Mordenkainen

Morgoon's page

Goblin Squad Member. Organized Play Member. 14 posts. No reviews. No lists. 2 wishlists. 2 Organized Play characters.


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Slithery D wrote:
I think after the release one of the developers said it was a typo, they originally had Pain based on Wisdom, and when they changed it to Charisma they missed that one reference to Wisdom that got published.

Any chance you would have a source to where that was said? I can't find it.


Chris Lambertz wrote:
The APG characters are currently under construction. Once they're all spruced up by our Organized Play team, they'll be added to the package and an email will be sent out alerting people of the update :)

It's been almost a year, the APG characters must be brimming with spruce.


Milo v3 wrote:
Bestow Curse can do things like this.

Perfect! Thank you!!!


I'm looking for a way to mark, (either temporarily or permanently) a character who shook on a deal with a devil. I was wondering if there was some sort of spell or supernatural ability that could turn someone's arm a different color. Any ideas?

1/5

I ran it tonight for 6 players without making any adjustments. I knocked multiple characters unconscious multiple times and killed a PC. The challenge level seemed perfect, maybe it was because only one person, (an arcanist) had dark vision and the two barbarians spent most of the session swinging at shadows. My players had a lot of fun and agreed that it lived up to it's deadly reputation.

1/5

Tamec wrote:
Morgoon wrote:
Can I do this at my own discretion?

Short Answer: No

Long Answer: Nope
** spoiler omitted **

You might say "It should be GM's Discretion." To that I say that it is, the GMs who have this discretion are Mike Brock and John Compton. *waves at Mike and John* We as local GMs are the ground troops and follow our orders.

Thanks for the response! Even if it's not what I wanted to hear. We have the same 8 people each week and are hoping to find two more players and then I can regularly GM and we can run two 4 person tables. Unfortunately only one other person so far may attend so I could end up running with 8 players which isn't going to be much fun for anyone. We've been begging more people to turn up so I would hate to turn anyone away.

1/5

I'm going to be running this tomorrow and my group has 7 players and a GM. As a result we've never had any challenging combats in PFS...ever.

I offered to run The Emerald Spire for them and advertised it as a terribly challenging dungeon and told them to build and bring the most powerful characters they could come up with.

While this will only be my second PFS game I've run, I've GM'd for years and am confident in my abilities to make appropriate CR encounters for my players. What I'm not clear on is what flexibility I have as a PFS GM while running sanctioned events.

While the adventure says I can add more monsters, I don't see anything in PFS about adding templates to monsters. Due to the narrow hallways and my large player count adding more monsters doesn't seem like the best solution. If the players are getting a 20 point buy for a dungeon scaled for a 15 point buy then it seems only fair that I get to slap on an advanced template and upgrade some of my goblins into commandos.

Can I do this at my own discretion?


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I created a 2nd level support medium for my PFS game the other night.

The party consisted of a fighter, wizard, cleric, rouge, and ninja, a well rounded group but with no bard I decided to build a medium with a high charisma, good int, and decent dex for shooting a crossbow from range. We were exploring a tower with connections to the dark tapestry, sounded to me like a perfect match for the vision!

The character was terribly fun to role play, the other players at my table actually held hands during my seance and the fighter who had dead loved ones asked me to try to contact them.

Mechanically however I felt worthless. The seance bonus to knowledge arcana ended up being unnessicary and Cryptic Words (with 2 ranks invested in linguistics) ended up being a strictly worse Guidance that only sometimes worked and could cripple me. I tried using it to boost my allies attack and I tried using it to help with ghoul paralysis saves but the +1 just never made a difference. I understand that the ability scales with your spirit bonus, but by the time you have +2 I hope the class would have something better to do than maybe give 1 person a +2 or maybe handicap yourself. For the risk involved there should be a better reward.

It was really disappointing that I couldn't trance the Vision's intermediate ability to get a spell as trance only lasts a minute and 15 are required to review a spell book. I never tranced the other spirits that I knew either, with the party mulching all of the enemies within the first 2 rounds and my low initiative, spending an entire turn tracing in combat was pointless and it never would have been useful outside of combat in the scenario I played in so my 1/day trance went unused. With a large and diverse party my skill checks were strictly worse and redundant.


I completely agree! The liar was what made me fall in love with this class, I'm going to be playing a medium in PFS and (attempting) to build it to fill whatever role is needed, I may have to dump some stats (probably con and dex). Having the versatility of this character is incredibly exciting but I would agree with QuidEst that more skill points would help to do that.

Thematically it makes a lot of sense that someone communing with various spirits from presumably different regions and even eras would learn quite a bit from them.

1/5

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BigNorseWolf wrote:

Can someone show me a build with this combo that ruins the game? Without that, I can't see a reason to ban it. If it makes the monks good at mobile fighting with their fists...then its only making monks do what monks should have done all along.

I've read through this entire thread and it's driving me crazy that no one actually shared a powerful build abusing this.


Pummeling Charge has been unbanned in PFS!


I'm interested as well! I want to play an investigator but I'm willing to play anything! I'm in EST and I'm free most weekday evenings.

1/5

A few of my friends and I started up our own PFS at school, and we decided to all make characters based off of our majors, and I'm an aspiring geologist! I thought it would be terribly fun to play an elemental earth oread sorcerer. I bought the Advanced Race Guide but only now found out that I need the boon to play one in PFS. As I only just got into PFS and haven't been to any conventions I don't have any boons to offer you in exchange.

In exchange for an oread boon, I would be more than happy to make a $20 charitable donation to a charity of your choosing in your or one of your character's name.


I just moved to Amherst MA and I'm looking to play Pathfinder. I am interested in either joining an existing group or creating one. I am willing to either GM or be a PC.

This message board isn't the most active, and I'll be living here for at least a few years, so feel free to email me anytime at: morgoon2@gmail.com