Natural Resources in Pathfinder


Advice


In a few days I'm going to have the first session of my new campaign, a mesoamerican themed game where the players have to start a colony, explore the jungles and expand things. I'm heavily relying on the downtime/capital/exploration rules from the ultimate campaign, but I think there was a weak area in it.

What are the natural resources one could find in exploring a region that could translate into capital? Mines, rare hardwood trees, these things are expected, but what about stranger things that you don't immediately think up?


You can use the UC lists as examples, and anything you come up with can be assigned its own costs to develop and benefits to the 3 stats as you deem fit. What do you WANT as additional resources that aren't covered in there? (There is also a 3pp product that further expands on that subsystem a little) I'll see if i can track it down. (Found it. Legendary Games:Ultimate Rulership has city stuff, which includes some exotic locales and other interesting bits)


Rathendar wrote:
You can use the UC lists as examples, and anything you come up with can be assigned its own costs to develop and benefits to the 3 stats as you deem fit. What do you WANT as additional resources that aren't covered in there? (There is also a 3pp product that further expands on that subsystem a little) I'll see if i can track it down.

I've thought up a few things. Bee hives for honey, rare minerals and materials, regions with particularly good fishing or hunting. The ideas just aren't coming to me and I'm sort of bashing my head against this more than I'd like. I've got quite a bit to finish up still.


Good news for you. I JUST finished running a game like this, in a Mesoamerican/Caribbean setting. Here's what I can give you.

- Sugarcane & corn make good food resources. Same with coffee and some seaside ones.

- A note on farms. Allow farms to be built in jungle tiles. The players really need farms and as written, you can't really build them in jungles. I made it to where it'd cost the same amount as a hill, so you might find something similar to that.

- I had bat guano and sulfur as a resource so the players could make saltpeter and black powder. Course, that only works if you are running a game with firearms and black powder so your mileage may vary.

I'll have to get my notes.


You could look at some google searches and find some of the commonly exported things from that culture/geographical zone in our world, and break existing nodes into more specialized things. aka, no 'general farm' but 'corn fields' and 'sugarcane fields' like Odraude mentions above. Would give a more localized flavor without needing a reworking of all the mechanics.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Natural Resources in Pathfinder All Messageboards

Want to post a reply? Sign in.