Cursed Vampire Guard

Merian Seiche's page

306 posts. Organized Play character for Watery Soup.


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Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Crafting: 1d20 + 12 ⇒ (16) + 12 = 28 vs DC 20
Success, 0.9 gp day x 7 days = 6.3 gp

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian can swim down and investigate as well.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian swims over to flank with Zarina, and jabs with her trident.

Shielding Strike, frightened 1: 1d20 + 15 - 1 ⇒ (1) + 15 - 1 = 15 vs flanking
Piercing: 2d8 + 6 ⇒ (4, 3) + 6 = 13 plus 2 force

Trident, frightened 1, MAP: 1d20 + 15 - 1 - 5 ⇒ (11) + 15 - 1 - 5 = 20 vs flanking
Piercing: 2d8 + 6 ⇒ (4, 4) + 6 = 14 plus 2 force

Will, frightened 1: 1d20 + 11 ⇒ (11) + 11 = 22 vs DC 22

↺ Shield Block (hardness 10)

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian's not good at much, but taking big swings is one of them.

Recharge Spellstrike

◆◆ Spellstrike: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing: 2d8 + 6 ⇒ (6, 7) + 6 = 19 plus 2 force plus Piercing: 5d6 ⇒ (3, 2, 4, 3, 4) = 16

↺ Reactive Shield

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian moves up to Yellow ◆ and jabs with arcane force ◆◆.

Spellstrike: 1d20 + 15 ⇒ (2) + 15 = 17
Piercing: 2d8 + 6 ⇒ (2, 1) + 6 = 9 plus 2 force plus Piercing: 5d6 ⇒ (3, 6, 3, 3, 3) = 18

Will: 1d20 + 11 ⇒ (20) + 11 = 31 vs DC 22

↺ Reactive Shield (AC 27 vs hits of 25-26 and crits of 35-36)

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Will vs Paranoia: 1d20 + 11 ⇒ (15) + 11 = 26 vs DC 22
Paranoid for 1 round.

Just as a point of order, the doom aura check is at the end of our turns, right? But Frightened goes down by 1 at the end of our turns. So is the doom check after the point where Frightened would have ticked down?

Merian strives to finish Purple off.

Shielding Strike: 1d20 + 15 ⇒ (9) + 15 = 24
Piercing: 2d8 + 6 ⇒ (6, 7) + 6 = 19
Recharges SpellStrike

Enter Arcane Cascade

Merian looks down at the axolotl in her pocket. "That's a pretty cool spell, huh? Should I use it again?"

The axolotl chirps.

Command Familiar
-- ◆◆Familiar Focus

Will vs Doom Aura: 1d20 + 11 ⇒ (14) + 11 = 25 vs DC 22

↺ Shield Block (AC 27, hardness 10, shield HP 64/64)
Note: Merian's profile has a whole decision tree about when to use Shield Block or not.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Crafting (Earn Income): 1d20 + 12 ⇒ (12) + 12 = 24 vs DC 20
Success, 9 sp/day = 6.3 gp

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Will: 1d20 + 11 ⇒ (11) + 11 = 22

"Thanks, Doctor! I can taste the seaweed extract!"

Misty Merian will Stride to Red's side (she doesn't have enough movement to get around, sorry, Knab) and jab with her trident.

Spellstrike: 1d20 + 16 ⇒ (6) + 16 = 22
Piercing: 2d8 + 6 ⇒ (6, 4) + 6 = 16 plus Slashing: 5d6 ⇒ (2, 5, 1, 3, 3) = 14

↺ Reactive Shield (AC 27 for first attack that hits AC 25-36 or AC 35-36)

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian has Thievery +11, but I'm not sure that's worth attempting if it's "quite difficult". If Knab triggered it, it might be moot, or maybe it would attack us anyway, so CF doesn't actually make it worse. If anyone objects, Merian won't attempt, but I'll spoiler a roll for expedience.

Thievery:
Thievery (trained, hireling): 1d20 + 11 ⇒ (18) + 11 = 29

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian will not attempt Stealth.

Merian will, however, gladly swim through to make sure everything is safe. She'll have her trident and shield out.

Verdant Wheel

1 person marked this as a favorite.
open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Unless someone objects, Merian will turn the dials to the positions described in Discussion.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Based on:
a. Zarina's Religion check which connected Omox and Acid
b. Merian's Religion check which connected Shemhazian and Mutilation

I think the solution is as follows: rotate the outer ring counterclockwise 1, and the inner ring counterclockwise 2. This aligns the following:

Mutilation - Shemhazian - Death
Pollution - Omox - Acid
Arson - Brimorak - Fire
Death - Vrolikai - Void

Rawiri's Religion check connecting Omox with pollution isn't necessary, and the Arson-Brimorak-Fire connection seems natural but not necessary.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Society: 1d20 + 12 ⇒ (16) + 12 = 28 vs DC 23

The first Society spoiler is open, along with Slide 2. I am on mobile, so I have a hard time manipulating slides.

Religion: 1d20 + 9 ⇒ (13) + 9 = 22 vs DC 23

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Assuming Knab's effort was a Success, Merian will do what Knab does!

◆ Raise Shield
◆◆ Disable, Follow the Expert, Inspired Strategem:
Religion (Follow the Expert): 1d20 + 10 ⇒ (4) + 10 = 14
Religion (Follow the Expert): 1d20 + 10 ⇒ (10) + 10 = 20

If for some reason, Knab's 27 was not a Success, then the DC is too high for Merian to attempt - she'll Cast Shield, enter Arcane Cascade, and then draw her trident. And Knab still has his reaction.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Will: 1d20 + 11 ⇒ (9) + 11 = 20 vs DC 28
Can't hope for much better than that!

Religion, Frightened 1: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20 vs DC 24

Will wait to see if anyone else has ideas. If not, Merian will cast shield, enter Arcane Cascade, and draw her trident.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian knocks on the door. Maybe someone will let us inside?

Verdant Wheel

1 person marked this as a favorite.
open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

I think it's moot now, but assuming Knab is kind enough to allow me to Follow ...

Religion (Follow the Expert, Knab): 1d20 + 10 ⇒ (7) + 10 = 17

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Does every PC need to make an attempt? If so, can we Follow the Expert? Merian has Religion +9, but vs an average DC (24?) that's neutral to attempt. Following Knab would be +10, and at least mathematically worth attempting.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian will move inland, clearing out fallen logs and moving stray barrels of seawater. Wait, what? Who left these lying around? Oh, right, she did.

Atheltics (M): 1d20 + 18 ⇒ (19) + 18 = 37

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian will tie a rope to the boat and pull it, allowing it to make tighter turns than it otherwise would be able to.

Athletics: 1d20 + 18 ⇒ (18) + 18 = 36

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian naively lends her barrel.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian should fill up with her pearly white aeon stone over that time frame.

I'm open for any of the missions. Merian's supposed to be a combat-focused frontliner but she hasn't been super useful in that regard.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

"Zarina!" Merian cries out, unfortunately, with no actionable remedy. Merian probably should have some potions in the future, but she has no means of healing others.

Fortitude: 1d20 + 14 ⇒ (17) + 14 = 31 vs DC 29

Merian resists the poison coming her way. She raises her shield and throws her trident.

Trident, thrown: 1d20 + 13 ⇒ (14) + 13 = 27
Piercing: 2d8 + 6 ⇒ (8, 5) + 6 = 19 plus 2 force

Trident, thrown, MAP: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
Piercing: 2d8 + 6 ⇒ (5, 7) + 6 = 18 plus 2 force

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Reflex, Frightened 1: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25

Merian will raise her Shield, throw her trident down at the dragon, and then recharge her Spellstrike.

Trident, Thrown, Frightened 1: 1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 31
Piercing: 2d8 + 6 ⇒ (7, 7) + 6 = 20 plus 2 force

Do we think we have the advantage at range? Merian's not doing so well, but she can Climb down and use her shield to bash. If she goes down, though, I'm assuming she falls into the ocean, which puts her out of 30' healing range.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian is very annoyed at the drakes. She nods at Zarina, thanking her for her aid, and then casts a spell of her own before she jabs her trident into Red as hard as she can.

◆ Sure Strike
◆◆ SpellStrike

Spellstrike, frightened 2, roll 1: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 vs off-guard
Spellstrike, frightened 2, roll 2: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26 vs off-guard
Piercing: 2d8 + 6 ⇒ (8, 2) + 6 = 16 plus 2 force plus Slashing: 5d6 ⇒ (3, 3, 4, 6, 1) = 17

↺ Reactive Shield

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Will: 1d20 + 11 ⇒ (7) + 11 = 18 vs DC 26
Failure, Frightened 2
Fortitude, Frightened 2: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 vs DC 27
Critical Failure, -90 hp, no Hero Points but she's still up.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian will ◆ cast shield, enter ◆ Arcane Cascade, and ◆ throw her trident at Green.

Trident (thrown): 1d20 + 13 ⇒ (4) + 13 = 17
Piercing: 2d8 + 6 ⇒ (2, 1) + 6 = 9

It reappears in her hand. Returning rune.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Can item bonuses be added to Follow the Expert? If so, that would bump Merian one.

The Fate of the Craft: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17 +1 more if item bonus apply to FtE
Craft 6: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 +1 more if item bonus apply to FtE

"If this doesn't work, we're going to owe Bennary a 10-second boat."

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Crafting, item: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21

Merian is a little more productive now that Rawiri is singing, but it's unclear whether she's actually helping.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Crafting: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15

Merian fixes a few things, but they were just things that she broke when she rattled the ship.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Athletics: 1d20 + 18 ⇒ (20) + 18 = 38

Merian swims under the ship and gives it a good shake to see what's loose.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian has a pearly white aeon stone, so she should be 72/92 after the 10 minute break. She'll thank Dr. Ripfang and Repair the ship.

Crafting: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 vs unknown DC

---

Merian will drink a potion of shared memories.

Arcana: 1d20 + 15 ⇒ (14) + 15 = 29

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian would have Shield Blocked the first hit if she could have, but I do not believe that one can Shield Block damage from a failed save, only from an attack. She's also not in Arcane Cascade, so the sparkling targe things don't apply (I also don't think the hazard is magical, so I don't think they'd apply for other reasons). If she did Shield Block the first hit, it'd be -66, and the second hit of -23 would have left her with 3 hit points, so she'd be Dying 2 instead of Dying 3.

Verdant Wheel

1 person marked this as a favorite.
open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian doesn't have a Hero Point, so she'd gladly accept the nomination. :)

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian forbids anyone from littering the ocean!

She'll Raise a Shield ◆ and hold the sail to make full use of the wind.

◆◆ Athletics: 1d20 + 18 ⇒ (6) + 18 = 24

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian looks at the chains and wonders if anyone else wants to ride the orca.

I assume we have full HP and spells?

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian feels her strength being sapped, but she has no intention of retreating.

Shielding Strike, enfeebled 3: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26 vs flanking
Piercing, enfeebled 3: 2d8 + 6 - 3 ⇒ (2, 5) + 6 - 3 = 10
Recharges Spellstrike, raises Shield.

She reserves some of the energy for Arcane Cascade.

She'll say something Demoralizing to the ghoul.

Demoralize (Intimidation): 1d20 + 10 ⇒ (1) + 10 = 11 vs Will DC

"It doesn't taste as good since you sapped all my strength, does it?"

It's not particularly demoralizing.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath
GM Super Zero wrote:
I assumed that. However, in that case it would only have canceled out the penalty for being flanked, so 35 would still be a crit.

Oops - I didn't see that excluded flanking. Thanks!

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

I guess I didn't specify this directly, but Merian would have used Reactive Shield to turn that first crit into a hit, just like she would have used Reactive Shield to turn a hit into a miss. If it's too late, can I specify that's how Merian would use Reactive Shield from now on?

Fortitude: 1d20 + 12 ⇒ (5) + 12 = 17 vs DC 23

"I don't feel so good."

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian swims towards the closest enemy ◆. Green, if still up, Blue, if not (Merian will circle around to the far side to open up a flank for someone else closer, since she has a 35' Swim speed with the pearl). Duplicating my icon - please delete the one that doesn't apply.

She calmly jabs forward with her trident, unleashing a powerful magic.

Hidden, if necessary: 1d20 ⇒ 16 vs DC 11
◆◆ Spellstrike: 1d20 + 13 ⇒ (14) + 13 = 27 vs flanking if Green
Piercing: 2d8 + 4 ⇒ (8, 4) + 4 = 16 plus Slashing: 5d6 ⇒ (6, 4, 5, 3, 3) = 21

↺ Reactive Shield (AC 27 vs first attack that hits with a 25 or 26)

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

"Explore, Report, Cooperate!" encourages Merian. "You made it this far in exploration, we'll cooperate to help you report what you've learned!"

Pathfinder Society Lore: 1d20 + 12 ⇒ (8) + 12 = 20

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Pathfinder Society Lore: 1d20 + 12 ⇒ (20) + 12 = 32

"My dear amerrun," Merian says, using the word instead of 'catfolk', "We're here to find you. Our Chronicles indicate that you went to investigate an island with strange architecture and never returned."

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian has a pearly white aeon stone, so she'll spend 10 minutes repairing her shield.

Repair (Crafting): 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 vs DC 19
Should be back to full.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian will Shield Block (hardness 11, so -8 hp to Merian, and the Shield is Dismissed).

Will, Arcane Cascade: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Saved by Arcane Cascade!

Merian is scared, but moves up to the post anyway, and sings a Pathfinder drinking song.

◆ Stride
◆◆ Pathfinder Society Lore, sickened 1: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17

↺ Reactive Shield: if attacked, Merian's AC is 27, but she can't Shield Block.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian grumbles. Of course, there's no threat from the actual sea. The threats always come from land!

Seeing the ghost, Merian heads towards the crow's nest. But she casts her magical shield and reserves some of the magical energy first.

◆ Cast a Spell
◆ Arcane Cascade
◆ Stride (Swim)

I'm not sure how movement works in this case. Merian has a Swim speed of 30', and I put her in the last water square, which is 25'. If she can get 5 more feet closer even though that's on deck, she'll do that.

Also, as a Sparkling Target magus, Merian will be able to use her shield bonus to saves.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian is happy to defend any area open to water or otherwise difficult for others to defend. Or she can climb but it looks like others have that covered. Athletics +18

I'm on mobile, GM can you put Merian someplace that makes sense?

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian Refocuses and Repairs her Shield when they have a break.

Crafting (Trained): 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 vs DC 19
Crafting (Trained): 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 vs DC 19
10 HP restored (full).

---

Intimidation: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

"Look, I'm not going to say that you can't pirate things. But you only get to keep your share of the plunder. Hand over that which you didn't earn, and you can go earn your own plunder. Oh, and don't litter the ocean. I'm definitely going to poke you in the rear end if you litter the ocean."

She shakes her trident menacingly.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian is okay with it, so if Zarina isn't, then attack Orange, and you'll splash Merian and the swarm.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Fortitude: 1d20 + 14 ⇒ (14) + 14 = 28 vs DC 22

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

Merian's stabs at Orange, her trident sparkling with arcane power.

◆◆ Spellstrike: 1d20 + 16 ⇒ (8) + 16 = 24
Piercing: 2d8 + 6 ⇒ (3, 4) + 6 = 13 plus Gouging Claw (Slashing): 5d6 ⇒ (2, 1, 6, 5, 6) = 20

Then, she stabs again, while raising her shield.

Shielding Strike, MAP: 1d20 + 16 - 5 ⇒ (11) + 16 - 5 = 22
Piercing: 2d8 + 6 ⇒ (7, 6) + 6 = 19
Raise Shield, Recharge Spellstrike

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