Male Horc 5th Level Bloodrager
We moved around the upstairs and found Lokmorr who attacked. Jugger took two crossbow bolts to the chest, which infected him with wyvern poison, he failed his first save and took 1 Con Damage need to save once (DC 21) in the next 8 rounds or take 1d4 Con damage per failed save. As we moved into the room, Roondar and Winter both took AoO's which hurt, a lot. Mo Moved in after casting shield but didn't take an AoO and Jugger raged and moved in and attacked. In round 1 Jugger hit him fairly hard, but after DR and Fast Healing he was back up to full by the start of round 2. Lokmoor attacked me in Round 2 and missed, and then we laid into him. Toti Summoned his monkeys of doom which moved onto Lokmorr Mo Enlarged and attacked hitting him for 57 points of damage, Winter also hit and we were looking pretty good. Then Jugger rolled a crit on the dwarven axe and hit for 67 points of damage! But even after that, he was still standing! Round 3 started and the Toti's summoned monkeys of doom which nauseated Lokmoor and he was unable to attack. Winter moved up and finished him off with a mighty bite! Lokmorr turned to dust and dropped a silver hand, a large long spear and some jewelry. Toti placed the hand on her stump and it attached itself and gave him a +2 Str and some other things we were unable to identify because it's an artifact. (Tike agreed that there is not a worse character to use the hand in the entire party...so that's rad) We also were not able to ID the spear at this time. We got 2000 additional XP after you left. We searched the room and found nothing else of value but there is still a secret door we need to explore.
Male Horc 5th Level Bloodrager
No we came here to wipe out the orcs and giants that attacked the town. The Ghost just asked us to complete a side quest. We found all the bones and then smashed them on the alter in the church and there was pulses of light every time I brought the hammer down on them and then the ghost thanked us and disapated. The secret opening in the statue opened up and dropped Toti's hand out as well as a magical holy symbol of Iomedae.
Male Horc 5th Level Bloodrager
5200 XP for last sesh Nothing really great as far as loot for Jugger - 1 Cure Serious Pot is about it We were able to clear the keep and find all the bones and lift the curse. We are now trying to decide on next steps. 1) Return to town and claim our reward, if we do that the dwarves will come with us though this will take a solid month+ as we need to wait for the boat to come back through. 2) There is a map we found that Tike will load into roll20 that has some other areas we could explore 3) We also have the full geode now that has a map on it as well, also waiting for that upload as well I think?
Male Horc 5th Level Bloodrager
HP - 1d6 + 4 + 2 + 67 ⇒ (6) + 4 + 2 + 67 = 79 FCB: +1 rage round/day DR 1/- Bloodline Spell - Enlarge Person Swapping my Enlarge Spell Known to Stone Throwing 2nd Levels Spells Known Ablative Barrier See Invis Skills Intimidate +1
Feat - Lunge (25' reach b#+~$es!)
Male Horc 5th Level Bloodrager
Jugger - We all got enough XP to level up to 7 Total XP so you can track it is 5,000 +240 for killing blows against 2 orgekin Roondar used his tattoo so we are all leveled and you have full HP and Rage for next time we play We explored the kitchen and fought an undead giant hand and when Roondar started to explore a room off the pantry he was cursed with the same issue that Mubs had and he was overwhelmed with the desire to eat flesh. He attacked Winter and was in turned, attacked back by Winter before we were able to lock him in the kitchen only to hear him start eating his own hand so you and I tackled him to the ground and got him tied up. We dragged him to the church which seemed to remove the curse, though Droja's remove curse wand did not remove it. As it is now, we are in the Church planning what to do next. It will most likely be to go into the keep and try and find the hill giant leader and the bones. The spell casting giant did not come out to play
Male Horc 5th Level Bloodrager
We don't need too, but Mok hates orcs like you hate giants. Anytime he can put some down, he is wont to do so. We can skip them but I feel like we are going to have to deal with them one way or another. We can't leave a warchief here to build up another army even once we kill the giant and, I don't want them coming up to assist the giants, if they would, when we can put them down now with less risk. Also, xp...
Male Horc 5th Level Bloodrager
Mok will climb up the wall and see if there are any orcs near by using the mirror on a stick. By using his grappling hook and rope to give himself something to hang on to while looking. He will use the staff we got and some twine to get the mirror on the stick Climb - 1d20 + 6 ⇒ (13) + 6 = 19
Male Horc 5th Level Bloodrager
So I rolled spellcraft on the Axe but I didn't give myself the extra point in the level up when I did it. Lemme know if you are good counting this or if not, it doesn't effect me so I don't care :) Spellcraft - 1d20 + 10 ⇒ (20) + 10 = 30 I think the plan is just to head back to the boat and continue on. Anything else we need to do?
Male Horc 5th Level Bloodrager
Mok attacks again, focusing as hard as he can on where the creature is and using arcane strike and power attack Round 2 To Hit - 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Miss Chance - 1d100 ⇒ 44 Round 3 Mok will follow up with another swing To Hit - 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Miss Chance - 1d100 ⇒ 70
Male Horc 5th Level Bloodrager
Loots to distribute buckler
Longbow +1 - Mok
Male Horc 5th Level Bloodrager
Seeing another crew member cut down, Mokraka seems to fall even deeper into his rage, with a roar and a swing at the orc that just killed his friend, if he kills him, he will move to the edge of the boat, and leap off the rail looking for more enemies shouting out a battle cry as he flies through the air "Blood and death!" To Hit - 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Acro leap - 1d20 + 3 ⇒ (13) + 3 = 16 (not sure what size does to calculating controlled falls if anything)
Male Horc 5th Level Bloodrager
Hah little does the creature know, Roondar is already sickened! Mok drinks a potion from his belt and swells to an enormous size (enlarge person) With a roar he smashes Tark again To Hit - 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
"Toti, time for some alchemist fire girl!"
Male Horc 5th Level Bloodrager
Mokraka Level Up +1 Bloodrager
4 Skills +1 Initimidate
5th Level Feat - Aberrant Tumor Tumor Familiar (Bat) - Protector Archetype Level 1 - Alertness, Share Spell & Empathic Link Level 3 - Loyal Bodyguard (EX)
Level 5 - Speak with Master & Shield Mastery (SU)
Spells Known
Male Horc 5th Level Bloodrager
Mok will look to see where Jugger is looking and see if he sees anything as well Perception - 1d20 + 7 ⇒ (15) + 7 = 22 If he can spot her he will cast enlarge and rage to try and get enough reach to hit her with his reach and power attack (15' range) To Hit - 1d20 + 9 ⇒ (15) + 9 = 24
Male Horc 5th Level Bloodrager
Mok was looking all over, I guess I could have called that out better Mok looks at Cal with renewed interest, "I love stories about history, though dark yours may be, we can't learn from past mistakes if we don't share what they are" "If you would be willing to share your tale, it could help us learn more about this region and perhaps learn about other artifacts that are in these parts" |