Warforged Fighter 11
Mountain rumbles as he takes a few cuts and slices by the creature, slamming at it with his shield and the following up with his mace, trying to gain the creature's attention and push it back so Malick is out of its whirling blades. 1d20 + 14 ⇒ (17) + 14 = 31 vs. AC - Tide of Iron, Challenge
Warforged Fighter 11
Sorry about not replying yesterday. Meant to, but things got a bit hectic here. I'm not terribly sure how much HP, Healing Surges, and the like that Mountain currently has left. I'd add it all up, but there's quite a few pages of things I missed. If anyone was really keeping track that might make things less annoying. If you just want to give me a ballpark, that works, Xabulba. Whichever of those arrow hits dealt the most damage, I subtract 10 off of it with my Unbreakable ability. Move to I12 and attack Slaughterstone #2 with Crushing Blow 1d20 + 14 ⇒ (1) + 14 = 15 vs. AC
Warforged Fighter 11
Mountain stirs on the ground, making a sound like a iron girder straining under too much weight. "I believe the human term for my current state is 'ow'. Does anyone have the ability to remove this...thing and help me to stand. I seem to also be somewhat disoriented, a report of current situation would be warranted." I'm back, sorry that took so long, but there was some problems getting the card. Then it happened to ship around Christmas, which took a while.
Warforged Fighter 11
I'll assume that it one per monster and do two of them then. Also, I apologize for the delay, but my allergies have been driving me mad this week. 23 vs. Fortitude for one, 29 vs. Fortitude for the second Simple cleave attempt at #4 if I get him off me, or #3. Cry in a corner if they both stay on.
Warforged Fighter 11
Cleave Stirge #4, additional effect to #330 to hit AC, 13 damage. 4 Damage to #3.
Warforged Fighter 11
As Flint begins to yell a warning, with barely a syllable yet uttered, Mountain dashes forth to the first creature he sees. His mace finds his hand and swiftly moves downward in a simple strike, made more out of haste than any tactical reaction. Charge from N28 to K31. Standard Attack with mace.31 vs. AC on Stirge #4 (J31), 16 damage on hit. Mark if I hit, and slide the stirge into I31, moving into the space it exits.
Warforged Fighter 11
"I would remind you I am not composed of flesh and blood, thus I am immune to most maladies such as insanity. If something were directly affecting warforged with some sort of siren's call, I might be the only one to even hear it, much less be coerced." "I will not lie, if this coercion becomes any stronger, I may not be able to help myself in straying from the rest of you."
Warforged Fighter 11
Mountain nods to Malick and lets him examine his chest. The Warforged seems even more distant than usual, taking a few seconds to respond to the request. His jaw twitches slightly. "North...something is there. I cannot explain how I know such, but there is something there. I know there to be a large Cannith enclave in Metrol. Perhaps they are sending out some sort of magical signal to warforged for aid..." He trails off, eyes glancing towards the dead grey horizon to the north. "It's...confusing. Disturbing. Like I am being lead in that direction. Perhaps it is just the mist. Is anyone else experiencing something similar? We need to try and determine what effects these mists have, so we can resist them or at least perpare ourselves." The small speech is much more than Malick has ever heard the warforged utter in such a time, it's quite obvious he is disturbed.
Warforged Fighter 11
Mountain rushes at the creature, mace swinging down in a fast arc. Charge to I7, 23 to hit, 19 damage
Warforged Fighter 11
Once again, attempt to struggle away27 Athletics vs. Fortitude If I'm still trapped, just going to do a regular attack 31 vs AC to hit, 12 damage If I break free, I'm going to use Iron Bulwark, 33 vs AC to hit and 3 extra damage, so a total of 15, with my AC turning to 32 until my next turn if it hits Mountain roars and struggles against the creature, planning on guarding himself a bit more if he actually breaks free.
Warforged Fighter 11
Athletics vs. Fortitude to break free14 Ouch, fumble. Thus I guess I'll just smash the thing with my mace 23 to hit (forgot the penalty on the roll); 9 damage Mountain growls and smashes at the creature, struggling weakly against its grip. "This is most infuriating."
Warforged Fighter 11
Mountain roars, his body popping and sizzling in the poisonous vapor. A swift rush of movement brings him next to the creature, his mace swinging down in a vicious arc. Move to I8, Crushing Blow, with a challenge if it's not marked yet. 30 vs AC, 18 damage
Warforged Fighter 11
"It looks as though weapons are not the best choice against this. I shall hold its attention as much as I can." With those words quickly yelled out over the battlefield, Mountain dashes forward with a surprising speed. His mace flashes downward in an attempt to strike the creature. Charge to I4, Ruinous Onslaught with Challenge onto the thing. Also, pushing it left one space and shifting one space left to I3 if I hit.
Warforged Fighter 11
Mountain quietly comes up to the assembled group with a load of supplies, setting it down before he speaks. His deep, stony bass suddenly echoing forth after his complete silence while packing the supplies. "While the mists may be quicker, we do not know what lays beyond them. At least to the north and south we know what threats we face. We must also assume the worst, that this mist may stretch well into Beland and beyond. If this were the case, entering it would prove quite foolish. Tactically, it would be best to scout the edges of this new activity to find its borders before we carry on."
Warforged Fighter 11
Mountain replies in his normal gravelly tones, with nothing showing any real emotion to the discovery of the amulet or the symbol on it. "Warforged often bear markings for those they serve. While normally the marks indicate countries, I have only served Col. Ruing. I would guess the symbol is merely her personal symbol." Mountain moves off, as though this comment closed the matter, and begins packing up items for whatever trip the group plans. He looks about the campsite for signs of any other living members of Oddjob, but doesn't expect to find anything.
Warforged Fighter 11
Spending one healing surge and drinking two of my potions. Mountain tosses two vials of blood red liquid into his mouth, crushing them with his jaws and sending small bits of glass tumbling down his chin. He grumbles and moves after a series of short repairs, brushing the ice from his joints. He speaks in heavy, leaden tones, his rumbling voice carrying across the small battlefield. "Where is Col. Ruing? She shielded us, but was not amongst the transformed. Before we do anything else, I think we should discern her location if we can."
Warforged Fighter 11
Mountain growls hollowly and takes a swift swing at the undead creature. Simple regular attack. Out of encounter powers and don't feel like wasting any dailies on the last guy 19 Vs. AC, very unlikely to hit.
Warforged Fighter 11
Mountain moves a bit to his right, out of the whirling cloud of shrapnel, keeping a close eye of Lasser. He lashes out with a quick slice, looking to nick Daermor with the blade. Shift to L19. Cleave on Lasser, Secondary damage to Daermor. Oh, and I'm finally gonna try to save versus slow. 26 vs. AC, including the +2 to hit Doubt that'll hit, but I'll roll damage just in case
Warforged Fighter 11
Mountain slams his mace heavily at the still standing creature. His blows seemed to be hurting the thing, but not enough for his liking. That last flurry hat him could have hurt is more than one had hit him, so he aimed his blow to give him a slight defensive edge. Iron Bulwark vs. M20. 10 Damage, my AC goes up by 2 until my next turn (Total AC 31)
Warforged Fighter 11
Mountain is surprised by the first three of the attacks thrown at him. The creatures moved much more swiftly than he would have thought. He anticipates the last blow aimed at him bringing up his shield and absorbing most of the blow. Using Unbreakable to reduce the damage by 10. Also, if those are versus AC, I've got an AC of 29. That would make it so only one hit me...which I'd still use Unbreakable against since all the strikes did more than ten. Though I could see that being reflex or fortitude, possibly.
Warforged Fighter 11
Mountain takes a swing at Sgt. Lasser as well, using the slight advantage gained by Flint's distraction to attempt a strong blow to the creature's face. Crushing Blow against M20, challenge is staying on the other one. 35 vs AC, +2 bonus (included) from flanking. 22 Damage if it's a hit. +5 damage (included) from using a mace. Man, invisible castle loves me for d20 rolls, but isn't that fond of me in the damage roll department.
Warforged Fighter 11
Mountain opens his jaw and spans it shut quickly, making a dull clanking noise. He roars over the sounds of battle. "The ones on fire seem a bit tougher, sirs. Could have just nicked this one, though." It hadn't felt like a nick, but he wasn't sure exactly how hard the others had hit Galdal.
Warforged Fighter 11
Freed from immobility by the flames of Sgt. Lasser, but slowed by Galdal's explosive death, Mountain shifts his weight ever so slightly and rushes forth with all the speed he can manage at the closer of the two fiery creatures. His mace arm swings forth with what he hopes will be a ringing blow. Charge to L20, attacking fire zombie thing in L19 with Ruinous Onslaught. Attempting to slide the thing into L18 with my Charging Strike class ability thing, and Combat Challenging it, if it doesn't die. Attack Roll: 32 vs. AC Damage Roll: 21, target dazed until my next turn.
Warforged Fighter 11
Mountain steadies himself and moves forward to the nearest foe, atempting a simple maneuver to push it back with his shield as he strikes the once-comrade-now-monster with his mace. He lets loose a mechanical roar as he finds a significant opening. Move to L22, Attack thing in L21 with Tide of Iron, attempting to move it to M20 and shift into its former position at L21. Will Mark if attack hits. Attack roll: Natural 20+ 5 base+ 2 prof+ 4 str+ 2 enhance+ 1 class = 34 vs. AC If that's a crit it's 16 physical and 7 electrical damage, plus the movement. If it's not a crit, I'm quite frightened of these things as I can't hit them without a 20, and deal only 15 physical, plus the movement.
Warforged Fighter 11
Init: 1d20+13=29 Moutain quickly readies himself, head moving almost birdlike as his eyes moves from target to target. He has already discounted his former friends as anything living, his mind quickly and impassively moving them into the same category with the Karrnathi undead. "Let us deal with the situation at hand, sir, unpleasant as it may be."
Warforged Fighter 11
Xabulba wrote:
A little bit about Mountain, then: Quiet and reserved, like most Warforged, Mountain tends to be frighteningly intense when actually involved in a fight. He also tends to roar in a disturbing manner when entering battle, and rarely seems to even notice that he is injured. He never eats, drinks, or sleep like all Warforged, which may be disturbing to those that never met him. Mountain only joined up with Oddjob 101 three years ago, and so is relatively new compared to many of the others in the group. Despite the lack of military hierarchy, he calls everyone 'sir', except for other warforged. |