Seltyiel

Morvius Eruthiel's page

486 posts. Organized Play character for John Woodford.


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Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Got my chronicle, thanks!

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius just bows and waves to the crowd, keeping his head down.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Thanks for running--that was fun, even if Morvius' dice went cold at the end. He was kind of a beast for the manticore fight and against the mooks, though.

67750-5

No day job. This gets Morvius to L5, so his damage output is going to jump a bit--combination of the +4 BAB break for Deadly Aim, and picking up Rapid Shot as his L5 feat.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Trying to trip Helkit, maybe? It's a long shot, but if successful we're largely set.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

How's the thylacine looking?

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11
PRD wrote:
When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

From the map, the center-to-center line for Helkit and Brimstone doesn't go through opposite sides of Truk's space.

Also, is she evil?

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius takes advantage of the thylacine's being grappled to step back to L6 and shoot at Helkit.

DA arrow, incl. PBS, favored enemy, and inspire: 1d20 + 7 + 1 + 2 + 2 ⇒ (6) + 7 + 1 + 2 + 2 = 18

Maybe since she's raging?
DA arrow damage, if applicable, incl. PBS, favored enemy, and inspire: 1d8 + 5 + 1 + 2 + 2 ⇒ (5) + 5 + 1 + 2 + 2 = 15

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius leans around the brawler, aims, and shoots at the boss lady. Her words seem to have robbed the half-elf of his usual accuracy, though.

First miss of the fight...not going to complain, though, as Morvius has been doing pretty well so far.

DA arrow to Helkit, incl. shaken, PBS, inspire, and favored enemy: 1d20 + 7 - 2 + 1 + 2 + 2 ⇒ (2) + 7 - 2 + 1 + 2 + 2 = 12

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I had a question about the benefits of Crowd Points.

DM Amazing Red wrote:
Any time a combatant performs one of the following actions, he or she earns the team one Crowd Point. As a swift action as part of any action that would earn a Crowd Point, the combatant may attempt a DC 19 Perform (act), (dance), or (oratory) check to increase the total points earned by 1. When a team has a number of Crowd Points equal to or greater than the number of combatants on the team, all team members gain a +1 morale bonus on attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. If a team has twice as many Crowd Points as members, increase the bonus to +2. Should a team’s Crowd Points total drop below 0, team members suffer a –1 penalty on attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. If a team has a negative Crowd Point total equal to or greater than the number of team members (for example, –5 points for a 5-person team), increase this penalty to –2.

Is an unconscious or dead team member still considered to be a combatant? That is, if, e.g., you have a five-person team with four Crowd Points and one of your team members gets taken out, do you now have a four-person team with four Crowd Points, and your morale suddenly improves?

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"Nice try."

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

As the second Slayer moves in, Morvius coolly draws and fires again, all business.

DA arrow to S1, incl. PBS, favored enemy, and inspire: 1d20 + 7 + 1 + 2 + 2 ⇒ (14) + 7 + 1 + 2 + 2 = 26
Arrow damage, incl. PBS, favored enemy, and inspire: 1d8 + 5 + 1 + 2 + 2 ⇒ (4) + 5 + 1 + 2 + 2 = 14

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11
Las Lajas wrote:
Don't forget to add +2 if the slayers are human

Thanks for the reminder--been a busy day at work. DM AR, are they human? If so, add 2 to each damage roll.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius points at S2 before putting a second arrow into the already-wounded Slayer.

DA arrow to S2, incl. inspiration: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
DA arrow damage, incl. inspiration: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9

I'd need a nat 20; -1 CHA and no ranks in Perform :-(.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Perception check for shifting sand in front of Morvius: 1d20 + 15 ⇒ (5) + 15 = 20

If the way is clear, the archer takes a short step forward and looses on S2. Being aware of his limitations as a public speaker, Morvius does not try to say anything when the arrow hits its target. He just grins and pumps his fist in the air.

Arrow to S2: 1d20 + 8 ⇒ (18) + 8 = 26
Arrow damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

How did the crowd react?

CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

It takes Morvius about half the rest time to heal. 34 charges left in the wand.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"I'll need some healing here soon!" Morvius powers through the pain and lands another shot I assume, since the 17 confirmed before.

DA arrow, incl. inspiration: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
DA arrow damage, incl. inspiration: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius grimaces in pain as two of the spikes strike home. He positions himself to maximize his cover from the brawler, sights down the arrow, and sends it up after his first. "YES! I can do this all day, c-can you?"

DA arrow to creature, incl. inspire: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
DA arrow damage, incl. inspire: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Judicious choice of adventuring companions, no doubt. Morvius certainly benefits from having Truk there to pound the snot out of anything that comes near him while he perforates enemies from range.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius draws an arrow and holds until Tal has started her inspiration, then looses at the creature.

DA arrow, incl. inspiration (subtract 2 if Tal isn't inspiring): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Confirm, incl. inspiration (subtract 2 if Tal isn't inspiring): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Base damage, subtract 2 if not inspired: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Additional crit damage, if applicable, subtract 4 if not inspired: 2d8 + 10 + 4 ⇒ (5, 8) + 10 + 4 = 27

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I already got one. It's very very nice.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Roger that.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Is this enough of an urban setting for Morvius to get his favored terrain bonus? Also, would he get his favored enemy bonus to Perception to spot the quicksand if they were placed by humans?

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Sorry; I was on the road today. Morvius will go in with mage armor running.

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius won't do a lot--this is outside of his normal area of expertise--though he will ask the VC about the "shifting sands" fight setting and whether missile weapons are allowed.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I'm in a meeting now, so will be quiet most of the rest of today; tomorrow is a travel day, which will also keep me away from the boards most of the time.

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius looks to Taliesin to do the introductions and the challenge.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"As long as the terms don't e-exclude bows and arrows, I'm game."

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

The VC told us to kill any pirates we found, so let's do that. We have the information we need from this one.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I think we need to at least report to the VC before we go on to Helkit.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius shakes his head. "No. The ne-next thing we should do is report to the Venture-Captain, so he'll know who's interfering and c-can bring in more Pathfinders if sh-she kills us in the arena."

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

The ranger taps himself twice with his curing wand, restoring his health completely from the ravages of the priest's channeling. "Las, d-do you recognize the name?"

CLW from wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW from wand: 1d8 + 1 ⇒ (8) + 1 = 9

Do the sailors have any arrows?

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"E-everyone all right? That negative energy was p-pretty bad." If there's no one else around, Morvius will secure the fallen, then search the building and environs.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

DC 12 Will save: 1d20 + 4 ⇒ (11) + 4 = 15

Morvius continues to resist the cleric's attack, returning fire.

DA arrow, incl. PBS, inspire, and favored enemy: 1d20 + 7 + 1 + 2 + 2 ⇒ (12) + 7 + 1 + 2 + 2 = 24
Target hit: 1d2 ⇒ 2
DA arrow damage, incl. PBS, inspire, and favored enemy: 1d8 + 5 + 1 + 2 + 2 ⇒ (8) + 5 + 1 + 2 + 2 = 18

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

DC 12 Will save: 1d20 + 4 ⇒ (19) + 4 = 23

Morvius likewise soldiers on through the storm of negative energy, then shoots at the Besmaran cleric before closing up behind Truk.

DA arrow to priest, incl. PBS, inspire, and favored enemy: 1d20 + 7 + 1 + 2 + 2 ⇒ (11) + 7 + 1 + 2 + 2 = 23
Target hit: 1d2 ⇒ 1
Arrow damage, incl. PBS, inspire, and favored enemy: 1d8 + 5 + 1 + 2 + 2 ⇒ (4) + 5 + 1 + 2 + 2 = 14

ETA: I'm not sure whether my attack will come before or after Truk's; there may not be a second image there to confuse the issue.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius takes a short step that puts him behind Truk, then sends an arrow at the sailor in the doorway.

DA arrow to sailor, incl. soft cover, PBS, inspire, and favored enemy: 1d20 + 7 - 2 + 1 + 1 + 2 ⇒ (11) + 7 - 2 + 1 + 1 + 2 = 20
DA arrow damage, if applicable, incl. PBS, inspire, and favored enemy: 1d8 + 5 + 1 + 1 + 2 ⇒ (8) + 5 + 1 + 1 + 2 = 17

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

It looked as though it was a double move for Morvius to get to the door.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"It's a p-priest in there--that sounds like divine favor. Let's press on."

Morvius advances to the door and waits for Truk and the others.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

We spent the night on the river, I think.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Just in case:

Perception check (add +2 if it's a human): 1d20 + 13 ⇒ (20) + 13 = 33
Spellcraft check: 1d20 + 8 ⇒ (17) + 8 = 25

Pretty unambiguous pair of rolls, there.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

With Morvius' Perception bonus, any chance he can make a Spellcraft check to recognize the spell being cast?

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius puts an arrow into the sailor to the left, then advances to stand with Truk.

DA Arrow to S2, incl. PBS and favored enemy: 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22
DA arrow damage, incl. PBS and favored enemy: 1d8 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Are the people that we can see all humans?

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"B-bottomlands like this are wet enough that a, a fire would smoke a lot. Hard to match that with just a figment."

Morvius will cast mage armor on himself from a wand.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"I can b-be pretty quiet, when I need to be. Against humans I can do all right hand to hand, but I'm a better archer."

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius hangs back and watches the druid for signs of deceit.

Sense Motive check: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"I d-don't like that spell. This is quicker."

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius draws a curing wand and applies it to Truk.

3 charges; 43 remaining: 3d8 + 3 ⇒ (3, 3, 7) + 3 = 16

2 charges; 41 remaining: 2d8 + 2 ⇒ (2, 5) + 2 = 9

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius laughs. "Good th-thing you were along, Tali!" He'll search the enemy craft for any indication of organization--papers warning them about the party, log books, and the like.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

If she was only 30' up, add +1 to Morvius' damage for Point-Blank Shot.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius grins as the halfling gets out of the ground clutter, then coolly puts an arrow into her. "Still t-too close!"

DA Arrow to airborne, incl. banner and inspire: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

DA damage, incl. banner and inspire: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14

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