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Menacing Shade of mauve's page

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Spiked Tentacles of Forcible Intrusion.


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Well, they can get unlimited use of Comprehend Languages, Speak with Animals, Unseen Servant, Produce Flame or Chill Touch. It's a nice gig for a low-level mundane.


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Your attack stat is you fourth highest and your racial bonus went into your third/fourth highest stat.....this is painful to me.


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Daw wrote:
It really depends on the game style you are all playing. If your playgroup is Tactics focused, then your halfling barbarian is probably not a good fit without some really clever build ideas. (At least more clever than I can come up with ATM.). If your playgroup is less tactically inclined, the character might have a lot of plot hooks and roleplay opportunities.

A well-built barbarian is just as capable of having plot hooks and roleplay opportunities as a poorly built one. More capable, in fact, because he's more likely to stick around for a while.


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Keep in mind that the overall change to an unchained cleric should probably be a nerf.


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Yes.

EDIT: The standard action required to free yourself is the standard action required to break a grapple, with auto-success. If you can break grapples in another way, you can use that method against the unmanned mancatcher as well.


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RAW(I): The idea that my myopic reading of a particular sentence fragment trumps context, consistency, obvious intent, expressed designer intent and everything else.

RAW(II): The idea that my interpretation, see part (I), trumps each and every GM and the right of my fellow players to get on with the game and enjoy themselves.


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Oberoni fallacy: The claim that bad rules are not a problem, because the GM can just change them.


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They could have just answered the Accellerated Drinker question with "No. Drinking an extract specifically takes a standard action, no matter how quickly your character can drink other liquids. Only abilities that specifically change the time for extracts can change that." Boom, done, futureproofed.


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Kill her kids, leave a bloody dagger with the crest of a rival noble house, boom done what could possibly go wrong.


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Counting deaths tells us f@$$-all. "turns able to meaningfully contribute" and "non-combat situations able to meaningfully contribute" are the metrics of the situation.


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Blymurkla wrote:

When increasing ability scores of monsters (by giving them extra racial hit dice, templates or class levels), do you increase the DCs of any spell-like abilities?

In the case of supernatural abilities, such as ghoul fever, the disease states which ability score the DC is based of - clearly indicating that any increase (or decrease) of that ability score affects the DC.

But I'm not entirely sure the same logic applies to spell-like abilities. The monster entry doesn't say which ability score the spell-like is based on (although, I assume it's almost always Cha). I'm looking at the PRD for driders,dryads and mites. Each of those has spell-like abilities with set DCs, and each of those DCs match the formula 10+Cha mod+spell level (if we assume sorcerer/wizard spell level). If these monsters have their Cha increased, does the DCs of their abilities follow?

Note that most SU and EX abilities are 10 + ½ HD + Stat, so increasing HD increases DC directly.


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No such rule. That said, rolling HP is a terrible mechanic for games with a high level of deliberate character design.


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Chess Pwn wrote:

In the new Inner Sea Intrigue it seems to confirm that classes that grant a familiar don't count for Improved Familiars.

Bonded Investigator

So here's a class that is explicitly letting you count as arcane caster levels for improved familiar, leading one to believe that without such wording it can't be done. Pathfinder is a permissive game, if the rules don't say you can you can't. Well, nothing in the rules says you get to freely count fighter levels as arcane spellcaster levels since you have a familiar granted by your class, therefore you don't.

Sigh. "Caster edition" indeed.


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Here is my first draft of a Bulette Style user.

Race: Dwarf (Relentless alternate trait)
Stats (20 point buy)
Str 19 (including +1 at level 4)
Dex 13
Con 16
Int 7
Wis 13
Cha 5

Levels:
Fighter (Foehammer) 4 (1, 2, 4)
Barbarian 2 (Scarred Rager or Drunken Brute)
Rage power: overbearing advance

Feats:
1: Power Attack
F1: Improved Overrun
3: Bulette Style
F2: Bulette Leap
5: Bulette Rampage
F4: Greater Overrun

Equipment of Note: +2 Str Belt, Gauntlets of the skilled maneuver, +1 Full plate armor, a hammer, some potions.

When raging, he overruns at +27 (+6 bab +7 str +2 racial +2 class ability +2 imp overrun +2 greater overrun +4 bulette charge style +2 gauntlets), doing 1d8+15 (from Bulette Rampage) +7 (from overbearing advance), with an AoO against anyone knocked over (by beating their CMD by 5+).


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Give the money to your friends, as partial compensation for being such a liability.


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If you're unconcerned with noise, unconcerned with the opened chest or lock being obvious, and unconcerned with the repair bill, there is no reason to mess around with lockpicks.

If you're not enforcing with those concerns, trying to enforce lockpicking instead of brute force is going to feel artificial and gamey.


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1). Arcane Caster Level is a specific combination of words that is literally used nowhere else in the rules. it is a copy-paste from the 3.5 version, which is itself a copy-paste of the 3.0 version. And in the 3.0 PHB, "Arcane Caster" was synonymous with "class that has a familiar"*.

*"But what about bards?". "Lol, f%#+ Bards" was the stance of everyone writing magic rules for 3.0. Just look at metamagic feats for an example.


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zainale wrote:

just what the subject says.

Wiktionary

proficient(Noun)

An expert.

if a person is proficient with a weapon type then shouldn't that cover any feat requirements?

I assume that your question is as follows:

IF the prerequisite is "Exotic Weapon Proficiency: Bohemian Earspoon", AND IF I am already proficient with the Bohemian Earspoon, but without having taken the feat,
THEN I should be able to take the feat, yes?

It certainly SHOULD work that way, and some writers and a lot of players think it DOES work that way. I don't think I've ever seen a gunslinger burn a feat on Exotic Weapon Proficiency before taking Rapid Reload, for example.


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Vlaeros wrote:
"Ten shocking errors that you won't BELIEVE made it into the Core!!!!"

...yeah, that wasn't the best way to write the thread title.


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One attack, total.

Except for a very few, very explicit exceptions, Full Attack is the only way to make more than one attack on your turn.


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Mrakvampire wrote:
Menacing Shade of mauve wrote:

A Ring of Spell Storing allows the wearer to cast the stored spells, whether or not he's a caster. That's the point. It takes a caster and/or a scroll to recharge it.

And I am arguing from an assumption of actual play, so the UMD is really not an issue as long as I don't have to do it in combat time.

In order to store a spell in ring of spell storing you must be able to cast a spell and be a spellcaster.

I still don't see how UMD grants you ability to cast spells and be a spellcaster.
After all, UMD doesn't allow you to qualify for any feats or prestige classes that require ability to cast spells.

So, if you don't have druid or ranger in your group your trick doesn't work.

Assuming that "must be a spellcaster" is even a rule and not a description of the common use case, my Cleric buddy can use the scroll for me. Yes, one could say that I'm moving the goal posts here by requiring a teammate to have spent a skill point in one of the 3 top skills in the game, but all of this UMD nonsense goes out the window with a single level of Ranger or Hunter anyways.


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Mrakvampire wrote:
Menacing Shade of mauve wrote:


2.000 gp for 80 scrolls of Aspect of the Falcon.
2.000 gp for a cracked vibrant purple prism.

You can now recharge your stone outside of combat (so a single skill rank and a total modifier of +1 or better is all the UMD you need, assuming no-one in your party has the spell on their list), you're not limited to 1/day, you can use your stone for even better buffs, and you have a free wrist slot.

Assuming that GM will allow you to somehow buy 80 scrolls of druid/ranger only spell, you still need to have Wisdom 11+ and Charisma 10+ to be able with only 1 rank in UMD use this trick.

And btw, how are you supposed to store a spell into this ioun stone if as per RAW of ring of spell storing...

Quote:

A ring of spell storing contains up to 5 levels of spells (either divine or arcane, or even a mix of both spell types) that the wearer can cast.

A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than 5
Use Magic Device do not make you a spellcaster (you need to have CL 1+ for this, and it doesn't allow you to qualify for 'wearer can cast').

80 is an absurd number. It was picked to make the costs match. The point is that the bracers are a terrible waste of gold.

A Ring of Spell Storing allows the wearer to cast the stored spells, whether or not he's a caster. That's the point. It takes a caster and/or a scroll to recharge it.

And I am arguing from an assumption of actual play, so the UMD is really not an issue as long as I don't have to do it in combat time.


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Mrakvampire wrote:
N. Jolly wrote:
I see post like the first one, and I really wonder if this is why Paizo 'rebalancing' is accepted. Like are you happy that the item is made entirely unviable now? There's very few people saying that the items weren't broken (jingasa could have been 2 items easily), but is this salt the earth level of errata really acceptable to some people who just didn't like something? Wouldn't you rather seen something simply made good instead of broken rather than broken bad instead of broken good?

What item is unviable now?

Bracers of Falcon's Aim? Even with nerf it's normal, usable item.
For just 4000 gold you can make your bow 19-20/x3 for entire combat (it's unique ability that can't be replicated even by weapon enchantment). Only downside is activation time, but there are cases when you have at least 1 round of preparation before combat starts.

And do not compare this item to similar Wands. This item doesn't require UMD investment and doesn't have chance of failure during activation (as you will have until +19 UMD skill)

2.000 gp for 80 scrolls of Aspect of the Falcon.

2.000 gp for a cracked vibrant purple prism.

You can now recharge your stone outside of combat (so a single skill rank and a total modifier of +1 or better is all the UMD you need, assuming no-one in your party has the spell on their list), you're not limited to 1/day, you can use your stone for even better buffs, and you have a free wrist slot.


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ninthwatcher wrote:

Actually the change to a deflection bonus on the Jingasa of the Fortunate solider has the bigger impact on some of the games I run and am kinda excited to see it. One player that min/maxes and finds strange synergies in the game has a pugwampi gremlin with the unlucky aura.

For the price of 5000gp and up he can supply himself and his compatriots as he gains cash to ignore the aura with the old Jingasa vs. a luck stone that costs 20000gp each. This leads to every single enemy rolling twice for every d20 roll within 20 feet and taking the lower roll and the rest of the party ignoring it.

Although I agree with many of the posters that I would rather see them fixed to be balanced then just worthless and a waste of page space.

But that's hardly a Jingasa issue, that's a Pugwampi issue. Crafter's Fortune is 1. level, last 24 hours, and provides a luck bonus.


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Whoever wrote the archetype probably used formatting, which was then edited out to save space. Just put in the obvious paragraph breaks back in, and the ability becomes clear.

Like this:

Elemental Flurry (Su): At 1st level, an elemental ascetic gains Improved Unarmed Strike as a bonus feat. He gains the kinetic fist form infusion and it costs 0 points of burn instead of 1 point of burn.

When using the kinetic fist form infusion with a full attack, he can make a flurry of blows as the monk class feature. He must use only his fists to make this flurry, no matter what other abilities he possesses. Like a monk, he can use this ability only when unarmored, not using a shield, and unencumbered.

He can’t use his kinetic blast without a form infusion, nor can he ever use his kinetic blast with the chain, extended range, extreme range, foe throw, flurry of blasts, many throw, or snake form infusions, or with any other form infusion that requires a ranged attack roll or ranged touch attack roll.

This ability alters kinetic blast and replaces elemental overflow.


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swoosh wrote:

I don't think I've ever seen anyone argue spiked shields don't count as shields.

Do you have anything to support your claim? Giant lists are flashy props, but not much for evidence.

You and NN are arguing, in this thread, that spiked shields follow ONLY the rules assigned to the spiked shield in the weapon table and its attendant weapon description; conversely, that the descriptions of "shields" and "shield spikes" in the shields & armor section have no bearing on "spiked shields".

If you're going to argue that spiked shields aren't shields with spikes on them, in order to escape the as-if, you cannot also argue that they are, in fact, shields. Even if they have "shields" in their name, by extension of the Warslinger FAQ. If they are only martial weapons from the weapon section, they are only martial weapons from the weapon section.


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So, pretending for a moment that anyone is still arguing in good faith that spiked shields and shields with spikes on them are not the same thing, here's a list of things that don't work with spiked shields if they are their own unique weapons:

(unclear or partial, or do nothing)

Feats:
Shield Master
Shield Slam
Shield Focus
Shield Wall
Saving Shield
Improved Shield Bash
Missile Shield
Shield Specialization
Shield Specialization, Greater
(Channel shield wall)
Ray Shield
(Mounted Shield)
Shield Snag
(Covering Shield)
Equipment trick: Shield
(Shielded Caster)
Covering Defense
(Weapon Trick: Weapon and Shield)
Bashing Finish
(fortified Armor Training)
(Align Equipment)

Traits:
Shield-trained
Shield Bearer

Classes:
Brawler (Shield Champion) can't use his abilities, is not proficient.
Paladin (Sacred Shield) can't use Holy Shield or Divine Bond
Holy Vindicator: vindicator's Shield.
Cavalier (Knight of the Wall)

Other:
Making a shield bash.
Gaining a shield bonus to AC.


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Playtesting is really cheap if you get volunteers to do it for almost-free (not quite free, you lose the opportunity to sell the material to the playtesters).

Besides, Paizo staff "playtests" like my grandmother drives to church.


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Kurald Galain wrote:
Yep. While about half of these items were underpriced, that means you should increase the price, not nerf them into uselessness.

Some of the nerfs would have been livable with free action activation. But it's like some of the PDT don't realize how enormously expensive a standard action activation is for a short-term effect.


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N N 959 wrote:


Page 152 of the Core Rulebook (6th printing) tells us how to make shield bash attacks. It does not talk about shield spikes.

Page references: How do they work? The relevant section starts at shield bashes on p. 152, and continues to shield spikes on p. 153.

N N 959 wrote:
Page 10 of UE talks about armor spikes, not shield spikes. What page it wants us to refer to is unknown.

Obvious editing errors, how do they work? It means I can completely disregard everything, right?

Quote:
Don't let anyone stop you from bringing your own brand of awesome to the table. Make sure legally, it's technically correct, the best kind of correct, and take your place as a paying customer who is obeying the rules. Pathfinder Society GMs are supposed to go by RAW, never their personal notions about what the designers meant to say. If you can show your interpretation is legal, they are supposed to allow it, even if they don't like it. PFSGMs are referees, not defenders of the faith. Paizo publishing and your local gaming store won't make money if they allow their paying customers to get bullied away from the game.

Bullying, being a paying customer, organized play, getting outside your troll basement and interacting with other humans, how do they work?

There is so much wrong in your statement, I will just pick one: "If you can show your interpretation is legal, they are supposed to allow it". No. If you can show that your interpretation is correct and other possible interpretations are incorrect, using the entire suite of interpretative tools available, then they're supposed to allow it.

Furthermore, I've repeatedly raised a question that you two keep dodging: What is the weight and price of a spiked shield, and how do you know?


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Wov, this pro-stacking "spiked shields are not shields with armor spikes" argument is even less worthy than I thought.

N.N. quoted Ultimate Equipment section of the PRD at me, with the aim of proving the existence of "spiked shields" as something existing solely as weapons without the "as if" clause.

Working from d20pfsrd, I pointed out to him that you can't actually buy those spiked shields, because they dont have complete cost and weight information, information that you can only get from the shield entries. He countered with quoting that the prices were for steel and wooden shields which, a) doesn't solve the lack of information, b) can only be known from reading the shield entries.

Now, I've just looked up "spiked shield" on the PRD, in UE and in the CRB, and N.N.'s (and Swoosh's) level of ...selective... reading and quoting is staggering.

UE (print or PRD), Heavy Spiked Shield: Cost 57/70 gp, weight: Special. Description: bla bla bla, See the armor spikes entry on page 10 for details. (Armor spikes? nice editing. But we know what you mean).

CRB, Heavy Spiked Shield: Cost special, Weight special. Description: Bla bla, see p. 152 for details.

Every single entry for a spiked shield is literally telling you, explicitly and repeatedly, that "this entry is not the full rules, those are in the armor and shields section"

Saying that you are buying "spiked shields", not shields with spikes on them (because the as-if is in the shield spikes entry but not the spiked shield entry), is A) silly, B) literally impossible because of critical information not existing in the entry, C) flagrantly against the printed rules-as-written.