I ran it tonight for 6 players without making any adjustments. I knocked multiple characters unconscious multiple times and killed a PC. The challenge level seemed perfect, maybe it was because only one person, (an arcanist) had dark vision and the two barbarians spent most of the session swinging at shadows. My players had a lot of fun and agreed that it lived up to it's deadly reputation.
Tamec wrote:
Thanks for the response! Even if it's not what I wanted to hear. We have the same 8 people each week and are hoping to find two more players and then I can regularly GM and we can run two 4 person tables. Unfortunately only one other person so far may attend so I could end up running with 8 players which isn't going to be much fun for anyone. We've been begging more people to turn up so I would hate to turn anyone away.
I'm going to be running this tomorrow and my group has 7 players and a GM. As a result we've never had any challenging combats in PFS...ever. I offered to run The Emerald Spire for them and advertised it as a terribly challenging dungeon and told them to build and bring the most powerful characters they could come up with. While this will only be my second PFS game I've run, I've GM'd for years and am confident in my abilities to make appropriate CR encounters for my players. What I'm not clear on is what flexibility I have as a PFS GM while running sanctioned events. While the adventure says I can add more monsters, I don't see anything in PFS about adding templates to monsters. Due to the narrow hallways and my large player count adding more monsters doesn't seem like the best solution. If the players are getting a 20 point buy for a dungeon scaled for a 15 point buy then it seems only fair that I get to slap on an advanced template and upgrade some of my goblins into commandos. Can I do this at my own discretion?
I created a 2nd level support medium for my PFS game the other night. The party consisted of a fighter, wizard, cleric, rouge, and ninja, a well rounded group but with no bard I decided to build a medium with a high charisma, good int, and decent dex for shooting a crossbow from range. We were exploring a tower with connections to the dark tapestry, sounded to me like a perfect match for the vision! The character was terribly fun to role play, the other players at my table actually held hands during my seance and the fighter who had dead loved ones asked me to try to contact them. Mechanically however I felt worthless. The seance bonus to knowledge arcana ended up being unnessicary and Cryptic Words (with 2 ranks invested in linguistics) ended up being a strictly worse Guidance that only sometimes worked and could cripple me. I tried using it to boost my allies attack and I tried using it to help with ghoul paralysis saves but the +1 just never made a difference. I understand that the ability scales with your spirit bonus, but by the time you have +2 I hope the class would have something better to do than maybe give 1 person a +2 or maybe handicap yourself. For the risk involved there should be a better reward. It was really disappointing that I couldn't trance the Vision's intermediate ability to get a spell as trance only lasts a minute and 15 are required to review a spell book. I never tranced the other spirits that I knew either, with the party mulching all of the enemies within the first 2 rounds and my low initiative, spending an entire turn tracing in combat was pointless and it never would have been useful outside of combat in the scenario I played in so my 1/day trance went unused. With a large and diverse party my skill checks were strictly worse and redundant.
I completely agree! The liar was what made me fall in love with this class, I'm going to be playing a medium in PFS and (attempting) to build it to fill whatever role is needed, I may have to dump some stats (probably con and dex). Having the versatility of this character is incredibly exciting but I would agree with QuidEst that more skill points would help to do that. Thematically it makes a lot of sense that someone communing with various spirits from presumably different regions and even eras would learn quite a bit from them.
BigNorseWolf wrote:
I've read through this entire thread and it's driving me crazy that no one actually shared a powerful build abusing this.
A few of my friends and I started up our own PFS at school, and we decided to all make characters based off of our majors, and I'm an aspiring geologist! I thought it would be terribly fun to play an elemental earth oread sorcerer. I bought the Advanced Race Guide but only now found out that I need the boon to play one in PFS. As I only just got into PFS and haven't been to any conventions I don't have any boons to offer you in exchange. In exchange for an oread boon, I would be more than happy to make a $20 charitable donation to a charity of your choosing in your or one of your character's name.
I just moved to Amherst MA and I'm looking to play Pathfinder. I am interested in either joining an existing group or creating one. I am willing to either GM or be a PC. This message board isn't the most active, and I'll be living here for at least a few years, so feel free to email me anytime at: morgoon2@gmail.com |