F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda moves 20 feet to the south, places her Hypnotic Stare on Charvion, and attempts to cast the Command spell on the adversary. She ends the spell with, "Halt your attacks!" If Charvion is not immune to mind-affecting effects, it has -2 to Will saves and takes 1 additional damage if injured this round. It also needs to make a DC 17 Will save or take no actions on its next turn.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda steps 5 feet to the southeast, reloads her crossbow, and fires another bolt at Charvion Copy #2 (or #3, if another appears). Lt. Crossbow: 1d20 + 3 ⇒ (6) + 3 = 9
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
With the creature too far away for her abilities and with no desire to move closer yet, Miranda steps over 5 ft., loads her crossbow, and fires at bolt at Charvion. Light Crossbow: 1d20 + 3 ⇒ (14) + 3 = 17
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Since disable device is a trained only skill, I guess that makes the decision easy. Miranda attempts to move forward and avoid the tendrils while the more skilled pathfinders try to disarm the cage. Fort 1: 1d20 + 2 ⇒ (11) + 2 = 13
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda attacks the goblin again with her longspear. She gets a little closer to hitting this time. Longspear: 1d20 ⇒ 7 +1 damage to goblin if hurt, -2 to its Will save.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10 As she moves over five feet, Miranda only barely manages to avoid falling on her rump. Once positioned, she pokes at the goblin with her longspear. Longspear vs. Red: 1d20 ⇒ 2 Red takes an extra damage if hurt, also -2 to Will saves from Miranda's stare.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
If Red is not dead yet: Acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18 Miranda gingerly moves past E'li over the disgusting floor, places her hypnotic stare on the goblin in the red shirt, and tries to place a Daze spell on him. DC 16 Will save, -2 to the Will save, +1 damage if injured after Miranda started staring. * * * If Red is dead: Miranda maintains her position south of E'li, arms herself with her crossbow, and takes a moment to set up a bolt. In this case, the blue takes an additional damage if its injured this round, and it has -2 to Will saves. * * * I moved Miranda as if the first instance were true, I'll move her back if the second instance is applicable.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
After take a moment to breathe a sigh of relief, Miranda continues her hypnotic gaze on the blue goblin and attempts to Daze it with magic. DC 16 Will save from the Blue goblin or it's dazed for 1 round. It has a -2 to its Will save from her gaze, and it takes 1 additional damage if hurt this round.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
39 charges left on wand after adding two back in. With a pained sigh, Miranda carefully moves dangerously close to the swarm while preparing a vial of alchemist fire and placing her hypnotic stare on the blue goblin. Once within 10 feet, she throws the vial at the northwest corner of the swam. Afterwards, she explains, "I can't use my wand, someone who can cast the spell will have to heal him. I hope I'm not the only one with splash weapons." Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15
The blue goblin takes 2 damage from the splash: one for the fire, the other from Miranda's painful stare. He also has a -2 to his Will saves.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"That was close! Quick, E'li could you heal me a bit with my wand. If anyone else needs it, feel free to take a charge or two." CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4 43 charges left. Feel free to heal off the wand, just let me know how many charges you use.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"One breath from that dragon would kill us all and we could do little against it other than perish. I still believe we should try to sneak past it."
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"Psst, we should really try sneaking past it." Miranda whispers to the others.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
As the group moves forward, Miranda asks either E'li or Shawn to heal her with her wand. CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
44 charges left on Wand "Okay, how should we stop these despicable cretins then?" Miranda asks in response to Osprey's revelation.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
@GM, no problem, just wanted to make sure her hypnotic stare was being calculated into the saves. Miranda drops her crossbow, then equips her longspear while moving to the other side of E'li. Once there she attempts to skewer the remaining conscious goblin before her spell wears off. Longspear: 1d20 ⇒ 16
Hypnotic Stare still active on blue goblin. Painful stare extra damage calculated into Miranda's damage roll.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
GM, I noticed that both the red and orange goblin had the same save against the color spray. Did you take into account Miranda's hypnotic stare on red's Will save (-2)? Miranda advances forward to get a clear view of the closest active goblin, places her hypnotic stare on it, and tries to daze it with a spell. Hypnotic Stare on blue goblin: -2 to Will save, +1 additional damage if injured this round. Blue needs to make a DC 16 Will save or be dazed for 1 round.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Assuming Masym kills the yellow goblin Miranda places her stare on one of the goblins (red) in the back, then advances to cast Color Spray on it and its nearby companion. -2 Will save and 1 extra damage if hit this round on the red goblin. Red and orange goblins need to make a DC 15 Will save to avoid the effects of Color Spray.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"Well, there seems to be three things we can do here. The first thing is to disable the lock, but I do not know how many of you can do that and I certainly can't so we can most likely eliminate that one. The second is to knock it down with our weapons. I'm also quite sure none of our weapons have the type of expensive metal necessary to do an effective job. The last thing would be for everyone to push it, or everyone aid the strongest person in pushing it. Unless we can build a makeshift ram, this seems like the best idea." The mesmerist suggests, then presses her small amount of strength against the gate. Strength check: 1d20 - 1 ⇒ (2) - 1 = 1 If you aren't sure what to do, I suggest doing a strength check against the gate or aiding someone else who has a higher modifier. It's better to do something than nothing in this situation.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"If you want to wake her up, I'll be happy to question her, but I'm not wasting my healing wand on her." Miranda scoffs at the thought. "I suppose it wouldn't hurt to see what she's carrying though." 46 charges left on CLW wand.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda sighs irritably, "I suppose if I'm the only one who has a healing wand you can use it." If you need to heal, feel free to use charges from Miranda's Cure Light Wounds wand. Go ahead and roll the healing (1d8+1) just let me know how many charges you use so I can keep track. I believe Shawn and E'li are able to use it without any issues.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"Watch out, there are trip wires over by that barrier." Miranda warns Masym before she advances closer to the enemy. Now that she is in range, she places her hypnotic stare on the nearby (red) goblin. Double Move. Swift action to place stare on red goblin for a -2 to Will Saves and 1 additional damage if it is injured. Hopefully Miranda will act before Shawn so the red goblin gets the negative to Will before the Sleep spell goes off.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Deciding that ranged combat isn't her forte, Miranda advances ahead 30' towards the barriers but pauses her movement to look around for any additional traps. Perception: 1d20 + 6 ⇒ (13) + 6 = 19
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Ed, I believe E'li just healed you 9 HP so you should be stabilized and awake now, albeit prone.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda quickly reloads her crossbow and fires another bolt at the same (red) goblin. In her haste, she fails to aim very well and the projectile hits the ground in front of her. "Fiddlesticks." Light Crossbow: 1d20 + 3 ⇒ (1) + 3 = 4
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Tsking to herself that the enemies are all out of range of her mystical abilities, Miranda moves forward and fires a bolt from her crossbow at the closest (red) goblin. Light Crossbow: 1d20 + 3 ⇒ (15) + 3 = 18
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda puts away her longspear and draws her light crossbow, "Undoubtedly an ambush, yes."
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda turns her stare to the (red) goblin attacking Celdrexen and attempts to daze it with magic. The red goblin now has a -2 to its Will saves and takes 1 additional damage if it's hit this round. It also needs to make a DC 16 Will save or be Dazed for 1 round. The purple goblin no longer has any penalties.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda turns her hypnotic stare on the now closest (purple) goblin and tries to immobilize it with a Daze spell. The purple goblin has a -2 to Will saves and will take 1 additional damage if someone damages it. It also needs to make a DC 16 Will save or be Dazed for 1 round.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
The blue goblin was dazed, so it shouldn't have had an attack. The daze wears off this round. I'll post Miranda's next action a little later tonight.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda places her hypnotic stare on the (blue) goblin to the south, then casts a Daze spell on it. She also draws her longspear in case she'll need to use it. -2 to blue goblin's will save and it takes 1 extra damage if it is damaged this round. It also needs to make a DC 16 Will save or be Dazed for 1 round.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Miranda's already expressive eyes grow wide as the massive dragon turns the floor of the stadium into a pool of acid, audibly gasping at the wanton destruction. As the goblins divebomb into the stands, she scoffs, placing her hypnotic stare on the blue goblin at the group's west flank and casts a Daze spell on it. Blue goblin has a -2 to Will saves and takes 1 point of extra damage if it is damaged its turn from her stare. The Blue goblin also needs to make a Will save or be Dazed for 1 round, assuming it has less than 5 HD. ETA: The DC of Miranda's Daze spell is 16.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"Well, maybe a close look wouldn't hurt too much..." Miranda murmurs as she rises from her seat and moves up to the edge of the mezzanine for a better look, careful not to bend over it and risk falling.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Ripping through reality? Sounds like a terrible idea. Miranda nods to Masym's observation and replies, "Con artists are well known for distracting you with a performance to mask their true intentions. I haven't the slightly idea at the moment what the purpose of this would be, but I suppose we'll find out. It's still quite peculiar that Osprey would entrust us with this information..." Perception aid Masym: 1d20 + 6 ⇒ (15) + 6 = 21
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Not entirely sure where she needed to be to see this supposed dangerous artifact, Miranda opts to sit in the mezzanine seats offered by the Society.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"Yes, I've heard of you, thank you for entrusting us with this information." Miranda's expression and tone warm a little once the man identifies himself. "Is there anything else we should know?"
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Before making her way to Irorium, Miranda takes a moment to implant a Mesmeric Mirror trick into herself in case her day goes poorly. Mesmeric Mirror triggers a Mirror Image-like effect if Miranda is attacked, creating one duplicate that can has the possibility of taking damage instead of Miranda. "I'll certainly look out for this fellow, but who are you exactly and why are you telling us this?" Miranda asks with some suspicion.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
The woman holds out a slender hand to the blond, muscular man and flashes a polite smile, "Miranda Vaughn, pleasure to meet you. I suppose we'll be working together."
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Looking quite impatient, an attractive young human woman with chestnut hued hair and large, expressive eyes taps her foot as she waits for the others to arrive. Under her clothing, she wears a mithral chain shirt, but she appears a bit uncomfortable with the longspear hanging on her back.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Character Name: Miranda Vaughn
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
No problem GM, glad to help. Everything is fine on my end with closing down the thread.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
There are a couple of inaccuracies on my chronicle sheet (Real first name wrong, Event number incorrect), but I don't see any significant issues with altering them myself. To Delete the session: Go to the Pathfinder Society page on this website.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Crowe is correct, you have to use the reporting form here, and the coordinator reports the session. Also, the event ID is 65492 for Gameday 4 scenarios.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
"Perhaps we should look over their belongings, it might reveal some clue to why they attacked us." Miranda suggests as she begins examining the bodies.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
Out of targets for her spells, Miranda switches the target of her hypnotic stare to the remaining halfling, then draws her pre-loaded light crossbow and fires a bolt at him. "I would suggest you take the human out quickly before he heals all of his allies back to consciousness." Light Crossbow - Melee: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 The halfling takes 1 additional damage if hurt this round.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
In an effort to stop the oracle from healing anyone again, Miranda next casts Daze on man, all the while keeping her gaze upon him. DC 16 Will save or Dazed for 1 round. He has -2 to his Will saves and takes an extra point of damage if he is injured.
F Kitsune Mesmerist 2 - HP: 17/17 - AC: 16/T: 12/FF: 14 - Perception: +6; Low-light vision - Fort: +2, Ref: +5, Will: +8 (-4 Will when under influence of harmful emotion or fear effects) - CMB: +0, CMD 12 - Speed: 30 ft. - Init. +2
I may have missed it, but the formerly dazed halfling needed to spend a move action picking up his weapon which would provoke an AoO. Miranda focuses her Hypnotic Gaze on the oracle and casts another Command spell with the order, "Halt your actions!" DC 17 Will Save, or cannot take any actions for 1 round. As with previous targets of Hypnotic Stare, he takes a -2 to Will Saves and an additional point of damage if hurt. Cameron Fodder Sr. has not participated in any online campaigns. |
