Sabina Merrin

Minerva Cymbry's page

58 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


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Hi guys. Really sorry for the delay! I thought work would have slowed down by now but, alas i continue as busy as before. Unfortunately i don't think this situation is going to change any time soon. So, in consequence, i'm going to have to give up the game. Really sorry!, Really liked this char too.

Hope to play with some of you again some time.

Hymenopteryx


Sorry for the delay,...

Scholastic Lore (Tactica imperialis): 33 1d100 ⇒ 62

Searching her memories Minerva contributes her limited expertise to the effort. However the mindless madness of the affected crew members render her tactics irrelivant


Hearing the sound of the savage attack Minerva spins, her bolt pistols already in her hands. Taking in the situation with a glance she fires at the closest of the officers.

48 (BS) +10 (semi-auto), -20 (shooting into combat)

1d100 ⇒ 32

HIT! - only 1 degree of success though. To the body

Damage: 2d10 + 7 ⇒ (3, 1) + 7 = 11 = 10 points damage

Cowards! she yells, Have you no thought for you duty? You will suffer for your lack of inner strength!


Minerva still here - very busy at work at the moment (hopefully it'll get better soon). At this point i'm saving up XP for a big purchase :)


Hi everyone,

I won't be able to post until friday night (Australian time) at the earliest. Sorry if this holds anything up,... unavoidable.


1d100 ⇒ 65

Minerva seethes internally as Lion implies that her master is some kind of drunkard, but still, she had been ordered to obey his commands as if he were the trader himself. The Arragant fop deseved a slap in the face for his words but she would show control, she was better than a common guardsman... distracted by her inner thoughts Minerva notices nothing.


Yes my lord," Minerva bows her head slightly, it shall be as you wish.

Minerva makes her way to the Crew's quaters, gathering a squad of guardsmen and heading towards the Quatermaster. Once there she quickly scans the equipment, selecting somewhat faded and scarred weapons and armour, the long-ignored livery of the Void-Wolve's elite guard.

The uniforms are a deep blood-red with gold trim and epaulettes finished with faded greyish trousers. Slecting a blood-red greatcoat for herself, she leads the soldiers towards the hanger.


Happy for my aquisitions to go to the dynasty. - Happy with my gear ATM.

Accompanying Thule, her master to the meeting with Lion, Minerva felt on edge. Despite the initial impression she had had when he had emerged from his quaters earlier that evening he had begun muttering under his breath. Was this some taint of chaos? Had his mind cracked when the mutants had been dragging him away? She would need to think. How best to protect him if his worst enemy was himself?


Hmmm,.... I might have to rethink aspects og Minerva a little. Ah well, I was planning for her to get a little more independant gradually. Might have to speed that up. I'm sure that an RT who clearly has a serious Mutiple-personality-disorder might get her to re-evaluate her priorites!


Minerva shifted uncomfortably in her position in front of her master's door. He had been secluded in his quaters for far too long and there was something,.. strange about him, as if he hadn't been himself since their void-jump into the Koronus expanse. His actions had been,.. irregular. Minerva sighed to herself. It wasn't her place to have such thoughts about her master, only to follow his orders and to keep him alive.

Quashing her worries Minerva stood waiting until finally the Rogue Trader emerged from his quaters. Dropping to her knees she bowed and then looked up at her master. Something had changed about him he seemed somehow more,... reliable.

I hope...


XP spent:

100 increase BS
200 Quick Draw talent


On their return Minerva moves through the cavernous ship to her quaters, stripping off her carapace armour she moves into the refresher, carefully washing away all trace of the vile creatures from her hair, face and body.
That done she checkes her weapons, carefully cleaning them and checking the ammunition.
In silence she kneels on the floor, still naked from the refresher. She had shamed herself, letting her memories of Persephone control her. Silently she takes out a small knife and begins slowley cutting the skin on her arm, slowely repeating under her breath...

"I will be strong in spirit, I will be strong of heart, I will protect my lord, I will not succumb to the darkness, I will be strong for my lord. I will show no weakness, I will know not fear, I will serve."

With each repetition she adds a new scar, a penance to remind herself of her purpose.


Hmmm... Didn't realise what a big impact WP would have - If possible i'd lke to swap S for WP. Its not really where i was expecting Minerva to go to be scared of everything (not that she's been ineffective!)

Most obvious name for 2nd Landing craft would be Jagged Claw?


Breathing heavily as the adrenaline of battle leaves her system Minerva retracts the powerblade extending from her left arm and carefully reloads her bolt pistols before replacing them in the holsters on the small of her back. That done, she returns to her customary station next to the Rogue Trader, seemingly unaware of the splatters of blood decorating her scarred face. Taking her carapace armour from the armsman she unabashedly strips off her void-suit slipping into her customary synth-leather clothing and attaches the carapace around her torso, ready in case of further attack.


Melee Bolt pistol...

WS 42 -10(Fear) = 32 1d100 ⇒ 8 (HEAD SHOT)
Damage: 2d10 + 7 ⇒ (7, 10) + 7 = 24 = 17
Confirm Righteous Fury: WS 42 -10(Fear) = 32 1d100 ⇒ 29
Damage: 2d10 + 7 ⇒ (7, 2) + 7 = 16 = 14

TOTAL: 31HP to the Head


Rolls etc.:
Parry: WS 42 + 25(Forearm Powerblade) - 10(Enemy Weapon) -10(Fear) +10(Rogue Trader Bonus) = 57

1d100 ⇒ 68

Use a fate point to reroll!..

1d100 ⇒ 37: success, 75% chance to destroy attacker's weapon (powerfield on forearm powerblade)...

1d100 ⇒ 4: opponent's weapon destroyed.

In reply minerva lets off a round into the mutant's face...

WS 42 -10(Fear) = 32

1d100 ⇒ 72

Minerva ducks underneath the mutant's wild swing, bringing her forearm powerblade around to parry the low attack. As the powerblade swings downward the momentum of the mutant's strike forces the huge hammer into the powerfield and, with a silken razor-like sigh the head is cut clean away from the haft and bounces, noisily into the shadows.

In reply Minerva's pistol comes up but the shot flies wide as she is forced to shift awkwardly to avoid the head of the mutant's hammer as it bounces away.

Good luck on the exam! - Difficult subject?


Oh-O, Minerva's got terrible WP...

38 - 10(Fear) -10(Fear No. 2) +30(Warning) = 48

1d100 ⇒ 25

Made it! - The emperor knows how.


Minerva moves forward to stand over and guard her master, swinging her bolt-pistol up and into the face of the mutant next to him.

BS 53, +10 Thale, +30 PB Range, - 10 Fear, - 20, = 63

Semi-auto: 1d100 ⇒ 25 - made by three steps (body)

damage: 2d10 + 7 ⇒ (4, 7) + 7 = 18 = 14
damage: 2d10 + 7 ⇒ (1, 8) + 7 = 16 = 15


I am become death... the destroyer of worlds


Map link isn't working for me so hopefully this makes sense.

Minerva steps forwards and sprays two shots towards the mutant in front of her, pulling her pistol around to pump the second shot towards the mutant in front of Praetia

BS 53, +10 Thale, +30 PB Range, - 10 Fear, - 20 (if mutant in h2h), + 10 Semi-auto. = 73

1d100 ⇒ 50 made by 2 steps = 2 hits

1st Mutant
Damage: 2d10 + 7 ⇒ (6, 10) + 7 = 23 = 17 (Head) - 1st attack
... Confirm Righteous Fury BS 73 1d100 ⇒ 53
... Additional Damage: 2d10 + 7 ⇒ (1, 5) + 7 = 13 = 12

2nd Mutant
Damage: 2d10 + 7 ⇒ (6, 4) + 7 = 17 = 13 (Head)


Question: Minerva's fear effect was... "Reeling with shock, the character backs away from the thing that confronts them. The character cannot willingly approach the object of his fear, but may otherwise act normally"

Is her "object of fear" still there? Can she move fowards?


Minerva moves to her right and again fires at the mutant now in front of her.

BS: 53 +30 -20 -10 = 52 1d100 ⇒ 38
damage: 2d10 + 7 ⇒ (1, 7) + 7 = 15 = 14

The bolt viciously slams into the mutant's right leg.


Minerva looks on, horrified as the mutants drag her master away from her protection, swinging her bolt-pitol towards the mutant between her and her master she shoots,...

attack:

BS: 53 +10 -10 = 53 1d100 ⇒ 94

... but her wild shot streaks past the vile figure.


Cowering back in fear Minerva nevertheless swings one of her Bolt pitols at the Mutant in front of her,...

Attack:

BS: 53 +10 -10 = 53 1d100 ⇒ 55 If Praetia is not also in Melee with the mutant. If she is then +10 more

...however the shot streaks past the mutant and slams into the floor of the chamber. (If Praetia not in melee)

...the shot hits, exploding in the mutant's chest

damage: 2d10 + 7 ⇒ (9, 5) + 7 = 21 = 16 damage to the body
(If Praetia is in melee)


DM wrote:
What is the second -10 for? Also remember you can use Thale's +10% bonus on this roll if you wish; especially as its the only roll you'll make this turn if you can't take other actions.

I'm at -10 to WP because of the last fear test i failed earlier :(

however i will take the +10% which changes the effect to:

Reeling with shock, the character backs away from the thing that confronts them. The character cannot willingly approach the object of his fear, but may otherwise act normally, with a –10 penalty on all Tests until the end of the encounter. The character gains 1 Insanity Point.


WP test:
WP: 38 - 10 - 10(already scared) = 18 1d100 ⇒ 67

Failed by 5 steps (yikes)

1d100 + 50 ⇒ (18) + 50 = 68 : The character is frozen by terror. The character may make no Actions until he snaps out of it. After snapping out of it, the character will make all Tests with a –10 penalty for the rest of the encounter. The character gains 1d5 Insanity Points

1d5 ⇒ 3

Minerva stares in horror at the grizly display of the creatures inards writhing and washing over the floor of the chamber. Staring at the abomination in shock she seems frozen in horror.


OK,... so i'm not exactly sure how this is going to work but:....

Minerva steps up onto the barricade, and Shoots downward at the mutant confronting Praetia with the boltpitsol in her right hand, Her forearm powerblade held out behind her, ready to parry any incoming strike.

Half-action to mount barricade, single shot at mutant (53 BS, +10(Higher Ground), +10(outnumbered 2 to 1) +10 (bonus from RT) = TARGET 83

1d100 ⇒ 27
made by 6 steps,

The shot streaks into the mutant's Right Leg

damage: 2d10 + 7 ⇒ (2, 9) + 7 = 18 = 16 Damage


Alexander Kilcoyne wrote:

^^.

A major reason I wanted the RT replaced rather than killed off.

Yeah, I waas trying to think of way of justifying continuing the campaign from a char. perspective if i let the RT die so soon!


Welcome aboard Master Demetrius- something seems a bit different about you?

Anyway, please note that Minerva's background and motivation is heavily dependant on the RT. See my profile for details.

:)


Minerva squeezes the trigger of her bolt-pistol as the mutants draw closer, her face expressionless except for clear lines of sweat dripping from her brow and tightly clenched teeth. The gun kicks wickedly in her hand sending two bolts towards the mutants...

Semi-auto:

Semi-auto at whichever 2 mutants are closest:

Semi-auto: BS:53 (thanks)
Close-range: +10
Semi-auto: +10
Constantine Bonus: +10
TOTAL: 83

1d100 ⇒ 18
Location 1: Right Leg
Damage 1: 2d10 + 7 ⇒ (4, 3) + 7 = 14 = 11 Damage

Location 2: Right Leg
Damage 2: 2d10 + 7 ⇒ (3, 5) + 7 = 15 = 12 Damage


As the mutants stream forward Minerva's bolt-pistol sounds...

BS: 43+30=73 1d100 ⇒ 66

The bolt slams into the mutant's body

Damage: 2d10 + 5 ⇒ (4, 5) + 5 = 14 = 10 damage


Minerva's experience on Persephone had taught her the value of saving ammunition, she stood stoically waiting for the foul mutants to come close,....

Dealying action until the mutants are in point-blank range then firing at any mutants which look to be attacking constantine. Having just read the rules i can't seem to use two bolt-pistols at once until until i get additional talents (two-weapon fighting). Can I therefore retcon that Minerva is using one bolt pistol and has her forearm powerblade deployed in her other hand, ready to parry any attack?


1d10 + 4 ⇒ (5) + 4 = 9


Still muttering to herself Minerva backs up slowely to the barricade with the others, keeping lookout for any sign of movement from the corridor. Once at the barricade she takes up position next to Constantine, her breath coming in short sharp gasps. As the enemy approach her eyes seem to lose focus, her breath slowes and her hands stop shaking. The arch-militant's stillness seems unnatural in contrast to her earlier panic.

This is assuming that Constantine moves back to the barricade with the others. Otherwise Minerva will stay with her lord.


Minerva continues to scan the corridor leading to the life-support chamber, her bolt pistols extended protectively in front of her as she whispers, babbling inaudiby to herself.

They'll come, they'll kill everyone and i'll be alone again, i must protect my lord, if they kill him i have failed, i'll have no purpose. The blood, the blood, they rip and tear, they eat the dead. I can't be alone again, must protect my master, they'll tear the skin, they'll wear the skin, they'll play with the dead like puppets. I must perform my function, must protect the lord, the others aren't important my master must be protected, I must fulfil my function. If they come I'll Kill them, kill them all!


DM Alexander Kilcoyne wrote:
Remember you have re-rolls for horrid rolls like that, if you choose to use them. You only roll for trauma on a failed Fear test, or every 10 Insanity points, so if you just went from 19 to 20+ then yup you had it all right Minerva. Constantine andJerol when you catch up please make these rolls retroactively.

Yeah, thought about it. However, since i just used one and i'd like to see how the system works i thought i'd let this one go through.

eventually Minerva manages to pull herself away from the wall spining slowely to scan the room, including the roof, for any sign of danger. Carefully she creeps back towards the door and takes up position keeping watch down the corridor, her eyes darting from shadow to shadow, seeking any sign of chaos. Her voice shaking she pleads:

My lord, please get to the barricade, get back, please get back, we can hold them there, we can hold them, it won't be like Persephone, it won't, please get to the barricade.


I'm fer it!


WP check:

WP 38 + 20 = 58 1d100 ⇒ 90 FAIL

Insanity: 1d5 - 1 ⇒ (3) - 1 = 2 TAKING INANITY TO 21

Trauma Test: WP 38 + 10 = 48 1d100 ⇒ 58 FAIL BY 1 DEGREE

Trauma: 1d100 + 10 ⇒ (63) + 10 = 73
The character is constantly fearful, seeing danger everywhere, and is extremely jumpy. The character gains a +10 bonus to all Perception-based Tests and is at a –10 penalty to his Willpower for the next 1d5 ⇒ 4 days.

I think i've done these rolls correctly?

Already shaken by the recurring memories of past horrors Minerva's legs collapse beneath her as the sight and feel of Chaos sweeps through her, threatening to overwhelm her already battered psyke. Eyes darting fitfully in all directions, she moves to place her back to the wall and raises her bolt pistols before her. Amazingly to her companions her hands, normally as steady as a rock, are shaking in fear.

why do i always roll high when its bad?


Fair enough..., retcon previous post to reroll perception instead.

(sorry, still getting the hang of this system)


Good idea...

reroll: Willpower (48) 1d100 ⇒ 56
d10 to not loose fate point: (9 on d10) 1d10 ⇒ 10

Only failed by a bit that time so the post stands - and don't keep the point .... :(


Will Power: (38+10 = 48) 1d100 ⇒ 60 for Insanity Check

Slipping out of the hatch into the carnage of the landing deck Minerva feels the world spin and her leags shake beneath her. The hideous spectacle greeting her eyes imediately transporting her back to the horrors of Persephone VI. For a moment her gaze became unfocused and she clutched at the opening of the entry-hatch to stop her legs from folding beneath her.

Breathing deeply the young woman composed herself and, drawing the twin bolt-pistols from their holsters, peered around. When satisfied that there was no danger in the loading bay she motioned her companions forward.

As they made their way through the corridors of the abandoned craft Minerva peered about watching for danger, her senses straining for any sign of danger...

Awareness: (38+30 = 68) 1d100 ⇒ 84 for Exploration Challenge

... However the images of the carnage in the landing bay keep intruding on her thoughts, preventing her from concentrating.


Minerva listens to the exchange of the various members of the command crew, her features displaying no emotion. Suddenly, she steps forward, not waiting for a command from her master. I will be travelling to the Casmirre's Pride. she says, her tone not brooking any contradiction. Hestitating, she turns to the Rogue Trader. With your permission my lord, she says, bowing almost double this is the best way for me to serve the Dynasty.


I'll be unable to get online for a couple of days and then might have trouble posting frequently for about 2 weeks. (holiday) I'll try to post as often as possible though.

Happy Holidays!


Minerva falls into place precicely 1.5 yards behind and to the left of the Rogue Trader, despite the length of his stride she nevertheless manages to keep pace with him without seeming to hurry, prowling sinuously in his wake.

Each time they pass a member of crew she tenses slightly, moving to the balls of her feet in case quick action is required. As the two figures approach the bridge Minerva slips in front of her master, and moving into the shadows, scans the bridge for any potential signs of trouble, Once she's satisfied she gives him a barely perceptable nod, this done she moves back to accustomed place at her master's back.


Constantine Demetrius wrote:
A door behind Minerva silently opens and a tall figure in black and silver uniform exits the room. Handsome man is holding his head as in pain and with blood-shot eyes stares at scarfaced woman. "Minerva, what is this Emperor-damned racket?" a smooth voice barely louder than whisper asks of her.

Without turning to face the Rogue Trader who looms a full foot-and-a-half over her, minerva replies, scanning the corridor as she does so.

"We've dropped out of the warp milord, for what reason i know not."


BoggBear wrote:
Well, if you like I could just head to the private quarters with my trusty bolt gun right now *winks*

You just try it,... Bub.


Feeling the ship drop out of the warp and into real space with a barely audible groan and a distinct shudder, Minerva tenses slightly, it seems too soon to be leaving the strangeness of warp-space, and surprises were rarely pleasent in her, admittedly limited experience. Suspecting that her master would soon be leaving his quaters to deal with whatever emegency had pulled the Wolf out of the warp so soon, she examined the corridor in both directions. True, she had been on guard the whole time they had been here, but there was always the chance...


Minerva stood motionless at the door to her master's chambers. Within, the Rogue Trader himself was attending to personal business. Even here on the Void Wolf, the place where she felt most secure in all the galaxy, Minerva was not relaxed. Instead she waited, poised and ready for any threat to her master's life, a threat that could come at any time and in any place.


Turnage wrote:
I just read it, lol yeah that could be :p. He will probably think of you as sub human, because you are happy with your life as a slave and don't even try to rebel against it. I doubt it will cause any out right conflict though, he will just disregard your opinion etc.

Should open up some interesting RP dynamics :)


Turnage wrote:
I think he might see it as enforced servitude, and he hates that.

Well that will be interesting (see my background in alias)

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