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Pathfinder Adventure Path #3: The Hook Mountain Massacre (Rise of the Runelords 3 of 6) (OGL)Paizo Inc.Add PDF $19.99 Print Edition Out of print Them ogres just ain’t rightFor the full review, please see my blog at:
Key features There are a number of features that this module provides that I am going to list out below: 1. Backwoods style horror adventure 2. The fully mapped out Fort Rannick, and the possibility that the characters can end up in possession of it 3. Fully mapped out Skull crossing dam. 4. An article detailing how to run a keep 5. The gazetteer of Varisia. 6. The Pathfinder Journal, which continues the chronicles of Eando Kline Final notes As I mentioned in the opening, not everyone is going to like it, as it has a rather dark and nasty theme to it. There is a lot to like about this module. Nick does a great job in covering the Turtleback Ferry town and the surrounding area. He actually covers a lot of territory, and the adventure moves the characters through a number of the high interest locations. The fort is covered in good details, and the characters will enjoy a chance to run it. This can easily be expanded upon, and offers plenty of role playing opportunities. The dam location is one of my favorites, as there is quite a bit to this location. Wayne’s cover art adds considerable flavor to this encounter. The inner workings of the dam are particularily interesting, but I will not include any spoilers on this. The module has a very smooth transition to the next module, and I think James and Nick did a nice job on this. Overall, I give this module a thumbs up, as I did enjoy reading through it. I fully understand that this will not appeal to everyone based on the content. If one enjoys backwoods horror and Home, then this one is for you. If you have a more sensitive outlook on things, I would apply caution before opening. Rating: 3.5 Dragons (on a scale of 5)
Pathfinder Chronicles: Dragons Revisited (OGL)Paizo Inc.Add Print Edition $19.99 Add PDF $15.99 Non-Mint Unavailable Review: Dragons RevisitedFor the full write up, please see my blog at:
Summary throughts: It is important to note that this is a fluff book. Outside the sample dragons at the end of each section, the rest is fluff, which is done by design. The intent of the “Revisited’ series is to provide a new spin on classic creatures, which the emphasis on fluff rather than crunch. Upon reading through the write ups, I would say that Paizo has aligned most of the commonly held dragon themes together, and there are very few surprises contained inside. That is not to say that the write ups were predictable or unimaginative, but they captured commonly held canon, and expanded on these ideas a bit, with a Golarion theme woven throughout. Even if one is not using the Pathfinder’s universe, the book is still quite usable. By removing the crunch, Paizo has made the book usable for all editions of play, which I applaud them for. The content was very enjoyable to read through, and although most of the ideas were familiar to me, I still found them interesting and engaging. Perhaps my favorite write up was the crafty and manipulative blue dragon, which happens to be one of my favorite of the evil dragons. To conclude, do we need another fluff book on dragons? No, probably not. However, Paizo has done a nice job in packaging this one, that I think will appeal to all the folks out there that just like dragons, which still seems to be a considerable number of folks. Do I think this one will sell well? Yes I do. It’s a nice book just to flip through, if you are just looking for some ideas on how to make a dragon interesting. While the Draconomicon maybe a more exhaustive tome, Paizo’s version is more of a reader’s digest version, and sometimes that is all one really needs anyway.
Pathfinder Adventure Path #2: The Skinsaw Murders (Rise of the Runelords 2 of 6) (OGL)Paizo Inc.Add PDF $19.99 Print Edition Unavailable Non-Mint Unavailable Solid Thumbs UpBelow is an exerpt from my blog (see profile for link) of the review I wrote on PF#2 Artwork The artwork in Pathfinder #2 is notably better than Pathfinder #1, as most of the cartoonish art has been removed. The cover is by Wayne Reynolds, and he has created a wonderfully evocative piece that really captures the spirit of the adventure, and he has included the manor in the background, which plays a prominent role. The interior is full color, and fits in with the tone and theme of the module. The cartography is excellent, and I am again reminded how far we have come with regards to the presentation of maps in adventures. They really have moved beyond simply being maps and are an integral part of the overall art scheme. Summary There are three main parts of this module. There is the introduction, in which the sheriff asks the characters to investigate a series of murders that are occurring in the Sandpoint area. The investigation leads up to part two which is the haunted manor. Upon completing the exploration of the manor, part three of the adventure has the characters head to Magnimar to chase down the Skinsaw cultists and ultimately confront the BBEG, which is taken from the bestiary found in the back of the book. Key features 1. A gothic horror style adventure 2. The fully mapped out haunted manor 3. Haunts, which is a new look at traps. 4. The gazetteer of Magnimar. Final notes Simply put, this adventure rocks. I really liked the mood and tone of the adventure. The haunted house is wonderfully writing and is small enough that one could easily pull it out and use it for a one day mega adventure or split it up over a couple of nights. As a criticism, one can easily argue that the plot is too linear, and that there is a natural progression to the adventure that makes it tough to go out of sequence. I agree that his is true; however the strength of the encounters and the modular design makes this easy for me to overlook.
Pathfinder Adventure Path #1: Burnt Offerings (Rise of the Runelords 1 of 6) (OGL)Paizo Inc.Our Price: $19.99 Add to CartReview: Pathfinder #1 Burnt OfferingsEnclosed is an exerpt from the review on my blog. My full review is a bit longer than is allowed, however it can be found on my blog which is attached to my profile. Summary The characters are present in the village of Sandpoint, when a host of goblins invade the town, that shows an unusual amount of organization that is atypical for goblin tribes. With the initial goblin foray defeated, the effects of the attack linger on. Clues lead the characters to a goblin hideout on Thistletop for the final showdown with mastermind behind the attacks. Key features 1. A large dungeon adventure with 2 dungeons for the characters to explore. 2. A fully mapped out village of Sandpoint, along with a gazetteer detailing the village. 3. An interesting article by Wolfgang Baur titled The History of Thassilon. 4. The Pathfinder Journal, which has the feel of the older pulp sword and sorcery writing. Now the first one is more of a general introduction, and in the next books, it follows in a first person narrative. While there are a number of folks that consider this a flaw in the design, I consider it a feature. 5. A re-imaging of the classic goblin monster, that is both a bit comical and horrific. Count me as a proponent of the new image. I have always like their image as the small monser in the closet, that struggles in the realm of planning, but can still cause significant distruction due in part to their number. Suffice to say that first installment is very solid, and there is plenty of information provided to allow for quite a bit of role playing and adventuring around the town. For a low level adventure, there is a good amount of action, and note worthy combats to be had.
Rating: 4 1/2 Dragons (on a scale of 5) |
