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RPG Superstar 2013 Top 4. RPG Superstar 6 Season Marathon Voter, 9 Season Star Voter. ******** Venture-Agent, Massachusetts—Hadley 305 posts (306 including aliases). No reviews. No lists. No wishlists. 32 Organized Play characters.


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4/5 **** RPG Superstar 2013 Top 4

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Woo! Got there!
Congratulations everyone!

4/5 **** RPG Superstar 2013 Top 4

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GM Bret wrote:

If equipment is being given out, shouldn’t it be listed under rewards? When I am preparing a scenario, I do a search of Rewards in order to find all the equipment given out. I don’t normally dig into the items that NPCs are carrying. I did find the two healing potions you slipped into the start of the scenario, but hadn’t thought about the silver weapons people were carrying.

Is there some flip map somewhere that the CITADEL ALTAEREIN VAULTS comes from? It looks like it is a piece of a larger map, but I don’t recognize the map.

I don't think NPC equipment is usually listed again in the rewards section. At least that hasn't been my experience. NPCs often are carrying a random healing potion or useful magic equipment or consumables, so I definitely make a personal practice to check what they have.

The map for the citadel is from the Age of Ashes adventure path and is not from a flip-mat. The citadel first appeared in that AP, so when the PCs go there it's the same place the players may have seen if they previously played the AP.

4/5 **** RPG Superstar 2013 Top 4

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Yea I'm not trying to present it to say any frustration is invalid only to help GMs who are detecting frustration for creative ways to mitigate it. I want people to have fun!

Thematically my intent with nature not working was that these are otherworldly black flames from hell that aren't natural fire.

But when I'm running it I want to reward creative and heroic effort so if the PCs do something that makes sense to put out the fires I have the numbers from the hazard to guide me and let them try. i would encourage any GM to use their judgment in that respect. The stat block only says what will definitely work and I think isn't the entirety of what might work.

4/5 **** RPG Superstar 2013 Top 4

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RE: Bartolo's damage. NPCs follow a set of guidelines for their stats that doesn't necessarily reflect their equipment. It's mainly there so the PCs get silver weapons for later and to reflect the "we're allies but don't trust you" attitude of diabolists.

I believe the darkness DC is 17 at low tier and 20 at high tier per the disable section.

My understanding is it's assumed that you collect all the civilians and then bring them back together. The PCs have limited time before the battle starts and can't afford to keep heading back to Monument Circle.

The sequence is intended to be that you go to the three civilian locations selected, then receive word the Pickled Ear is in danger and go help Roxie, then escort the civilians back through the town, fight the Posandis, then go to the citadel.

I saw some comments that people were struggling with the Pickled Ear hazard and was trying to think of anything that might help. It may be worth reminding PCs struggling with the hazard that the goal is for Roxie to be ok. I'm not saying that's intended behavior or anything, only that the building is less important than their or Roxie's lives if they can get everyone out. Also the description of the hellfire's "personality" is that it likes toying with its victims, so doing less optimal things like cutting off retreat when the PCs are advancing or putting fires around a PC to scare them is in flavor. It's at least my understanding that when the tavern partially collapses after five rounds it ends the encounter, so the PCs can't be stuck doing it indefinitely.

Also I saw someone using starburst for the fires at GenCon and adopted that and that really inspires people to put the flames out :)

4/5 **** RPG Superstar 2013 Top 4

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The people of Breachill and the Bumblebrashers need help! Please don't let them down, Pathfinders!

And a pirate adventure by HMM in time for talk like a pirate day?! Yarr!!

And Starfinder delving into mysteries at distant bases and a race around Absalom Station... I'm so excited for this month <3

RPG Superstar 2013 Top 4

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Peaked at a few tables playing this at GenCon and hope everyone who got to try it had fun!

4/5 **** RPG Superstar 2013 Top 4

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Congratulations to the new coin holders and 5 star and Nova!!

4/5 **** RPG Superstar 2013 Top 4

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Ran this last night at high tier with 27 CP and 6 players. The Shemhazian wound up being the scariest thing. Adventure ran very long, about 6 hours, most of it in part 2. I included the optional encounter on the theory that it made sense narratively / keeping the tension up as they had just finished off the last of the first wave when round 5 hit, but from a time management perspective, I probably should have skipped it. Players said they had fun, so a success regardless!

4/5 **** RPG Superstar 2013 Top 4

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Congratulations to Alex for the promotion and James for the fifth nova!

RPG Superstar 2013 Top 4

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An amazing team line-up. Can't wait for you to take us to the stars!

RPG Superstar 2013 Top 4

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Good luck storming sneaking into the citadel!

Excited for this one, and can't wait to see it in action at GenCon!

4/5 **** RPG Superstar 2013 Top 4

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Down with Thrune!
Good luck, Pathfinders!

4/5 **** RPG Superstar 2013 Top 4

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As far as Achievement Point awards, I miss the expensive vanity purchases from PF1, like being able to buy your own island or ship. It was a lot of fun when you had to travel somewhere by boat to the adventure to say, "Let's take my ship!" I liked the ability to invest my characters further into the world. I'd love to see that kind of thing.

4/5 **** RPG Superstar 2013 Top 4

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Space!

4/5 **** RPG Superstar 2013 Top 4

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Jessica Norveg wrote:
Jessica Norveg wrote:
Matt Duval wrote:
Good luck, Starfinders! The Vault Lord said they're really excited for your visit. They've got some cool stuff to show you. :-)
"He is really. Really. Going to regret not letting me ride the rollercoaster..."

"He really. REALLY. Regretted not letting me ride the rollercoaster"

99 hp sneak attack crit to his medula oblongata.

Nice! Hope it was fun!

RPG Superstar 2013 Top 4

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roysier wrote:

I'm prepping to run this. on pg. 17 it mentions 3 villains from previous adventures but it does not say which adventures they come from or how to know if they are dead?

chronicles and npc status:
My assumption is that they are dead. I'm not aware of anything on the chronicle sheet recording that. I think Lunesha explicitly dies in box text at the end of 5-10.
4/5 **** RPG Superstar 2013 Top 4

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Good luck, Starfinders! The Vault Lord said they're really excited for your visit. They've got some cool stuff to show you. :-)

4/5 **** RPG Superstar 2013 Top 4

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Congratulations to the new five novas!

And good luck storming the castle, Starfinders!

RPG Superstar 2013 Top 4

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Very much looking forward to PAX! First convention since 2019

4/5 **** RPG Superstar 2013 Top 4

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Congrats to the 5 glyphs and novas!

RPG Superstar 2013 Top 4

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I'm so excited to have this out in the open at last! It's going to be epic .. is what I would say, but who would be brave or foolish enough to challenge the Vault Lord? Don't risk it, Starfinders! It's too dangerous, even for you!

4/5 **** RPG Superstar 2013 Top 4

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Congratulations all!

4/5 **** RPG Superstar 2013 Top 4

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Congratulations to the new 5 glyph GMs and and to Kate! Bravo!

4/5 **** RPG Superstar 2013 Top 4

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Congratulations to the new coin holders and for hitting 5 glyphs!

Best wishes to you, Linda! It was a pleasure and privilege the times I got to work with you

4/5 **** RPG Superstar 2013 Top 4

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For kingmaker it's left to gm discretion I think. The main thing is the PCs need to lose to help Chaliz get around fasiels order so as long as they figure that out they can throw the game so no roll necessary.

I have for players that were interested in putting on a show let them roll deception or gaming lore etc so they can make it look like they tried to win, but letting Chaliz "best" them is what's important.

4/5 **** RPG Superstar 2013 Top 4

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My understanding, though it's been quite a while, was that it let her cast an extra spell a turn potentially. She does have an array of innate abilities that can be used for her standard as well.

There's a lengthy GM discussion thread for the scenario
https://paizo.com/threads/rzs2uou1&page=1?-9-07-Salvation-of-the-Sages

There's some discussion of her tactics and casting in there that may provide some guidance.

Hope you have fun with the scenario!

4/5 **** RPG Superstar 2013 Top 4

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Yea my understanding is they get a full night's rest, regaining spells.

The potion Chaliz gives functions mechanically like a barkskin potion but instead of bark it looks like stone, in this case flint, to fit with the elemental earth connection. I picked flint specifically since barkskin give weakness to fire and flint can crack and explode if rapidly heated

4/5 **** RPG Superstar 2013 Top 4

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I was looking through my notes to see if I had any other detail, but I couldn't find anything. My memory is that it's a business associate that Yon is on friendly terms with since it's marked as business communication, but could as easily be his child who provides him with supplies and he also wants to see his grandkids. I think of Yon as the grandfatherly sort. There's nothing firmly established, so go with whatever seems most relatable to your group. Hope you all have fun! :)

4/5 **** RPG Superstar 2013 Top 4

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I was working on a playlist to go along with all the bands. Here's what I've got so far. I was curious if anyone had their own ideas :)

Absa-Wow - DJ Snake Lil John - Turn Down for What ( 3:36)
Absa-Wow - DJ Snake, AlunaGeorge - You Know You Like It ( 4: 7)
Celine Machine - Punish Yourself - Let's Build a Station in Space ( 3:36)
Celine Machine - Punish Yourself - You ain't got me ( 4:42)
Domakayo - Audio Riot - Cover Band ( 2:18)
Domakayo - Audio Riot - Interection ( 4:23)
Empyreal Flow - Flash Seasons - Astronaut's Dreams ( 3:43)
Empyreal Flow - Flash Seasons - Delirium ( 4:36)
KaWyrd - The Hu - Wolf Totem ( 4:23)
KaWyrd - The Hu - Yuve Yuve Yu( 4:59)
Mecha-Crash - Inferno Requiem - Ghost of Coldness and Despair( 4: 8)
Mecha-Crash - Inferno Requiem - Sick Fog( 5:36)
Monster Generation - Against All Authority - All Fall Down( 2:10)
Monster Generation - Against All Authority - Lifestyle of a Rebellion( 1:59)
Moon Rabbits - UpBeat Quartet - Lovely Day( 1:31)
Moon Rabbits - UpBeat Quartet - Rather be( 2:21)
MusePathic - Dj T.H. feat. Sarah de Warren - Catcher in the Rye( 3:57)
MusePathic - Dj T.H., André Visior & Linnea Schossow - Everglow( 3:24)
Naughti Whiska - Salt-N-Pepa - Expression( 4: 7)
Naughti Whiska - Salt-N-Pepa - None Of Your Business( 3:11)
Rainbow Sparkle Explosion - Kepler1 - Sugar Rush( 3:41)
Rainbow Sparkle Explosion - Kepler1 - We Fresh( 3:31)
Sonic Tumult - Sonic Youth - Bull in the Heather( 3: 2)
Sonic Tumult - Sonic Youth - the Wonder( 4:15)
Starfishers - Deep Rock Galactic - Rock and Stone( 2:41)
Starfishers - The Longest Johns - Hammer and the Anvil( 2:48)

4/5 **** RPG Superstar 2013 Top 4

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What fun! And everyone is smiling and cheery this month. What a pleasant, friendly Halloween this will be. Perhaps something spooky or scary next year XD

Hooray for more Salvation's End! Good luck out there, Starfinders!

RPG Superstar 2013 Top 4

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The art is crazy good in this one. The

art:
ghost ship
I'm going to use anytime I need one in other adventures!

I hope people will find mystery and otherworldly wonders amidst any danger in this dream world. Lady Luck be with you, Pathfinders!

RPG Superstar 2013 Top 4

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Oh yes, it's happening. We're back!

4/5 **** RPG Superstar 2013 Top 4

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Yay! I wrote a thing. Thank you, Mike!

Desna watch over your dreams, Pathfinders :)

4/5 **** RPG Superstar 2013 Top 4

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Zarta's just the best <3
Nice to see Rain making new friends too :)

4/5 **** RPG Superstar 2013 Top 4

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My understanding was x2 gravity meant heavy gravity and it took months to acclimate to. That's how I ran it anyway

4/5 **** RPG Superstar 2013 Top 4

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I didn't come up with the title, but my interpretation is that it can refer to many of the people involved in the adventure. The goals of most of the characters have to do with their reputations and how they're perceived and what they're willing to do for that.

4/5 **** RPG Superstar 2013 Top 4

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Congrats to the new 5 stars/Novas and coin holders! woo! bravo! :-)

RPG Superstar 2013 Top 4

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I'm at a loss for words how great the character art and map look. Just giddy at seeing all these characters so well-realized. Bravo!

4/5 **** RPG Superstar 2013 Top 4

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Yay awesome art!
Good luck, Starfinders! Should be a small problem for such skilled agents :-)

4/5 **** RPG Superstar 2013 Top 4

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Congratulations, Jessica! And best wishes to Jenny in her new role. :-)

RPG Superstar 2013 Top 4

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Stay on your guard out there on the dunes, Pathfinders :-)

4/5 **** RPG Superstar 2013 Top 4

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Dustin Knight wrote:


I'm excited to be back in Aspenthar fighting off divs.

It was good to be back. Fiends and deserts felt like going home. Thank you to Mike for the chance :) Good luck out there, Pathfinders!

4/5 **** RPG Superstar 2013 Top 4

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I imagined it as ex ex , that it's an error, an undefined variable. As long as it's weird and nonsensical feel free to be creative though :-)

4/5 **** RPG Superstar 2013 Top 4

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At last! Thankfully I've prepared and bought a safari hat. I think that was the take-away lesson...

4/5 **** RPG Superstar 2013 Top 4

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"A vortex of swirling metal flies into motion: a thousand, thousand lethal shards that recreate the visage of the Vault Lord, looming over the stadium."

As Lehto says, it's the vault lord creating their own image out of the broken holoprojector and the other materials scattered in the room from their minions accessing the power core. The construct is a variation on a junk golem. So short answer, yes, the golem looks like the Vault Lord. :-)

It's also clearly a construct, so in case the question is whether the PCs would think they're fighting the actual creature they saw in the holo-projection - no, it's not that good a facsimile.

Sorry for being a bit-long winded; wasn't sure of the story rationale behind the question and trying to anticipate. I hope that helps and you and your players have a great time :-)

Edit:
Regarding the spawn points and Area B.
-The starting 10-15 ravenous wights should be distributed between the three areas marked "undead starting point".

-Additional wights spawn per the hazard at the three sets of double doors at the top of the map. You can see three areas with a counter and two sets of doors behind the counter. That's where the corridors are the wights are running in from.

-The unliving magefire enters at the center "undead starting point" location. That area now functions as another wight spawn location as the magefire burned a hole in the station that undead outside can enter through.

I hope that makes that clearer. Sorry it's been giving people headaches.

4/5 **** RPG Superstar 2013 Top 4

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Congratulations, all!

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@Joel Hager

enemy:

Yes, it's intentional. I imagined it as being more resistant to energy weapons than kinetic weapons due to its magical origin.

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@Alex Wreschnig

I'm so glad to hear it was fun! Thanks for leaving the review :-)

weaving:

The weaving is a reference to Demolition Man and the rehabilitation conditioning from that movie. :-)

organization:

Yea, the info possibly would be good to have also there, though there are always word count concerns. My thinking with the sidebar is the GM can copy it out and have the info on the side in a notepad document or other reference. Good to know what people's preferences are for the future.

area2:

The magefire is supposed to burn through the ceiling directly above the center of the room. The hull breach and debris then cause problems for the civilians.

There's three doors on the north side of the room that are the wight spawn points, with the starting wights in the noted locations. The magefire then opens up a hole in the ceiling that more wights pour in from. Sorry that wasn't clear from the annotations. :(

I'm so glad you liked the magefire. I went through a lot of iterations on the design and I was pretty happy with the final result :-)

How was it managing the wights? Was the number of them unwieldy or did it go ok running that many enemies?

area3:

The main limit on hacking at range is the computer the PCs have to do the remote hack with. If they spent the credits to have the ability to hack from a distance, more power to them :-) Plenty of opportunity for the guns blazing PCs to show off. This gives a reward to the more skill-focused PCs to shine in combat and contribute.

The enemy start locations are pretty broad so lots of flexibility for the GM to adjust to give Vradak more cover from their troops. The room is also brightly lit so the Lurker in Light gets the benefit of its natural invisibility, which should hopefully freak out the PCs a bit. My practice was to have Vradak in back, the golem form front and center, the two bruiser enemies protecting Vradak, and the assassin enemy lurking to the side to invisibly get to the PCs' back line and start tearing up the squishies. Vradak's advance command helps to set that up. A lot of goading from the Vault Lord can encourage the PCs to rush into melee, which is right where the enemy wants them. Generally speaking, there's a lot of tactical leeway for the GM in this one with some very smart enemies in Area 1 and Area 3 who will try to use their abilities to maximum effect.

The golem slow speed is very much a built-in weakness to compensate for its jacked stats, which are significantly higher than its CR should normally allow. Clever PCs can definitely take advantage. :-)

Edit note: I am definitely curious what GMs find challenges Starfinders in combat though. If I get the chance to write more encounters, especially with the Vault Lord, I want them to be memorable!

Everyone having a good time is all I can ask for. Thanks so much for the feedback!

4/5 **** RPG Superstar 2013 Top 4

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Congratulations! :-)

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oooooh! I'm loving that art :-D

Excited for this next batch of subjects adventurers. I think we're all going to learn a lot together!

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