Owlbear

Mr.Kraken's page

15 posts. No reviews. No lists. No wishlists.




Ok, I'm planning on playing with an Incubus Paladin. The GM said it's ok, the party said it's ok, and so I'm going for it, but a few questions came up regarding playing as a monster.

First, the rules state that I should take the CR for the monster and add a number of class levels until it reaches the level of the party. Since the party's level 8, an appropriate Incubus (CR 6) should have 2 levels of Paladin, right?

But is it really balanced? The incubus, even though being CR 6, has 8 Outsider RHD, which means BBA+8, among other things. Add 2 levels of paladin and he'll have BBA+10, 2 higher than what the characters on the party can achieve. That's... weird.

Also, the rules state that when reaching three levels, you should get another level, which would increase BBA, saves and skills even further. The character would be way ahead of the party on those areas, it seems...

Lastly, how should I treat him regarding static level bonuses such as feats and ability score increases? With him being an Incubus (CR 6, 8 RHD) Paladin 2 (2 HD), should I treat him as an 8th level character or a 10th level character?

This is so weird it makes my mind boggle... help me out here, please.


...that's a long character description.

Ok, guys, so I'm planning my new character for our "new" campaign. It's actually a sequel to a campaign I DMed and now one of the guys wanted to DM a sequel to that, which is pretty neat - I get to play in the world I created!

Ok, so this character is coming from one of the events that happened in the last campaign. The PCs inadvertently released an archdemon in the world and tried to trap him back again... and failed. The demon teleported away and they never saw him again. But, the next time said demon was mentioned was when he appeared in the middle of a battle between a viking-inspired nation and a imperialistic german/roman-inspired nation. He was drawn to that battlefield to feed on the pain, suffering and chaos that ruled over both armies. He released a legion of demons on both armies and chaos ensued. Eventually, both armies had to join forces in order to fight against the abyssal horde, and due to the efforts of the (near epic level) generals, they managed to defeat the archdemon.

So, my character for the sequel will be a veteran from the viking army. He fought on that battle and actually faced the archdemon himself. He was quickly dismissed, however, when the fiend touched him and tainted his soul. He was known as Gunnar Redhand, one of the greatest warriors of the Jarl, but after the touch of the demon, he was never the same. His body became frail, his personality was scarred and his soul was defiled.

Due to this, he vowed to take revenge. He would dedicate his life to purge the world from these demon monstrosities even if he would die trying.

So that's the catch. I wanted to make a "true" viking character. Historically, vikings fought mostly with wooden round shield and swords or axes. And watching some videos on Youtube on the techniques they used with said weapons, I really liked the idea of using the shield as a weapon as well.

As such, the Viking Fighter archetype was the first thing that came to mind, but then again, I realized the weapon and shield ranger would probably be a better choice because I could take Shield Slam and Shield Mastery or Two-Weapon Fighting without needing to meet the pre-reqs.

The array we are going with is 18, 16, 14, 12, 12, 10, and I believe we're going to start at level 3. So, this is what I came up with so far:

Gunnar Redhand, Human Ranger [Demonslayer] 3
Str 18, Dex 14, Con 18, Int 12, Wis 12, Cha 10
- Trait 1: Veteran of Battle
- Trait 2: Deathtouched (Mind-Affecting)
- Trait 3: Natural Born Sailor
- Drawback: Tainted Spirit
- Feat (Level 1): Shield Focus
- Feat (Human): Improved Shield Bash
- Feat (Ranger 2): Two-Weapon Fighting
- Feat (Level 3): Weapon Focus [Battleaxe]

- Favored Enemy: Outsider (Evil)
- Combat Style: Weapon and Shield
- Favored Terrain: Cold

- Equipment: Battleaxe, Heavy Shield, Composite shortbow, dagger, lamellar steel armor

So, what do you guys think? What advices can you give in order to better build this character? I don't want him to be extremely optimized, but I want him to be useful, of course. I'm dying to hear your opinions. Thanks in advance!


Basically what the title says... Taking both roleplaying and game mechanics into consideration, what's your opinion on the subject matter?


Hello, everyone! So, I'llbe playing with an unchained rogue in a pirate campaign. The character will be a lying trickster type who acts like he's the greatest thing to ever grace the seas. He'll fight with a glamered rapier, so I'm trying to think on what can I glamer it into. So far, I've come up with a cane, a broom, a matchlock. .. What are some other clever ways to use glamered weapon?