Odeenka

Max Angel 3's page

49 posts. Organized Play character for DoubleGold.


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Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another hazard at blue and Darvis dmg: 1d3 ⇒ 1 fire.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another hazarad at Darvis after moving dmg: 1d3 ⇒ 2 fire

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another Hazard on blue and Purple since it covers a 5 foot burst. dmg: 1d3 ⇒ 2 fire.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Move and cast hazard on green dmg: 1d3 ⇒ 3 fire reflex 14 negates.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

athletics aid: 1d20 + 1 - 3 ⇒ (14) + 1 - 3 = 12

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

piloting aid: 1d20 ⇒ 20 wait, who is doing the real piloting?

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

survival aid: 1d20 ⇒ 7

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

perception: 1d20 + 2 ⇒ (18) + 2 = 20 as he looks over everything.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Max will view it perception: 1d20 + 2 ⇒ (13) + 2 = 15

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Thanks for running, chronicle looks good.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

I think that is everything, should we head back and repair that reactor now?

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Move closer and another hazard to only get red dmg: 1d3 ⇒ 1 fire, reflex 14.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Move and cast hazard in a 5 foot burst so it only gets red dmg: 1d3 ⇒ 3 reflex 14

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Regardless of what they are, they are defending the parts we need, I guess we have no choice but to take them out, besides the workers could get bit by those things.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Max follows and then opens up the next set of doors.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

I found one missing part and took it with me. Other than that, nothing of interest, but we probably need to find them all, this alone won't do it.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

I know you think you are doing good, but if the power goes out in the nearby cities, it will be bad for all life, plant and non-plant. There are good place for plants to thrive. diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Continues his way south through those doors. I'm pretty sure the others want to do something to at this point, unless they are just waiting there in the room until I join them.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

perception: 1d20 + 2 ⇒ (5) + 2 = 7 Max will also pick up the heavy-duty wiring. And then continue his way down south.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Since the door immediately to the right doesn't seem to connect, he will go up hoping it loops around. He can't go back the way he came and get electrocuted again. I don't have life science or computers, so I can't do the checks even if I was there.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Max would continue going and opening that door reflex: 1d20 + 2 ⇒ (20) + 2 = 22 taking 4.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Max walks around all the oil through the north doors, he is hoping the room connect and he can get there without falling.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

perception: 1d20 + 2 ⇒ (15) + 2 = 17

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Max will ask around to see what people know diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Don't tell others the power plant went down and we were sent to repair it, got it. All machines malfunction, nothing to be embarrassed about.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Alright, no more mr. nice guy. You all really need to do this. If you don't do this, I will stop adventuring with you. diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14 Seriously, my character steps away from the nice guy approach and still can't get a roll above a 5.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Come on, ya'll, you can do better than that. diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

The only thing I have is diplomacy. I can't get higher than a 10 because I'd be using those other skill untrained.
Put your mind into it crew. Think back to what you learned in space ship academy diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Max will go for the easy test this time, he doesn't want to overwork himself. And keep up the good work. diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23 dc 12

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21 dc 18 Testing, 1, 2, 3, testing. Also this is your captain, please focus on what you are doing.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Hello, I'm Max Angel, at your service.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

If you come out, we will teach you how to win at craps and blackjack. bluff: 1d20 + 8 ⇒ (11) + 8 = 19

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Max asks the bystanders. We are looking for a female. About this tall, with this bodybuild. He goes on to describe her. Have you seen her? diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22 doesn't include any aids.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another hazard vs red dmg: 1d3 ⇒ 2 fire

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

How did my last hazard turn out, did green save against my 3 damage? This time I cast it on red hazard fire: 1d3 ⇒ 2

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Another hazard so it only gets green dmg: 1d3 ⇒ 3 fire

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

They didn't move, so another hazard centered on green dmg: 1d3 ⇒ 1 fire

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Moves up and casts Hazard centered on green, which will get all 3 of them. dmg: 1d3 ⇒ 2 fire. Reflex 14 negates.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

oh right missed the fort save fort: 1d20 + 1 ⇒ (1) + 1 = 2 and he is fatigued.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

sense motive: 1d20 ⇒ 15

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

I quietly approach next to her, watching the game. Ah, unlucky roll again. to whoever rolled craps again.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Hey do you know who I am? I'm Frinke, everyone's favorite dancer. Well just a dancer in general, but I'm good diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

diplomacy gather info: 1d20 + 10 ⇒ (4) + 10 = 14 Yea, let's find out the truth.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

Alive is better Mech-Ro, unless you can bring him back.

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

dot

Acquisitives

Male Assimar Starwright Witchwarper 1: EAC:12, KAC:15, Init:0, SP:6/6, HP:9/9, RP:5/5, Fort:1, Ref:2, Will:0, Perc:2, Darkvision.

dot

Acquisitives

Player: DoubleGold
Character: Max Angel 3
SFS# 135676-721
Class: Witchwarper
Faction: Acq
Prefered Starship: Peaguses
Role: captain with diplomacy +10
Race and Size, Assimar Medium

Acquisitives

Actually he is a witchwarper, forgot which class he was, but my first time playing him. Assimar Witchwarper.

Acquisitives

My technomancer with that boon, and I own 2 of those boons. You guessed it, my other boon I gave to my Undine.
Characters you don't want to risk losing early on, well a bounty is a safe bet.