own soul.

Being a summoner gives me the advantage of not being too MAD, as I can use both Charisma for spellcasting and intimidation. Also, flanking with the eidolon would be good, since I'm going two-weapon fighting.

What do you guys think? And what are the best options for a viking/summoner with that motif?


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@gisher: Loved Weapon Training! Thanks!

@pendothrax: I'm steering away from black blade magus because there's already one of those in the party.

So, this is the character after your advices:

Gunnar Redhand
Human Fighter (Viking) 2/Shaman 1
Str 18, Dex 16, Con 12, Int 10, Wis 16, Cha 12

- Trait 1: Veteran of Battle
- Trait 2: Demon Slayer
- Trait 3: Weapon Training
- Drawback: Tainted Spirit

- Feat (Level 1): Shield Focus
- Feat (Human): Improved Shield Bash
- Feat (Fighter 1): Two-Weapon Fighting
- Feat (Fighter 2): Double Slice
- Feat (Level 3): Shielded Mage

- Shaman Spirit: Battle Spirit
- Familiar: Crow (because Odin!)

Equipment: Handaxe (MW), Heavy wooden shield+1, Lamellar steel armor+1, Composite shortbow (Str+2, MW), Dagger

Shaman Spells
- Level 0: Guidance, Light, Resistance
- Level 1: Protection from Evil, Cure Light Wounds

So, what do you think?


He was frail at the time, and he pushed himself for years in order to move, walk and then fight again. But I like your suggestion, I'll definitely consider it.

Although, wouldn't using weapon and shield be a problem with somatic components?


But dipping into abyssal bloodline bloodrager would only give me claws, which is not the fighting style I'm going for. Infernal isn't thematically appropriate, since the creature was a demon, not devil.

Aside from Ranger and viking fighter, I'm also starting to consider slayer, since I can take the Ranger combat style feats at the same rate. What do you guys think?


...that's a long character description.

Ok, guys, so I'm planning my new character for our "new" campaign. It's actually a sequel to a campaign I DMed and now one of the guys wanted to DM a sequel to that, which is pretty neat - I get to play in the world I created!

Ok, so this character is coming from one of the events that happened in the last campaign. The PCs inadvertently released an archdemon in the world and tried to trap him back again... and failed. The demon teleported away and they never saw him again. But, the next time said demon was mentioned was when he appeared in the middle of a battle between a viking-inspired nation and a imperialistic german/roman-inspired nation. He was drawn to that battlefield to feed on the pain, suffering and chaos that ruled over both armies. He released a legion of demons on both armies and chaos ensued. Eventually, both armies had to join forces in order to fight against the abyssal horde, and due to the efforts of the (near epic level) generals, they managed to defeat the archdemon.

So, my character for the sequel will be a veteran from the viking army. He fought on that battle and actually faced the archdemon himself. He was quickly dismissed, however, when the fiend touched him and tainted his soul. He was known as Gunnar Redhand, one of the greatest warriors of the Jarl, but after the touch of the demon, he was never the same. His body became frail, his personality was scarred and his soul was defiled.

Due to this, he vowed to take revenge. He would dedicate his life to purge the world from these demon monstrosities even if he would die trying.

So that's the catch. I wanted to make a "true" viking character. Historically, vikings fought mostly with wooden round shield and swords or axes. And watching some videos on Youtube on the techniques they used with said weapons, I really liked the idea of using the shield as a weapon as well.

As such, the Viking Fighter archetype was the first thing that came to mind, but then again, I realized the weapon and shield ranger would probably be a better choice because I could take Shield Slam and Shield Mastery or Two-Weapon Fighting without needing to meet the pre-reqs.

The array we are going with is 18, 16, 14, 12, 12, 10, and I believe we're going to start at level 3. So, this is what I came up with so far:

Gunnar Redhand, Human Ranger [Demonslayer] 3
Str 18, Dex 14, Con 18, Int 12, Wis 12, Cha 10
- Trait 1: Veteran of Battle
- Trait 2: Deathtouched (Mind-Affecting)
- Trait 3: Natural Born Sailor
- Drawback: Tainted Spirit
- Feat (Level 1): Shield Focus
- Feat (Human): Improved Shield Bash
- Feat (Ranger 2): Two-Weapon Fighting
- Feat (Level 3): Weapon Focus [Battleaxe]

- Favored Enemy: Outsider (Evil)
- Combat Style: Weapon and Shield
- Favored Terrain: Cold

- Equipment: Battleaxe, Heavy Shield, Composite shortbow, dagger, lamellar steel armor

So, what do you guys think? What advices can you give in order to better build this character? I don't want him to be extremely optimized, but I want him to be useful, of course. I'm dying to hear your opinions. Thanks in advance!


Maybe awarding XP due to good role playing moments. Granted those can happen with them interacting with the DM, but smart players will capitalize on that and come up with interesting scenes among themselves.


This topic kinda reminds me of the time when in the comics Tony Stark told the world that Iron Man was his personal bodyguard, everybody (mostly) seemed to believe it, even though they were never at the same place at the same time. Silly as it was.


I was thinking of using Many Guises to interact with the party... a strange old man tells them of "The Crow", a crewmate - they think - is overhearing their conversation, the fancy nobleman aboard who paid for passage talks to them openly and strikes an unusual friendship with the buccaneers. Then, all of sudden, they spot enemy sails approaching. The nobleman runs and locks himself in the cabin, the crew gets all agitated, and when the enemies come, out of the shadows comes The Crow himself, surprising both enemies and allies alike.

It's somewhat silly, I know, but believe me, this game is supposed to be that way.


I get the optimization bit, but the plan is to stick with the fluff of the class. The game I'm about to play is a somewhat comedic pirate game and I think that hiding my secret identity can create some really funny scenarios, but at the same time I think it could be detrimental to the game, so here's why I'm asking your advice.

I don't really see Robin, Alfred, Felicity, Cisco, etc as being party members, though. They are more like cohorts and that team that a vigilante can get with one of those talents, IMO.


Basically what the title says... Taking both roleplaying and game mechanics into consideration, what's your opinion on the subject matter?


Ok, based on some advices here, I've decided to change class and go vigilante. Is there anything relevant I should know?


I really like the idea of making it look like a healing staff.


Hello, everyone! So, I'llbe playing with an unchained rogue in a pirate campaign. The character will be a lying trickster type who acts like he's the greatest thing to ever grace the seas. He'll fight with a glamered rapier, so I'm trying to think on what can I glamer it into. So far, I've come up with a cane, a broom, a matchlock. .. What are some other clever ways to use glamered weapon?