Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
GM TeaIk wrote: Let me know if there are any issues. Will be closing this off next week. I need written on my sheet somewhere: "+1 Khizar Admittance", and instead of the extra 34 credits a discount of -144 credits Modern Body wrote: I'll need a 10% discount on my credits reward in exchange for a check mark on my Khizar Admittance boon
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
The game hasn't been reported as well.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
The Ragi
I'll need a 10% discount on my credits reward in exchange for a check mark on my Khizar Admittance boon
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body probably misses the blue half-orc in front of him again. Junksword vs. Blue half-orc's KAC: 1d20 + 8 ⇒ (7) + 8 = 15
Third round without a two-digit roll on a d20 - and my second roll on this post would've been a 3
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body takes a guarded step to put some cover between him and the boss lady, and misses the blue half-orc in front of him again. Junksword vs. Blue half-orc KAC: 1d20 + 8 ⇒ (2) + 8 = 10
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body unleashes his supercharged sword against the blue-half orc. Junksword vs. blue half-orc’s KAC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Even the extra damage was garbage
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body moves out of the elevator and readies an action to cast supercharge weapon right before the boss arrives.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body full attacks! Junksword vs. blue drow’s KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Junksword vs. blue drow’s KAC: 1d20 + 4 ⇒ (20) + 4 = 24
Then he strikes a victory pose and exclaims: "Modern Body!" That's 36 points of damage - hoping it's dead I guess this round was of critical importance
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body takes an attack of opportunity: Junksword vs. blue drow’s KAC: 1d20 + 8 ⇒ (6) + 8 = 14
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body enters the elevator and attacks the blue drow. Junksword vs. Blue Drow's KAC: 1d20 + 8 ⇒ (14) + 8 = 22
If the attack hits, Modern Body has +1 to AC against melee attacks from his target. Did blue drow by any chance move while within my 10 ft. reach? I wouldn't mind hitting him with an AoO
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body approaches the blue drow and strikes at the wall! Junksword vs. blue Drow's KAC: 1d20 + 8 ⇒ (1) + 8 = 9 The blue drow seems to be on an intersection - Modern Body would stay 10 ft. away from his actual square
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body full attacks! Junksword vs. Blue Orc’s KAC: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Junksword vs. Purple Orc’s KAC: 1d20 + 4 ⇒ (17) + 4 = 21
Modern Body has +1 to AC vs. Blue and Purple’s melee attacks for 1 round (Block special property).
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body positions himself to reach anyone leaving the right door of the elevator. He'll cast supercharge weapon on his junksword when the door is about to open. All this is for one crate of weapons?
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
"Looks like this is it. We just need to find the thief." Modern Body casts Detect Magic, making sure the forklift is included in his sweep of the area.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body inspects one of the crates.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body is waiting by the elevator. "So much for the time spent researching. Let's finish this in the old-fashioned way."
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body takes the card from orange, sits on a computer and sees what he can find. Computers: 1d20 + 9 ⇒ (5) + 9 = 14 "Top-notch security!"
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body attacks the drow! Junksword vs. orange drow’s KAC: 1d20 + 8 ⇒ (17) + 8 = 25
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
He casts Supercharge Weapon on his junksword and enters the room.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body activates his armor environmental protection and moves towards the room where the orange drow is.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Not to be a prick about it, but: "Create Darkness (Su)
Only Dancing Lights and Token Spell, both 0 level spells, create light - out of all spells available. And if our solarian's solar manifestation "glows brightly with one color common to stars", that is also a magic source of light. Solar manifestation is a supernatural ability, and "Supernatural abilities are magical".
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body uses Token Spell to illuminate Ceolor’s armor, generating dim light in a 30-foot radius. As his move action he unsheathes his junksword. “There you go, no more excuses! Get in there!”
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Life Science: 1d20 + 8 ⇒ (13) + 8 = 21 "It's nothing. Let's move." Someone grab the antitoxins, Modern Body doesn't steal
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Wait, we are in the upper floor? Shouldn't it be the ground floor?
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Stealth: 1d20 - 3 ⇒ (2) - 3 = -1 Modern Body casts junksword and sheathes the weapon. "There goes the plan. Don't worry about it - let's find a computer." He peeks around the corner. Perception: 1d20 + 2 ⇒ (19) + 2 = 21 Maybe I'll finally get to use Remote Operation!
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
I guess Maintenance entrance > Elevator > Mainframe. I don't see any stairs going up, so we can keep the elevator on the upper floor and not bother with the lower floors until we are finished.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
I vote to use 6 hours and get Access Codes and Security Network - anything else we can just beat up
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Computers to Aid Another: 1d20 + 9 ⇒ (2) + 9 = 11
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
With a computers +9 Modern Body will automatically aid another on all turns of the Hacker team
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
These first scenarios have such weird DCs...
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body holds back in tossing the drow through the window, though his rage is in full display on his face.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
"My dear Zeizerer, I can tell by the decor that you have a penchant for chaos... but as a business person even you will have to admit that the Abadar method of conducting yourself turns out better results. We don't ask for much - crumbles, if you will - but some assistance in resolving this unfortunate matter, so we can both part ways satisfied in the outcome." Mysticism: 1d20 + 9 ⇒ (8) + 9 = 17
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
I got a Mysticism +9 and that's about it. Can we roll to aid?
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body looks out the window. "And one day, all of this will be mine..." Mysticism: 1d20 + 9 ⇒ (12) + 9 = 21 He takes a look around. "Lovely room. Too much of an "abraxas" motif for my tastes." he sits on a couch to wait.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Duskmire Allegiance: Unicorn (Ally Boon)
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Culture: 1d20 + 7 ⇒ (16) + 7 = 23 Modern Body shares the first three spoilers. "Not your usual tourist trap, but I sure miss the rough crowds. And don't worry - stick around me and I'll get us through this. No problem".
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
A young and very muscular half-elf is sitting back in his chair, relaxed. There’s a holographic sign atop him, with the words MODERN BODY written in glowing neon colors, alternating between purple, green and pink. Sometimes they are replaced by a moving sign that says “modernbodymodernbodymodernbody”, repeating itself a couple of times before going back to the original. He seems to be watching something on his comm unit, which he puts away for a moment. “Hello, companions. I am Modern Body. You might have seen some of my magical fitness holovids - they used to be very popular some 5 to 10 years back, in at least a third of the Pact Worlds. Nice to meet you.” he goes back to his comm. His armor is carefully tailored to reveal his impressive chest muscles. No one has ever heard of him! --------- “Well, home sweet home. Don’t worry, VC. As usual, I’ll lead this band of misfits into a glorious outcome. I have dealt with Apostae’s houses for most of my life - we’ll either get the guns back or get a better deal - if there’s one thing that motivates my people, it's profit. I got this.” he leans back, waiting for the meeting to end.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Chronicle looks good, though the lack of boons is pretty weird. Hope they get the achievement points thing working. Thanks for GMing!
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
“Well, if it isn’t the High Despot of Vesk-8 himself! I am happy to surprise you, your highness!” Modern Body dusts off some shimmerstone elemental dust from his clothes and hair. “Where to start… that stupid gate tooks us to Traverse, where we fought some of the local fauna: exploding slugs. Then we found an old contraband ship being inhabited by a weird fairy - we have the details on the ship route with us. Finally we visited a kothama hermit with superpowers that doesn’t like to be bothered, but he shared some of his knowledge: the shimmerstone is influenced by “emotional energies”, if you believe that crap, so some sort of powerful emotion probably charged up the portal and got it to work. I’d guess your prisoners around here might have some dark thoughts, so you might want to work with motivational material - I’d suggest hiring me, but there are some legal problems right now, so I’m unavailable - maybe increase the working hours instead, leave them without free time to have bad thoughts. Finally, I destroyed a shimmerstone elemental on the other side of the door. All in a day of work!” Modern Body stands up right next to the despot, smiling.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
30 damage - only 2 down from the last time I killed a boss. It's a nice amount, considering all the frigging 1s that showed up...
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body slashes and slams his supercharged junk sword against the monster (twice) with impressive results: Junksword vs. KAC: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Junksword vs. KAC: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
"How do you like that? How do you like that?!" asks insistently Modern Body, as he hacks away at the poor creature.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
If that monster is still alive next round, there's some impressive damage coming his way - almost as good as the last time Modern Body fought a boss.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body casts Supercharge Weapon on his huge junk sword. "This things seems a bit too tough to crack, maybe the utmost combination of magical power and muscular power will do the trick!"
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Will DC 13: 1d20 + 3 ⇒ (12) + 3 = 15 Modern Body casts Junksword (block and reach) and moves within reach of the monster.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
"Aaargh!" groans Modern Body. "The power of emotions, seriously? Let me guess, the criminals have thoughts so dark its influencing these stupid crystals? Enough to summon this glummerstone golem? When will the insanity stop..." concludes the icon.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
"Did anyone ever tell you that you look just like a yeti? Except for the extra eyeballs." Modern Body reminisces his recent battle with such a furry beast. "Yes! Like Angus said - what are you doing that is messing up the gate, and how about just stopping it?"
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Modern Body, looking for some exercise to warm up, climbs the cliff while holding one end of the rope with his teeth, using his amazingly muscular arms to pull him to the top, his knees bent to avoid touching the rock with his feet. Athletics: 1d20 + 2 ⇒ (15) + 2 = 17 "Hmm. I was expecting a challenge." he ties the rope on a rock.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
Perception to aid: 1d20 + 2 ⇒ (4) + 2 = 6 fail
"I got this." says Modern Body, as they are about to finish.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level
DC 15 culture: 1d20 + 7 ⇒ (18) + 7 = 25
“This is a contraband ship? This information will probably be quite valuable to Jularaz the Frozen! If he asks nicely, that is.” Modern Body doesn’t quite care about Vesk politics, but wants the employer to put in a good word with the society. “I think you should use this, vanguard.” he tosses the helmet to Kneepuncher. --------------------- “Thanks, Dolain!” Modern Body waves to the fairy while it’s leaving. “Man, those loners. They talk a big game about being by themselves, but when someone shows up, they bend backwards to please. Hilarious.” Modern Body analyzes the cave. Life science: 1d20 + 7 ⇒ (9) + 7 = 16 I guess we can use the flares to keep from walking in circles in the maze, leaving them behind like bread crumbles (that are on fire)
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