Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Ditto! As an aside, FYI for anyone that goes to run this one in the future there are several 4 PC adjustments for this module. Encounters A, B2, B8 and B14 all have 4 PC adjustments.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Awen, sorry we didn't meet up at GenCon, perhaps another year. Ka Kaw, how funny we figured out so late in the game that we've known each other IRL for years. Best of luck to all!
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Venture Teller Play b'Post wrote: Yes, as long as you try close with her (keep her in range of invisibility purge and by 'her' you mean Sareth (and not Qalqami). Q is waiting for your report & the nobles. Why do I need her in range of invisibility purge? It has likely worn off anyways, but I have see invisibility up.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Venture Teller Play b'Post wrote:
Indeed! An excellent point. I will keep my knowledge of what's going on to what I see in the Gameplay forum, not the Discussion forum. My apologies.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
"As much as I don't care a wit for freeing the azers from their lawful servitude, I must admit that anything we can do at this point to screw over the members of this family, the better."
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Should Sai's checking of the various critters and their life signs shows any have survived our ministrations, Milton has a special spell ready for such emergencies, bleed, with a DC 14. He can cast it as many times as required.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Fendel, CSI: Absalom wrote: **Why is it always the Asmodean healers that have no idea about party health?** lol Hey! I clearly offered up my healing services to the group. At the time, I believed Awen had handled Ka Kaw, so I went for Nivik. I'd have finished Nivik, if, well, we know how that ended. Also, so everyone knows, I'm not remotely offended. Only Milton was.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Venture Teller Play b'Post wrote: There is (in a home campaign) one leopard animal companion that is alive today while a rogue is still a statue in the basilisk's lair because the player only had access to one stone-salve. :) A clear violation of Rule #89
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Milton hears Nivik's ungrateful and disrespectful words. He replaces his wand back in his belt where his tail can reach it, turns and goes to ensure there are no further threats to the party.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Seeing that Ka Kaw was being administered to, Milton walks to Nivik, bends down, and lays a hand across the elf's brow and casts stabilize. "May the blessings of Asmodeus, Lord of Contracts, be upon you and heal you, so that you may rise up and serve his cause." He then casts cure serious wounds.
As Nivik comes to consciousness, Milton grasps the elf by the arm and yanks him to his feet, "Come elf, Asmodeus still has need of your services. This is no time to be resting." He then draws out his healstick and zaps himself a number of times... CLW: 1d8 + 1 ⇒ (2) + 1 = 3
5 times in fact. 5 charges used on CLW wand.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
My round 6: Cure Serious Wounds on myself CSW: 3d8 + 8 ⇒ (4, 7, 1) + 8 = 20 Swift action switch my destruction judgement to healing (3 per round). Grab my weapon as I stand.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
if that's your ruling, that's fine. I hate watching people meta the urgency of someone bleeding out once they all see someone stabilize. No one has heal checked, or cast anything, and thus my Schrodinger concept. Nonetheless, you are correct. I'll start rolling next round then.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Curaigh wrote: Xojjet is not raging, Craterflame is. And I think that ragedeath loopehole was closed in PF, but will confirm. Unchained Barbarians get bonus HP that go first, so they survive.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Sai'Dothwyn wrote: I moved you 5 feet to the West Milton, as per your instructions, just in case he is still up. I have a feeling this guy is pretty darn tough. Thanks! To paraphrase the great Admiral Akbar, "my shields can't stand up to firepower of that magnitude!" That dude can do more damage in a round than any of us can survive!
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
3 didn't happen? So he was large when I first saw him? I guess that wasn't clear to me. Yes, the mod should have a bunch of 4 person adjustments for the encounters. Like "instead of 6 orcs, use only 4"
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Next question! We're a mid level party for this. It is Tier 5-9, right. So it should have stats for 5-6 and 8-9. We have 9+8+8+8+6+5=44 That gives an average of 7.3, which rounds to 7. As a table of 6 whose APL falls between the two tiers,, we should be playing the Tier 8-9 with the 4 player adjustment per the APL rules. Is that where we are?
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
So, before I die, which will be real soon, I want to raise the subject of X's action economy in round 1. As near as I can tell, he: 1) Moved
1 is likely a move action
That seems like 1 too many standard actions.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Milton Smithson wrote:
Fat fingers! 12 HD, so 24 HPs!
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
It's Xojjett that is raging right? I figure he has to be 11th level caster, and then a level of Barbarian to rage. That's at least 22 hit dice. When raging, that's an extra 44 hit points! Luckily when he goes unconscious, barring any interesting feats, he'll go out of rage and die! Either way, even if my first swing knocks him down, I'll still hit him with my second swing, at a further +4 bonus, just to be sure!
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Milton will use his Swift action to make his weapon Bane, and will swing away at Xojjet Bane, Power attack, Destruction Judgment, Flanking +1 Cold Iron Heavy Mace Hit: 1d20 + 13 - 2 + 2 + 6 ⇒ (14) + 13 - 2 + 2 + 6 = 33
+1 Cold Iron Heavy Mace Hit: 1d20 + 13 - 2 + 2 + 6 - 5 ⇒ (18) + 13 - 2 + 2 + 6 - 5 = 32
If these hit, then intimidates... Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22 Intimidate: 1d20 + 17 ⇒ (14) + 17 = 31 If he drops then I'd like to 5' away from the magma creature. If he is still up, then I'll 5' towards the Wast to avoid being flanked.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Sai'Dothwyn wrote: I would think vital strike might work as well for that extra 2d6 on the great axe, as I think Bane might be a bit specific for the weapon to have on it. If the scorching ray was a quickened spell(and I bet it was) then he couldn't use a similar bane ability to yours with a swift action so my money is on vital strike. Either way, it is wicked and you don't want to be hit. My eye totally missed that the weapon was 2d6. Vital Strike it probably is.
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
Fendel, CSI: Absalom wrote: Last guy similar to this I ran into had Quickened Scorching Ray. Ohhh! That could definitely be it! Those scenario writers are out to get us!
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
I believe all 3 of those rays hit Milton, but they each do 5 less damage, and then the axe and slam miss. 27 total damage taken. Someone remind me to ask later, how he casts, moves, and swings an axe! The extra 2d6 of damage being rolled on that axe? Now it didn't hit me this round, so no concern there. There aren't many abilities that add 2d6. Viscious is possible. Bane seems unlikely. Unholy wouldn't work against me. Anarchic would certainly work. Just wanting to make sure it's legit, before it starts kicking my butt!
Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
If my spell and judgments went off in the surprise round, then in this round, I'll walk around his desk to the right, bane my weapon, and attempt to thump him... Bane, Power attack, Destruction Judgment. +1 Cold Iron Heavy Mace Hit: 1d20 + 13 - 2 + 2 ⇒ (5) + 13 - 2 + 2 = 18
If that hits, I'll take a free action to intimidate him... Intimidate: 1d20 + 17 ⇒ (7) + 17 = 24 My AC is currently 31 due to my Protection Judgment. |
