M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"That was...easy." Maxmillian says with amazement, then proceeds to explain what happened to Zeeva.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
I really should have replaced that potion of Fly that I used a scenario or two ago. Knowledge (religion) for more info on Galdron: 1d20 + 8 ⇒ (20) + 8 = 28
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"Everyone stay together. Let's investigate this strange turn of events." Maximillian suggests to the others as he begins to move slowly towards the battle.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maxmillian converges with some of the others on the blue crystal scorpion. Had to double move to get there.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian takes a 5 foot step to the south and continues his attacks on the green crystal scorpion. +1 Cold Iron Greatsword with Power Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Second CI Greatsword attack: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
It's all slashing damage
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian makes his way over to the greenish crystal scorpion and slashes at it with his greatsword. His attack puts him off balance, however, and he completely misses. CI Greatsword +1 with Power Attack: 1d20 + 12 ⇒ (1) + 12 = 13
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"Thank you." Maximillian says gratefully to both Ghukar and Branson as he shifts 5 feet into a flank with the alchemist and attacks the red-hued scorpion twice more with his sword. +1 Cold Iron Greatsword with Power Attack and Flank: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Second CI Greatsword attack: 1d20 + 7 + 2 - 2 ⇒ (10) + 7 + 2 - 2 = 17
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian steps 5' up to the closest crystal scorpion and attacks! +1 Cold Iron Greatsword with Power Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Second CI Greatsword attack: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
The Furious Focus Feat negates to hit penalty for first attack with Power Attack.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian sighs with discomfort, but stands back with sword in hand and waits for Bertha to begin the ritual.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Ninja'ed, so editing the post. Edited it twice in fact once I reread what we were told to do. "I believe the shaman said we merely need to place the broken klars upon the body in the proper star symbol. Is everyone ready?" The paladin asks, looking to the others for confirmation.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"All right, before returning to the market, let's visit a magical marketplace." If you don't have a magic weapon, we can pick up scrolls of Magic Weapon. Max will pay for it if you say you don't have the money. Just let me know how much he'll need to spend. Scrolls are only 25gp, while an oil would be 50gp if you'd prefer to apply it yourself.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Knowledge (religion) to see if he knows about ghosts being incorporeal: 1d20 + 8 ⇒ (15) + 8 = 23 "No worries, Ryker, we'll stop by a store on the way back to the market to pick up a scroll to temporarily enchant your weapon. If you are short on resources, I'll be happy to pay for it." Do we have an opportunity to buy magical items before returning to the market or at the market itself?
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian bows to the shaman, then explains, "We have been advised to seek your counsel on behalf of Zeeva Foxglove of the Greenmarket. She thought you might be able to shed some light on recent strange occurrences. We also have a gift of some herbs that we're told you use often. Please consider them an apology for showing up unannounced." The paladin hands the woman the herbs with a friendly smile. Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19 If she seems willing to listen, Maximillian introduces the group and tells her the full story of what happened at the market.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Sorry I missed your healing earlier, Branson. No wand charges were used. Maximillian purchases some of the herbs that Zeeva suggests, then nods to the others to indicate he's ready to be off. How much are the herbs?
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
If there appears to be no plans for channeling, Maxmillian sheaths his sword and pulls out a healing wand. He then proceeds to magically heal most of his wounds with one touch of the wand. CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8 46 charges left on wand. He then addresses Zeeva, "That certainly sounds like a good idea, milady. We shall call upon this woman as you wish. Is she particular in any fashion that we should know about? Should we bring a gift or perhaps a note from you to demonstrate our good will? In the meantime, perhaps you should hide yourself somewhere on the premises or maybe one of us should remain here as guards?"
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian maintains his focus on the red hued scarecrow, continuing his assault with his greatsword. +1 Cold Iron Greatsword + Power attack: 1d20 + 12 ⇒ (12) + 12 = 24
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian's eyes narrow at Bertha's choice of summoned servants, but makes no comment on it in the heat of battle.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian is immune to fear as per the Paladin ability Aura of Courage. He also gives a +4 morale bonus against fear to any ally 10' around him. "Nice try, you fiend." Maximillian says with icy determination as he swings his greatsword at the scarecrow that attacked him. +1 Cold Iron Greatsword + Power attack: 1d20 + 12 ⇒ (2) + 12 = 14
Did anyone make a roll to identify the scarecrows? If not, what is the roll?
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"Thank you, milady." Maxmillian says with gratitude to Zeeva as he moves forward to confront the large ambulatory plant. Not sure if all squares are still difficult terrain. If they are, moving would provoke if the plant has reach. First attack roll 1 vs. Plant: Cold Iron Greatsword +1 with Power Attack (Furious Focus negates PA negative modifier): 1d20 + 12 ⇒ (3) + 12 = 15
Second attack vs Plant if didn't move through difficult terrain: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Perception: 1d20 + 3 ⇒ (6) + 3 = 9 Maximillian is too focused on securing the Aspis agents to notice the sudden change in the surroundings.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"Yes, restraining them would be a good idea." Maximillian agrees with Bertha's idea as he pulls out his rope and binds the man. "Could someone tie up the man who surrendered until we have a better grasp of their motives?" Once both men are tied up and thoroughly disarmed, he looks to the group, "Any objections to healing the impolite man to question him?" If not, using 1 charge of CLW wand to heal him. CLW wand on Impolite guy: 1d8 + 1 ⇒ (8) + 1 = 9
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian moves into a flank with Ryder, draws his sword and tries to whack the impolite man with the broadside of the blade. Nonlethal Greatsword attack + Flank + Power Attack (Furious Focus cancels PA penalty): 1d20 + 12 + 2 - 1 ⇒ (11) + 12 + 2 - 1 = 24
Max has two boons (Envoy of Peace and Soldier of Peace) that reduce nonlethal attack penalties by -1 and -2 respectively for a total of just a -1.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"If you would like to discuss your business matters in the open, sir, we are glad to do so, but as my companions assert, Ms. Foxglove is not going anywhere with you." Maximillian adds with a stern expression.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian watches the interaction closely, not wanting to start the fight but ready to quickly end it with his sword.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"Do you perhaps know of a place where we can speak to these individuals or they come around frequently? The sooner we can deal with the situation, the better."
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
I have not played #3-24. Having nothing to add at the moment, Maximillian merely awaits the lady's response to his companions' questions.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"I tend to attack on the front line, so I will endeavor my best to assist you, Ryker." The paladin replies earlier to the Rogue's inquiry on battlefield tactics. * * * "It is a pleasure to make your acquaintance Ms. Foxglove, my associate speaks true of our intentions. I might indeed be best to speak of such things in private for the time being." Maximillian adds after Bertha introduces herself. With a +14 to Diplomacy, Maximillian auto aids Bertha's check.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Diplomacy (gather info): 1d20 + 14 ⇒ (1) + 14 = 15 "Thank you all for that information, undoubtedly some of it will be of use as we assist Ms. Foxglove." Maximillian says to the others after returning from a mostly uneventful fact-finding mission himself.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"I would hardly like to see an honest business person harassed by the Aspis Consortium. Assuming everything is on the level, I would be happy to help get to the bottom of this matter." Maximillian readily offers once the Venture-Captain Li finishes her explanation of the mission.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
An Aasimar also in full plate enters the room, with a greatsword hanging from his back. He offers a friendly nod to those already in attendance, "Greetings, my name is Maximillian Arcos. It looks like we may be working together."
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Perception: 1d20 + 3 ⇒ (16) + 3 = 19 Maximillian spots the axebeak nest and suggests they pick up the three eggs, hoping the babies might be trained to be less aggressive than their parents. Arriving at Silverhall, Maximillian shares the evidence of Marek's betrayal with Dame Sarrona, as to do otherwise would offend his moral code. "If there is nothing else, I thank you all for the excellent team."
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian steps over to the red bird and attacks once more. Greatsword - Power Attack + Inspire Courage: 1d20 + 9 - 2 + 2 ⇒ (14) + 9 - 2 + 2 = 23
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian charges the closest bird while drawing his greatsword, then attempts to power attack the terror bird. Greatsword + Charge - Power Attack + IC: 1d20 + 9 + 2 + 2 - 2 ⇒ (20) + 9 + 2 + 2 - 2 = 31
If they have reach, I believe the charge will provoke. Max's AC is 18 this round due to the charge.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"We are merely traveling through, sir. We have no quarrel with you or anyone else in these woods." Diplomacy aid: 1d20 + 12 ⇒ (11) + 12 = 23
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
"You are a fine swordsman, thank you for the demonstration." Maximillian says respectfully as he returns the hand shake, "Yes, let's return to Silverhall."
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
I'm not sure how you want to handle this duel, but I'll make some rolls to perhaps speed up the encounter. Initiative: 1d20 ⇒ 16
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Sense Motive: 1d20 + 5 ⇒ (14) + 5 = 19 "I accept your terms. Merely tell me when you are ready to begin." Maximillian replies, drawing his heavy sword.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25 "Perhaps instead of the dangerous work of hunting down bandits before you have had time to recover from your abduction, you might show us your skill with those Aldori swords with some friendly sparring. I'm told the technique is quite impressive." Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian gives the lad a quick examination to determine the extent of his injuries. Afterwards, he taps him on the shoulder to heal him up a bit. "Your mother is concerned about your life as an adventurer. We've come to discuss returning you to your duties by her side." Heal check: 1d20 + 1 ⇒ (10) + 1 = 11
The LoH also cures the sickened condition.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian continues his attack on the werewolf, but offers, "If you surrender now we can resolve the rest of this peacefully." +1 Cold Iron Greatsword - Power Attack + Flag/IC: 1d20 + 9 - 2 + 2 ⇒ (17) + 9 - 2 + 2 = 26
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
I forgot the +2 damage on my damage rolls, but I did the remember the +2 to hit. The first damage roll should be 19, while the crit damage would be 18.
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Maximillian fearlessly advances on Aldona and attempts to hit her with his greatsword. +1 Cold Iron Greatsword - Power Attack + Flag/IC: 1d20 + 9 - 2 + 2 ⇒ (19) + 9 - 2 + 2 = 28
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Using the flat side of his sword, Maxmillian tries to knock the prone (red) brigand unconscious. CI Greatsword +1 - Non-lethal attack + Flank + IC/Flag: 1d20 + 9 - 4 + 2 + 2 ⇒ (14) + 9 - 4 + 2 + 2 = 23
M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0
Drawing his greatsword, Maximillian moves out from the bushes and closer to the brigands, "Surrender and we will not harm you." Double move.
I'm planning to run Kingmaker AP soon and would like to further develop the concept of the Aldori Swordlords as a political force in Brevoy. On my game (and based on several ideas disseminated on the forums), in addition to rigorous training and a solemn oath - the Aldori Swordpact -, candidates for the Aldori Swordlords must abandon their family surname (and consequently any title or line of succession). On one hand, this requirement makes the organization very attractive for any second son/daughter and/or low-born citizen seeking social ascension and prestige. Being an Aldori Swordlord would represent the perfect opportunity to rewrite your own story, untied from family bonds and obligations, and free from the weight - and sins - of your past surnames! On the other hand, it creates another problem: how to resolve issues involving the assets and property owned by deceased Aldori Swordlords? Giving some thought to it, I believe it would make the Free City of Restov a fruitful environment for barristers and devotees/clerics of Abbadar dedicated to providing legal services, most of them specializing in the resolution of real estate disputes and other complex problems.
In the absence of any will or equivalent document, would the estate of the late Aldori Swordlord pass to the organization (which could distribute his lands, titles, and other assets as it pleases, perhaps even opening disputes involving duels between the interested parties)? What do you think of this (or how did you solve this problem in your campaigns)? I'd like to think about these sorts of things ahead of time because I'm planning to make Brevoy, the Aldori Swordlords, political machinations, and the impending civil war a significant part of my game, and that would help make the setting richer and the organization more believable.
I'm planning to run Kingmaker AP soon and would like to further develop the concept of the Aldori Swordlords as a political force in Brevoy. On my game (and based on several ideas disseminated on the forums), in addition to rigorous training and a solemn oath - the Aldori Swordpact -, candidates for the Aldori Swordlords must abandon their family surname (and consequently any title or line of succession). On one hand, this requirement makes the organization very attractive for any second son/daughter and/or low-born citizen seeking social ascension and prestige. Being an Aldori Swordlord would represent the perfect opportunity to rewrite your own story, untied from family bonds and obligations, and free from the weight - and sins - of your past surnames! On the other hand, it creates another problem: how to resolve issues involving the assets and property owned by deceased Aldori Swordlords? Giving some thought to it, I believe it would make the Free City of Restov a fruitful environment for barristers and devotees/clerics of Abbadar dedicated to providing legal services, most of them specializing in the resolution of real estate disputes and other complex problems.
In the absence of any will or equivalent document, would the estate of the late Aldori Swordlord pass to the organization (which could distribute his lands, titles, and other assets as it pleases, perhaps even opening disputes involving duels between the interested parties)? What do you think of this (or how did you solve this problem in your campaigns)? I'd like to think about these sorts of things ahead of time because I'm planning to make Brevoy, the Aldori Swordlords, political machinations, and the impending civil war a significant part of my game, and that would help make the setting richer and the organization more believable.
Jim Butler wrote:
Thank you, Jim! Its realy meaningfull to know that Paizo, after all, listened to their brazilian fans and took measures to garantee a (assiduous and professionally made) BR Portuguese pathfinder version would come to Brazil! I also thank all my brazilian mates, whom united their voices to mine and made this great change possible!
Hi, I'm a brazilian Pathfinder and taking advantage of the impact of the announcement of the 2nd edition of Pathfinder RPG, I'd like to say a few brief but meaningful words. Here in Brazil, Pathfinder's license is in Devir publishing company hands. However, in almost 10 years of the game, they have published only the Core Rulebook and Bestiary (in 2015, 6 years after the Core release in english), two books and nothing more... Not even an information or news. Zero. Zip. Nothing. Nada. As demonstrated over so many years and through other works (of VERY questionable quality, it is important to say) they have no respect for the fans, and do not intend to publish anything else related to Pathfinder, just because they think that it is not profitable enough. So, I (representing the others brazilian Pathfinders) came here to ask your help: PLEASE, Paizo, don't give/sell the 2nd Edition license/rights to Devir, at Brasil. We want to buy and play the game in brazilian portuguese, to spread the hobby to new players, but Devir has already shown that it is not willing to do so. They just DON'T WANT to publish. We have a lot of other qualified, excellent publishing companies here, so please, don't sell it to Devir. Sell it to anyone, apart from them. PLEASE! LISTEN TO THE BRAZILIAN FANS! DO NOT SELL THE RIGHTS TO DEVIR! To the international community, I just need your help. Make this message reach Paizo's staff, share the hashtag #foraDevir in portuguese and #notDevir in english, so they can see it and regards to give a more fair destiny to the game. I also posted it on the Pathfinder RPG Facebook group! Please support it! https://www.facebook.com/groups/20416871387/permalink/10156341471531388/ #foraDevir #notDevir
Hi, I'm a brazilian Pathfinder and taking advantage of the impact of the announcement of the 2nd edition of Pathfinder RPG, I'd like to say a few brief but meaningful words. Here in Brazil, Pathfinder's license is in Devir publishing company hands. However, in almost 10 years of the game, they have published only the Core Rulebook and Bestiary (in 2015, 6 years after the Core release in english), two books and nothing more... Not even an information or news. Zero. Zip. Nothing. Nada. As demonstrated over so many years and through other works (of VERY questionable quality, it is important to say) they have no respect for the fans, and do not intend to publish anything else related to Pathfinder, just because they think that it is not profitable enough. So, I (representing the others brazilian Pathfinders) came here to ask your help: PLEASE, Paizo, don't give/sell the 2nd Edition license/rights to Devir, at Brasil. We want to buy and play the game in brazilian portuguese, to spread the hobby to new players, but Devir has already shown that it is not willing to do so. They just DON'T WANT to publish. We have a lot of other qualified, excellent publishing companies here, so please, don't sell it to Devir. Sell it to anyone, apart from them. PLEASE! LISTEN TO THE BRAZILIAN FANS! DO NOT SELL THE RIGHTS TO DEVIR! To the international community, I just need your help. Make this message reach Paizo's staff, share the hashtag #foraDevir in portuguese and #notDevir in english, so they can see it and regards to give a more fair destiny to the game. I also posted it on the Pathfinder RPG Facebook group! Please support it! https://www.facebook.com/groups/20416871387/permalink/10156341471531388/ #foraDevir #notDevir
Bruno Mares wrote:
Exactly! Devir is a miserly company, which acquires the licenses just to make them unavailable to other publishers! They bought PFRPG license and, in about 5 years (or more), released the Core Rulebook and Bestiary only. They are not interested in publishing RPG books because they think that it is not profitable enough and, with that, the Brazilian players do not have access to the material in BR-Portuguese! Please grant the Pathfinder Second Edition license to a committed and respectful publishing company! #ForaDevir |
