Master Astrologer

Morganth The Mysterious's page

3 posts. Alias of GM Ryan.


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Hello Everyone!
Looking to get away from the classic roam around the lands types of campaigns? I would highly recommend using the Sea and under it's waters for a change of scenery. These days it is hardly talked about, it was more popular during the AD&D days, but I use the sea and underwater on a regular basis in my on going campaign (over a year and a half now)and I have gone through 65 old copies of my Dungeon Magazines, and I have started a list with underwater/ship/sea adventures that have appeared over the years, maybe this list will help you, like it has helped me. I will add more as I come across them in the future. Enjoy!

P.S - Dungeon Magazine #6 (July/August 1987) - After The Storm, is my all time favorite adventure, I use the location in every Campaign I run at some point.

Dungeon Magazine #3 (January/February 1987)
- The Deadly Sea
Dungeon Magazine #6 (July/August 1987)
- After The Storm
Dungeon Magazine #9 - (January/February 1988)
- The Ghostship Gambit
Dungeon Magazine #12 (July/August 1988)
- Light Of Lost Souls
Dungeon Magazine #12 (July/August 1988)
- Intrigue In The Depths
Dungeon Magazine #15 (January/February 1989)
- The Wreck Of The Shining Star
Dungeon Magazine #16 (March/April 1989)
- Vesicant
Dungeon Magazine #18 (July/August 1989)
- Whitelake Mine
Dungeon Magazine #23 (May/June 1990)
- Old Sea-Dog
Dungeon Magazine #34 (March/April 1992)
- The Lady Rose
Dungeon Magazine #40 (March/April 1993)
- The Draven Deeps' Menace
Dungeon Magazine #48 (July/August 1994)
- The Oracle At Sumbar
Dungeon Magazine #49 (September/October 1994)
- North Of Narborel
Dungeon Magazine #50 (November/December 1994)
- The Vaka's Curse
Dungeon Magazine #50 (November/December 1994)
- Back To The Beach
Dungeon Magazine #50 (November/December 1994)
- The Object Of Desire
Dungeon Magazine #59 (May/June 1996)
- The Voyage Of The Crimpshrine


Thank you, sounds good to me.


Hello! I am attempting to convert an adventure found in an old issue of Dungeon Magazine to a Pathfinder adventure, most of it is going well, however I am not sure how to convert over timing in regards to some areas of the adventure.

For example...
"There is a 1 in 8 chance of an encounter, checked every turn."
Or
"There is a chance the PC's might sink the ship, check every hour."

How often would you suggest I check for an encounter? or for the sinking of a ship, would you just 'wing it'. I am more worried about the encounter timing as it is important to the adventure.

Any help would be most welcome. Thank you.