I had a lot of fun with season 6! Thank you!
And I had loved the build your own adventure of righteous repose and halflight path so making exciting configurations and encounters in Silver Bark, Golden Blades has been such fun <3
GM Bret wrote:
I don't think NPC equipment is usually listed again in the rewards section. At least that hasn't been my experience. NPCs often are carrying a random healing potion or useful magic equipment or consumables, so I definitely make a personal practice to check what they have. The map for the citadel is from the Age of Ashes adventure path and is not from a flip-mat. The citadel first appeared in that AP, so when the PCs go there it's the same place the players may have seen if they previously played the AP.
Yea I'm not trying to present it to say any frustration is invalid only to help GMs who are detecting frustration for creative ways to mitigate it. I want people to have fun! Thematically my intent with nature not working was that these are otherworldly black flames from hell that aren't natural fire. But when I'm running it I want to reward creative and heroic effort so if the PCs do something that makes sense to put out the fires I have the numbers from the hazard to guide me and let them try. i would encourage any GM to use their judgment in that respect. The stat block only says what will definitely work and I think isn't the entirety of what might work.
RE: Bartolo's damage. NPCs follow a set of guidelines for their stats that doesn't necessarily reflect their equipment. It's mainly there so the PCs get silver weapons for later and to reflect the "we're allies but don't trust you" attitude of diabolists. I believe the darkness DC is 17 at low tier and 20 at high tier per the disable section. My understanding is it's assumed that you collect all the civilians and then bring them back together. The PCs have limited time before the battle starts and can't afford to keep heading back to Monument Circle. The sequence is intended to be that you go to the three civilian locations selected, then receive word the Pickled Ear is in danger and go help Roxie, then escort the civilians back through the town, fight the Posandis, then go to the citadel. I saw some comments that people were struggling with the Pickled Ear hazard and was trying to think of anything that might help. It may be worth reminding PCs struggling with the hazard that the goal is for Roxie to be ok. I'm not saying that's intended behavior or anything, only that the building is less important than their or Roxie's lives if they can get everyone out. Also the description of the hellfire's "personality" is that it likes toying with its victims, so doing less optimal things like cutting off retreat when the PCs are advancing or putting fires around a PC to scare them is in flavor. It's at least my understanding that when the tavern partially collapses after five rounds it ends the encounter, so the PCs can't be stuck doing it indefinitely. Also I saw someone using starburst for the fires at GenCon and adopted that and that really inspires people to put the flames out :)
Ran this last night at high tier with 27 CP and 6 players. The Shemhazian wound up being the scariest thing. Adventure ran very long, about 6 hours, most of it in part 2. I included the optional encounter on the theory that it made sense narratively / keeping the tension up as they had just finished off the last of the first wave when round 5 hit, but from a time management perspective, I probably should have skipped it. Players said they had fun, so a success regardless!
Hello! Running this Wednesday so wanted to open up a space to ask questions. First up, in the final encounter the Locust Horde ability refers to ending persistent damage from the aura. Is the Disgorge Swarm damage intended to be persistent? It looks like there was a name change from Locust Infestation that didn't get cleaned up in the high tier so I'm wondering if the ability changed and the reference to persistent damage is an artifact of an older version. I'll come back with more as I reread things.
Hilary Moon Murphy wrote:
I will be there! I would love to say hi! And that is high praise. Your work is always an inspiration to me. I hope this one lives up to it :-)
As far as Achievement Point awards, I miss the expensive vanity purchases from PF1, like being able to buy your own island or ship. It was a lot of fun when you had to travel somewhere by boat to the adventure to say, "Let's take my ship!" I liked the ability to invest my characters further into the world. I'd love to see that kind of thing.
Jessica Norveg wrote:
Nice! Hope it was fun!
roysier wrote:
chronicles and npc status: My assumption is that they are dead. I'm not aware of anything on the chronicle sheet recording that. I think Lunesha explicitly dies in box text at the end of 5-10.
My understanding is if a PC has played those adventures, they individually get the rewards on a PC by PC basis. I'm very glad you like the emoji giant design :)
So excited to have this adventure finally out. Been imagining this day since working on Future's Fall. In case anyone decides to sing-along, Auntie's theme music is set to the Weird Al show theme song. Also, here's the playlist I came up for for Anavay, Tunes to Crush Tyrants to. Excited to see anyone else's picks. Do my best to answer any questions, though development did make a few changes, and they are as always the final authority. I really really hope people have fun, and good luck to the Starfinders against the Vault Lord. Your players are probably gonna need it. :)
Charli Poshkettle wrote:
There's some stuff and guest appearances I hope you really like :-)
For kingmaker it's left to gm discretion I think. The main thing is the PCs need to lose to help Chaliz get around fasiels order so as long as they figure that out they can throw the game so no roll necessary. I have for players that were interested in putting on a show let them roll deception or gaming lore etc so they can make it look like they tried to win, but letting Chaliz "best" them is what's important.
My understanding, though it's been quite a while, was that it let her cast an extra spell a turn potentially. She does have an array of innate abilities that can be used for her standard as well. There's a lengthy GM discussion thread for the scenario
There's some discussion of her tactics and casting in there that may provide some guidance. Hope you have fun with the scenario!
My understanding is it's following the model that each PC can attempt the check and can get a result of -1, 0, 1 or 2 respect points based on their level of success. So a party of 6 PCs would need 6 respect points to end the combat non-violently and would need an average result of 1 success per PC to get there.
Yea my understanding is they get a full night's rest, regaining spells. The potion Chaliz gives functions mechanically like a barkskin potion but instead of bark it looks like stone, in this case flint, to fit with the elemental earth connection. I picked flint specifically since barkskin give weakness to fire and flint can crack and explode if rapidly heated
I was looking through my notes to see if I had any other detail, but I couldn't find anything. My memory is that it's a business associate that Yon is on friendly terms with since it's marked as business communication, but could as easily be his child who provides him with supplies and he also wants to see his grandkids. I think of Yon as the grandfatherly sort. There's nothing firmly established, so go with whatever seems most relatable to your group. Hope you all have fun! :)
I was working on a playlist to go along with all the bands. Here's what I've got so far. I was curious if anyone had their own ideas :) Absa-Wow - DJ Snake Lil John - Turn Down for What ( 3:36)
Hello! I have an upcoming open game night on Feb 02 and thought it would be fun to do something time loop related or involving protecting a small fluffy creature. I haven't managed to find a scenario that fits so far and thought I'd check with the greater consciousness. Any suggestions for a Groundhog Day themed PFS or SFS scenario? Thank you!
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