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Morganth The Mysterious's page
3 posts. Alias of GM Ryan.
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A quick question regarding XP gain from creature encounters...
If I am understanding XP properly, if a level 1 character party kills a Goblin Warrior they would gain 30 XP (as the Goblin Warrior is a 0 level encounter), if the character party kills 4 Goblin Warriors are they gaining 30 XP per Goblin Warrior killed, or just 30 XP for the entire encounter?
Hello all, I need some advice.
I currently run an Adventure Path weekly night at the store I work at, but this has a current player base of seven players, once the Adventure Path is done I would like to run something that can allow more players to play at once.
I remember playing in the RPGA Network back in the day and thought running a living campaign for the store where the world evolves or devolves based upon outcomes of adventures would be a fun idea for the store.
However I have no idea how to set something like this up, if anyone has any advice or websites to visit I would very much appreciate it.
I know people will probably suggest Society play, however I find society play too restrictive and the adventures lack luster, I may use old Dungeon Magazine adventures as weekly or bi weekly adventures for GM's to run and go from there.
I may be in over my head, but I like a challenge.
Hello All,
I need to advice, I am running the adventure path 'Ruins Of Azlant', and in the first book it stated that if a character dies, players can create a new character and that character will arrive on the supply ship when it comes in.
Here is the issue I am having, do the players get to create another character at the same level that they died, or at a lower level, I don't know how to handle this, I think there should be some sort of penalty to death, but I also don't want to come off as a mean GM.
I would like for them to choose a different class, so they don't just create the same character and just change the name.
Any help would be great, thank you!
Just wanted to hear opinions on the new adventure path, what you like and what you don't like about it, please use spoiler warnings where possible. Is it a smooth ride for a GM or are there areas where you need to string the story along?
I am debating about running this soon, any advice or talk would help.
I am interested in learning more about 'the chopper' that was mentioned in Rise Of The Runelords, the information is intriguing to me, is this an adventure somewhere? I would love to use this in a campaign. If I have to I will make an adventure, I was just wondering if there was one already made. Any info would help.
How long does it take for new scenarios to become available for play?
I ran the first scenario last week (The cost of enlightenment), and this week I find myself having to revert back to old seasons to find one to play as our store group is only level 2.
Just curious how long we will have to wait for new ones is all.
It is my understanding this scenario awards 1 XP upon completion, however the scenario states that the letter comes with a map and a small pouch of gold coins, but I can't for the life of me figure out how many coins each PC gets for completing this scenario?
If someone could help me I would be very thankful.
Is there a base XP and Gold Reward for each scenario?
As someone who has never run an adventure path series, I have a question, when you start a adventure path series and play through it, what levels will players be by the end of it on average? And are they able to carry those characters over to the next adventure path, or do they create new characters each time?
Hello,
I am trying to figure out how the Variable Rewards chart works, does it work that after each quest you get the reward, or is it based on how many quests you complete then that is your total reward.
It would seem highly illogical that you would complete 6 quests and only receive 1 XP. Also a player that completes 4 quests would receive the same amount of prestige as a player that completed all 6 quests.
I am trying to figure this out for the group so we can all be on the same page, but right now we are undecided.
Any help is great, thank you!
Our store was rolling up characters tonight, and got to the trait section, and one of the players wanted to take the trait 'Rich Parents' which allows the character to get a starting wealth increase of 900 GP. Is this trait allowed in Society play, seems pretty powerful. I looked in the campaign clarifications document and it made no mention of not being allowed to take it. If someone could let me know if this is allowed or not that would be awesome. Thank you!

Hello Everyone!
Looking to get away from the classic roam around the lands types of campaigns? I would highly recommend using the Sea and under it's waters for a change of scenery. These days it is hardly talked about, it was more popular during the AD&D days, but I use the sea and underwater on a regular basis in my on going campaign (over a year and a half now)and I have gone through 65 old copies of my Dungeon Magazines, and I have started a list with underwater/ship/sea adventures that have appeared over the years, maybe this list will help you, like it has helped me. I will add more as I come across them in the future. Enjoy!
P.S - Dungeon Magazine #6 (July/August 1987) - After The Storm, is my all time favorite adventure, I use the location in every Campaign I run at some point.
Dungeon Magazine #3 (January/February 1987)
- The Deadly Sea
Dungeon Magazine #6 (July/August 1987)
- After The Storm
Dungeon Magazine #9 - (January/February 1988)
- The Ghostship Gambit
Dungeon Magazine #12 (July/August 1988)
- Light Of Lost Souls
Dungeon Magazine #12 (July/August 1988)
- Intrigue In The Depths
Dungeon Magazine #15 (January/February 1989)
- The Wreck Of The Shining Star
Dungeon Magazine #16 (March/April 1989)
- Vesicant
Dungeon Magazine #18 (July/August 1989)
- Whitelake Mine
Dungeon Magazine #23 (May/June 1990)
- Old Sea-Dog
Dungeon Magazine #34 (March/April 1992)
- The Lady Rose
Dungeon Magazine #40 (March/April 1993)
- The Draven Deeps' Menace
Dungeon Magazine #48 (July/August 1994)
- The Oracle At Sumbar
Dungeon Magazine #49 (September/October 1994)
- North Of Narborel
Dungeon Magazine #50 (November/December 1994)
- The Vaka's Curse
Dungeon Magazine #50 (November/December 1994)
- Back To The Beach
Dungeon Magazine #50 (November/December 1994)
- The Object Of Desire
Dungeon Magazine #59 (May/June 1996)
- The Voyage Of The Crimpshrine
Hello! I am attempting to convert an adventure found in an old issue of Dungeon Magazine to a Pathfinder adventure, most of it is going well, however I am not sure how to convert over timing in regards to some areas of the adventure.
For example...
"There is a 1 in 8 chance of an encounter, checked every turn."
Or
"There is a chance the PC's might sink the ship, check every hour."
How often would you suggest I check for an encounter? or for the sinking of a ship, would you just 'wing it'. I am more worried about the encounter timing as it is important to the adventure.
Any help would be most welcome. Thank you.
Hello All!
The PC's in my campaign have managed to secure a Keep for themselves in an adventure called Base Of Operations. They had a follower, a Dwarf Blacksmith that they rescued in a previous adventure, and decided to make him the Steward of the Keep, to run it and look after it when the PC's are away. What would a fair and just wage be for someone of such importance? The PC's make a good amount adventuring and have already stated that they wish to pay him well. I would like to know a per day wage, I see that there are wages for trained hirelings, but I am not sure if this is appropriate for a Steward. Any help would be good, thank you.
Looking for a school teacher NPC, or Headmaster for a school, can't seem to find anything that really fits in any of the listings. Any help would be great!
Looking for the Grey Gardener stats, if someone could point me in the right direction that would be great, thank you. If no stats are available, what is an NPC that would be close to a Grey Gardener?
Looking for the shady minion stats for the vampires, can't seem to find any...was thinking of using the Brigand stats, but I am unsure about if this is correct or not, also not sure of weapons and armor they would use. If anyone has any info, I could use the help please.
Hello all,
I once again need your advice!
I love the 'Real Ghostbusters' episode 39, "Cold Cash & Hot Water", where Peter's dad finds a demon frozen in ice (black ice), it turns out to be a demon that eventually gets lose and causes havoc. I wanted to do something similar to this in my campaign, although our group of 5 heroes are just about to reach level 4. I need some advice on a monster or demon that would be challenging for a group of 5, a creature that revolves around fire or demonic would be awesome. Any ideas? I thought of a Yeti (yes not fire), but it would be too easy to kill with our group.
Can a wizard use a Double Crossbow? Hand Crossbow? Repeating Crossbow?
Hello all, I have converted over an old D&D Adventure - B5 Horror On The Hill, for my campaign, and I have reached the end of the adventure with the final encounter, in the old adventure the final encounter is a Red Dragon. Being that Dragons are pretty powerful in Pathfinder, the Red Dragon is no exception, and a party of 4 level 3's could not hope to take on a dragon at this point, but I would like to have an epic finish that this adventure deserves, is there a dragon like creature that they could face with the same epicness as a red dragon, if there is not a dragon like creature that is good for this could you suggest something else just as epic? All advice is needed. Thank you!
Hello all,
I have a question, I need to know how many minor/medium/major magic items a travelling merchant would carry to sell. I know settlements have a specific amount, but I would think a travelling merchant would have the same limitations. If anyone has any info or advice for me it would help, thank you.
I was thinking of having the PC's in my campaign encounter a small merchant caravan, who then end up becoming followers of the PC's. The PC's often find themselves far out of settlements, I thought this might provide them a way to sell goods and also to keep their goods protected while out adventuring. So my question to everyone is do you think this could work? I have already looked into Jade Regent's caravan module, which has given me ideas, although their caravan will be NPC run, and they would be followers. I guess I am just looking for advice, yay or nay on this. I always have an issue with adventurers going out and carrying the loot they find, at a point it becomes unrealistic I guess. Anyways, your thoughts? comments?
I need some advice, I have a player who seems to go against the adventure often, and example would be 'The party has selected to be pallbearers in a funeral for an old friend' the party agrees except for one player. In this case the funeral was held in another settlement so everyone left to attend the funeral, but the player who refused stayed behind. The issue with this for me was two problems, 1) The player just sat there and did not participate and 2) He was left out of a main plot line in the adventure as well as loss of XP.
The player enjoys playing with our group, and attends all sessions, I want them to play the character the way they want, and I don't force players to to do things they don't wish to in game, if there is a way of dealing with this please give me your suggestions.
Is there anything online that can point me in the direction of treasure hoards for Pathfinder? I wanted to do a treasure hunt adventure or a series of adventures leading to a treasure trove, I am sure there must be actual Pathfinder treasure troves somewhere in the world?
Any help would be great!
So I was watching Monty Python and the Holy Grail, and I was wondering if there was an item that was similar to the Grail in Pathfinder that I could sent my group on a massive hunt for. If anyone knows of such a powerful item could you post it on here, so far I have not found something like a Grail yet.
Hello All,
I will be starting a new campaign this weekend, and I have decided to start the group off as commoners, to learn what it is like before they become adventurers. The issue I am having now is a few encounters to get them to level 1, I thought maybe having a rat encounter, 1 or 2 rats, but beyond this I am stuck.
I realize commoners are pretty weak, and might even die from a rat encounter, so other then rats, I am not sure what else they could fight. I have thought about having other non combat encounters, to help them along, if anyone has any other ideas I would love to hear them, please and thank you in advance!
The Fastachee, and the Firbolg. My gut tells me no, but my heart longs to be one. Especially the Fastachee, If anyone has any suggestions, or advice, let me know!
Hey all,
I am looking for an adventure that starts with the adventurers shipwrecked on a shore, this adventure is something I could do myself, but I was just wondering if there already was one done that I could modify to my campaigns needs. Any help would be great! Thank you!
Hey everyone,
I need to build a Chancellor, Head of the Courts for a city I am making.
I was looking through the NPC Classes and the only thing that came close was a Cutthroat Lawyer.
Any other suggestions, or places I should look?
Any help would be great, thank you.
Hey everyone!
I have a player who wants to smelt down his coins into bars (Gold bars, Silver etc.) He said that it is unrealistic that we are carrying around so many coins (I sort of agree with him), he wants to make it more manageable. Does anyone have any ideas on how many you would have to convert over to make a bar?
Any help would be great, thank you!
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I just wanted to say thank you to everyone who has ever helped me when I needed advice or had rules questions, It has helped me grow as a GM and has improved my groups games.
Keep up the good work!
-Ryan-
Hello all!
Thinking of playing a Human Warpriest, the campaign setting will be the inner sea, country of Andoran. I was trying to figure out what Deity would be good for worship. Any help would be great thank you!
Hey everyone, I want to know what the best race is for the gunslinger...I was thinking Ratfolk, or Halfling, but I am not sure. If someone could let me know the best race for the gunslinger that would help me out. Thank you!
Okay so in the Inner Sea World Guide, it shows the inner sea timeline which ends with 4711 (or 2011), it is now 2016, so has there been a timeline update since 2011, if so, where can I find an updated timeline? Any help would be of assistance. Thank you!
I would like to know building averages, so for example a Thorp, on average how many buildings would be in a Thorp and so on and so forth? Any info would help.
Hey everyone!
How do you store your pawns, by size? by set? type?
I tried sorting my pawns by size, but that did not work. I have gone back to storing them by set, hopefully this works out.
Hello!
I am running a campaign and my party has run into some cultists who worship the Demon Lord, Baphomet. I would like the Demon Lord to 'summon' some monsters to fight with the cultists (obviously the Lord is not present). I have so far some Half Fiend Minotaur's as well as cultists, but I wanted to summon some demons and other beasts to fight the party, could you guys/gals suggest demons that would be summoned by Baphomet, or other beasts. Any help would be awesome!
Hey all, I was wondering of there was a chart that shows maybe permanent injury to a character. I want to add this to my game, to teach players that there is a risk involved in combat. I could not find anything like this, which is surprising. If you have any info please pass it along, thanks!
I understand that we are currently in the Age Of Lost Omens, which began at 4606 AR, but what would the current year be as of right now. I would like to know for campaign purposes. Thank you!
I have a group of adventurers who just defeated a dragon that was attacking their lands, I would like to have a festival to celebrate their victory, does anyone know of an adventure or a website that shows ideas on how to run a festival/tourney, that involves the players? A festival that is an adventure I guess is what I am trying to say.
If you have any info or ideas, please post.
Hey everyone,
I have a question in regards to questing, I just granted my players a plot of land, as a reward for a bunch of quests completed.
I was thinking of having some sort of mini quests or skirmishes, for my players to do and in return a reward would be capital (goods, influence, labor, or magic) in return for the completion of these mini quests or skirmishes.
so an example would be, the local food storage building in the city is having an issue with something that is damaging their goods. find out what is doing this, and put an end to it. -reward would be 25 goods.
would this work, what should a proper reward be, how many goods, influence, labor, or magic would be appropriate.
Any help would be great, thank you!
Hello all!
I am currently starting up a campaign and I would like to know what races inhabit the River Kingdoms, I don't need an exact percentage of races, I just wanted to know the different races so I could give my players some more race options. Unique and rare races are always welcome, thank you!
I would like to know how to age a character, I can't seem to find much on time and aging. I can find age and effects on a character, but what I am looking for is...for example if we have run 10 scenarios approx how much time is this 'in game'? Is this a year? month? week?
I would like to Age my players characters as we go, so that they don't retire at a young age, in my opinion that would not make sense.
Any help would be great, thank you.
I have a quick question, I was thinking of running The Emerald Spire for my Pathfinder Society, however their Characters are already 4th Level, and I noticed while reading the sheets for the adventures that the first 2 dungeon levels are for tiers 1-3. Does this mean I can run it, but they won't get credit for it? Or can I run it and they will get credit for it? Or is there a way of adapting the adventures so it can be done for their level...either way I can't really just skip over the first 2 levels. Any help would be great, thank you!
Do you think Paizo will be making new or updated T-S*%%s soon for fractions?
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