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Trolls!


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Lawyers employed by massive firms finding tax loopholes lawful.

Monks studying loopholes in laws of physics also lawful.


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Best monster orphanage actually prison, evil rules holding captive polymorphed good potential allies.


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Pathfinder rogue great NPC class, got mislabeled.


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Me friend Staff Magus tenth level, have Staff Weapon (Su) ability.

He make magic staff.

Yes, can pick (see FAQ/Errata) use caster level twenty for +5 craft DC.

Make staff with one first-level spell cost ten charges. Cost 400 gp x 1 spell level x 20 caster level / 10 charges per casting = 800 gp.

Ta da!


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ideas here


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I have written guides about Teamwork Feats and Pets as well as Lighting, Stealth, and the Hide in Plain Sight ability.

Also, my essay about Poisons is both a guide and an interpolation for house rules.


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While creating my new Guide to Teamwork Feats and Animal Companions, I realized I never made a forum thread to discuss my now-classic house rules for Finishing the Poison Rules.

Please share your constructive criticism!

There must be some, because so many more classes and archetypes are designed to use poisons than when I first wrote that essay.

Thanks!


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My old guides about Poisons and Hide in Plain Sight remain classics at the top of Google searches.

(Personally, my house rules about wrestling excite me more, but never took off in popularity.)

Now I introduce another guide: Teamwork Feats and Animal Companions.

Learn how a large but somewhat hidden combat sub-system involving animal companions, teamwork feats, and attacks of opportunity works by meeting Fred the Foundation, Nigel the Net-User, Shreve the Strong, Horace the Horseman, Cassandra the Caster, Alice the Archer, and Wallace the Whirlwind.

Constructive criticism is appreciated, as always.


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Please allow a quick recap.

(a) People want to use Pathfinder to create several flavors of adventure story.

(b) The Pathfinder rules provide many options for how to create characters.

(c) The Pathfinder rules provide almost no guidance for how to subdivide or restrict those options to support a desired flavor of adventure.

In other words, Pathfinder tries to allow creating everything. But it does not guide you towards composing anything.

And that lack of guidance is not "freedom", it is "confusion" and "lack of balance".

We are trying to ask for books such as Pathfinder: Hardboiled Noir Flavor or Pathfinder: Wuxia Flavor or Pathfinder: Destined to Save the Kingdom Flavor that have no new options but simply collect all the relevant archetypes, traits, feats, spells, items, etc. for that particular flavor in one place concluded by a few chapters about how a Player and GM can contribute at the table to creating that type of flavor.

Accurate recap?


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Actual problem -- teamwork not required.

First Edition:

Fighter usually kill
Wizard nova when needed
Cleric heal and turn undead

Fighter usually protect Wizard
Wizard protect Fighter and Cleric with nova
Cleric keep others going

Mandatory teamwork! Good teach pimply youth.

Pathfinder:

past tenth level even sorcerer do all while flying invisibly

No teamwork needed.

Problem not spell list. Problem mages not like Raistlin coughing frail lungs out.


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Me love this new feat!

Look! Ape riding ankylosaurus. Which druid? Uh-oh.

Feat wrote:
Undersized Mount - You can ride creatures of your size category, although encumbrance or other factors might limit how you can use this ability.
Not Feat wrote:

Animal Companions - Animal companions with an Intelligence of 3 or higher can put ranks into any skill.

Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using.

(Answer: neither druid. Two druids wild shape as earth elementals under you as both pets charge.)


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Eltacolibre wrote:
Sacred Summon is the standard action summoning feat for cleric. Combined with Summon good, it is pretty beastly.

No.

Unless I've made a mistake, below is the complete list for Summon Monster I through Summon Monster VI. An asterisk marks an option provided by the Summon Good Monster or Summon Neutral Monster feat. (I stopped at VI because most campaigns are low- and mid-level.) The number before the creature's name specifies the associated level of Summon Monster spell.

It is still true that Clerics of Lawful Evil deities get the most from Sacred Summons.

No good alignment receives more than four creatures, nor any until the Cleric is fifth level.

I doubt any deity alignment (except possibly Lawful Evil) would be considered "pretty beastly". Perhaps some of these creatures have more combat potential than I recognize at first glance.

-----

Lawful Good alignment subtype summon creatures:
3 Lantern archon
4 Hound archon
6 Legion archon *

Neutral Good alignment subtype summon creatures:
3 Foo Dog *
3 Silvanshee agathion *
4 Foo Lion *
5 Vulpinal agathion *

Chaotic Good alignment subtype summon creatures:
3 Lyrakien azata *
5 Bralani azata
6 Lillend azata

Lawful Neutral alignment subtype summon creatures:
3 Arbiter inevitable *

[True neutral is not an aura.]

Chaotic Neutral alignment subtype summon creatures:
3 Voidworm protean *
6 Chaos Beast *
6 Naunet Protean *

Lawful Evil alignment subtype summon creatures:
2 Lemure (devil)
4 Hell hound
5 Bearded devil
5 Kyton
6 Erinyes (devil)

Neutral Evil alignment subtype summon creatures:
5 Xill
6 Shadow mastiff -- an "alternative" usable with GM permission

Chaotic Evil alignment subtype summon creatures:
3 Dretch (demon)
5 Babau (demon)
6 Shadow demon
6 Succubus (demon)


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From here discussing Sacred Geometry...

DominusMegadeus wrote:
I think it's clear by this point that Pathfinder Campaign Setting: Occult Mysteries was intended for wizards who have the same Int score as their wizard IRL. At least Arithmancy doesn't requires potentially 20 dice rolls. You can calculate all spells ahead of time.

Me heartily support new trend.

Player want powerful PC? For game of pretending role in fantasy? Of course reward Player for his or her actual ability!

Other classes need this love. Me suggest more feats.

Barbarian - Player add +1 to die rolls when face flushed with anger. Add +2 if nose flared enough fit die inside.

Bard - +2 Diplomacy while Player speaks in iambic pentameter. +4 if speaks Shakespearean sonnet.

Cleric - See Arithmancy feat for define "digital root". When cast spell, as swift action for PC, Player has six seconds cite verses from real religious texts with digital root match spell name digital root. For each cited, up spell DC one.

Fighter - First combat round Player arm-wrestle other person in room. Win, get +1 damage. Subsequent combat rounds must pick new person and bonus damage increments +1. Once lose, stop until next combat encounter.

Monk - Player add +2 all saving throws while halving own pulse.

Rogue - Player add +1 to die rolls with dice stolen from GM. Add +2 if GM not know dice belong GM.

Alchemist - Player gain free Empower for extract if in one minute make GM obscure mixed drink GM requests.

Cavalier - Player add +1 to die rolls when on horse. Add +2 if horse rearing and pawing air during die roll.

Gunslinger - After turn, Player stand tall with hand by hip and silently glare at GM with beady eyes. If maintain pose motionless until start of next turn, +10 to initiative. Use once per combat.

Oracle - Before each die roll Player may predict number rolled. If predict correctly may change die to any desired value. If predict same number twice in same encounter loses spellcasting until encounter ends.

Witch - Player add +1 to die rolls if cackling frightens GM.

Your turn...


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Spontaneous casting fueled by me grit

"Vampiric" spontaneous casting fueled by foe failed saving throws

Instant temporary ally item enchanting fueled by me sacrificial ability drain

"Vampiric" ally item enchanting fueled as ally does sunder

Rage fueled by damage me deal

"Vampiric" healing fueled by damage ally deals


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w01fe01 wrote:
just wondering what makes you look at a class and go "eww"

Forum posts.

Game play no see "eww". Maybe GMs skilled enough any class be fun. Or cause never play high level adventure.

Seen Synthesist and Juju Oracle too strong in game play. But not see "eww" in game play.


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Fawful wrote:
Fawful is not with the mustard of the spicy, but has the bringings of much rage dressing from kingdom next door. Rage dressing for a salad of evil!

Me oldest concubine does much rage dressing. "Not wear this skin, too much like what Thelma Toe-Ripper wear. Not wear these bones, last year fashion. Not wear this skin, rabbit fur Winter accessory not Summer."

Sigh.

Could be worse. But me Troll. She once say, "These skins make look fat?". Reply, "Me go hunt get new skins," visit Wilds with friends four days, raid merchant wine caravan, crash Dryad pillow fight, slay monsters, good times. She not ask about fat since.

Human women also waste Rage rounds fuming at closet? But she never run out there. Maybe has Trait.


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Fawful wrote:
This place is muchly with the educating. Having learned the many things new! Fawful has much pleasings and many chortles. There is being the more, yes?

Next question:

This works or not? Wisdom ability modifier is allowed metagaming per game month. Hunches and intuitions.


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Fawful wrote:
This place is muchly with the educating. Having learned the many things new! Fawful has much pleasings and many chortles. There is being the more, yes?

Yes, yes!

Friday next me plan big speech. Much educating!

At clearing near giant white oak and ancient stone head, near Troll caves.

Bring lots your friends!

No cost gold. But donations spicy honey mustard sauce appreciated. Troll tribe run out. (Not yet. But plan to.)


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Terquem wrote:

You win.

There, happy now?

Me ignore win and lose. Look at experiments and growth instead.

Always happy. Outcome independent. And have treasure.

Sorry you had terrible state of mind then.


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Imbicatus wrote:
Freedom is not a value of Good.

Heh.

Freedom definitely not value of Good.

Most Good religions claim Freedom impossible or illusionary.

[a] Your "old conscience" ruled by evil thingy, but faith can give you "new conscience" ruled by good thingy -- pick your lord!

[b] This plane has suffering and slavery-to-desires but faith can show you way out


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Undone wrote:
Is there any way to drink a potion as a swift action? Specifically potions of enlarge person.

Name PC "Swift".


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TarkXT wrote:
Show the Cavalier some love!

Picturing Order of Cockatrice with "Free Hugs" on shield.


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Engineer Choice:

Built well / Built on time / Built affordably
Pick two.

Paladin Choice:

Goodness / Law / Honor
Pick two.


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TwoWolves wrote:
I see you misspelled "Babylon 5".

And The Adventures of Sherlock Holmes. Need we continue?


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meatrace wrote:
Who on earth would want to play a D&D campaign where you never fight monsters?

Monster.

It old "Deep Space Nine" plot. You in lair. People many races many issues visit make trouble.


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CR+2 evil outsiders use at-will shapechange. Spread evil through villages.

Mock Fable ploy "crunchy chicks making people evil".


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christos gurd wrote:
soooo, to bring back an old challenge. What gestalt would you want to play if you had to take the WORST of any overlapping abilities.

Witch/Wizard

Cackle, cackle, cackle


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Atarlost wrote:
Sure, because every GM is 100% self aware

Once had GM hundred per cent self aware.

Awkward game session. GM transcend body. Instigate blissful omnipresent hive mind. Almost world peace for Golarion. Luckily evil Liches stop him.


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Stephen Ede wrote:
Killing people your side are in parley with when they haven't broken the parley is considered evil and/or dishonorable in pretty much every fantasy trope I've ever come across in over 40 years of reading fantasy.

Perhaps PCs charmed?

How Paladin know valid parley?


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Me read thread title. Think about Jello slip-and-slides, barbecued Halflings, chocolate chocolate chip Elf ear cookies, and Super Soakers filled with hallucinogenic potions.

Click. Sadly disappointed.


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Fencer_guy wrote:
Why can't Wizard cast healing spells?

Me ask Troll tribe ancient wizard.

He say:

"Robust systems nimbly utilize new paradigms for sustainable content bucketization solutions. Transparent metamagic concepts seamlessy resonate proactive empowerment. But cross-platform multi-tasking paradigms flounder with closure going forward. Synergy holistically repurposes the net-net actualization initiative aspiring to push the double-down envelope benchmark traction quality."

Me think me INT too low for more talk here.

High INT Trolls worst.


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Purple Dragon Knight wrote:
Shameless boosts for rogues - Post Here!

Shameless Boost - A naked rogue gains a +2 bonus to Bluff during combat and the Dirty Trick combat maneuver. A rogue with the Charming trait doubles his or her trait bonus when naked.


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Wizards try fill Pokédex.

Sorcerers try prove caster not need full Pokédex.


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Troll kids use at park when normal tag boring.


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In another thread Kobold Cleaver and Mordo the Spaz started something with great potential.

Let's obfuscate Pathfinder language with synonyms and homonyms to make riddles!

Please allow me to analyze Mordo's examples.

Quote:

His best:

Me wizard toss magic effect against enemy consent rescue.

my analysis:
This is quite pure homonym/synonym use.
My wizard casts a spell against the enemy will save.
cast became the synonym toss
spell became magic effect
will became a somewhat forced synonym consent (as in, "Yes I will/consent")
save became the synonym rescue.

---

Also nice:

Me paladin recline on fingers as brief activity to mediate problem with self.

my analysis:
My paladin lays on hands as a swift action to heal itself.
lays became reclines
hand became a slightly imprecise fingers
swift action became the synonym brief activity
heal became the synonym mediate (as in "their disagreement would never be healed").

---

His sloppiest:

Me cleric offers gift of sacred percussion discs to cause water flow between two larger bodies of water.

my analysis:
An intermediate rephrasing step muddles this one.
Start with My cleric presents his holy symbol to channel energy.
Rephrase inaccurately as My cleric presents his holy symbol to energize the channel.
Then
present became offers gift
holy became sacred
symbol became the homonym cymbal (a percussion disc)
energize the channel became cause water to flow {through a channel} between two larger bodies of water.

Okay. One of my own before it is your turn to contribute...

The druids feral condition as an appalling pestering and an exceptional endure.

Spoiler:
The druids wild shape as a dire badger and a giant bear.
wild -> feral
shape -> condition
dire -> apalling
badger (animal) -> badger (behavior) -> pester
giant -> exceptional (as in "a giant among baseball players")
bear (animal) -> bear (verb) -> endure

Your turn to make some fun mistranslation riddles!


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Monk/Druid enter tavern confidently with wise eyes and big muscles. Wenches swoon.

Druid enter tavern with Thousand Faces form of George Clooney. Wenches leave Monk/Druid and re-swoon.

Other clientèle yell "Drinking contest!" not knowing both never get drunk.

Monk/Druid look at Druid and raise eyebrow.

Druid look back and smirk.

Monk leaps to feat and chant "Every-body dance-now!". Stomp beat make tavern tremble.

Druid cast reverse gravity.

Was most amazing party. In morning me woke, wench sleeping on shoulder and awakened bar rat snoring in pant leg.

Druid won. But me not remember at what.

Boo yah. Watch Troll use e grave! Have brains and class!


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Purple Dragon Knight wrote:
All you need is update the rogue class in the Core rulebook (i.e. the Core Rulebook PDF in the downloads section has been updated in the past) or include two or three new ABSOLUTELY NECESSARY rogue feats in an upcoming new hardcover.

Problem: The best class for a gang with rehearsed teamwork is a Paladin!

Amazing Rogue feat #1 - Mob Teamwork: Allies with whom you flank gain use of your teamwork feats. Only true flanking counts, not alternatives such as the Ratfolk's "Swarming" racial trait.

Problem: Barbarians are much better than Rogues at dispelling!

Amazing Rogue feat #2 - Mana Slight: (Prerequisite: minor magic rogue talent) The Rogue may end an ongoing spell effect by grasping its magical energies and severing their connection with its caster. The Rogue must be sharing the same map location as the caster (in the square or tumbling through it) and must succeed at a Slight of Hand skill check opposed by the caster's Concentration check.

Problem: Rogues have trouble hitting!

Amazing Rogue feat #3: - Sleeve Grab (Combat): As a move action, the Rogue may make a Slight of Hand skill check opposed by the targets CMD to grab the target, giving the target the grappled condition. The Rogue and target are not actually grappling. The Rogue does not gain the grappled condition, need not make a check each round to maintain the grab, gains no benefit to grapple checks against the target, and may not use his or her next grapple check to move/damage/pin/tie the target. The target can free itself with an Escape Artist skill check whose DC is the Slight of Hand result used to initiate the grab, or by grappling the Rogue.


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Marthkus wrote:
None of the rules cited would allow you to make such a conclusion.

Heh! Entire thread from false rules conclusion. Rules not say Rogue a PC class.

Chapter in Core Rulebook named "Classes" not "PC Classes".

Phrase "your character" in advancement paragraphs at chapter start. Not in Rogue section.

Rogue class for cohorts and followers from Leadership feat. Get fun mob of 8 or 10 little flankers at seventh level.

Rogue never meant for PCs. Of course Bard outshine Rogue! Why silly humans try cohort as PC?


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Box not get stealth check.

Observer not know who in box. But see box move.

This why no big hollow Animal Companions.


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Atarlost wrote:
Why would anyone ever write a chandelier into a room description if it wasn't meant to be swung on?

Chandeliers awesome. Like pre-nerf spiked chain plus alchemist's fire. Best home furnishing for two-weapon fighting.


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Golarion also caricature Troll culture. Just saying.


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Dragonchess Player wrote:
The standard "kids these days are lazy and don't apply themselves" argument? Uh, huh... Sure... The same things your parents said about your generation (and their parents said about them, etc.).

No.

Eirikrautha wrote about the cost of information, memorization, how synthesis of background knowledge is part of creativity, and the preference for rearranging what is in front of you rather than innovating.

Your entire post mentions none of those four topics. You wrote a "straw man" reply.


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Eirikrautha wrote:
It's the RPG equivalent of Legos... you're just putting your blocks together in a slightly different pattern, but you're still playing with the blocks you're given.

This is how Paizo disappoints me most.

In my childhood, a RPG "setting book" contained some maps, tables of interesting rumors and small encounters that the GM could use strategically or randomly, some fairly deep NPC personalities that perhaps had stat blocks, and a bunch of large encounters that often centered around something wondrous not in any of the rules.

(Many of the latter were justified as being relics of ancient civilizations. A construction crew discovered giant indestructible doors through a collapsed room in the basement of the city library. A mountain-sized golem is slowly approaching from the north. Evil cultists will complete a ritual in four days that will turn everyone in the city evil. Etc. Because the problem was creative instead of rule-based its solution would clearly also need to be creative instead of rule-based.)

But Paizo "setting books" are visually stunning collections of maps and rules. Pages of feats and traits and archetypes and monsters that are all new rules!

Although I am disappointed, I do recognize there is more money to be made from selling to today's kids rules instead of setting.

(Eirikrautha, I'm visiting your lawn. You supply the hammocks. I have the ten-year-old port.)


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Since no one else has mentioned it, perhaps Matthew Finch's Quick Primer for Old School Gaming can contribute some common vocabulary to this discussion.

Also, participants might enjoy many past similar discussions at the Story Games Forum.


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Me love this forum thread.

Stop overlooking obvious. Original poster cannot kick. (If could, why use spear butt?) So has no legs. So cannot use spear butt effectively.


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When cooking, replace one rogue with one-quarter bard, one-third ranger, two pounds Parmesan cheese.

(Not alchemist. Might change meal color.)


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1. Communicate.
2. Prevent GM burnout.
3. Have fun.

Any other rules are corollaries to those golden rules.

If the GM is set on using a published module or adventure path as written, that will impose some constraints. Trying to resist those will cause GM burnout. That all Monk party sounds cool, but will not finish the adventure.

If the GM is willing to spend the time and energy required to create encounters tailored to the PCs, then that all Monk party might be delightful and successful.

Etc.

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