Morhek's page

16 posts (193 including aliases). No reviews. No lists. No wishlists. 1 alias.


My players are currently level 2, exploring the House of Pentheru, and are currently made up of:

* Imdar Ivibuk, female human (vudran) Paladin (Undead Scourge) of Osiris, a former Cleric of Pharasma who is hoping that exploring the Necropolis will help her figure out how she died and why she came back
* Sedjawet, female human (garundi) Oracle (Occult/Haunted), who's just happy to have friends and feels subconsciously pulled to the Necropolis by the spirits that surround her
* Toffi, female catfolk Summoner, who is in the country for treasure and power, and her eidolon Powerslave
* Suhu, agender tiefling (brastbrood) Twilight Sage Arcanist who's looking to study undead so xe can go back to Geb and gain some prestige there
* Olivia Olsen, female human (?) Hedge Witch from the Mwangi Expanse who is was killed in Kho and woke up in Rarne, and had a vision of something Bad happening in Wati
* Bognor Regis, male half-orc Druid, who was addled by the sun and sometimes vanishes but seems keen to make friends and destroy undead abominations

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Name: Imdar Ivibuk
Race: Human (vudran)
Classes/levels: Paladin (Undead Scourge) 2
Adventure: The Half-Dead City
Location: The House of Akhentepi
Catalyst: Heshsharu

The Gory Details:

Had my first character death in session nine of The Half-Dead City.

The party were split due to player schedules, and half of them were in town while the other half (Paladin, Summoner+Eidolon, Oracle) went on ahead to the House of Pentheru. It was MEANT to just be a scouting mission, check it out and leave the serious stuff for a larger group, that was the justification for it, but after killing the death dog and three skeletons, the party stumbled into the inner courtyard where Heshsharu was. She put up an amiable facade, claiming to be the spirit of the house and inviting them to look at her garden, but Imdar (the human Paladin) used Detect Evil and got a moderate signature, so was wary; Toffi suggested it might be some kind of spirit possessing a statue; and Heshsharu didn't hear the important parts of the conversation but thought it was rude to talk about someone in their presence. As I had them roll perception and see the lavish murals, their curiosity got the better of them, and Imdar and Powerslave (the Eidolon) wandered closer. She asked them about the current ruler, and other details of modern Osirion, but Imdar (with a bluff roll of 5) didn't seem enthusiastic about staying, and let slip that she was getting an evil vibe from Heshsharu. Heshsharu thought that was pretty judgemental...and activated her aura of sleep, putting Imdar and Toffi (the catfolk Summoner) to sleep, which meant the Eidolon went bye-bye, leaving Sedjawet (the human Oracle) alone.

This is a level 2 party in a campaign with a fairly lethal reputation, so rather than coup-de-grace-ing and beating the s%!+ out of the Oracle, I had Heshsharu instead offer them to simply leave if they would bring more people to admire her garden (to have fun toying with them), which Sedjawet bluffed her way into accepting, as she woke Toffi and Imdar. Toffi, panicked and without her Eidolon, took off running and used her climb speed to simply vault over the ten foot wall around the estate, running and never looking back. The player's rationale was perfectly understandable, we all agreed – it's what the character would do, with the information available, with her sudden vulnerability, and nobody blames her for what happened next. The CHARACTER might be getting an earful later, but the player is fine.

The two humans tried to follow suit, hoping that the thing wasn't following. As they climbed the wall, it materialised from the ground, and passed THROUGH the wall, at which point Toffi's played OOC quietly says “oh s&+&,” and Sedjawet realised it was not a spirit at all but an earth elemental, specifically a Sandman, and they realised it was out of their league. Rather than risk walking along the wall to safety, the two decided to risk taking it on without Toffi, Sedjawet climbing down to engage and Imdar leaping for a vertical charge attack. Sedjawet was soon brought down, but managed to stabilise herself, her fate to be determined. Meanwhile, Imdar and Heshshara get into a slugging match, and it was genuinely close, bringing the Sandman down to 8hp. If they'd gone into it fresh, with Lay on Hands and Smite Evil, she could probably have taken it. But Imdar finally goes down, and can't stabilise because feats and traits, and was already fighting at 0hp. Her last words, as she tried to land a hit with her flail, were “I won't let you hurt her, I love her!” And then she was downed.

Now that would [I]normally{/I] be a sad way to end your first character of the game, at a level too low to reasonably expect to afford a resurrection, but, like the other Dms in my group, I offer a one-time freebie rez, but there are...conditions attached. Mostly story flavour, but possibly something tangible.

Honestly, as someone who has started running Mummy's Mask, it sounds like Oshep Kahmed is wary of the constant bickering among the other council members of dynastic disputes, the Mahfres and the Okhentis, and of Sebti leveraging her popularity among the common people against the aristocrats, Everhand's ability to bring the industry of the city to a grinding halt if she wanted, so is trying to stay aloof to preserve the illusion of his authority - nobody can say he's powerless if it never gets questioned, after all. If he does intervene, and a settlement is arranged, it looks as if his intervention helped.

The book does mention that he makes sure the farms surrounding the city remain productive, so it doesn't sound like he's incompetent or lazy - he just has enough sense to know he's an outsider, and that meddling in the domestic partisanship of the city is a quick way to remind people he was imposed, not elected. Not all governors are appointed - El-Shelad gets to elect their Wali. Oshep would prefer not to add annual elections to his other headaches, especially how messy El-Shelad's get.

Since two players chose catfolk, and one was going to be a Rakshasa-spawn tiefling before zey had to bow out, they decided to run with The Ossuary Cats.

I'm using 4d6, drop the lowest, and assign wherever rather than straight down. So far, most of my players rolled really well, like ridiculously well, except for possibly the most experienced player who rolled badly enough that she took the backup Point Buy 15. I heard that this adventure can be pretty lethal, so was hoping some good stats would offset it, but I honestly feel bad about lumping her with point buy so I might talk with her about a PB 20 rebuild just to make her witch somewhat on par with the rest of the party.

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190.) A race of sentient gorgonopsids. Non-anthropomorphic.

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Game System: Pathfinder
Name of PC: Chester A. Arthur
Class/Level: Cleric/Barbarian 5
Adventure: kill the snake lady

Is it alright to brag about a character someone else owns? I doubt the owner is interested in posting here, but this is a story that needs to be shared.

Dwarf cleric Chester A. Arthur is...quite a character. In our time as a group, she has eaten rotten seaweed, befriended a water mephit and used him as a surfboard, and sewn together a hot air balloon out of human skin. But by far her crowning moment of glory so far has been our fight against a serpentfolk woman who had dominated one of our group and killed another before we retreated. We returned in force, and what was meant to be a tough battle turned into a steamrollering none of us expected, partially thanks to The Grisgol casting web, but I will forever remember the killing blow - Athelstans summoned eagles lifting Chester high up into the air, and the dwarf dropping, delivering The People's Elbow to the serpentfolk, and then taking her broken, ruined body and wearing it as a Championship Belt.

I PARTIALLY count it as a great moment for me, since they were my eagles, but Chester has been amazing to adventure with.

176. Elf/dolphin hybrids.

175.) Psionic blobfish.

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Kobold Cleaver wrote:

Morhek, have you ever just walked south along the coastline for a while?

Just do it.

You'll be amazed at the results.

I would indeed be amazed if going south led to Australia.

It's remotely possible the poles could have shifted without anybody noticing, of course.

Kobold Cleaver wrote:
get Morhek to acknowledge that New Zealand is really just a peninsula off Australia.

how dare

But yes, I hope people like it! It was fun to make, and I hope it continues to be as much fun to listen to as we go on!

Garbage-Tier Waifu wrote:

56. The mold in a gamerbro's armpit given sentience and has a knife.

59. Scooby Doo With a Knife

with apologies to gark

57. a culture of small-government free market halflings who deeply resent being called kender, and has exiled such people from their lands
58. a commune of kender who have abolished all property laws (property is theft, we just borrow) and despise their elitist halfling neighbours gentrifying their town by evicting them

Female Human (garundi) Sorcerer lv. 8

Posted a bit before I should have, whoops. Depending on when Athelstan takes his shift on watch, those two checks should probably be switched around.

Female Human (garundi) Sorcerer lv. 8

Fortitude save: 1d20 + 3 ⇒ (20) + 3 = 23
Athelstan peers out across the jungle, squinting into the wind, trying to see just what in Torag's name is going on with the water.
Knowledge (nature): 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19

Female Human (garundi) Sorcerer lv. 8

Athelstan, now un-worried by the scorching Sargavan heat, casts Cure Light Wounds on himself to heal the damage he took from the heat. He keeps he battleaxe at the ready, and keeps an eye on the jungle for anything else that might waylay them.

Athelstan cure light wounds: 1d8 + 2 ⇒ (3) + 2 = 5
Athelstan Perception check: 1d20 + 5 ⇒ (7) + 5 = 12