Iramine

Morana's page

39 posts. Alias of leinathan.


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Of course! I'll stay until I can figure a way to get rid of her XD


Morana huffs and pushes her shoulders together and up. "Maybe so.", he says, before she lunges forward to try and wrap the last one in her armor's grip.

Grapple Check vs. the last one: 1d20 + 4 ⇒ (2) + 4 = 6


"Well, this isn't what I was expecting." huffs Morana as she drops her spear and begins to work around the field of battle, moving around all of her compatriots and just past Z'ael to get to the other side of the tiny construct-creatures. "Not enough blood, and way too much frustration."

FA to drop the longspear, MA to move to B10, SA to attack with a claw.

Once she gets to the other side of the creatures, opposite Brennan, she lashes out at one with one of her armor's claws. Preferably the grappled one.

Claw Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Morana purses her lips and tries to stab at the thing held by Surubi, counting on her arcane-enhanced strength to see her through. "Battle is a lot less exciting and grand than I thought, ya know?" he says, her voice still muffled by the armor but annoyance shining clearly through.

Attack vs. Object 2!: 1d20 + 4 ⇒ (4) + 4 = 8
Damage!: 1d8 + 4 ⇒ (2) + 4 = 6


"Fool gnome! What are you doing?" cries Morana as Gustar shuffles forward into melee combat. She brings her longspear to bear and steps forward to C7, which should be within 10ft. reach in order to get within range of the strange construct creatures. "Get behind me, little man!"

She stabs out with her spear at one of the creatures, hoping to stop it dead in its tracks.

Longspear!: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

You know, despite how dangerous this all was...it's pretty much precisely what Morana had wanted, huh! And it was exhilarating.


Morana's heavy boots tromp into the room as she scans it for magical auras. "If you want, I can help you identify any magical items you find.", she says, trying to be helpful instead of standoffish and sarcastic for once.

She looks around the room, pivoting on one overlarge foot as she does so. "Wow." she says. "Masks."


Morana has 60ft. darkvision and can also create light on request.


Morana crosses her armored and gauntleted arms at the slight and huffs a little bit before she resolves to simply stand in the center of the room with the dead cats while her "so much more skilled" compatriots do all of the required work.


Knowledge (local): 1d20 + 6 ⇒ (5) + 6 = 11

Not even having enough learning to garner the history lesson that this room offers, Morana frowns. "How much of this place do you think is left? Surely there's...something."

Frustration reigns in her head. She had been told that adventuring was the height of adventuring. Is this all that was supposed to happen? Was this...normal? This experience was so...hollow.


Walking into the new room, Morana just frowns. "Seems we've invaded the crypt of small-town-nice dad, who just wanted his cats to keep him company." She walks into the room, her magically booted feet clomping on the floor. "I wonder if they were alive when they were mummified..."

You know what would be super cool? Finding something other than an empty room! Although maybe that's the point of this adventure. We waltz into an empty crypt and come back out demanding a refund.


Morana calls over to the pair of trapsmiths as they work and she hears a couple of soft clicks. "Everything alright over there? Are you done disarming the traps that defend this sacred burial site?"


Indeed. Sorry I haven't been around much for substantive gameplay posts. I'm definitely following along, I'm just about 5% lost on visualizing where we are, 50% without anything to contribute with my abilities, and 45% busy with real-life and prioritizing my other games.


Morana just beams, her body rotating as they walk so that she can see as many of the creepy eyes as she can. "Fascinating!" she says.


"Guards or wards", hah! That's far too high of a CR spell for us!

Morana impatiently crosses her immense arms, the metal making a very unobtrusive sound when it slides against the other metal, surprisingly. "Whatever we do before we head in, make it quick."


By Aardvark's houserules, though, that's not technically true. The nat 1 is a failure, because a nat 1 on any roll imposes a -10 penalty to the roll. That means Gustar got a -9 on his sixth climb check, which means he's failed by more than five and falls after succeeding on the first five climb checks. So, Gustar climbs down 45' before he falls the last 15' and takes, I think, just 1d6 falling damage.

After Gustar, Morana's immense armored form begins to climb down the rope, clawed and gauntleted hand over clawed and gauntleted hand.

Climb 1: 1d20 + 3 ⇒ (2) + 3 = 5 Down 15'
Climb 2: 1d20 + 3 ⇒ (14) + 3 = 17 Down 30'
Climb 3: 1d20 + 3 ⇒ (7) + 3 = 10 Down 45'
Climb 4: 1d20 + 3 ⇒ (15) + 3 = 18 Down all the way

With her increased strength and the surety of having clawed hands against a wall, it takes Morana less than thirty seconds to descend the deep, deep hole. Walking into the next room alongside Brennan, she looks at him quickly and grins. "That wasn't you that did that, was it?" she chuckles, "Hey, just checking! We can never be sure with you."


No other exits from this new room other than the 60ft. hole in the ground?

"Well, seems we've got a deep hole..anyone got any rope?" Morana asks, standing up to look around at her group.


Also, I've got darkvision. If we're looking down, and it goes down more than sixty feet, let me know.


"Seems like someone beat us to it." Morana pouts, an unseen frown developing underneath the faceplate of her extraplanar armored suit.
She walks in, booted feet hitting the ground hard, but doesn't approach too close to the hole quite yet. "Maybe there's more to this Tomb than seems from the outside.", she says, turning to her compatriots.


Morana, counting on her magically-enhanced strength, pulls and yanks at the door with her clawed and gauntleted fists.

Strength: 1d20 + 3 ⇒ (18) + 3 = 21


Image Reference for Armored Morana

My armored stats are in parentheses in the sidebar and just in their own little statblock for the page. I'll add another thing to make it clearer when I'm armored.

Morana reads the glyphs with a grin. "'The only thing the Lady of Graves despises more than the grave robber is the unsuccessful grave robber'...sounds like a challenge to me!"


Morana merely smiles cheerfully as she re-forms her armor around herself. She takes a frontal pose in the group, helping to tug and yank on the big door if her help is needed.

Strength: 1d20 + 3 ⇒ (13) + 3 = 16

"Let me take point here," she says, "I'm...protected." Her voice seems to echo, although there's little to echo off of.


"I believe we can dig reasonably well with bladed weapons and hands, folks."

She calls back to Surubi, "Wait a moment, I want to try something."

As the companions watch, her armor shrinks her back down, imploding with occasional small pop noises, until she is once again a small half-elven girl. "I cannot summon a shield or a shovel quite yet, but I can summon..other things."

She begins to chant, and after a few seconds, a dog with gleaming golden fur and the spark of intelligence in its golden eyes appears beside her. "Dig.", she says.

She'll use summon monster I as many times as is necessary, summoning celestial dogs each time, to uncover the door. Each lasts one minute.


"Not exactly," she replies with a smile (not that her smile can easily be seen), turning to face the holy man. "Think of it like...shape-shifting. It amplifies my strength and toughness, and protects me from harm...and there's no glamour here, I just summoned it."


Morana barely keeps her feet as she tries to keep up with her compatriots among the crazy, rioting crowd. "Excuse me! Pardon me!", she shouts, although she's hardly audible among the roar of the excited crowd and the tromp of the many booted feet.

She slows down to a jog, and then to a walk, as they find the Tomb at last, separated from the other groups. "I hope there's something exciting in there!" she says, with a beaming smile.

"Just gimme a minute, will you?" she says, and then she closes her eyes. Concentrating hard, a light glow begins to emanate from her body, slowly coalescing into solid, whole white plates of armor. She grows as the armor forms around her body, rising to a height of over six feet. Claws extend from her gauntleted hands, although she draws a longspear when she's finished growing. "Ready." she says, her voice bollow and overlaid with a deeper, more distant tone.


Ah, yes, free outfit - most certainly going to hot-weather gear.


Morana kneels down in front of Gus' prone form, touching him with her en-gauntleted hand. "This might feel a little funny, buddy, but it'll do."


First of all, I've got a healing spell that should keep us fairly well-off for level one. Second, cash only gets tight when we become unwilling to pay for our own survival. Third, we don't need to end the day at full health every day - we just need enough healing to survive.

I've played in and DMed groups without a positive energy cleric, or any real sort of healer at all. My Legacy of Fire group was just a barbarian, a fighter, a ranger, and an inquisitor for like four months. On the other hand, I've also DMed a group that included a positive energy channeling cleric (merciful healer) and it just made them think it was okay to do stupid stuff and not have tactics.

As for the potion, I have 12.5gp left after my own purchases, but suppose that I could refund that crossbow and buy something else.


Morana is happy that her group and associates were picked to help explore the Necropolis. Ecstatic, even. Still, the transition from emotions on the inside to emotions on the outside takes a few moments. She has to process it, and decide that she's happy about it. She has to, but she's caught up in the midst of her memories. In fire and ash.

She shakes her head, putting on a wide and bright smile. There was no time or money for orthodontia in the village of her youth, so her teeth are a little bit crooked, but it's somehow in a charming way. "Yay, us!" she says.

She laughs as she hears Z'ael fumble his flirting with the Priestess of Pharasma, and turns to Sturm as he asks about equipment. "I've got everything that I think I need...There are a few things we'll probably need among all of us, that not everyone needs to get. Rope, a grappling hook, a few light sources, a communal place to store big loot items, lockbreaking tools, a hammer, and a few bags of flour, just to name a few. You know, for climbing, seeing, carrying, opening, tapping, and revealing."

She smiles again at the dour dwarf. "Wouldn't want to fall down a cliff while getting slashed at by invisible ghosts and burdened by lots of unnecessary loot, would we?"


I would argue for a change in the cursed item house-rule, to prevent consumable items from being cursed.
Reasonable? Prevents complaints and removes the most-sucky aspects of the houserule while keeping the basic idea?


I realized that I had under-spent skill points. Added skill points to Know (local) and Know (planes).

Also I finally bought equipment.


In general, I'm okay with loot going to the person who needs it most - Morana's gonna be wanting any reach weapons we get and maybe some magical gear. Then again, this tends to create dissatisfaction, so I've recently implemented a buyout system in my Legacy of Fire campaign - it seems to work fairly well but takes a bit of time and math.

As for what you might know about her, I had the following kind of thing in mind:

"'Scuse me. 'Scuse me." mutters Gus as he shoulders his way through the crowds. He's been looking for Z'ael for near an hour now - he had lost the inquisitive little gnome a while ago while he was buying himself a bit of lunch. Turned around and the little man had just been gone! "Little man just gotta go runnin' off... Righ' when I was gonna enjoy a nice skewer." he mutters, right when he hears a panicked yell from an alley a few blocks down - the tone matches Z'ael's voice. "I'm a-comin' for ya, little guy!" says Gus as he speeds up, shoving people out of the way. When he gets there, however, he doesn't find his vertically-challenged friend in danger as he might have thought. Instead, Z'ael's merely standing near a tall (near 7ft!) and gleaming chrome humanoid figure. The figure holds a spear in its big hands and turns to see Gus, its face ominously and completely featureless. Z'ael exclaims, "Are you seeing this, Gus? Fascinating!", paying absolutely no attention to the pair of unconscious toughs on the ground around them.

Even as he speaks, though, the figure begins to shrink. Tough armor plates crinkle and implode towards the center of the thing, and its featureless face melts like it's been exposed to some intense heat. Mere moments later, where once stood an imposing steel man, now there's just a waif of a little half-elven girl. "Hi!" she says, her voice cheery and bright. "Hope I didn't impose or anything, but those guys didn't look like your friends. I'm Morana!" she extends a hand towards Z'ael and her other hand towards Gus, crossing them across her chest.


I think if we've been working together prior to the start of the adventure, it makes sense that you'd know about Morana's abilities - they're her primary contribution (along with her summon monster spell-like ability) to any adventuring group.


Morana will have learned the Ancient Osiriani language on her own, through study, in the months that she's been in Wati. She knows that many of the people in the Necropolis might have spoken it, and if she wants to get in there, it could certainly be helpful to know. Not only that, but just knowing as much as one can is usually pretty helpful.

Morana could have helped one of you out of a sticky situation. Maybe you were getting bullied by a local tough and all of a sudden there's this big metal man lifting him away from you. This works best for Z'ael, I think, or maybe Sturm. Maybe you think I'm scary, and then I'm just this charming little girl!


Hey all, your resident little girl melee tank here. Personally, I really like the Misbegots idea for a name.

Also, still need to buy equipment, but it's not gonna be anything terribly interesting. Maybe a longspear, maybe some leather armor, maybe some Pathfinder gear (like an Adventurers' Sash).

As for motivation, Morana's just in it for funsies. She's had a near-death experience, and she just wants to LIVE now, as much as she can.


Repo-se Men?

Idk. I don't really want a joke name XD


In terms of a name, I do really like Pharasmin references, if only because we're exploring abandoned tombs and mausoleums.

I, however, don't have any staggeringly good ideas regarding the name of the group.


I mean, I can take Knowledge ranks. I've got them all as class skills, and I don't have a terrible INT stat.

Also, I tend to agree with the above. I think what we need the most is additional magical support and some DPR.


Aardvark DM wrote:

Quick question for Morana. Does she wear the eidolon pretty much always, thus most people think she's a heavily armored man, or does she only wear it when she expects trouble (due to the 1 minute summon time)?

She'd only like it when she's expecting trouble, as she'd try to capitalize on the fact that her appearance causes people to underestimate her.

As for the mention of employ - she wouldn't accept an obviously unequal relationship without some sort of real benefit that he could offer her. Being that we have the same amount of wealth, I'm not sure that he could, honestly.


BAM!

Gold Roll: 2d6 ⇒ (4, 4) = 8 x 10 = 80gp