Half-Orc

Mithridites's page

17 posts. Alias of The Thing from Beyond the Edge.


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*lurk*


Riuk wrote:
i have heard from Gm that guy and sir awesomeness is just trying to see if he can run two tables at the moment

Either way I am waiting and lurking.


just waiting on some criteria...

*resumes lurking*


GM Glory of the Crusades wrote:

Sorry for the wait everyone! I was pretty tired last night and fell asleep in my chair.

Ok, so I have been thinking about who is getting selected and I am still not sure whether I want to run a second table, since there are so many AMAZING PCs, but not nearly enough slots in the campaign.

Does anyone have any suggestions about this? I have never run two tables of the SAME campaign before, so I don't know how well that would work. I tried asking my buddy 'That GM Guy!', but then I remembered that he GM'd 9 games on ONE website, not to mention any others he GM'd, so I'm not sure if his personal experience could accurately parallel mine.

Again, sorry for the wait everyone!

Start another campaign thread and state that it is gestalt wrath of the righteous campaign 2 and the recruitment is closed, unless you are looking for more people. Tell people which game they are assigned to.

Then you will have two separate "campaigns" to run on the board. It will simply be a matter of time constraints on your personal time.

I'm not sure what else to say unless you are worried about cheating.

In that case, running 2 of the same campaign should be no different than running 2 different campaigns. As is, you must already depend on players honesty to not "scout" the campaign modules since those things can be bought for said purpose, already purchased with intent to run or use the material, or may even be available online to view for free at someplace like scribd. I don't see it being any different to depend upon players to not scour the other gameplay thread. For that matter, players can already scour other gameplay threads of the same module, not to mention checking out the forums dedicated to each adventure path.

But, if cheating is still your prime worry, ask That GM Guy. If he covers it for 9, his method should work for 2. Nothing should change in that regard, except for being easier.


Vincent Fleming wrote:
Well given that the campaign trait slots you into your Mythic Path...it's pretty easy to categorize surprisingly. Unless he lets us choose a mythic path besides the one chosen by the trait.

He said you could choose. Didn't the traits just give you a suggestion rather than slotting you into a path?


Garlok the Guilty wrote:

How exactly is Mith's mom supposed to be Azlanti? That's like saying a modern day human's mom is Babylonian.

The Azlanti are from 10,000 years ago.

True Azlanti are basically extinct although the ISWG says there may be some out there. They receive +2 on each of the 6 stats.

from ISWG

Most living today who claim to be Azlanti are, in fact, Chelaxians or
Taldans who, while they may be able to trace lineage back many generations to full-blooded Azlanti ancestors, are no longer pureblood members of this ancient race.

(snip)

Modern humans claiming Azlanti descent often cloak themselves in the trappings of the fallen empire, hoping to attain some measure of its lost greatness. Because those remnants of Old Azlanti art discovered to date often depict regal robes of crimson or deep green, modern would-be Azlanti tend to garb themselves in finery of those hues.

Basically, she was a "modern" human with strong, noticeable Azlanti lineage (purple eyes) and she was raised to revere that ancestral heritage, calling herself Azlanti. IOW, she was an oracle of the ancestor mystery.

So, not really a true Azlanti but she carried their genetics and with it (unbeknownst to her) a seed of Aroden's power. Mith is a possessed archetype oracle of the ancestor mystery on one side of his gestalt with the possession being a seed of Aroden's power.

Mith doesn't know thIS but has an innate affinity for the copy of The History and Future of Humanity that he inherited from his mother. He has studied it and that is why he has ranks in knowledge engineering and healing from one of its excerpts...

The build I have planned will have him taking divine source to get the community and law domains which were both held by Aroden. I'm not sure which domains I would go with from there.


Anarya  wrote:

Excerpts from The History and Future of Humanity:

"And it was said that in those days, Aroden the Living God walked the streets and trails of Golarion; And at his side walked many companions, but the first and most beloved of these was Anarya..."
It was a name from a forgotten age - one of the companions of Aroden, the living god, from the days when he walked the lands of Golarion as a mere mortal. The Sisters at the Chapel of the Inheritor gave it to the fair-haired infant when she was found on the temple steps one morning. She was an unusual child, even for a ward of the church. She was a quiet child, except for when it became time to sing, which she did beautifully. She loved music, joining the church choir and adding her young voice to the chorus and hymns. When danger threatened the nearby villages, as happens all too frequently in demon-tainted Mendev, she assisted in healing the wounds of the sisters who marched forth to protect the innocent in Iomedae's name. She could heal injuries with but a touch even as a child, her gifts coming unbidden by prayer or words of power.

"At this, Aroden cried out, 'Let the noise of the world cease, this day! I have heard enough.' And at his cry, all was silent."
In her early adolescence, she left the church for some time to tend the sick when a virulent fever passed through the nearest settlement. Her work saved many lives, but she eventually fell victim to the plague she battled against and slipped into a near coma for days. She gradually recovered, but the plague had taken her hearing - even the prayers of the sisters who had raised her could do nothing to recover it. She returned to the church, gradually adjusting to her deafness and learning to read the sisters' lips to communicate.

"In the time of winter, the Living God walked in the guise of the Shepherd, and all of humanity was his flock; And he tended to them with the love and care of a parent."
Anarya grew into a caring healer and fierce opponent of cruelty, and now visits Kenabres to assist in the efforts of the Fifth Crusade as a healer. A flickering halo surrounds her head, growing in brightness and intensity when she channels her magic. Her power seems to stem from its light - her healing touch manifests as a pale glow, and her channeled energy is a moment of blinding radiance that scorches the flesh of the dead and the corrupt. When she speaks, her words have power enough to command the weak of will, and soften even the hardest of hearts to her cause. As a child, she learned that she becomes wracked with pain when her word is broken, and she believes that her goddess has bound her to this ailment to teach her the importance of truth and fairness.

"The Last Azlanti spoke to all in attendance. 'Go forth, and spread the lessons I have taught across this world. Carry humanity's strength to every corner, and start strong families wherever you settle.'"
To those who look, the young girl shows hints of Azlanti heritage, the violet eyes and receding hairline so popular among the nobility of Cheliax and Taldor, hinting at a likely noble birth in one of the two nations. Anarya puts no stock in these rumors, knowing how unlikely it would be for a noble scion to be left on the steps of a Mendevian temple. She seldom wonders about her parentage, considering herself lucky to have had the guidance of the sisterhood at the temple which became her home. Though they had often pressured her to join the clergy, she never officially became a priestess, using her innate magic to serve Iomedae in her own way.

"And it is known that the pure of heart and strong of soul are never truly abandoned or lost."
Anarya has always felt blessed, as though someone watches over her and protects her. She cannot know, yet, the truth of her destiny and the truth of her heritage - the goddess Iomedae, former worshipper of the fallen god Aroden, watches over the girl with great care, fulfilling one last duty to her former patron. For Anarya, abandoned and parentless, is not a child of mortals, or even of any of the gods who remain to watch over the world. Through Anarya's veins flows the blood of the Last Azlanti - Aroden himself.

"Aroden held the child in his hands, and spoke to her mother; And his words were taken down and recorded by those in attendance. 'Stronger even than fate is a parent's love. Your daughter is loved, and by that power, not mine, evil cannot touch her.'
Even before his death, Aroden foresaw that the time was not right for his child to enter the world, and that a powerful destiny lay ahead for her at a time of great crisis. He put the newborn child into an enchanted sleep, during which she would not age, but dream of things to come. When Aroden's disappearance shook the world to its core and the horror of the Worldwound tore itself open in the depths of Sarkoris, Iomedae knew that the time would soon come for Aroden's only heir to enter the world. Leaving the child on the steps of one of her churches, she watched over the growing young woman throughout her youth, watching her mature into a caring healer and friend to all innocents.

"The last words spoken, by the last Azlanti, before his ascension to the realms Beyond, echoed in the stillness of the chamber. 'It is not a bright path humanity walks now, but a dark one. There will be pain, and sickness, and war. Hardships unimagined will arise. But it is humanity which will ride triumphant over them. The human spirit is the hope of the world, and that spirit will keep it until the day of my return."
Dark days lie ahead for Anarya. She will be forced to do battle with the worst that the Abyss has to offer, and is destined to make terrible sacrifices to do what must be done to save the world. In time, the truth of her legacy too will be exposed, and the revelation that the Last Azlanti produced an heir will shake the ravaged world to its core.

"By the act of selflessness, one opens every door. It is by giving of oneself, and sharing one's heart with the community, that all are uplifted."
Aroden's knights, the Order of the Ioun Star, scattered and divided in the years since their patron's death, rally once more around the rumor of one who could re-fulfill the prophecies Aroden broke. Minions of the Abyss whisper of what her presence could do to the incursion of the Worldwound, and crusaders of Mendev and the free kingdoms of the world rally with hope at the salvation she represents.

"We still await his return."
The Worldwound is open. The demons are here. Only one band of heroes is going to stand in their way - and heroes? Well... heroes need a healer.

Anarya is ready for the demons.

I have returned and await your service.

:D Mith was born with a nascent seed of Aroden's power within him. So much RP potential


Everyone is making lists. :(

I feel left out but I am too lazy to actually do anything about it.

Anyone willing to let me copy your list and take credit for it?
;) j/k


Where'd everyone go? :D

I'm off to bed so I can get up in 5 hours.


Vraxis Longstep wrote:
Vraxis is a melee combatant, short and sweet.

from Vraxis' page...

"warpriest or irori 1"

I don't think I would need to put that "or" in there. I would be a level 1 irori all day, every day.

:D

just having a lil fun with a typo...


I considered making a slightly more "balanced" gestalt character but decided on going (almost) full-tilt caster. I'm not sure that would be so good in a party of four, but we have a real wide variety of characters in this.

Sadly for those among us who don't make the cut, I don't see there being another game to place these high powered characters into.


linky

I'm still bouncing back and forth between being neutral good or being lawful neutral.

Decisions, decisions.


Also, can I replace "Celestial" with "Azlanti" as the tongue spoken in combat from the oracle curse? Just for fluff.


75 You can sense when a creature is pregnant by standing within 10 feet of the creature.

Not exactly what I hoped, but oh well. :D


@ GM Glory of the Crusades
Mithridites will "drop" daylight as a spell-like ability and take a roll on the table from Blood of Angels. If that is not OK, just let me know and it will be easily fixed. That is, assuming of course, if Mith is even selected.
If youo do not have Blood of Angels, it can be found in the d20pfsrd.

1d100 ⇒ 75


As a double divine spellcaster, Mithridites will probably be heirophant.


Here is most of Mithridites. He is an aasimar shaman (speaker for the past archetype, life spirit) and an oracle (posssessed archetype, ancestors mystery)

I still need to make some decisions on stat placement, skill rank placement, and gear, as well as make it user-friendly with combat info.

There is a short background included in the avatar profile.