I have allowed each party to have the spell done their way once each, despite having a really good suspicion that I was reading it correctly (as you've all confirmed). At the next game, I'll address the confusion and be done with further arguments regarding Spear of Purity ;) Thanks for all your thoughts on this spell.
So, my group of players has gotten into a hollering match with each other every time this spell is used. One (the one using the spell) says there is no save, unless you are an evil outsider. The other says that all creatures get the save to half the damage. Can anyone else tell me what they think? Quote:
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The reason the item says CL 10th is because it allows the wearer to use Haste up to 10 rounds per day. In order to achieve 10 rounds of haste requires a person to be a 10th Level Caster. It is totally plausible to craft these at a lower CL but then the duration per day would be lessened as well. Quote: The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. Would that +5 allow you to then create a longer duration item?
godsDMit wrote:
Agreed 100%.
Jonathan Greschler wrote: 2nd: The charter was issued on 25th day of Talistril, Umm that I think translates to February. The adventures is only a few hundred miles form the polar North, OK so is the charter incorrect? Any idea what month it is supposed to be? Is it summer in February on this planet in this area? Thoughts? Nope, it is still winter when things start. Our group had tons of snowy/muddy days of exploration. Try trudging through "knee-high" deep snow when you're a gnome! As to the location and it's proximity to the north pole, I think that it's more than a few hundred miles. In fact, with the new material being put out ... there is a new map of the world. Despite our original map containing a "white edge" to the north to suggest ice caps ... the big map shows an entire continent to the north of Avistan :)
InsideOwt wrote:
They most definitely explored the Jenivere, so I printed out a poor-quality copy of the map and gave it to them. Given all the other stuff you need to keep track of for this ... it's just easier to have them point at a general spot on the map and say "We're going here". I just picked up the map pack for this AP and there is a wonderful poster-sized map of the island with no location markers on it. I wish I had it from the start!!
Father Dale wrote: That being said, yeah a humanoid polymorphed into an elemental can speak any languages it can speak otherwise. What if the elemental only speaks one language (Pathfinder Bestiary ... I only can find that they speak their native language, no others)? Do you only get the one language while polymorphed? or do you still get all your known languages as well as the elemental language? |