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Mort the Baker's page
60 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).
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HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort follows slowly, trying to keep the dwarf in sight.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort follows Derlan, but shrugs when he asks about which way to go. "Never been anywhere like this. Not sure I'm much of use."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
"Did we travel without feeling it?" Mort scratches his head and steps toward the travelling door.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Wis/Int check: 1d20 + 1 ⇒ (10) + 1 = 11
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort moves after, shaking his head. "This whole place has me a bit confused, actually."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort shrugs and looks over toward Derlan. "Find anything interesting?"
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort will follow Derlan in, looking around. "What sort of beast makes bones like these?" He will prod the debris, trying to see what else is in here.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort stares back and forth from the odd squawking robot to the dwarf, both speaking the strange tongue. "You speak this thing's language?"
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort rages and kills the electric sheep.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort follows Derlan into the room and stares at the thing. "Is it alive?"
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort hums along still, peering into the dark. "Can't dwarves see in the dark?"
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort shoulders his pack and heads after Derlan, humming tunelessly.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
I'll buy two potions of cure light wounds.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort heads home to sleep, his pockets full of gambling gold. He's a little shocked by this, actually, but more shocked that a pretty lady like Dinali would choose to help him. He's a little starstruck...
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort seems somewhat shocked that he got anything out of the man. Usually he's the type that makes other people uncomfortable. He relays his finding to the others.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Dipolomancy: 1d20 - 1 ⇒ (18) - 1 = 17
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort shrugs and hands over the money, clearly not on his luck today.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Inspired by the pretty dealer, Mort continues. 80 gp stake left.
5 gp bet.
Int check: 1d20 + 1 ⇒ (10) + 1 = 11 Lost. 75 gp left
10 gp bet.
Int check: 1d20 + 1 ⇒ (13) + 1 = 14 Break. 75 gp left
10 gp bet
Int check: 1d20 + 1 ⇒ (11) + 1 = 12 Lost. 65 gp left
20 gp bet.
Int check: 1d20 + 1 ⇒ (6) + 1 = 7 Lost 45 gp left.
20 gp bet.
Int check: 1d20 + 1 ⇒ (6) + 1 = 7 Lost. 25 gp left.
20 gp bet.
Int check: 1d20 + 1 ⇒ (11) + 1 = 12 Lost. 5 gp left
Mort's luck runs south and he scowls, feeling like a failure.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort looks worried, but lays down 5 gp to start. Starting pool 100 gp.
Int check: 1d20 + 1 ⇒ (13) + 1 = 14 - break even
5 gp bet.
Int check: 1d20 + 1 ⇒ (3) + 1 = 4 - Lost 5 gp, 95 left
5 gp bet.
Int check: 1d20 + 1 ⇒ (17) + 1 = 18 - Won 10 gp, 100 gp left
5 gp bet
Int check: 1d20 + 1 ⇒ (3) + 1 = 4 Lost 5 gp, 95 gp left
5 gp bet
Int check: 1d20 + 1 ⇒ (20) + 1 = 21 Won 5 gp, 100 gp left
Last bet 20 gp
Int check: 1d20 + 1 ⇒ (9) + 1 = 10 Lost 20 gp, 80 gp left
Mort looks a little crestfallen as his luck fluctuates up and down.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort gawks at the array of people and games going on in the Hall, mouth open and staring impolitely. He shakes his head slowly. "Wooooow. This place is... It's big. Are we supposed to gamble or just watch people?"
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort nods and follows to the gambling hall, looking nervous.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Local: 1d20 + 1 ⇒ (15) + 1 = 16
Mort makes a slightly pained look. "He's... He's pretty important. But his hall is shady, not the sort of place you want... to, y'know be off yer guard."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort asks for a throwing axe, wanting something heavy he can throw at things far away. After all, he's still got his nice heavy flail, which seems to break things to a sufficient degree.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort looks nervous at all this metal. "So much.. Do you... um, maybe wonder where it all came from? I mean, we don't this much metal."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort shudders and shakes as he comes down from his sudden emotional ride. "Sorry." he mutters as he sees the mess he's made.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Hello!
For the next week I will be at Gen-Con and/or decompressing after Gen-Con. If you're there, I'll be around the Sagamore Ballroom running PFS all through the Con. Feel free to look me up! However I will probably not be accessing the boards much so feel free to NPC me if needed!
Thanks!
James
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
No, just move and attack. Mort's still too cautious.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort sighs deeply as he sees yet another dog-man. He steps up and swings!
Flail: 1d20 + 5 ⇒ (8) + 5 = 13 for 1d10 + 6 ⇒ (8) + 6 = 14 damage!
Flail: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d10 + 6 ⇒ (7) + 6 = 13 damage!
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort sighs and seeing Dinali firing, he steps up and swings! Special Flail!: 1d20 + 5 ⇒ (9) + 5 = 14 for 1d10 + 6 ⇒ (6) + 6 = 12 damage!
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
"Um, guys? There's a little person there. And he's not happy!"
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort sighs and nods to the elf. He shoulders his new flail and takes point.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort seems to jump slightly at the words. "What sort of pests?"
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort stands there, awkwardly moving his rolling pin from hand to hand.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort grunts. "S-s-s-still a b-b-b-bit cold here."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort hauls him old, shivering and shaking, and nearly collapses as soon as he's out. "S-s-s-so c-c-c-cold."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort nods and rushes forward to pull the unconscious man back.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort shrugs. "It doesn't mean anything to me.. Not that it should." He trails off.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Perception: 1d20 + 5 ⇒ (7) + 5 = 12 Mort searches around, looking everywhere he can think.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort shakes himself, looking embarrassed. "Sorry, I was a bit.. I mean, I'm sorry."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort stands in the back, looking embarrassed. "'m good." he membles.
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort prods the metal robot with his rolling pin, intrigued by it and slightly still afraid it's going to jump up and attack. "Hello. I'm Mort. I'm... I'm just a baker."
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort sees the threatened girl and moves like a blur, drawing his oversized rolling pin as he goes! Charge!: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d10 + 6 ⇒ (1) + 6 = 7 damage!
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Mort breaks into a run when he hears the screams!
HP 25/25, AC 13, T 11, FF 12; F+4, R+1, W+1; CMD 16
Sorry, rough weekend.
Mort stays near the back of the group, no confidence evident in his features.
Full Name |
Berchram Knocks a.k.a. Shadow Wolf |
Race |
Skinwalker (Witch-Wolf) |
Classes/Levels |
Vigilante / 4 |
Gender |
Male |
Size |
Medium |
Age |
25 |
Alignment |
N / NG |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
9 |
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