Ultimate Equipment update


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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Blackwaltzomega wrote:
Tremorsense out to five feet isn't very useful at all. As I mentioned before, a sense that only activates when something is literally RIGHT NEXT TO YOU might as well not exist most of the time, and it certainly shouldn't be as expensive as +3 Full Plate.

It lets you pinpoint an invisible target. Not completely useless. Over priced, yes, useless, no.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Nicos wrote:
Rysky wrote:
And a 100% chance to negate a critical hit once isn't?
No, at 5000 gp it is not.

Actually 3K, since the +1 Deflection is worth 2K.


So, you're saying that the ability to negate a crit, once ever, is equivalent in value to Resurrection, Limited Wish, or Simulacrum?

Edit: Scratch that, at 3k, it's MORE VALUABLE than those. For a one-time-ever use.


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Rysky wrote:
Nicos wrote:
Rysky wrote:
And a 100% chance to negate a critical hit once isn't?
No, at 5000 gp it is not.
Actually 3K, since the +1 Deflection is worth 2K.

Which would be great if it wasn't a package deal. You're paying 5000 gold for that crit negate, because there are a bunch of magic items that give a +1 or greater deflection bonus and pretty much all of them are better than the Jiangsha.

It's particularly troublesome if you are using ABP, in which case you'll almost certainly have a natural deflection bonus by the time you find or buy one, and at that point why not just fortify your armor? It's not 100% but it's also not 5000 GP down the drain the first time you get critted.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Nocte ex Mortis wrote:

So, you're saying that the ability to negate a crit, once ever, is equivalent in value to Resurrection, Limited Wish, or Simulacrum?

Edit: Scratch that, at 3k, it's MORE VALUABLE than those. For a one-time-ever use.

?


Did they essentially turn the quick runner's shirt into the spring attack feat, sorta? We used to use it for swift:move, regular move, then attack or swift:move and charge, or swift:move and full attack. Now it is just move away, move away, swift: move away (just take the withdraw action), or move, attack, then swift: use move as a 5 foot away cause now the shirt ends your turn.

Edit: No wait you can't even do that last one cause you can not take a 5 foot action if you have moved at all previously. So it is full attack, swift:5 foot only, really, in a practical sense.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Blackwaltzomega wrote:
Rysky wrote:
Nicos wrote:
Rysky wrote:
And a 100% chance to negate a critical hit once isn't?
No, at 5000 gp it is not.
Actually 3K, since the +1 Deflection is worth 2K.

Which would be great if it wasn't a package deal. You're paying 5000 gold for that crit negate, because there are a bunch of magic items that give a +1 or greater deflection bonus and pretty much all of them are better than the Jiangsha.

It's particularly troublesome if you are using ABP, in which case you'll almost certainly have a natural deflection bonus by the time you find or buy one, and at that point why not just fortify your armor? It's not 100% but it's also not 5000 GP down the drain the first time you get critted.

Ring of Protection, cheaper yes, but takes up a ring slot.

Vambraces of Defense, nice, but requires a free hand to use its ability.

There's probably more but I don't really see anything better than a crit negate so far.

"Troublesome" can apply to plenty of different magic items if you're using ABP.


Rysky wrote:
Nocte ex Mortis wrote:

So, you're saying that the ability to negate a crit, once ever, is equivalent in value to Resurrection, Limited Wish, or Simulacrum?

Edit: Scratch that, at 3k, it's MORE VALUABLE than those. For a one-time-ever use.

?

The jingasa of the fortunate soldier is 5,000 gold.

The crit negation is apparently worth around 3,000 of that. With your earlier statement that potion makers, alchemists, and scroll makers would like to have a word with someone about 'useless one-shot items,' I pointed out that you are valuing a one-time-ever ability above the cost of a scroll of Resurrection, Limited Wish, or Simulacrum.


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Rysky wrote:
Blackwaltzomega wrote:
Rysky wrote:
Nicos wrote:
Rysky wrote:
And a 100% chance to negate a critical hit once isn't?
No, at 5000 gp it is not.
Actually 3K, since the +1 Deflection is worth 2K.

Which would be great if it wasn't a package deal. You're paying 5000 gold for that crit negate, because there are a bunch of magic items that give a +1 or greater deflection bonus and pretty much all of them are better than the Jiangsha.

It's particularly troublesome if you are using ABP, in which case you'll almost certainly have a natural deflection bonus by the time you find or buy one, and at that point why not just fortify your armor? It's not 100% but it's also not 5000 GP down the drain the first time you get critted.

Ring of Protection, cheaper yes, but takes up a ring slot.

And eventually scales to a +5 bonus. Considering there are not a lot of rings in the game that every class wants it remains the no-contest source of deflection bonuses.

Quote:
Vambraces of Defense, nice, but requires a free hand to use its ability.

A style that Paizo has been attempting to make more viable of late, I feel it bears mentioning.

Quote:

There's probably more but I don't really see anything better than a crit negate so far.

"Troublesome" can apply to plenty of different magic items if you're using ABP.

Negating a single crit, ever, isn't worth 3000 GP to me. I'd rather stick with Light/Medium Fortification Armor, which isn't a sure thing but on the other hand also works on Sneak Attacks and doesn't make my head slot item lose the property I bought it for forever when that 1d4+1 dogslicer one of the trash mob goblins thrown out to drain caster resources scores a critical hit on me.

On a different subject, what do Jaunt Boots actually DO now? Originally you could triple the movement of three five-foot steps per day. Now it says you can move 15 feet as a move action three times a day.

Which you could already do an infinite number of times, so I guess being able to half-move without provoking three times is apparently worth 7,500 GP? Wouldn't it be better to just Withdraw, something you can do an infinite number of times every day?


Jaçinto wrote:
So it is full attack, swift:5 foot only, really, in a practical sense.

Can't you do that already without magic items or using a swift action?


Not totally sure right now anymore. But the shirt ending your turn if you use the ability to move seems like it turned it useless during combat.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

@Blackwaltzomega

And a +5 ring costs 50,000g.

You choose the crit to negate, it doesnt automatically happen on the first one. So if you blow it on a goblin's dogslicer that's on you.


Nocte ex Mortis wrote:
Rysky wrote:
Nocte ex Mortis wrote:

So, you're saying that the ability to negate a crit, once ever, is equivalent in value to Resurrection, Limited Wish, or Simulacrum?

Edit: Scratch that, at 3k, it's MORE VALUABLE than those. For a one-time-ever use.

?

The jingasa of the fortunate soldier is 5,000 gold.

The crit negation is apparently worth around 3,000 of that. With your earlier statement that potion makers, alchemists, and scroll makers would like to have a word with someone about 'useless one-shot items,' I pointed out that you are valuing a one-time-ever ability above the cost of a scroll of Resurrection, Limited Wish, or Simulacrum.

Simulacrum aside, negating a critical is an ability that isn't covered by a vast majority of existing items. At best, it can prevent a death (thus being better than Resurrection, as it doesn't need a corresponding Restoration), and by preventing a PC death, it can also turn the tide of battle (probably in-line with Limited Wish).

I think it makes sense.

Grand Lodge

Pathfinder Rulebook Subscriber
Ravingdork wrote:


Well, you know, Pathfinder Society.

has the Additional Resources page filled with Rules changes to make it work. Any change made to the rules because of Society play should be there; not errata, faq, or new printings.

Society play is not a normal game, never has, never will; hence why we now have 7 years of PDT being told not to balance its game around it. And of course 7 years of PDT ignoring that advice to it's own detriment.


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I have talked to people that have ended subscriptions and quit over this kind of stuff in the past. A game store I even frequent is quite fed up with them. It feels like they may be killing their own game by doing these things without checking if the people who will actually be buying and playing with it actually like it.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
voideternal wrote:
Nocte ex Mortis wrote:
Rysky wrote:
Nocte ex Mortis wrote:

So, you're saying that the ability to negate a crit, once ever, is equivalent in value to Resurrection, Limited Wish, or Simulacrum?

Edit: Scratch that, at 3k, it's MORE VALUABLE than those. For a one-time-ever use.

?

The jingasa of the fortunate soldier is 5,000 gold.

The crit negation is apparently worth around 3,000 of that. With your earlier statement that potion makers, alchemists, and scroll makers would like to have a word with someone about 'useless one-shot items,' I pointed out that you are valuing a one-time-ever ability above the cost of a scroll of Resurrection, Limited Wish, or Simulacrum.

Simulacrum aside, negating a critical is an ability that isn't covered by a vast majority of existing items. At best, it can prevent a death (thus being better than Resurrection, as it doesn't need a corresponding Restoration), and by preventing a PC death, it can also turn the tide of battle (probably in-line with Limited Wish).

I think it makes sense.

Resurection/Breath of life also uses up someone else's turn to use the scroll on you, and you use up your turn picking your stuff up and standing back up.

Also, cost of Scroll of Limited Wish: 3,775+

Cost of Scroll of Resurection: 12,275

  • cost of Scroll of Restoration: 1,700
  • Scroll of Simulcrum: 2,275 + 500g per HD of the Simulcrum created.


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    Jaçinto wrote:
    ... so we find the things that stand out as a gem and use them because they are good.

    Everyone knows that If you ever choose something for its mechanical advantages then you are a munchkin powergamer MMOplayer who don't know how to roleplay talkien-esque characters.

    =========================

    Joke aside, the problem is not that they changed the items that were perceived as too good, but that they nerfed them to the ground, I don't know how people can actually defend that the book know have (more) words that are just there just to fill pages.


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    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?

    Silver Crusade

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    Nicos wrote:
    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?

    Ring of Sustenance and Ring of Feather Fall immediately jump to mind.


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    Boots of the cat do almost as well as ring of feather fall while leaving the traditionally more useful ring slot open.


    Rysky wrote:
    Nicos wrote:
    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?
    Ring of Sustenance and Ring of Feather Fall immediately jump to mind.

    I never buy any of those for any character. Cat boots are cheaper then ring keep ring slot open for the ring of protection. 90% of all the rings a decent are expensive, with in that price range they suck expect ring of protection.

    ring of substance useless also. it has been for years. Most games don't even user food and water, it is just pointless book keeping, If not the spells get used to create it food and water daily. There no need to not sleep is also rather useless as most of the party is going to sleep and take watch shifts. that ring has almost no effect on game play.

    Silver Crusade

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    Melkiador wrote:
    Boots of the cat do almost as well as ring of feather fall while leaving the traditionally more useful ring slot open.

    I like Boots of the Cat, will most likely be what I trade my Feather Step Slippers for :(

    But my point was that even without the crit negation the hat freed up a ring slot, which I agree, are usually more useful/valuable.

    Silver Crusade

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    KainPen wrote:
    Rysky wrote:
    Nicos wrote:
    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?
    Ring of Sustenance and Ring of Feather Fall immediately jump to mind.

    I never buy any of those for any character. Cat boots are cheaper then ring keep ring slot open for the ring of protection. 90% of all the rings a decent are expensive, with in that price range they suck expect ring of protection.

    ring of substance useless also. it has been for years. Most games don't even user food and water, it is just pointless book keeping, If not the spells get used to create it food and water daily. There no need to not sleep is also rather useless as most of the party is going to sleep and take watch shifts. that ring has almost no effect on game play.

    Just because you don't track supplies in your game doesn't mean no one does in other games.

    And even if you watch in shifts the ring still cuts it down a few hours. And from a character standpoint sleeping in shifts starts to weigh on you, the Ring fixes that.


    Blackwaltzomega wrote:
    You're paying 5000 gold for that crit negate, because there are a bunch of magic items that give a +1 or greater deflection bonus and pretty much all of them are better than the Jiangsha.

    There are some arguments in favor of Jiangsha:

    1) It scales with level. The higher the level, the more damage a foe's critical does, and the more Jiangsha protects you from.

    2) A veteran player can easily reduce risk from predictable sources, e.g. strong normal attacks or death magic. However, crits are somewhat unpredictable - investing into AC means no guarantee to not get a x4 scythe crit. Emergency items like Jiangsha can save your PC here.

    3) +1 deflection AC frees up a ring slot (as already pointed out). On the long run ring of protection +2 etc. supersedes the bonus - but at this time 'wasted' 2k gold are less of an issue.

    4) You can upgrade the item's deflection AC by crafting. Or ask someone who can.


    but it does not really free up a ring slot. because the ring pro is part of the big six and the game is made around that you get it and raise it up past +1 making the hat worthless. so you really are paying 5 grand to negate 1 critical. this may not been so bad I would see your point Rysky if you could increase the hat to +5 deflection bonus. but it does not allow that.

    For those that unchained even more so, because it fixes the need of the big six which is very much needed in the game. all rings give the deflection bonus (which i use a lot less editing to AP are need with this one) or people are using auto progression get the bonus as they level up.

    Silver Crusade

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    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    KainPen wrote:

    but it does not really free up a ring slot. because the ring pro is part of the big six and the game is made around that you get it and raise it up past +1 making the hat worthless. so you really are paying 5 grand to negate 1 critical. this may not been so bad I would see your point Rysky if you could increase the hat to +5 deflection bonus. but it does not allow that.

    For those that unchained even more so, because it fixes the need of the big six which is very much needed in the game. all rings give the deflection bonus (which i use a lot less editing to AP are need with this one) or people are using auto progression get the bonus as they level up.

    That just falls under the assumption of having to adhere to the "big 6" which I never have. I don't even know what all them are.

    Stat boosting belt
    Stat boosting headband
    Cloak of protection (never used one)
    Ring of protection (never used one)
    5) ???
    6) ???


    The big six are not required, but are assumed in the design of modules and APs, when determining challenge.

    Silver Crusade

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    Melkiador wrote:
    The big six are not required, but are assumed in the design of modules and APs, when determining challenge.

    Hmm, is this stated anywhere or have any Devs said such a thing?

    Not snarky, genuinely curious now.

    Paizo Employee Designer

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    Rysky wrote:
    Melkiador wrote:
    The big six are not required, but are assumed in the design of modules and APs, when determining challenge.

    Hmm, is this stated anywhere or have any Devs said such a thing?

    Not snarky, genuinely curious now.

    The chart for expected opposition in the Bestiary, while not sacrosanct in designing foes or infallible, does arise from a mathematical assumption that can be satisfied by buying the Big 6, and potentially other ways by buying gear that fills the same role or by building in such a way that you avoid running into the d20 roll in question (no need for a weapon if you don't make attack rolls, less need for armor if you avoid enemies getting an attack roll on you, etc), but probably can't be satisfied by characters with no gear unless they have extraordinary class features. It's something inherited from 3.5, and it's why I lobbied for the inclusion of the Automatic Bonus Progression in Unchained (and succeeded and then wrote it). Incidentally, the idea that you could avoid them with similar items cuts the other way as well: the fact that the chart works out with the Big 6 means that over time, even though for instance the item pricing chart says that a slotless +1 unusual AC bonus item (like dusty rose prism ioun stone) is 5,000 gp, if you create 12 of them each for a different bonus type, while no one is overpowered, a single character with all 12 of them and a +3 ring of protection and +3 amulet of natural armor has 8 more AC than a character who spent 4,000 gp more on a +5 ring and +5 amulet, and is going to break the game's math. This is an example of overall math creep without any individual item being actually overpowered, and it can be an issue more so for allowing everything carte blanche over some sort of limitation that checks to see if an individual character is doing this.


    Rysky wrote:
    Nicos wrote:
    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?
    Ring of Sustenance and Ring of Feather Fall immediately jump to mind.

    Okay, been reading this, and now I can't take you seriously.

    You would rather have a ring of sustenance AND a ring of feather fall than Ring of protection?

    Are you playing devil's advocate or trolling?


    Melkiador wrote:
    Boots of the cat do almost as well as ring of feather fall while leaving the traditionally more useful ring slot open.

    To powerful, nerf it! nerf it!

    *sarcasm*

    Community Manager

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    Removed some posts and their responses. Keep it civil, please. For more Pathfinder Society-specific discussion, please go here.

    Silver Crusade

    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
    Mulgar wrote:
    Rysky wrote:
    Nicos wrote:
    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?
    Ring of Sustenance and Ring of Feather Fall immediately jump to mind.

    Okay, been reading this, and now I can't take you seriously.

    You would rather have a ring of sustenance AND a ring of feather fall than Ring of protection?

    Are you playing devil's advocate or trolling?

    No, I'm being genuine. I usually play Barbarians do I don't really care about AC, even when I play other classes I don't really. So if the loot comes up Ring of Protection and Ring of [anything else], I'll take the latter and someone else usually takes the RoP or sells it.


    Mulgar wrote:
    Rysky wrote:
    Nicos wrote:
    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?
    Ring of Sustenance and Ring of Feather Fall immediately jump to mind.

    Okay, been reading this, and now I can't take you seriously.

    You would rather have a ring of sustenance AND a ring of feather fall than Ring of protection?

    Are you playing devil's advocate or trolling?

    To be fair if you have an Oracle with the Sheild of Faith spell you basically have a pretty good ring of protection for all of the relevant fights at mid-high levels, unless your GM is a fan of massive hordes of enemies and you actually have to conserve resources.

    Community Manager

    Removed another post. Keep it civil, please.


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    KainPen wrote:
    Rysky wrote:
    Nicos wrote:
    Rysky wrote:

    Ring of Protection, cheaper yes, but takes up a ring slot.

    you have a better idea to use the ring slot for comparable price?
    Ring of Sustenance and Ring of Feather Fall immediately jump to mind.

    I never buy any of those for any character. Cat boots are cheaper then ring keep ring slot open for the ring of protection. 90% of all the rings a decent are expensive, with in that price range they suck expect ring of protection.

    ring of substance useless also. it has been for years. Most games don't even user food and water, it is just pointless book keeping, If not the spells get used to create it food and water daily. There no need to not sleep is also rather useless as most of the party is going to sleep and take watch shifts. that ring has almost no effect on game play.

    I see that we do not play the same way. At all. The Ring of Sustinance is about the single most useful item at my table.


    Also: I saw someone mention that Sleeves of Many Garments got a nerf/was changed: This is not true. It still works as it always has. It has always only been a visual illusion effect, not a transmutation or something that actually changes the properies of clothes. It's not even really a Glamer effect (which would change the sensation of the clothes, at least).


    SheepishEidolon wrote:

    2) A veteran player can easily reduce risk from predictable sources, e.g. strong normal attacks or death magic. However, crits are somewhat unpredictable - investing into AC means no guarantee to not get a x4 scythe crit. Emergency items like Jiangsha can save your PC here.

    Something to note, this will vary by GM/Module. My bloodrager at the moment has a 33 AC (well, 32 now) and is routinely being hit by strong normal attacks, even combined with blur, haste, shield, and the occasional ironskin (not included in the 32 number, these bump it to 38ish due to rage/conflicting bonuses). The negate a crit thing hasn't necessarily saved my life, because the GM throws things with good crit ranges out and I often get two or three per session (and recently they have been in the same fight). Now I imagine I will go down a lot more. Hope they don't nerf raging vitality or breath of life. Let me guess, the former only works 1/day (and the +2 CON requires a standard action when you enter rage), and the latter becomes a personal spell (without changing casting time).

    Could someone explain the quick runner's shirt bit to me?


    I agree with Rub-Eta here.

    The change to the Sleeves of Many Garments is simply putting an end to the "Swarm Suit" discussion. You can still run behind a corner and dress up as a baron. It is still a very useful and fun item, it just works as the spell it is based upon now.

    *****

    @Paradozen

    They added a 24-hour attunement timer and you'll lose any of your remaining actions when you use the item. So you can't use the Quick Runner's Shirt to move up to an enemy and full-attack anymore. ...and you can't buy several and switch them after every fight.


    The quick runner's shirt was a shirt (Not an armour slot) thatm as a swift action once per day, could be activated to grant another move action that can only be used as a move. Now, activating it immediately ends your turn as soon as you finish your move. It can no longer be one of the first things you do in a turn. Rather, it has to be the last.

    The Exchange

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    I'm disappointed that wyrwood has been reduced to a once per day effect. Before it was a genuine choice between using a statistically better weapon (such as a higher crit-range weapon for a Magus or unarmed strikes for a Monk) or taking a wyrwood weapon and gaining the benefit of potentially absorbing arcane pool or ki points all day. The fact there weren't any 18-20 critical chance one-handed weapons that qualified to be made of wyrwood already kept it balanced for a Magus, at least. Post-errata you'd be choosing to use a statistically inferior weapon for the chance of gaining no more than three extra pool points per day... so even if anyone does make that choice they'll then be stuffing that weapon back into the pack and pulling out the scimitar once the wyrwood's reached its daily limit anyway (or, one assumes, they could just use multiple wyrwood weapons, but at 1,000gp per extra pool point I can't really see anyone bothering now). It's a pity - I quite liked the extra incentive to play a Staff Magus.


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    Speaking about "What other item can give you anti-crit lifesaver for 3-5k": there is Talisman of life's breath, lesser (3,500gp, Occult Adventures).

    Talisman of Life's Breath:
    These talismans bear runic symbols of life and vitality, as well as the names of spirits and other figures that are closely associated with life-giving energies. The first time that the wearer dies, he is automatically affected by breath of life. Moderate conjuration; CL 9th; breath of life.

    Yeah, it's just 5d8+5 heal, which is less than a good crit. But it's a lot more versatile, saving your arse much more often. And while it occupy precious neck slot, you can also have freedom of movements (900gp) and feather fall (50gp) talismans, for example.
    For those who have been not interested in talismans:
    These amulets are imbued with magic that allows them to protect their wearer against a very specific danger. A talisman triggers automatically as soon as the listed condition is fulfilled. Although talismans occupy the neck slot, up to three talismans can be worn on one cord or chain. Wearing multiple talismans in this way offers a greater variety of protection, but a wearer can benefit from only one talisman's effect at a time. If another talisman would be triggered while its wearer is under the effect of another talisman, that talisman is not triggered and can still be used later.


    This is like Crane Wing all over again...

    Adding to the items that can save your life, Aegis of Recovery is a relatively cheap item, even at lower levels, that can keep you on your feet.

    The Exchange

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    Shisumo wrote:
    I don't get the sturm und drang over brawling armor. A set of +1 brawling armor and an amulet of mighty fists +1 together are 20K, and you're getting the same +3 to attack and damage that you'd be getting with a +3 weapon that's 18K. Upgrading to a +2 amulet puts your total cost at 32K, which is exactly what a +4 weapon will cost you. It's still the best deal in the game for unarmed attack and damage, and self-evidently way too cheap before.

    the Brawling quality can only be applied to light armor. Bracer's of armor does not state that it is light armor, so it cannot be applied to them.


    Well, all these changes are good because now it opens up far more options for everyone to use instead of the big six thus preventing cookie cutter builds. :D


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    Trznik Sharqurk wrote:
    Well, all these changes are good because now it opens up far more options for everyone to use instead of the big six thus preventing cookie cutter builds. :D

    I'm pretty sure this post is sarcastic, but just in case... none of the big six were effected by this errata. This encourages the big six even more because most of the items nerfed were some of the big six's only competition.

    Liberty's Edge

    Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
    Kiba wrote:
    Shisumo wrote:
    I don't get the sturm und drang over brawling armor. A set of +1 brawling armor and an amulet of mighty fists +1 together are 20K, and you're getting the same +3 to attack and damage that you'd be getting with a +3 weapon that's 18K. Upgrading to a +2 amulet puts your total cost at 32K, which is exactly what a +4 weapon will cost you. It's still the best deal in the game for unarmed attack and damage, and self-evidently way too cheap before.
    the Brawling quality can only be applied to light armor. Bracer's of armor does not state that it is light armor, so it cannot be applied to them.

    While true, I am not sure what this has to do with what I wrote...?

    The Exchange Owner - D20 Hobbies, Representative - D20 Hobbies

    If you follow FAQ and the forums, you knew these items were being changed:

    • Amulet of Mighty Fists to CRB price.
    • Courageous weapon changed to match FAQ and original design.
    • Quick Runner's often mentioned as a problem item.
    • Bracers of Falcon's Aim was a known pricing error.
    • Snapleaf was a single use item and some felt that wasn't clear.
    • Mithril items wasn't priced correctly by Mithril rules.
    • Scorpion whip deviated from the new AA design.
    • Sleeves of Many Garments has FAQ so we knew change was coming.
    • Ring of Continuation also had FAQ.

    So those items were not effectively errata Friday as much as whenever the original issue was identified and FAQ and/or forum posts made regarding them.

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