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I'm wanting to use the Akata. And I'm homebrewing the Akata, void death affection and void zombies. I hoping to get some feed back bout what I am using for Void Death. I don't want to have it be over powered. Saving Throw: DC 15 Fortitude. Onset: 1 hour. Stages 1: 1D6. (6 hours). Stage 2: 1D6 and Clumsy 1. (6hours). Stage 3: 1D8 and Clumsy 1. (6 hours).
With the 10th Anniversary of Kingmaker on it's way, I am wondering what the chances of a Iobaria setting book being made. I have seen a few posts of other people being interested in knowing more bout Iobaria. I am hoping by making this post we can generate enough interest to at least have Paizo be willing to consider making a setting book for the area. I feel that the area has enough potential to have several campaigns played in it. With that said, what material would people like to see in a setting book for Iobaria? I myself would like to see more material bout the ancient cyclops. Also I think that centaurs as a Ancestry could be fun. Maybe material about Dwarves in the mountains in Iobaria too. Definitely would love to see more information bout the Snow Elves, and their history. As I think of more things I will update this post
Dear Paizo I humblely ask that you please that you actually make and publish more hardback material for Inner Sea instead of releasing more general rules additions. In my opinion you have neglected the Inner Sea and short handed the fans of the setting. Some more in depth region books (at least 200pgs) would be nice, please.
Would be to see a region guide with some meat in it, instead of the 69 page magazine. A 200+ page guide with details on climate,flora, fuana, etc would be great. And maps on major cities and locales with with complete info on major personalities. I know some regions have some of that info already out in APs. Which means all that could just be compiled into one book. Just wanting more fluff for regions lol
Hi, I'm a experienced GM, and currently running a Inner Sea campaign set in The River Kingdoms. Some players out of game inquired bout Galt. Now I really didn't answer the question bout Galt, seeing as how myself do not know much the kingdom. Reading the Inner Sea World Guide, Galt sounds like a country where everyone is looting, pillaging, sacking, and beheading everyone else. Which makes me confused as there would be any towns left in Galt after 50+ years of this. And then it mentions the revolution councils. Not much of a revolution council if it is ruling for a decade. So I am asking if my impression of the country is accurate or am I missing something? Just hoping for a better grasp on the area.
Hello, I'm a veteran GM, but far from being a expert on the D20 system. With that being said, I'll get into the reason for this post. I am currently running a Inner Sea campaign. I plan on having the players trave to Castrovel. Seeing as how Iam wanting to have the players there for a while, I am wanting to have Spore Storms have a few times. I am not seeing a problem with the players being able to weather a storm, what I am concerned with is how a society would survive such storms. Especially in a low tech environment. A environment that has magic and psionics mind you. I would rather not have the all the buildings and homes overloaded with wonderous items to ensure the occupants survive. Any suggestions and advice on this would be appreciated |