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Merian Seiche's page
312 posts. Organized Play character for Watery Soup.
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6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
rainzax wrote: There is a season one boon that this character doesn't have that protects against "tech" if anyone has it.
Think it was an AC bonus?
WOW - that is some memory.
It is called "Numerian Archaeologist", and Merian doesn't have it, but one of my other characters does. I won't list the text but, yeah, if you've got the boon, it'd be appropriate to remember.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
"ALRIGHTY THEN, lead the way Dreggar!" Merian yells, gesticulating wildly, before remembering, "Oh, right. I'm leading the way."
Merian is ready to go.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Khagra, Skewerspike wrote: I put Khagra in the front, but given his ranged options, if anybody else would rather be in front feel free to bump him back. Merian would gladly be in front. She's melee, and she has a slow land speed.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
"Do we think there's some kind of alliance between the Technic League and undead forces? Or is this a one-off?"
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
"HAI HAI!"
Merian waves with webbed fingers.
"HAI HAI!"
Merian waves with webbed fingers.
Merian is a relentlessly optimistic azarketi, sparkling targe magus 7. She's a melee combatant and relies heavily on Spellstrike for damage.
She carries around a giant barrel of seawater as a bathtub. If it becomes mechanically unwieldly, she has other options to satisfy the hydration requirement for azarketi, but the barrel of water was the only option at Level 1 and it's been fun to carry around.
If there's too much role overlap with Merian and the other applicants, I can also bring Sunshine (Zon-Kuthon apologist, DEX-based melee precision ranger 7) or Potipher THAT'S MRS PERKINS TO YOU Perkins (cranky Baba Yaga witch 7, but currently signed up for a winter-themed scenario).
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Crafting: 1d20 + 12 ⇒ (16) + 12 = 28 vs DC 20
Success, 0.9 gp day x 7 days = 6.3 gp
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian can swim down and investigate as well.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian swims over to flank with Zarina, and jabs with her trident.
Shielding Strike, frightened 1: 1d20 + 15 - 1 ⇒ (1) + 15 - 1 = 15 vs flanking
Piercing: 2d8 + 6 ⇒ (4, 3) + 6 = 13 plus 2 force
Trident, frightened 1, MAP: 1d20 + 15 - 1 - 5 ⇒ (11) + 15 - 1 - 5 = 20 vs flanking
Piercing: 2d8 + 6 ⇒ (4, 4) + 6 = 14 plus 2 force
Will, frightened 1: 1d20 + 11 ⇒ (11) + 11 = 22 vs DC 22
↺ Shield Block (hardness 10)
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian's not good at much, but taking big swings is one of them.
◆ Recharge Spellstrike
◆◆ Spellstrike: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing: 2d8 + 6 ⇒ (6, 7) + 6 = 19 plus 2 force plus Piercing: 5d6 ⇒ (3, 2, 4, 3, 4) = 16
↺ Reactive Shield
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian moves up to Yellow ◆ and jabs with arcane force ◆◆.
Spellstrike: 1d20 + 15 ⇒ (2) + 15 = 17
Piercing: 2d8 + 6 ⇒ (2, 1) + 6 = 9 plus 2 force plus Piercing: 5d6 ⇒ (3, 6, 3, 3, 3) = 18
Will: 1d20 + 11 ⇒ (20) + 11 = 31 vs DC 22
↺ Reactive Shield (AC 27 vs hits of 25-26 and crits of 35-36)

6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Will vs Paranoia: 1d20 + 11 ⇒ (15) + 11 = 26 vs DC 22
Paranoid for 1 round.
Just as a point of order, the doom aura check is at the end of our turns, right? But Frightened goes down by 1 at the end of our turns. So is the doom check after the point where Frightened would have ticked down?
Merian strives to finish Purple off.
◆ Shielding Strike: 1d20 + 15 ⇒ (9) + 15 = 24
Piercing: 2d8 + 6 ⇒ (6, 7) + 6 = 19
Recharges SpellStrike
◆ Enter Arcane Cascade
Merian looks down at the axolotl in her pocket. "That's a pretty cool spell, huh? Should I use it again?"
The axolotl chirps.
◆ Command Familiar
-- ◆◆Familiar Focus
Will vs Doom Aura: 1d20 + 11 ⇒ (14) + 11 = 25 vs DC 22
↺ Shield Block (AC 27, hardness 10, shield HP 64/64)
Note: Merian's profile has a whole decision tree about when to use Shield Block or not.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Crafting (Earn Income): 1d20 + 12 ⇒ (12) + 12 = 24 vs DC 20
Success, 9 sp/day = 6.3 gp
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Will: 1d20 + 11 ⇒ (11) + 11 = 22
"Thanks, Doctor! I can taste the seaweed extract!"
Misty Merian will Stride to Red's side (she doesn't have enough movement to get around, sorry, Knab) and jab with her trident.
Spellstrike: 1d20 + 16 ⇒ (6) + 16 = 22
Piercing: 2d8 + 6 ⇒ (6, 4) + 6 = 16 plus Slashing: 5d6 ⇒ (2, 5, 1, 3, 3) = 14
↺ Reactive Shield (AC 27 for first attack that hits AC 25-36 or AC 35-36)
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian has Thievery +11, but I'm not sure that's worth attempting if it's "quite difficult". If Knab triggered it, it might be moot, or maybe it would attack us anyway, so CF doesn't actually make it worse. If anyone objects, Merian won't attempt, but I'll spoiler a roll for expedience.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian will not attempt Stealth.
Merian will, however, gladly swim through to make sure everything is safe. She'll have her trident and shield out.
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6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Unless someone objects, Merian will turn the dials to the positions described in Discussion.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Based on:
a. Zarina's Religion check which connected Omox and Acid
b. Merian's Religion check which connected Shemhazian and Mutilation
I think the solution is as follows: rotate the outer ring counterclockwise 1, and the inner ring counterclockwise 2. This aligns the following:
Mutilation - Shemhazian - Death
Pollution - Omox - Acid
Arson - Brimorak - Fire
Death - Vrolikai - Void
Rawiri's Religion check connecting Omox with pollution isn't necessary, and the Arson-Brimorak-Fire connection seems natural but not necessary.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Society: 1d20 + 12 ⇒ (16) + 12 = 28 vs DC 23
The first Society spoiler is open, along with Slide 2. I am on mobile, so I have a hard time manipulating slides.
Religion: 1d20 + 9 ⇒ (13) + 9 = 22 vs DC 23
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Assuming Knab's effort was a Success, Merian will do what Knab does!
◆ Raise Shield
◆◆ Disable, Follow the Expert, Inspired Strategem:
Religion (Follow the Expert): 1d20 + 10 ⇒ (4) + 10 = 14
Religion (Follow the Expert): 1d20 + 10 ⇒ (10) + 10 = 20
If for some reason, Knab's 27 was not a Success, then the DC is too high for Merian to attempt - she'll Cast Shield, enter Arcane Cascade, and then draw her trident. And Knab still has his reaction.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Will: 1d20 + 11 ⇒ (9) + 11 = 20 vs DC 28
Can't hope for much better than that!
Religion, Frightened 1: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20 vs DC 24
Will wait to see if anyone else has ideas. If not, Merian will cast shield, enter Arcane Cascade, and draw her trident.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian knocks on the door. Maybe someone will let us inside?
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6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
I think it's moot now, but assuming Knab is kind enough to allow me to Follow ...
Religion (Follow the Expert, Knab): 1d20 + 10 ⇒ (7) + 10 = 17
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Does every PC need to make an attempt? If so, can we Follow the Expert? Merian has Religion +9, but vs an average DC (24?) that's neutral to attempt. Following Knab would be +10, and at least mathematically worth attempting.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian will move inland, clearing out fallen logs and moving stray barrels of seawater. Wait, what? Who left these lying around? Oh, right, she did.
Atheltics (M): 1d20 + 18 ⇒ (19) + 18 = 37
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian will tie a rope to the boat and pull it, allowing it to make tighter turns than it otherwise would be able to.
Athletics: 1d20 + 18 ⇒ (18) + 18 = 36
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian naively lends her barrel.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian should fill up with her pearly white aeon stone over that time frame.
I'm open for any of the missions. Merian's supposed to be a combat-focused frontliner but she hasn't been super useful in that regard.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
"Zarina!" Merian cries out, unfortunately, with no actionable remedy. Merian probably should have some potions in the future, but she has no means of healing others.
Fortitude: 1d20 + 14 ⇒ (17) + 14 = 31 vs DC 29
Merian resists the poison coming her way. She raises her shield and throws her trident.
Trident, thrown: 1d20 + 13 ⇒ (14) + 13 = 27
Piercing: 2d8 + 6 ⇒ (8, 5) + 6 = 19 plus 2 force
Trident, thrown, MAP: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
Piercing: 2d8 + 6 ⇒ (5, 7) + 6 = 18 plus 2 force
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Reflex, Frightened 1: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25
Merian will raise her Shield, throw her trident down at the dragon, and then recharge her Spellstrike.
Trident, Thrown, Frightened 1: 1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 31
Piercing: 2d8 + 6 ⇒ (7, 7) + 6 = 20 plus 2 force
Do we think we have the advantage at range? Merian's not doing so well, but she can Climb down and use her shield to bash. If she goes down, though, I'm assuming she falls into the ocean, which puts her out of 30' healing range.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian is very annoyed at the drakes. She nods at Zarina, thanking her for her aid, and then casts a spell of her own before she jabs her trident into Red as hard as she can.
◆ Sure Strike
◆◆ SpellStrike
Spellstrike, frightened 2, roll 1: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 vs off-guard
Spellstrike, frightened 2, roll 2: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26 vs off-guard
Piercing: 2d8 + 6 ⇒ (8, 2) + 6 = 16 plus 2 force plus Slashing: 5d6 ⇒ (3, 3, 4, 6, 1) = 17
↺ Reactive Shield
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Will: 1d20 + 11 ⇒ (7) + 11 = 18 vs DC 26
Failure, Frightened 2
Fortitude, Frightened 2: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 vs DC 27
Critical Failure, -90 hp, no Hero Points but she's still up.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian will ◆ cast shield, enter ◆ Arcane Cascade, and ◆ throw her trident at Green.
Trident (thrown): 1d20 + 13 ⇒ (4) + 13 = 17
Piercing: 2d8 + 6 ⇒ (2, 1) + 6 = 9
It reappears in her hand. Returning rune.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Can item bonuses be added to Follow the Expert? If so, that would bump Merian one.
The Fate of the Craft: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17 +1 more if item bonus apply to FtE
Craft 6: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 +1 more if item bonus apply to FtE
"If this doesn't work, we're going to owe Bennary a 10-second boat."
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Crafting, item: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Merian is a little more productive now that Rawiri is singing, but it's unclear whether she's actually helping.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Crafting: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Merian fixes a few things, but they were just things that she broke when she rattled the ship.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Athletics: 1d20 + 18 ⇒ (20) + 18 = 38
Merian swims under the ship and gives it a good shake to see what's loose.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian has a pearly white aeon stone, so she should be 72/92 after the 10 minute break. She'll thank Dr. Ripfang and Repair the ship.
Crafting: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 vs unknown DC
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Merian will drink a potion of shared memories.
Arcana: 1d20 + 15 ⇒ (14) + 15 = 29
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian would have Shield Blocked the first hit if she could have, but I do not believe that one can Shield Block damage from a failed save, only from an attack. She's also not in Arcane Cascade, so the sparkling targe things don't apply (I also don't think the hazard is magical, so I don't think they'd apply for other reasons). If she did Shield Block the first hit, it'd be -66, and the second hit of -23 would have left her with 3 hit points, so she'd be Dying 2 instead of Dying 3.
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6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian doesn't have a Hero Point, so she'd gladly accept the nomination. :)
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian forbids anyone from littering the ocean!
She'll Raise a Shield ◆ and hold the sail to make full use of the wind.
◆◆ Athletics: 1d20 + 18 ⇒ (6) + 18 = 24
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian looks at the chains and wonders if anyone else wants to ride the orca.
I assume we have full HP and spells?
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian feels her strength being sapped, but she has no intention of retreating.
Shielding Strike, enfeebled 3: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26 vs flanking
Piercing, enfeebled 3: 2d8 + 6 - 3 ⇒ (2, 5) + 6 - 3 = 10
Recharges Spellstrike, raises Shield.
She reserves some of the energy for Arcane Cascade.
She'll say something Demoralizing to the ghoul.
Demoralize (Intimidation): 1d20 + 10 ⇒ (1) + 10 = 11 vs Will DC
"It doesn't taste as good since you sapped all my strength, does it?"
It's not particularly demoralizing.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
GM Super Zero wrote: I assumed that. However, in that case it would only have canceled out the penalty for being flanked, so 35 would still be a crit. Oops - I didn't see that excluded flanking. Thanks!
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
I guess I didn't specify this directly, but Merian would have used Reactive Shield to turn that first crit into a hit, just like she would have used Reactive Shield to turn a hit into a miss. If it's too late, can I specify that's how Merian would use Reactive Shield from now on?
Fortitude: 1d20 + 12 ⇒ (5) + 12 = 17 vs DC 23
"I don't feel so good."
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian swims towards the closest enemy ◆. Green, if still up, Blue, if not (Merian will circle around to the far side to open up a flank for someone else closer, since she has a 35' Swim speed with the pearl). Duplicating my icon - please delete the one that doesn't apply.
She calmly jabs forward with her trident, unleashing a powerful magic.
Hidden, if necessary: 1d20 ⇒ 16 vs DC 11
◆◆ Spellstrike: 1d20 + 13 ⇒ (14) + 13 = 27 vs flanking if Green
Piercing: 2d8 + 4 ⇒ (8, 4) + 4 = 16 plus Slashing: 5d6 ⇒ (6, 4, 5, 3, 3) = 21
↺ Reactive Shield (AC 27 vs first attack that hits with a 25 or 26)
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
"Explore, Report, Cooperate!" encourages Merian. "You made it this far in exploration, we'll cooperate to help you report what you've learned!"
Pathfinder Society Lore: 1d20 + 12 ⇒ (8) + 12 = 20
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Pathfinder Society Lore: 1d20 + 12 ⇒ (20) + 12 = 32
"My dear amerrun," Merian says, using the word instead of 'catfolk', "We're here to find you. Our Chronicles indicate that you went to investigate an island with strange architecture and never returned."
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian has a pearly white aeon stone, so she'll spend 10 minutes repairing her shield.
Repair (Crafting): 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 vs DC 19
Should be back to full.
6-10 | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
Merian will Shield Block (hardness 11, so -8 hp to Merian, and the Shield is Dismissed).
Will, Arcane Cascade: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Saved by Arcane Cascade!
Merian is scared, but moves up to the post anyway, and sings a Pathfinder drinking song.
◆ Stride
◆◆ Pathfinder Society Lore, sickened 1: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17
↺ Reactive Shield: if attacked, Merian's AC is 27, but she can't Shield Block.
| Full Name |
Falcon Dragorion |
| Race |
Human Fighter (4) |
| Classes/Levels |
HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7 |
| Gender |
Male |
| Size |
6'1 |
| Age |
23 |
| Languages |
Common, Draconic, Goblin |
| Strength |
17 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
8 |
| Charisma |
10 |
About Falcon Dragorion
Falcon Dragorion
Male Human Fighter 3
CG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 21, touch 12, flat-footed 19 (+10 armor, +2 Dex)
hp 31 (3d10+9)
Fort +5, Ref +3, Will +0 (+1 vs. fear)
Defensive Abilities bravery +1
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Offense
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Speed 20 ft.
Melee masterwork cold iron greatsword +7 (2d6+4/19-20)
Ranged darkwood composite longbow +6 (1d8+3/×3)
--------------------
Statistics
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Str 17, Dex 14, Con 14, Int 14, Wis 8, Cha 10
Base Atk +3; CMB +6; CMD 18
Feats Cleave, Combat Expertise, Furious Focus, Improved Feint, Power Attack
Traits Fast-Talker, Threatening Defender
Skills Bluff +7, Climb +5, Intimidate +4, Knowledge (dungeoneering) +7, Perception +2, Survival +4, Swim +5
Languages Common, Tien, Varisian
SQ armor training 1
Combat Gear wand of cure light wounds, caltrops; Other Gear +1 Full Plate, darkwood composite longbow (+3 str), masterwork cold iron greatsword, masterwork meteor hammer (cold iron/silver), masterwork backpack, bedroll, belt pouch, belt pouch, blanket winter, flint and steel, ioun torch, silk rope, torch (3), trail rations (5), waterskin, 1,167 gp, 8 sp, 7 cp
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
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