GM Glory of the Crusades wrote:
Start another campaign thread and state that it is gestalt wrath of the righteous campaign 2 and the recruitment is closed, unless you are looking for more people. Tell people which game they are assigned to. Then you will have two separate "campaigns" to run on the board. It will simply be a matter of time constraints on your personal time. I'm not sure what else to say unless you are worried about cheating. In that case, running 2 of the same campaign should be no different than running 2 different campaigns. As is, you must already depend on players honesty to not "scout" the campaign modules since those things can be bought for said purpose, already purchased with intent to run or use the material, or may even be available online to view for free at someplace like scribd. I don't see it being any different to depend upon players to not scour the other gameplay thread. For that matter, players can already scour other gameplay threads of the same module, not to mention checking out the forums dedicated to each adventure path. But, if cheating is still your prime worry, ask That GM Guy. If he covers it for 9, his method should work for 2. Nothing should change in that regard, except for being easier.
Vincent Fleming wrote: Well given that the campaign trait slots you into your Mythic Path...it's pretty easy to categorize surprisingly. Unless he lets us choose a mythic path besides the one chosen by the trait. He said you could choose. Didn't the traits just give you a suggestion rather than slotting you into a path?
Garlok the Guilty wrote:
True Azlanti are basically extinct although the ISWG says there may be some out there. They receive +2 on each of the 6 stats. from ISWG Most living today who claim to be Azlanti are, in fact, Chelaxians or
(snip) Modern humans claiming Azlanti descent often cloak themselves in the trappings of the fallen empire, hoping to attain some measure of its lost greatness. Because those remnants of Old Azlanti art discovered to date often depict regal robes of crimson or deep green, modern would-be Azlanti tend to garb themselves in finery of those hues. Basically, she was a "modern" human with strong, noticeable Azlanti lineage (purple eyes) and she was raised to revere that ancestral heritage, calling herself Azlanti. IOW, she was an oracle of the ancestor mystery. So, not really a true Azlanti but she carried their genetics and with it (unbeknownst to her) a seed of Aroden's power. Mith is a possessed archetype oracle of the ancestor mystery on one side of his gestalt with the possession being a seed of Aroden's power. Mith doesn't know thIS but has an innate affinity for the copy of The History and Future of Humanity that he inherited from his mother. He has studied it and that is why he has ranks in knowledge engineering and healing from one of its excerpts... The build I have planned will have him taking divine source to get the community and law domains which were both held by Aroden. I'm not sure which domains I would go with from there.
Anarya wrote:
I have returned and await your service. :D Mith was born with a nascent seed of Aroden's power within him. So much RP potential
I considered making a slightly more "balanced" gestalt character but decided on going (almost) full-tilt caster. I'm not sure that would be so good in a party of four, but we have a real wide variety of characters in this. Sadly for those among us who don't make the cut, I don't see there being another game to place these high powered characters into.
@ GM Glory of the Crusades
1d100 ⇒ 75
Here is most of Mithridites. He is an aasimar shaman (speaker for the past archetype, life spirit) and an oracle (posssessed archetype, ancestors mystery) I still need to make some decisions on stat placement, skill rank placement, and gear, as well as make it user-friendly with combat info. There is a short background included in the avatar profile. |