Mogmurch

Mogmurch da goblin's page

386 posts. Alias of Gerald.


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Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

My chronicle looks great as well.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Tyranius, thanks so much for picking us up and getting us through the game. We really appreciate it.

And I still hate Chuffy,


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”Dumb ole Squealy Nord. Moggy never am like you anyway! You like dumb ole Chuffy better....maybe you am give him big kisses!”.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy sulks and tries to ride Nord one last time.

Ride 1d20 + 11 ⇒ (13) + 11 = 24


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy really hated that ugly Chuffy.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Sulking at watching Chuffy bonding with Squealy Nord, Moggy drinks a potion of cure light wounds, healing up before trying again next round.

Clw 1d8 + 5 ⇒ (1) + 5 = 6


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy blows a raspberry at Chuffy, considering throwing a bomb at him instead.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy fumed yet again at this whole Squealy Nord situation. He was about to start throwing bombs but tried one more time to ride him.

Ride 1d20 + 11 ⇒ (16) + 11 = 27

Can someone aid me? Or is the 29 a typo? That’s a crazy hard skill check!


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy again tries to approach Squealy Nord for a ride of the beast.

Ride check 1d20 + 11 ⇒ (10) + 11 = 21


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy again tries to approach Squealy Nord for a ride of the beast.

Ride check 1d20 + 11 ⇒ (7) + 11 = 18

Ok, we might have to kill Squealy Nord. I have A15% chance of hitting the ride check, and that’s my best option. If we can’t calm him down, Ali can think of is killing him. Thoughts?


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy hops on Squealy Nord’s back and decides to demonstrate dominance with a ride of the beast.

Rode check 1d20 + 11 ⇒ (3) + 11 = 14


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”Stop be so mean, Beez and glorious kings might let you alive! And keep shark arm away from Moggy!”


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy readies an action to throw a fire bomb when Shark armed Beez approaches.

RTA 1d20 + 10 ⇒ (5) + 10 = 15

Fire damage3d6 + 3 ⇒ (6, 6, 5) + 3 = 20


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”Moggy not like ugly Poog either, but not should throw barrels at him,” Moggy yells as he moves 40’ closer.

Would someone move me please?


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy stays at the cave mouth, waiting on the all clear sign from the other gobies.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy throws a fire bomb at the approaching swarm!

RTA 1d20 + 10 ⇒ (5) + 10 = 15

Fire damage 3d6 + 3 ⇒ (2, 2, 6) + 3 = 13


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”Moss look pretty. Wonder if taste good,” Moggy asks as he pulls a piece loose and starts chewing on it.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Will1d20 + 1 ⇒ (4) + 1 = 5

Moggy wasn’t sure what that sound was the dog person made, but he wasn’t a fan. He began running in the opposite direction for 2d4 ⇒ (3, 2) = 5 rounds.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy is trying to keep the attention of the dogs on him while Chuffy climbs up to chop, slice, dice, and filet.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”How Moggy supposed to get up there, dummies! Stupid dogs, of course not know anything,” Moggy keeps the discussion going while Chuffy sneaks about to do his thing.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy has never seen a dog speak goblin before. He assumed they probably tasted pretty good, and was hopefully to find out. ”Dogs. Come down here. Moggy want talk with you!”


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Thanks, Tyranius. As always, you are the best!


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

I’m still here!


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Is anyone still here? It’s clear we have been abandoned by our GM. Anyone want to post and see if we can get a substitute GM to shepherd us through?


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Bumping as it’s been a week ..


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Stealth 1d20 + 18 ⇒ (17) + 18 = 35

Perception 1d20 + 8 ⇒ (5) + 8 = 13


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Sense Motive 1d20 - 1 ⇒ (19) - 1 = 18


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”What dogs steal? Dogs am bad. Watch out for dogs. Go to tower and group kill dogs!”


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy will greedily take the wand, ready to do all kinds of funky shapes with it.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”Poog, am those magical? What they do?”


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy shakes his head. ”Fnub am forgiven. Only if she give cloak to Moggy. King Moggy might want swim. Then Fnib am forgave.”

The tower seemed like the next closest place, so Moggy went marching in that direction.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”There am manta Ray, leave alone, or it gets mean. Eat the other fish but leave ray alone!”. Moggy tries to scoop up some tasty looking fish.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy shakes his head and begins walking toward the newly created lake. [b]”Who am draw lake? Hopefully draw fish too. Butterfly’s am delicious but not filling.”[-b]


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Mogmurch also pounces on a butterfly and eats it. ”Stick am of lunchtime yummies! Moggy’s favorite treasure. Let’s go find other goblins and smash them and go home!”


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”Stick for more than just bashing? Can it set dog on fire?”


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy grabs the wooden staff to test its weight for smashing.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy will take the jug hanging on the wall and sling it over his shoulder. He moves to the mostly open door and walks through it.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

”What Hoblob mean he draw it? Hoblob am in trouble. Where am other two? And most important, where am Squealy Nord?!”


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy plucks another bomb and throws it at the king, cackling madly. ”Mogmurch da great am be new king now!”

RTA 1d20 + 10 ⇒ (7) + 10 = 17

Fire damage 3d6 + 3 ⇒ (3, 1, 2) + 3 = 9


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

That’s what I meant.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

The character I’ll be applying it to has no goblin boons.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Fort 1d20 + 8 ⇒ (2) + 8 = 10

Moggy plucks a b9mb and throws it at the king.

RTA 1d20 + 10 ⇒ (8) + 10 = 18

Fire damage 3d6 + 3 ⇒ (6, 6, 2) + 3 = 17


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Tried to make this post in gameplay, but it would not stick, so I will repost it here.

Moggy pulls and drinks an extract of Shield.

AC is 27 now.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Day job. Craft alchemy 1d20 + 12 ⇒ (5) + 12 = 17


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy pulls and drinks an extract of Shield.

AC is 27 now.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Bump. Let’s get this thing going again...


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy follows close behind.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

That sounds like a good marching order to me!


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Survival 1d20 + 8 ⇒ (3) + 8 = 11

Moggy tries to head the monkeys off at the pass.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Perception 1d20 + 8 ⇒ (19) + 8 = 27

”Look! Monkeys am have stripes over there,” Moggy says as he points toward the devious little creatures carrying the stripes.