Damiel

Morait's page

64 posts. Organized Play character for klonac.


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Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Thanks for running and playing. Seems like the game went fast but not rushed. Nice job.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait moves towards the creature, then stabs it.
acrobatics: 1d20 + 11 ⇒ (6) + 11 = 17
attack: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
damage: 1d6 + 3d6 + 7 ⇒ (5) + (4, 5, 4) + 7 = 25

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait fires an arrow at the creature, then draws his sword.
attack: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d6 + 3d6 ⇒ (5) + (1, 5, 5) = 16 +3 bleed damage on its turn

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Initiative: 1d20 + 9 ⇒ (14) + 9 = 23
"Do what they say, you really don't want to see what that hammer does to a person's head aight?
Morait notches an arrow to his bow.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"... The hell?"
Morait stares at the weirdly placed stairs.
Perception: 1d20 + 13 ⇒ (1) + 13 = 14
Intelligence: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait slips between yellow and the wall, draws his rapier, and tries to shank him in the spine with it.
acrobatics: 1d20 + 11 ⇒ (6) + 11 = 17
attack: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
damage: 1d6 + 3d6 + 7 ⇒ (1) + (3, 6, 5) + 7 = 22
Bleeding for 3 damage per turn

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait snaps off an arrow at red, then ducks behind cover.
attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 3d6 ⇒ (5) + (3, 1, 1) = 10

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Why'd Nicola betray you?"
Morait says.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Nononono. A devil came out of that, so that book is probably an extradimensional space. Do you know what happens when you stick one inside another? Best case, nothing happens. Worst case, you explode. More likely, you wind up floating around the astral plane pondering your life choices and hoping that bird-faced bastard over there ain't hungry. Tie it shut, maybe glue some holy symbols to it if you like, but for the love of all that is holy and unholy, do not but the daemon artifact in the gods damned magic bag."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Well, now that that's all dealt with..."
Morait starts looting the pockets of the dead devil and glances around the room.
perception: 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait moves to flank the thing.
acrobatics to avoid AoO: 1d20 + 11 ⇒ (7) + 11 = 18
attack: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
damage: 1d6 + 3d6 + 7 ⇒ (4) + (2, 6, 1) + 7 = 20

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait fires an arrow at the creature, then draws his rapier.
attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 3d6 ⇒ (5) + (1, 4, 1) = 11

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait draws his shortbow, notches an arrow and takes up position on one side of the door. (Assuming it is not trapped)

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"A crowd of civilians and a problem involving devils? Great, sounds like an angry mob in progress."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"A little good luck never hurt anyone. Much."
lucky number: 1d20 ⇒ 13

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Oh. Sorry, I misunderstood the situation. Good that he's still alive." Morait facepalms in embarrassment.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Hello all." An elf dressed in leather armor with a rapier at his hip enters the room.

"A devil invasion? Hm, perhaps we throw the thing into the Worldwound, give the demons another thing to worry about." Morait jokingly states.
"More seriously, do we know what sort of person Yargos was or what sort of protections he might have prepared? Considering that the ritual was several hours ago with no further reports, it would be reasonable to assume Yargos is either dead, captive, or contracted to a devil. Despite how he might have acted normally, under the right stresses, he could have made a deal."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Player name: Klonac
PFS number: 292559
Faction: Grand Lodge
Regular
16 xp

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Chronicle looks good. Thank you for running.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Seconded. Let's leave before something else decides that we look tasty."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait has no such objections.
"Please shank me with the heal-stick!"

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Fort: 1d20 + 4 ⇒ (10) + 4 = 14
Heep, not good.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"What in the nine hells are you?"
Morait moves to attack the worm.
attack: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
damage: 1d6 + 3d6 + 7 ⇒ (3) + (2, 2, 4) + 7 = 18
Crit confimation: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Crit damage: 1d6 + 7 ⇒ (4) + 7 = 11

Grand Lodge

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Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait hops out of the way of Kagerou's spell.
Withdrawing
"Don't burn the dinosaur please."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait stabs the worm again.
attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 7 ⇒ (2) + 7 = 9
To confirm critical. Assuming the thing's not immune to crits
confirmation: 1d20 + 12 ⇒ (17) + 12 = 29
crit damage: 1d6 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

attack: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d6d6 + 7 ⇒ (4, 2, 1) + 7 = 14

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Ref: 1d20 + 14 ⇒ (17) + 14 = 31
"AIP! I admit, I walked right into that one."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Will you please just die already?"
Morait closes to melee.
attack: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d6 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will ready an action to shoot the worms when he casts.
attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d6 ⇒ 3

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait fires another arrow as he closes with the worm thing.
attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 ⇒ 4

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait moves closer to the altar, firing an arrow at the worm thing.
attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 ⇒ 3
sneak attack: 3d6 ⇒ (4, 3, 4) = 11
Rolling sneak attack separately because things like this frequently are immune to precision damage, so I'll make your job a bit easier.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"We should go to the temple and then the graves on the way out of geb. I don't know if a week is too long for them to be revived, but their bodies should be brought back to the lodge."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will fire an arrow at yellow.
attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d6 + 3d6 ⇒ (1) + (5, 6, 6) = 18 3 bleed damage as well

"We have nothing to gain by staying, let's get out of here."
He then moves closer to the gate to either attack red or to run past him if the rest of the party agrees to leave.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait glares briefly at Nicklod before moving to help treat the man.
No ranks in heal, so Morait will aid.
Heal Aid: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Would it be suspicious if we started asking around about a group of pathfinders?"

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Hm. He was suprisingly nice. I wonder if the moisture of the swamp damages him?" Morait exits the bushes as the mummy walks away.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

After the ritual, Morait examines the new changes, and then steps into the circle.

When Kagerou says to hide, Morait instinctively jumps into a bush for cover.
stealth: 1d20 + 11 ⇒ (15) + 11 = 26

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

A cloaked elf hurries into the room, his clothing torn and at least one fresh bite mark visible on him.
"I apologize for being late, there is a certain anaconda that inhabits the lodge that has taken a liking to me."

"Does anyone know if Geb bans positive energy, holy water and such? I have a feeling that we'll need them."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Thank you for running, excellent job.

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

boon roll: 1d20 ⇒ 2
No day job

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"You going to want some help trying to get Sairazul's tears back from the Efreet if that tablet isn't enough?"

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Will save: 1d20 + 6 ⇒ (12) + 6 = 18
Reflex save: 1d20 + 14 ⇒ (17) + 14 = 31
Morait will move to try to stab the construct
Attack: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d6 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will stab the wisp with his rapier.
Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 4d6 + 7 ⇒ (1, 1, 1, 4) + 7 = 14

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will fire an arrow at the unseen thing's location.
attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 ⇒ 4

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

"Yes, it would be a good idea to examine the plates first, write what we know down in a notebook, and leave it here if this goes wrong."

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will grab Janus's potion and pour it down his throat.
Janus, I assume you want to roll your own healing?

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will move to stab the red pech with his rapier.
Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will move and stab the red pech with his rapier.
attack: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d6 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

Morait will move to flank the orange pech with Doran, moving to avoid an attack of opportunity. He will then stab the orange pech.
Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 4d6 + 7 ⇒ (5, 6, 4, 4) + 7 = 26

Grand Lodge

Elf Rogue 6 Initative +9 AC: 19 Touch:14 Flatfooted 16 Fort +4 Reflex +14 Will +6 Perception +13

attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 4d6 + 0 ⇒ (5, 1, 4, 2) + 0 = 12

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