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Many thanks GM chadius ... it was a great adventure.
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"That sounds like the best path here for sure."
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Round 1
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Diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21
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"Now that was unexpected ... someboddy in this forsaken place is actually willing to talk instead of fight ... on that alone I am incline to follow."
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Perception (Aid Another): 1d20 + 1 ⇒ (5) + 1 = 6
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Wisdom DC12: 1d20 - 1 ⇒ (1) - 1 = 0
"Very Strange"
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Round 1 Firing into Combat Melisandre fires her crossbow at the remaining dino ...
Then she and Middy move forward ...
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CON: 1d20 + 2 ⇒ (8) + 2 = 10 & CON (Aid - Miðgarðsormr): 1d20 + 1 ⇒ (3) + 1 = 4
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Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21
"These endure elements potions might come in handy."
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Round 2 Mage Armor AC 18; Mounted; Firing into Melee
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Round 1 Mage Armor AC 18; Mounted
If enemy moves to attack: Melisandre will attack whom ever is headed at her first, then closest standing next Light Crossbow: 1d20 + 6 ⇒ (12) + 6 = 18 for Piercing: 1d6 ⇒ 2 Miðgarðsormr will attack first enemy who comes within melee range ...
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Mage Armor AC 18
Knock Knock : 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 for Piercing: 1d6 ⇒ 5 if <50: 1d100 ⇒ 40
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Diplomacy (Aid): 1d20 + 2 ⇒ (4) + 2 = 6
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Round 2 Mage Armor AC 18
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Round 1 Mage Armor AC 18
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Heal (Aid from Missy): 1d20 - 1 ⇒ (10) - 1 = 9
Survival: 1d20 - 1 ⇒ (20) - 1 = 19
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Knowledge (History): 1d20 + 7 ⇒ (18) + 7 = 25
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"What? I look like aye need a fire in me belly? Not from the likes of you I'm thinking."
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dot
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So ... Roscoe heads off into the sunset as Missy the Summoner reports for duty with her serpentine Eidolon Middy. Shopping List: Cold Weather Outfit - 8 gp Keros Oil - 5 gp Feather Toke (Whip) - 500 gp
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Shadowkhan's dot ... changing up to a summoner 2 as Taicho is otherwise detained on another mission.
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Yeah ... looks good. Thank you
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I will be rebuilding Missy (as an unchained summoner) ... the new name on the journal will be Pan Dhur ... TIA
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Name: Kris Larson
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Round 1 Guidance, Firing into Melee
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Hearing Grym shout, Missy will cast Guidance upon herself ... then directs Middy to guard the entrance.
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Missy is currently just outside the last chamber; however, she is willing to go with Nym and help return the statue.
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Summoners didn't use a spell book; however, I have no idea what the unchained version requires ... to which I apparently will have to rebuild her as .... grumble
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Round 5 Magic Armor AC 17 Firing into Melee
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Round 4 Mage Armor AC 17
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"Can we negotiate other options? I am in no hurry to continue this fight, but I won't walk away from it either."
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Round 3 Mage Armor AC 17
Ready: crossbow: 1d20 + 3 ⇒ (17) + 3 = 20 for Piercing: 1d8 ⇒ 6
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Round 2 Mage Armor AC 17
Middy moves forward and attacks red with his bite reach
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Round 1 Mage Armor AC 17
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"Thank you Saphera. I could use a little healing. That cold was brutal."
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Perception: 1d20 - 2 ⇒ (13) - 2 = 11
Fortitude DC12 (Middy): 1d20 + 1 ⇒ (19) + 1 = 20
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Melisandre will follow Saphera into the room with Miðgarðsormr.
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Only 10 rounds ... so only 10 HP back total
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Melisandre follows the group once we start exploring again, keeping toward the back of the party.
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"Right ... search the area."
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Yep ... best I could do right now though.
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Round 5 Mage Armor AC 17; Inspired
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GM ShadowLord wrote: I read the casting time as 1 round and not 1 standard action. That means you cast now in round 3 and it doesn't kick in until the beginning of your round 4. That means Troyst still needs to make his save and potentially lose a HP. Dooh! ... missed that :-) Thanks
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Round 4 Mage Armor AC 17
Missy will either complete her casting of Infernal Healing on Troyst this round or if completed last round will pick up her long spear and attack with that ...
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Ok ... skip the fetch and have Middy move into Troyst's space to attack and Missy still casts Infernal Healing on Troyst? I would move Middy; however, I am on my iPad and can't edit the map.
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GM ShadowLord wrote: You could only have entered through the square Saphera was in since you can't cut a hard corner diagonally. Ah ... that is the part I was missing. Thank you Assuming the orange opponent (and Troyst) is down, can we move into those spaces? Let me know if this is possible ...Move action
Standard Action
... and Missy will cast Infernal Healing on Troyst
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Yes ... Middy is medium. I thought you provoke by moving through a threatened space? Middy would only have done that once with a diagonal move from Grym's space in front of the tiefling right? Or am I misunderstanding the rule ... I am still pretty new to the game, so I might have that wrong :-)
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Round 2 Mage Armor AC 17 Middy glides into combat with the large human ...
Melisandre drops her crossbow and draws her long spear before moving up in support.
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