Shisumo wrote: I don't get the sturm und drang over brawling armor. A set of +1 brawling armor and an amulet of mighty fists +1 together are 20K, and you're getting the same +3 to attack and damage that you'd be getting with a +3 weapon that's 18K. Upgrading to a +2 amulet puts your total cost at 32K, which is exactly what a +4 weapon will cost you. It's still the best deal in the game for unarmed attack and damage, and self-evidently way too cheap before. the Brawling quality can only be applied to light armor. Bracer's of armor does not state that it is light armor, so it cannot be applied to them.
magispitt wrote: One last thing - we're doing hero points which I've NEVER done before: what's your take on that? Should I take some feats to take advantage of it, do nothing, or go the other way (anti-hero and grab another feat)? hero points are way to fantastic to get rid of for another feat. keep them. there are spells that grant you temp hero points to use freely.
If they Want Simple: Rogue+ Alchemist. Its simple straight up Abilitys would be easy to use, Dex+int would be their focused Stats. if allowed archetypes, Underground Chemist+ Scout Rogue, and Trap breaker Alchemist. Its simple, straight forward abilitys that with a bit of ulity and freedom for imagination with the Alchemist Infusions. If Complex, then Slayer+investigator. Lots of buffs on oneself that increases over time. keeping track can be a nightmare, but might be fun if its their cup of tea. The investigator is a skill monkey, so you will have that ground covered. For the Fighter, for simple:Fighter+Monk. They do get alot of feats, but its a simple build that allows them to focus or multifocus on what kind of fighting style they want(So a switch hitter, Great sword focus) Ect. If allowing archetypes, then I Would go Lore Warden Fighter+ Kata Master Monk. Its more focused on the Unarmed strikes, but it still allows freedom with the build, with high damage the more you level. For complex, I would do Urban, Invulnerable Rager Barbarian, Gunsliner(Any Archetype) you would Rage For Dex, Granting bonuses to attack and damage with gunslinger abilitys, and the rage powers are nice to have to use with a gun(Your dm might hate you for this)
Oh, sorry. you posted while i was looking through things. Well, if you cant Monk, then Arcanist/Magus is good. You dont need Charisma really, and with the Arcana, you can use Broad study(magus 6) to Spell strike with arcanist spells. if he allows archetypes, then Bladebound Magus+Brown fur transmuter is a good combo.
I am an Avid Shaman lover. Love the class, loves what it brings to the table, loves how it feels, but honestly I Would suggest instead the Spirit Guide Oracle, Either Life Mystery and Life Spirit, Life Mystery and Nature Spirit, or Lunar and Life. My favorite is Lunar and Life since you use Charisma for everything. Now: For Stats for Lunar/Life I would go: Str 7, unless you want to melee, then you can switch it out with Int and add the racial bonus to str.
Int 14 Since you get all knowledge'as class skills, a decent Int is required to fill a role of skills if needed. If you want a melee focused build, swap it out with Str and add the racial bonus to it. Wis, 11. There's not much going for you here besides a few hexes and a better save. Cha 18+2 your cream of the crop. The higher this number, the more stuff you can do. Your 1st level feat should be Noble scion(War) so you can use Cha for init and level 3 should be extra revelation for an animal companion of the list.
Low levels. its great, its always fun to see a crossbow wizard. however half BaB and mediocre dex, you aren't going to be hitting anything higher levels. i would suggest level dip or 2 into lore warden fighter and then prestige class eldrigth knight. changes it to 3/4ths bab and spell progression.loss of 3 CL though >.>
Rob McCreary wrote:
thanks. removing arcane strike (easiest one to remove, without giving minuses on things)
This question has been asked many time, and here is how its been ruled: when using the spell weaponwand with a bow or crossbow or any other weapon that uses ammunition, the effects of the wand do not transfer over to the ammunition, as for the ammunition is not the weapon with the wand in it. you cannot place a wand inside ammunition because ammunition are not classified as weapons, even though they can be used as improvised weapons.
Fake Healer wrote:
ok. how about making a charachter who dosent attack, but gives adjacent allys a passive +5 ac each turn, if they get attacked and they are adjacent to you, you use your ac against their attack, and they get an aoO, and if they have multiple attacks, you can raise their ac up by 11? all legaling stacking. |
