Boon Trading Thread


Pathfinder Society

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Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Have;
PaizoCon 2013 Player Boon #5; Missing Mentor

Spoiler:
Make 5 checks to 'find' your Mentor. Once you have succeeded 5 times choose ONE of the following;
  • +1 bonus on Will saves against Fear spells and effects, and the DC to Intimidate you is increased by 3.
  • +2 bonus on checks to stabilize when dying.
  • +2 bonus to CMD against bull rush, drag, and reposition maneuvers.

Mask of Goblin Seeming

Spoiler:
Once as a standard action, turn into a Goblin for 5 minutes as per alter self(CL 5). Additionally, once during the duration, as a move action, conjure a lit torch into to his open hand.

Season 5 Player Boon #10; Mounted Tradition

Spoiler:
Grants access to the following list for the divine bond or mount class feature.

Catfolk: big cat (must be level 7)
Dhampir: wolf (must be level 7)
Goblin: goblin dog (must be level 4; Bestiary)
Tengu: axe beak (must be level 4; Bestiary 3)
Grippli: giant frog (must be level 4; Bestiary)
Kitsune: wolf (must be level 7)
Kobold: giant gecko (must be level 4; Bestiary 3)
Nagaji: giant chameleon (must be level 4; Bestiary 3)
Vishkanya: megalania (must be level 7; Bestiary 3)

Season 5 Player Boon #13; Personal Physician <Looking to keep for a character concept based off of Sherlock Holmes>

Spoiler:
You employ a talented doctor to tend to your injuries between adventures. Whenever you make a Fort save to recover from a disease after its incubation period, the physician automatically succeeds at the Heal check made to treat any disease with a save DC of 20 or lower.

You may spend 4 Prestige Points to improve this follower. At the conclusion of each scenario, the physician can cast one of the following spells on your character with a caster level equal to your character level at no additional cost of gold or Prestige Points: remove blindness/deafness, remove curse, remove disease, or remove paralysis. If you have at least 25 Fame, the physician also reduces the Prestige Point cost of the following spellcasting services by 1 once per scenario: break enchantment, neutralize poison, or restoration.

The personal physician otherwise follows all of the rules for follower vanities.

Season 5 Player Boon #15; Seen it Once

Spoiler:
Whenever you encounter one of the creature types listed below, and either you or an ally identifies the creature, you may check the box next to that creature's name below. When you do so, record the name of one of the creature's special abilities (breath weapon, damage reduction, resistances, etc.) next to the name. Whenever you encounter and positively identify this creature type in the future, you automatically recall this piece of information; remembering this fact in addition to any other facts you may remember with a successful Knowledge check.

List: Basalisk, Dark Naga, Demon-Babau, Demon-Succubus, Demon-Vrock, Derro, Devil-Bearded, Devil-Bone, Devil-Imp, Doppelganger, Elemental-Air, Elemental-Earth, Elemental-Fire, Elemental-Water, Ghost, Ghoul, Golem-Flesh, Golem-Stone, Grey Ooze, Harpy, Hill Giant, Mummy, Otyugh, Rakshasa, Rust Monster, Shadow, Skeleton, Sphinx, Vampire, Zombie.

GM Boon (Winter 2013); Elemental Ancestry (Water)/Paragon of the Society

Spoiler:
(Water) Undine; ARG 174

OR

(Paragon) A three time use luck bonus usable before (+4) or after (+2) a d20 roll, but before the result is known.

Triple Race Boon-Naga/Shade/Vulpine-Blooded

Spoiler:
Allows access to Nagaji, Wayang, or Kitsune races.

Season 6 Boon #4; Expanded Narrative

Spoiler:
GM Replay recharge. Run 2/3/4/5/6 games to 'recharge' the corrosponding star level.

Season 6 Boon #5; Expedition Manager

Spoiler:
You can fund an expedition by spend 2-6 PP instead of making a Day Job check. The next time you make a Day Job check the expedition returns with a single item (2PP=1,000 gp; 4PP=2,000 gp; 6PP=3,500 gp). An aquired in this way is worth 0 gp and cannot be sold.

In addition, as a free action, you gain a bonus on a Knowledge(arcana, history, planes, or religion) check equal to the number of PP that you spent. When you use the skill bonus, cross this boon off your Chronicle sheet.

Season 6 Boon #13; Personal Fixer

Spoiler:
At the start of an adventure you receive 25 gp that you may spend on any combination of alchemical, magical, and mundane equipment, but your fixer must spend an hour in a settlement of 5,000 or more people to make any purchases. In smaller settlements, the time increases to 1d4+1 hours. You cannot supplement the cost of such a purchace with your own gold. At the end of the adventure, you must return any of this equipment that you did not otherwise expend or destroy in the course of your travels.

If you have 9 or more Fame, you may spend 1 PP to increase the starting sum to 50gp. If you have 18 or more Fame, you may spend 3 PP to increase thr sum to 100gp. If you have 27 or more Fame, you may spend 6 PP to increase thr sum to 150gp. If you have 27 or more Fame, you may spend 10 PP to increase thr sum to 250gp.

The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide.

Season 6 Boon #15; Technophobe

Spoiler:
You gain a +1 insight bonus to AC and on saving throws against advanced technological devices as well as against the attacks and special abilities of creatures with the robot subtype. You also gain a +1 insight bonus on attack and damage rolls made against such creatures.

Any time you would glitch with an advanced technological armor, weapon, or other item, roll 1d6 and subtract it from the d% roll (minimum 1) to determine the glitch's results.

Season 6 Boon #17; Xenophile

Spoiler:
You may add Race Boons to this boon to gain Skill Specializationin a particular skill associated with that race.

Aasimar: Diplomacy
Android, Dhampir, Nagaji or Tengu: Perception
Catfolk: Survival
Changeling: Knowledge (arcana)
Fetchling or Oread: Knowledge (arcana)
Goblin or Wayang: Stealth
Grippli or Vanara: Climb
Ifrit: Perform (any one)
Kitsune: Acrobatics
Ratfolk: Use Magic Device
Samsaran: Knowledge (history or religion)
Skinwalker: Handle Animal
Suli: Sense Motive
Sylph: Fly
Tiefling: Bluff
Undine: Swin
Vishkanya: Escape Artist

Want;
Ratfolk boon
Vishkanya boon

Scarab Sages 2/5

I'm surprised no one has posted looking for a Skinwalker boon.

Dark Archive

Belabras wrote:
I'm surprised no one has posted looking for a Skinwalker boon.

well there is only 1 and the owner paid a good sum for it....


Seeking a Samsaran boon.

PM if interested in trading your samsaran. Thanks!

Scarab Sages Venture-Lieutenant, Maryland— Baltimore aka skyshark

OnelungBL wrote:

Seeking a Samsaran boon.

PM if interested in trading your samsaran. Thanks!

I'll trade my Samsaran but only in exchange for both a Grippli and a Ratfolk.

Scarab Sages 5/5 Venture-Captain, Netherlands aka Woran

I would love a ratfolk boon.
I only have a Undine boon to trade.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

I've got an ifrit boon that I'm not likely to use very soon (too many low-level characters as is); I'd be interested in trading for a boon that gives nice stuff to an existing character. I don't really know what boons exist, though.

Well, or a grippli. Those are awesome.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

Rei wrote:

Another con, another sylph boon.

Have:
Sylph

Want:
Oread OR that one boon I can't remember the name of that allows you to grab a trait from the Mummy's Mask Player's Guide

Still looking.

Shadow Lodge 1/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Have;
PaizoCon 2013 Player Boon #5; Missing Mentor

Spoiler:
Make 5 checks to 'find' your Mentor. Once you have succeeded 5 times choose ONE of the following;
  • +1 bonus on Will saves against Fear spells and effects, and the DC to Intimidate you is increased by 3.
  • +2 bonus on checks to stabilize when dying.
  • +2 bonus to CMD against bull rush, drag, and reposition maneuvers.

Mask of Goblin Seeming

Spoiler:
Once as a standard action, turn into a Goblin for 5 minutes as per alter self(CL 5). Additionally, once during the duration, as a move action, conjure a lit torch into to his open hand.

Season 5 Player Boon #10; Mounted Tradition

Spoiler:
Grants access to the following list for the divine bond or mount class feature.

Catfolk: big cat (must be level 7)
Dhampir: wolf (must be level 7)
Goblin: goblin dog (must be level 4; Bestiary)
Tengu: axe beak (must be level 4; Bestiary 3)
Grippli: giant frog (must be level 4; Bestiary)
Kitsune: wolf (must be level 7)
Kobold: giant gecko (must be level 4; Bestiary 3)
Nagaji: giant chameleon (must be level 4; Bestiary 3)
Vishkanya: megalania (must be level 7; Bestiary 3)

Season 5 Player Boon #13; Personal Physician

Spoiler:
You employ a talented doctor to tend to your injuries between adventures. Whenever you make a Fort save to recover from a disease after its incubation period, the physician automatically succeeds at the Heal check made to treat any disease with a save DC of 20 or lower.

You may spend 4 Prestige Points to improve this follower. At the conclusion of each scenario, the physician can cast one of the following spells on your character with a caster level equal to your character level at no additional cost of gold or Prestige Points: remove blindness/deafness, remove curse, remove disease, or remove paralysis. If you have at least 25 Fame, the physician also reduces the Prestige Point cost of the following spellcasting services by 1 once per scenario: break enchantment, neutralize poison, or restoration.

The personal physician otherwise follows all of the rules for follower vanities.


<Looking to keep for a character concept based off of Sherlock Holmes>

Season 5 Player Boon #15; Seen it Once

Spoiler:
Whenever you encounter one of the creature types listed below, and either you or an ally identifies the creature, you may check the box next to that creature's name below. When you do so, record the name of one of the creature's special abilities (breath weapon, damage reduction, resistances, etc.) next to the name. Whenever you encounter and positively identify this creature type in the future, you automatically recall this piece of information; remembering this fact in addition to any other facts you may remember with a successful Knowledge check.

List: Basalisk, Dark Naga, Demon-Babau, Demon-Succubus, Demon-Vrock, Derro, Devil-Bearded, Devil-Bone, Devil-Imp, Doppelganger, Elemental-Air, Elemental-Earth, Elemental-Fire, Elemental-Water, Ghost, Ghoul, Golem-Flesh, Golem-Stone, Grey Ooze, Harpy, Hill Giant, Mummy, Otyugh, Rakshasa, Rust Monster, Shadow, Skeleton, Sphinx, Vampire, Zombie.

GM Boon (Winter 2013); Elemental Ancestry (Water)/Paragon of the Society

Spoiler:
(Water) Undine; ARG 174

OR

(Paragon) A three time use luck bonus usable before (+4) or after (+2) a d20 roll, but before the result is known.

Triple Race Boon-Naga/Shade/Vulpine-Blooded

Spoiler:
Allows access to Nagaji, Wayang, or Kitsune races.

Season 6 Boon #4; Expanded Narrative

Spoiler:
GM Replay recharge. Run 2/3/4/5/6 games to 'recharge' the corrosponding star level.

Season 6 Boon #5; Expedition Manager

Spoiler:
You can fund an expedition by spend 2-6 PP instead of making a Day Job check. The next time you make a Day Job check the expedition returns with a single item (2PP=1,000 gp; 4PP=2,000 gp; 6PP=3,500 gp). An aquired in this way is worth 0 gp and cannot be sold.

In addition, as a free action, you gain a bonus on a Knowledge(arcana, history, planes, or religion) check equal to the number of PP that you spent. When you use the skill bonus, cross this boon off your Chronicle sheet.

Season 6 Boon #13; Personal Fixer

Spoiler:
At the start of an adventure you receive 25 gp that you may spend on any combination of alchemical, magical, and mundane equipment, but your fixer must spend an hour in a settlement of 5,000 or more people to make any purchases. In smaller settlements, the time increases to 1d4+1 hours. You cannot supplement the cost of such a purchace with your own gold. At the end of the adventure, you must return any of this equipment that you did not otherwise expend or destroy in the course of your travels.

If you have 9 or more Fame, you may spend 1 PP to increase the starting sum to 50gp. If you have 18 or more Fame, you may spend 3 PP to increase thr sum to 100gp. If you have 27 or more Fame, you may spend 6 PP to increase thr sum to 150gp. If you have 27 or more Fame, you may spend 10 PP to increase thr sum to 250gp.

The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide.

Season 6 Boon #15; Technophobe

Spoiler:
You gain a +1 insight bonus to AC and on saving throws against advanced technological devices as well as against the attacks and special abilities of creatures with the robot subtype. You also gain a +1 insight bonus on attack and damage rolls made against such creatures.

Any time you would glitch with an advanced technological armor, weapon, or other item, roll 1d6 and subtract it from the d% roll (minimum 1) to determine the glitch's results.

Season 6 Boon #17; Xenophile

Spoiler:
You may add Race Boons to this boon to gain Skill Specializationin a particular skill associated with that race.

Aasimar: Diplomacy
Android, Dhampir, Nagaji or Tengu: Perception
Catfolk: Survival
Changeling: Knowledge (arcana)
Fetchling or Oread: Knowledge (arcana)
Goblin or Wayang: Stealth
Grippli or Vanara: Climb
Ifrit: Perform (any one)
Kitsune: Acrobatics
Ratfolk: Use Magic Device
Samsaran: Knowledge (history or religion)
Skinwalker: Handle Animal
Suli: Sense Motive
Sylph: Fly
Tiefling: Bluff
Undine: Swin
Vishkanya: Escape Artist

---

[u]Want;[/u] (willing to make other trades...)
Ratfolk boon
Vishkanya boon
Skinwalker, Catfolk, and Android would be great... but I think those are all Auction boons...

Silver Crusade 5/5 ⦵⦵⦵⦵ Venture-Captain, Indiana—Southern aka CanisDirus

I know they are probably very few and far between, but I'm trying to track down a dhampir boon for a local player who has been helping a lot of others out lately (and giving up boons he's earned for nothing in return). I have a bunch of things to possibly trade in return (from myself as well as 1-2 other local players who are helping me in this effort). Thanks!

Sczarni

Rei wrote:
Rei wrote:

Another con, another sylph boon.

Have:
Sylph

Want:
Oread OR that one boon I can't remember the name of that allows you to grab a trait from the Mummy's Mask Player's Guide

Still looking.

PM sent

Silver Crusade 5/5 Venture-Agent, South Carolina—Anderson aka XPathfinder

Markov Spiked Chain wrote:

A few pages back, there was a link to this spreadsheet, which as some info, but is clearly not complete.

While I'm here:

I'd like to trade my Oread for an Ifrit.
I'd like to trade my Mendevian Weapon Training for On the Job Training.

I'd like to figure out any sort of deal possible for a Retraining Boon (minis, scenarios, etc. I've only got the two boons above and they're not enough.)

PM sent

Silver Crusade 5/5 ⦵⦵⦵ RPG Superstar 2013 Top 8 aka GreySector

Markov Spiked Chain wrote:
A few pages back, there was a link to this spreadsheet, which as some info, but is clearly not complete.

I've updated the spreadsheet with the best information I have at the moment.

Liberty's Edge 4/5

Pathfinder Starfinder Roleplaying Game Subscriber

Thanks Michael!

Sovereign Court

Have: Erratic Luck, Sky Citadel Scholar, Ancestral Ally

Want: Interesting offers- PM me.

3/5

This might be a long-shot, but...

Offering: Sylph race boon, Expedition manager, Lingering Resonance (All 3)

Want: Someone to GM the PFS-sanctioned portions of "Mother, Maiden, Crone" between Friday 17 October 10 am GMT and Saturday 18 October 8pm GMT on Roll20/Google hangouts. Any time slot within that time period is fine. Players will need to be mustered (sorry for short notice, wish I'd thought of doing this sooner).

Scarab Sages 5/5

I am looking for a ratfolk boon. I have several I can trade
PM me if you are interested.


Pathfinder Adventure Path, Starfinder Society Subscriber

I have an extra Undine boon, I'd like to trade it for an Oread. PM me if you can help.

Scarab Sages 5/5 Venture-Lieutenant, Australia—NSW—Sydney aka sanwah68

I have Expedition Manager, looking to trade for a race boon (any) or GM stars recharge

Silver Crusade

sanwah68 wrote:
I have Expedition Manager, looking to trade for a race boon (any) or GM stars recharge

PM Sent

Silver Crusade

Looks like one of my trades fell through, so:

Have:
Fire ancestry (Ifrit boo )

Want:
Race boon other than oread or undine

Silver Crusade 5/5

Have:

Expedition Manager x2
Technophobe
Numerian Dabbler x2
Ancestral Ally
Taint of the Worldwound
Favored Monument
Mounted Tradition x2
Nexavarian Requisition
Adopted Weapon Training

Looking for: Ifrit

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path Subscriber
Matt Haddix wrote:
I have an extra Undine boon, I'd like to trade it for an Oread. PM me if you can help.

PM sent.

The Exchange

I have an extra Sylph and would like to trade for an Oread, if anyone is interested =]

Silver Crusade 2/5 RPG Superstar 2014 Top 16 aka cartmanbeck

Anyone still have a Prosperity boon lying around that they'd be willing to trade me? I have a bunch of options, I'll try to remember to post them tonight when I get home.

Dark Archive 4/5

I have a Sylph/Suli boon, looking to trade for an Undine.


someone can help me to get the dhampir race boon? ty

Dark Archive

Bouza wrote:
someone can help me to get the dhampir race boon? ty

PM me- i know a fellow that has one..

Silver Crusade

I am looking for a rebuild boon but I only have Oread, Mounted Tradition, and On-The-Job Training. PM if interested.

Grand Lodge

I have:

- Sylph/Suli (3)
- Debt to Society (lol Life Insurance)
- Ifrit

Wouldn't mind me playing a Ratfolk.

Silver Crusade 2/5 RPG Superstar 2014 Top 16 aka cartmanbeck

Still looking for a Prosperity boon.

I have:
Lingering Resonance
Long Distance Support
Ancestral Ally
Custom Order
Missing Mentor
Xenophobia
Triple-race (useless for the moment)

Sovereign Court

I'm still looking for a Student of Runes boon, but so far I haven't been able to find one. If someone does have one, PM me and we'll see if we can work something out.

I'm also open to any other offers. Currently I have the following:

  • Erratic Luck
  • Sky Citadel Scholar
  • Ancestral Ally


A few of my friends and I started up our own PFS at school, and we decided to all make characters based off of our majors, and I'm an aspiring geologist! I thought it would be terribly fun to play an elemental earth oread sorcerer. I bought the Advanced Race Guide but only now found out that I need the boon to play one in PFS. As I only just got into PFS and haven't been to any conventions I don't have any boons to offer you in exchange.

In exchange for an oread boon, I would be more than happy to make a $20 charitable donation to a charity of your choosing in your or one of your character's name.

Silver Crusade 5/5 ⦵⦵⦵⦵

Morgoon wrote:

A few of my friends and I started up our own PFS at school, and we decided to all make characters based off of our majors, and I'm an aspiring geologist! I thought it would be terribly fun to play an elemental earth oread sorcerer. I bought the Advanced Race Guide but only now found out that I need the boon to play one in PFS. As I only just got into PFS and haven't been to any conventions I don't have any boons to offer you in exchange.

In exchange for an oread boon, I would be more than happy to make a $20 charitable donation to a charity of your choosing in your or one of your character's name.

As a fellow geologist/geophysicist, I know *exactly* how you feel. I don't have any on me currently (minus the one I'm playing already), but if I come across one, young rockling, I'll be sure to let you know :)


I'm looking for an Extra Hours boon.

I don't have any to offer, but I'd like to figure something out that I could do.

Silver Crusade

Who has a treasure map boon and wants credit?

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

Have: Undine
Want: Expanded Narrative

Scarab Sages 5/5

Have Extra Hours.
Looking for odd Race boon.

Sovereign Court 5/5 Venture-Captain, North Carolina—Central Region aka Kyrand

Tharizdhun wrote:

Have Extra Hours.

Looking for odd Race boon.

Sent you a PM

Grand Lodge RPG Superstar 2012 Top 32

Dragnmoon wrote:

Have: Undine

Want: Expanded Narrative

I have an Expanded Narrative boon, but I've already got an undine character. Have anything else to offer?

3/5

Have:
Varisian Weapon Training
Student of Runes
Xenophobia
Varisian Caravaner

Want:
Race boons any (Catfolk would be AMAZING)

3/5

I also have a Kitsune Racial boon. I didn't list it because you don't need it anymore, but I suppose you could add it to Xenophobia if you wanted.

I should also add that I'm willing to trade Mini's or modules anything else.

Shadow Lodge

Have:
Gen Con 2013 GM Boon Tier 1 (Rebuild or Grippli, Vishkanya, Suli, Ifrit, Oread, Sylph, Or Undine) which I traded for

Want:
Gen Con 2014 GM Boon Tier 1 (So I can make a Samsaran Psychic)

Silver Crusade

Have Oread, Looking for Slyph

Scarab Sages Venture-Lieutenant, Maryland— Baltimore aka skyshark

Dylos wrote:

Have:

Gen Con 2013 GM Boon Tier 1 (Rebuild or Grippli, Vishkanya, Suli, Ifrit, Oread, Sylph, Or Undine) which I traded for

Want:
Gen Con 2014 GM Boon Tier 1 (So I can make a Samsaran Psychic)

I have a 2014 Tier 1 Boon not currently in use, however, i'm looking for both a Grippli and a Ratfolk boon in trade.

The Exchange 3/5

Have: Emerald Spire Flip-mats- Sealed, due to enthusiasm, poor record keeping and whisky I accidentally ordered 2.

Want: Interesting offers- order of preference

Character rebuild- also due to enthusiasm, poor record keeping and
whisky

Race boons

Other boonns

1/5 Venture-Agent, Georgia—Atlanta aka Suede

Have:

Expanded Narrative (GM Star Refresh)
Undine
Oread

Want:

Character Rebuild

Still looking.

Scarab Sages Venture-Lieutenant, Maryland— Baltimore aka skyshark

Something to thing about for all those people out there asking for character rebuilds aka Tier 1 GENCON boon...to get a Tier 1 boon, a GM must run a MINIMUM of 8 games at GENCON. There are a total of 10 slots to run over the course of GENCON. That leaves only those two four hour blocks of time that said GM can actually enjoy then Con, the rest of the entire Con they are running games. Although there may be a GM or two that may have no need for the Tier 1 boon, remember that they put in significants amount of time to earn it. Therefore your expectations should not be very high when looking for a Tier 1 boon if you are not offering up something to make it worth the time that GM spent getting the boon and the time sacrificed to not enjoy the rest of the Con.

....it only takes one game at a local con to get an elemental race boon

..edited to correct # of slots from 11 to 10

5/5

skyshark wrote:

Something to thing about for all those people out there asking for character rebuilds aka Tier 1 GENCON boon...to get a Tier 1 boon, a GM must run a MINIMUM of 8 games at GENCON. There are a total of 11 slots to run over the course of GENCON. That leaves only those three four hour blocks of time that said GM can actually enjoy then Con, the rest of the entire Con they are running games. Although there may be a GM or two that may have no need for the Tier 1 boon, remember that they put in significants amount of time to earn it. Therefore your expectations should not be very high when looking for a Tier 1 boon if you are not offering up something to make it worth the time that GM spent getting the boon and the time sacrificed to not enjoy the rest of the Con.

....it only takes one game at a local con to get an elemental race boon

Actually, there's only 10 slots of PFS for GenCon. So it's 80% of the time at GenCon is GM'ing.

Scarab Sages Venture-Lieutenant, Maryland— Baltimore aka skyshark

Sniggevert wrote:
skyshark wrote:

Something to thing about for all those people out there asking for character rebuilds aka Tier 1 GENCON boon...to get a Tier 1 boon, a GM must run a MINIMUM of 8 games at GENCON. There are a total of 11 slots to run over the course of GENCON. That leaves only those three four hour blocks of time that said GM can actually enjoy then Con, the rest of the entire Con they are running games. Although there may be a GM or two that may have no need for the Tier 1 boon, remember that they put in significants amount of time to earn it. Therefore your expectations should not be very high when looking for a Tier 1 boon if you are not offering up something to make it worth the time that GM spent getting the boon and the time sacrificed to not enjoy the rest of the Con.

....it only takes one game at a local con to get an elemental race boon

Actually, there's only 10 slots of PFS for GenCon. So it's 80% of the time at GenCon is GM'ing.

Ah yes, I was thinking there were two slots on Sunday

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