Maroux

-Mazon-'s page

288 posts. Organized Play character for Crashwheeler.


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Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I do.
Craft (alchemy): 1d20 + 8 ⇒ (2) + 8 = 10

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Since I have already played goblinblood dead, merchant's wake, and in the middle of trouble in tamran I will have to bow out. Thank you for running this trilogy, I will check my chronicle sheet and pm if there are any problems.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Thank you. :)

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon uses her slumber hex on the aspis agent. Will save DC 15 or asleep.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Dang, sorry I dropped the ball there for a while there guys. RL has been kicking my butt. Back now though. Will post a next round action when I get on my computer.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon moves over to the bridge and fired her crossbow, missing her target trying to not hit Pea'nut. Crossbow: 1d20 + 3 ⇒ (8) + 3 = 11

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon casts her fortune hex on Trevyn.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon will stand near the guardian.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon draws her own crossbow.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Technically there are two more. GM Shadowlord made a typo when typing the spoiler for Mural #8. I will fix the typo now.

GM Shadowlord wrote:

Mural #8

The mural depicts a demonlike creature with horns and wings.
DC 18 Knowledge (engineering) or Knowledge (nature):
Hide
The creature is a monstrous humanoid called a gargoyle. Gargoyles are best known for their ability to freeze in place to look like a statue. They are also ageless beings, and over time, their appearance changes to match the surrounding architecture.
----
Mural #9
The mural depicts a humanoid with bulbous eyes and bowed legs.
You automatically get this one for having done Part II:The creature is a grippli, a member of the same race of humanoids from whom the Pathfinders gained the dwarven talisman.
----
Mural #10
The mural depicts a dwarf whose weapons and armor are made of wood and stone rather than metal. His skin bears numerous simple tattoos, and several bright feathers adorn his beard.
DC 18 Knowledge (geography) or Knowledge (local):
The dwarf in the mural is a Taralu. These jungle dwarves practice a version of ancestor worship alongside the worship of totems based on local creatures, particularly dragons and wyverns. These dwarves have a small but notable presence within the city of Kibwe.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon casts guidance on herself.
On #2 Know (history): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
On #3 Know (dungeoneering): 1d20 + 9 ⇒ (14) + 9 = 23
On #5 Know (nature): 1d20 + 8 ⇒ (11) + 8 = 19
On #8 Know (nature): 1d20 + 8 ⇒ (19) + 8 = 27
Pointing at the murals in order of the ones she knows, she says "That mural depicts a historical event called the Rain of Stars. Before recorded history, a fireball fell from the heavens and crashed into the land now called Numeria. Modern scholars believe the fireball was a vessel of some sort.
The bald dwarf in the mural is a duergar. According to legend, an outcast god turned their heads bald and their skin ashen gray. They are infamous slavers who believe that the surface dwarves are traitors of their race and that other creatures are fit only for service and torment.
This mural depicts the westernmost part of the Bandu Hills.
The creature is a monstrous humanoid called a gargoyle. Gargoyles are best known for their ability to freeze in place to look like a statue. They are also ageless beings, and over time, their appearance changes to match the surrounding architecture."

Exhausted, Mazon lets someone else explain the remaining two. 6 and 10 remaining.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Diplomacy aid: 1d20 - 1 ⇒ (16) - 1 = 15
"He is right, we don't want to hurt you little guys. We only just arrived." Mazon agrees. If it is possible, she will cast guidance on Trevyn before he rolls. If not, than she will cast it on Tsadok.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

know (dungeoneering): 1d20 + 9 ⇒ (4) + 9 = 13
Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7
Mazon casts bless and says [b]"Those six pillars look badly corroded. If someone does enough damage to them or pushes hard enough they can come down."[b]

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Craft (alchemy): 1d20 + 8 ⇒ (8) + 8 = 16
Mazon sniffs at the mixture, trying to identify it.
I don't remember you asking for alchemy, just sculpture.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Well, here goes nothing." Mazon says as she starts grabbing jars and spreading the paste over her three friends.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I'm waiting for either him or Rengar to post because all Mazon can attack with is a crossbow or a flail, neither good for slitting throats.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Seeing most of everyone turning to stone, Mazon gets angry and casts her fortune hex on herself. Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14
Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15 Looking in the room, she sees Perception: 1d20 + 5 ⇒ (1) + 5 = 6 Knowledge(arcana): 1d20 + 8 ⇒ (19) + 8 = 27 Knowledge(arcana): 1d20 + 8 ⇒ (16) + 8 = 24
Seeing the creature, Mazon speaks out loud "Oh! It's a young basilisk that seems to be unusually docile. Maybe it is someone's pet?" She then tries to cast her slumber hex on it. Will save DC 15.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Seeing Trevyn turn to stone, Mazon decides not to look in.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Should we try the southwestern building? Or the northwestern one?" Mazon asks.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Same with Mazon.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Looking at the statue, Mazon says "Hey, someone has vandalized this statue with a pickaxe."

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Should we continue on through the next door?" Mazon asks.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Know(history): 1d20 + 8 ⇒ (15) + 8 = 23
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14
"Looks like the architecture is more sophisticated here than near the entrance. Despite the millennia that have passed since its construction, the stonework shows little wear, except where the kobolds have made 'improvements.'"

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Maybe, but I don't want that on my conscious." she whispers back.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon pays close attention to this conversation, almost smirking when Shambala intimidates the kobold but she has nothing to add.
Mazon is able to speak draconic so she knows what is being said.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon uses daze on the kobold to the west. Will save DC 14

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Can't you take 20 to break down this door? Mazon casts guidance on Rengar and Tsadok'ul to help them break down doors.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Perception 1: 1d20 + 5 ⇒ (13) + 5 = 18
Perception 2: 1d20 + 5 ⇒ (13) + 5 = 18
Perception 3: 1d20 + 5 ⇒ (12) + 5 = 17
Perception 4: 1d20 + 5 ⇒ (14) + 5 = 19
Perception 5: 1d20 + 5 ⇒ (2) + 5 = 7

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I'm good with Mazon being near the center since her armor is really low.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Know(arcane): 1d20 + 8 ⇒ (1) + 8 = 9
Know(history): 1d20 + 8 ⇒ (19) + 8 = 27
Mazon remembers that decades ago, a local boy went missing but returned weeks later with amazing stories about a hidden city protected by cruel traps that he only narrowly escaped. She then informs the rest of the party this.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon casts her fortune hex on Tsadok.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Using her slumber hex again, she tries to make the archer go to sleep. That is unless that is the one she already tried to put to sleep. If so then she will use her fortune hex on Shambala.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon uses her slumber hex on the agent that wasn't attacked. Dc 15 will save or asleep for 2 turns.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Hoping that the GM will post...
On Mazon's turn...

Mazon moves forward a little and points at the panther.
Hex Slumber. DC 15 Will save or will fall asleep for 2 rounds.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"That was kinda scary, with all that roaring and screaming. I'm glad it's not chasing us anymore."

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I would have only done 13 if I rolled for Kn: nature instead.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Escape Artist: 1d20 + 2 ⇒ (5) + 2 = 7
Mazon is having a hard time squeezing through.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Mazon looks around, trying to find the shortcut.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Acrobatics aid: 1d20 + 2 ⇒ (5) + 2 = 7
Mazon attempts to aid the others but the dinosaur is still giving her the jitters.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Survival Aid: 1d20 + 1 ⇒ (7) + 1 = 8
The dinosaur seems to have thrown Mazon off her game.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

CMB aid: 1d20 + 1 ⇒ (7) + 1 = 8
Mazon does her best to help.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Let's give chase while the trail is still warm. We might lose them otherwise." Mazon chimes in.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon uses her fortune hex on Rengar.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Inspecting the note, Mazon says "I don't think Jace is that important for us to know at the moment. What, or more accurately who, is more important to my thinking is this Zaril person and what talisman they want." Then she grabs a flask of alchemist's fire.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

As Mazon looks at the body with the ants all over it, a thought comes over her. "Maybe what the person was reaching for is what drew the attention of the ants? Maybe whatever it is is magical." She casts detect magic. A wistful look comes over her. "I wish my brother was here. He seems to have an affinity for insects."
A little background for her, her brother Makoa is a verminous hunter.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon begins to climb down.
Climb: 1d20 ⇒ 19
She nimbly avoids the tree roots along with Tsadok.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon starts casting guidance for herself and anyone else who needs it before she starts trying to help navigate or at least identifying things around them.
Knowledge(nature): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Not good with talking to strangers and knowing that the other members of her group are better at talking, she lets them talk only talking when asked a question.
Diplomacy Aid: 1d20 - 1 ⇒ (8) - 1 = 7

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I got my sheet and it was all in order. I am also up for the rest of series.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Player Name: Joshua
Character name: Mazon
PFS# 112554-7
Faction: Scarab Sages
Day Job Roll: Craft(Alchemy): 1d20 + 8 ⇒ (6) + 8 = 14

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