Carousing Champion

Mathais's page

104 posts. Organized Play character for Peter nielson.


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Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais moves forward and draws his bow, loosing an arrow at a Blue morlock.

Attack!: 1d20 + 16 ⇒ (8) + 16 = 24
Damage!: 1d8 + 10 ⇒ (7) + 10 = 17

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Healz: 1d8 + 1 ⇒ (6) + 1 = 7

"Here you go, Maarv," Mathais says as he walks over and taps Maarv.

That done, Mathais taps himself several times.

CLWand: 4d8 + 4 ⇒ (2, 7, 7, 1) + 4 = 21

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"Anybody need healing?" Mathais asks as he pulls out his trust CLWand.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais steps away from the Incubi and unleashes a flurry of arrows at the foul beast.

5ft step away, then full round attack with bow

Primary Attack!: 1d20 + 11 + 3 + 1 + 1 ⇒ (17) + 11 + 3 + 1 + 1 = 33
Damage!: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Haste Attack!: 1d20 + 11 + 3 + 1 + 1 ⇒ (16) + 11 + 3 + 1 + 1 = 32
Damage!: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Iterative Attack!: 1d20 + 6 + 3 + 1 + 1 ⇒ (6) + 6 + 3 + 1 + 1 = 17
Damage!: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais steps back from the nearest Incubi and lets loose a flurry of arrows

Swift action - Weapon master feat getting temp use of Precise Shot, Full Round Action - shoot a few cold iron arrows at orange

Primary Attack!: 1d20 + 16 ⇒ (17) + 16 = 33
Damage!: 1d8 + 10 ⇒ (1) + 10 = 11

Haste Attack!: 1d20 + 16 ⇒ (2) + 16 = 18
Damage!: 1d8 + 10 ⇒ (8) + 10 = 18

Iterative Attack!: 1d20 + 11 ⇒ (16) + 11 = 27
Damage!: 1d8 + 10 ⇒ (3) + 10 = 13

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

EDIT: DISREGARD POSTED ACTION! Mathais had much lower than expected hp, so he fixed himself.

Mathais 5 foot steps away from the Succubi in front of him, touches himself with his gloves and hopes for the best.

Standard Action - Cast Breath of Life on self from First aid gloves, Move Action - Switch Sword for Bow.

Healing!: 5d8 + 9 ⇒ (3, 5, 1, 4, 5) + 9 = 27

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Did yellow fly down? If not, 20' reach seems a little ridiculous for a medium creature :D

Mathais, realizing he's once again made a terrible mistake steps back, chants something, and tries swinging at the same one. Swing at Green, now with bane!

Attack!: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Damage!: 1d8 + 15 + 4d6 ⇒ (6) + 15 + (2, 1, 6, 2) = 32

Haste Attack!: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Damage!: 1d8 + 15 + 4d6 ⇒ (4) + 15 + (3, 6, 3, 6) = 37

Iterative Attack!: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage!: 1d8 + 15 + 4d6 ⇒ (3) + 15 + (3, 1, 4, 3) = 29

EDIT:Moved Jarlgur and Mathais, thanks for the healz!

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais looks over the Incubi looking for a weakness

Kn Planes!: 1d20 + 12 + 10 ⇒ (5) + 12 + 10 = 27

Mathais then calls upon the power of Justice and Destruction Judgements! to aid him as he charges at the nearest one.

Attack!: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Damage!: 1d8 + 15 ⇒ (7) + 15 = 22

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais walks over to Maaarv and casts another lesser res off a scroll Lesser Res: 1d4 ⇒ 4 before listening more intently to the Morlock.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais sheathes his sword, and picks up his bow, keeping it at the ready, while saying "STOP! Who are you and why do you have an army of Morlocks with you?"

Mathais has two scrolls of lesser res in case people need saving from death by con damage... *cough* *cough*

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Don't forget (The Ghastly Remains of) Sterling!

Mathais realizing that the tide might be turning quickly swings at both of the morlocks surrounding him.

Swift Action: Bane Morlock subtype, Full round attack, primary/haste on red, iterative on green.

Primary Attack!: 1d20 + 11 + 3 + 2 + 1 + 1 ⇒ (2) + 11 + 3 + 2 + 1 + 1 = 20
Haste Attack!: 1d20 + 11 + 3 + 2 + 1 + 1 ⇒ (8) + 11 + 3 + 2 + 1 + 1 = 26
Iterative Attack!: 1d20 + 11 + 3 + 2 + 1 + 1 ⇒ (3) + 11 + 3 + 2 + 1 + 1 = 21

Primary Damage: 1d8 + 11 + 4 + 4d6 ⇒ (5) + 11 + 4 + (2, 6, 2, 6) = 36
Haste Damage: 1d8 + 11 + 4 + 4d6 ⇒ (7) + 11 + 4 + (6, 3, 4, 1) = 36
Iterative Damage: 1d8 + 11 + 4 + 4d6 ⇒ (7) + 11 + 4 + (2, 5, 4, 3) = 36

The dice gods of paizo hate me. Also, i have a minimum of +19 to determine subtype, I'd like to shout it out to aid my fellow Inquisitor.

Edit: Alie, if you have a scroll of dim door in a wrist sheath, now *might* be time to use it... or invest in one...

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathias drops his bow, spends a moment in silence before his eyes flash and quickly draws his adamantine longsword and swings at three of the four morlocks surrounding him.

Free Action - Drop Bow; Swift Action - Weapon Master domain feature, gain use of Quick Draw for this round; Free Action - Draw weapon; Full round attack - Start at yellow at 9 o'clock and then hit green, then orange

Primary Attack!: 1d20 + 11 + 3 + 1 + 1 ⇒ (2) + 11 + 3 + 1 + 1 = 18
Haste Attack!: 1d20 + 11 + 3 + 1 + 1 ⇒ (5) + 11 + 3 + 1 + 1 = 21
Iterative Attack!: 1d20 + 6 + 3 + 1 + 1 ⇒ (7) + 6 + 3 + 1 + 1 = 18

Primary Damage!: 1d8 + 11 + 4 ⇒ (7) + 11 + 4 = 22
Haste Damage!: 1d8 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Iterative Damage!: 1d8 + 11 + 4 ⇒ (3) + 11 + 4 = 18

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais moves away from both creatures, and while moving draws his bow. When he comes to a stop, he casts Align Weapon Good Aligned on his cold iron arrows, then declares his judgement on the enemies Judgements of Justice and Destruction

Kn Planes: 1d20 + 22 ⇒ (20) + 22 = 42 Wow. So, I know all about them? :D

"Be careful attacking them, for their skin will destroy your weapons, but if you have Cold Iron, use it! They're demons, and they long for the destruction of everything. Alie! If you could back up and start dropping them in pits that would be appreciated!"

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais Delays.

This week is going to be hectic, feel free to bot me!

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"Once more unto the breach, dear friends, once more?" Mathais says after listening to the tale.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Whoops. Been doing that wrong with this character for a while now. I'll still take the +2 bonus to all my weapons (because a 5/10% increase in hit chance is worth it.)

Thanks for the heads up!

Edit: Fixed my char sheet/spoil'd stats

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

@Bold Strider, I thought magic vestments could be used on Natural Armor to boost that. I'll quickly fix it, if i'm wrong. With GMW, would it be 1/5/9 for CL boosts to bring it to a +3?

PRD wrote:
This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic.

So wouldn't it go 1/5/9/13/17 for CL bumps to weapon?

Edit: Sould say bought a second lesser extend rod.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Buying several things; Lesser Extend Rod, Adamantine Longsword, Comp Longbow +3 & 50 Cold Iron Arrows.

My new daily routine has cast extended GMW on all 3 weapons & cast extended magic vestments. I can save my last 3rd level slot for a dispel magic, or I can pass off either GMW or MV on somebody else if they need it.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Well.... That was anti-climatic... when's the BBEG showing up?? :D

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Kn Planes: 1d20 + 12 + 10 ⇒ (6) + 12 + 10 = 28

Mathais charges in and swings at the foul creature.

Assuming the Fly potion hasn't worn off, I'll eat the AoO, not even trying to avoid it. Also, swift action, bane creature subtype.

W/O Battlemind Link:

Attack!: 1d20 + 12 + 3 + 2 + 2 + 1 ⇒ (1) + 12 + 3 + 2 + 2 + 1 = 21
Damage!: 1d8 + 10 + 4d6 ⇒ (5) + 10 + (5, 6, 1, 2) = 29

With Battlemind Link:

Attack!: 18 + 12 + 3 + 2 + 2 + 1 = 38
Damage!: 1d8 + 10 + 4 + 4d6 ⇒ (3) + 10 + 4 + (1, 2, 3, 1) = 24

If the fly potion has worn off, Mathais will run around the platforms to try to get as close to flanking as possible with Jagger

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais casts another spell and touches Jagger, then moves a little closer.

Lend Judgement, (Justice Judgement, Sacred Bonus) so Jagger gets +3 to hit, and another +3 to confirm crits.

Jagger, If you don't kill this thing in no time I'll be disappointed.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais looks over a Jaggar and casts Battlemind Link on both of them, and says, "Stay Close, we can take care of this monster in no time."

Jagger/GM: When we both attack in melee, we both roll for attacks & we take the best rolls. Also, swift judgements destruction and justice.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais will double move/fly up towards the top level.

Swift action -- Judgements of Destruction & Justice, Double move for rest of actions

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais reaches into his handy haversack, and in one swift motion downs the potion of fly he's been carrying.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"Alie, do you want me to pop my fly potion, should I wait for you to touch me so I can fly, or should I guard the stairs?" Mathais says as he waits for Alie's response.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais stands still for a couple of seconds paying attention to the Morlock, before he starts casting a spell See Invisibility, Duration 100 minutes

"The Morlock's getting away. I don't trust this place, so now things that are unseen, I will now be able to see."

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais draws his sword and tries to follow where the Morlock went

Perception: 1d20 + 18 ⇒ (6) + 18 = 24

2x move actions, draw weapon and looking

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais walks over to Alie and pops out a wand

CLWand: 4d8 + 4 ⇒ (7, 6, 7, 5) + 4 = 29

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Reflex!: 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais chants something quickly and radiant light from holy Iomedae shines down upon him as he swings at the statue.

Swift Action - Judgements of Justice and Destruction, Full Round Attack

Attack!: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
Damage!: 1d8 + 14 ⇒ (4) + 14 = 18

Crit Confirm!: 1d20 + 15 + 1 + 3 ⇒ (13) + 15 + 1 + 3 = 32
Damage!: 1d8 + 14 ⇒ (6) + 14 = 20

Haste Attack!: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Damage!: 1d8 + 14 ⇒ (8) + 14 = 22

Iterative Attack!: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage!: 1d8 + 14 ⇒ (3) + 14 = 17

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais moves up next to the statue and tries attacking it.

Attack!: 1d20 + 12 ⇒ (19) + 12 = 31
Damage!: 1d8 + 10 ⇒ (7) + 10 = 17

Crit Confirm!: 1d20 + 12 ⇒ (15) + 12 = 27
Damage!: 1d8 + 10 ⇒ (4) + 10 = 14

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Did Mathais's Detect Evil ping?

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"Well... I don't trust this. Maaarv, if you're still feeling hungry, go up and poke it!"

Mathais takes a few minutes to study the statue with detect evil.

Can't make either skill check, so time for Inquisitor's Spidey sense to pay off :D

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Kn Planes!: 1d20 + 12 ⇒ (20) + 12 = 32

"Be Careful, this writing is linked to all sorts of foul beasts." Mathais says as he feels the beginnings of a hunger descend.

Will!: 1d20 + 12 ⇒ (9) + 12 = 21

Kn Religion: 1d20 + 12 ⇒ (7) + 12 = 19 +10 if I can use Monster lore...

Mathais casts Detect Evil Horray Inquisitor powers! and looks for the source of the foul desecration.

Will spend 3 rounds looking unless someone tells him where the problem is.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"If I had a guess, someone like myself was able to discern what we were." Mathais states. "Next time we're involved with Hellknights, I highly suggest keeping me handy... I have several ... skills that might have helped us."

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"I hope so too, I got stuck out on wall duty... They think I'm a paladin... " Mathais starts laughing hysterically, as if he played a joke on the entirety of the garrison here.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais sticks with Alie in the alley.

After the patrol passes far enough away, Mathais says in a low voice "What in the name of all that is good and holy did you do?"

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"The same to you, Connor, I think I'll pass today, I have a feeling that we might be sorely needed, and we'll both need our wits about us."

Mathais looks out into the distance, feeling in his bones that trouble is brewing

Perception!: 1d20 + 18 ⇒ (14) + 18 = 32

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

GM:
Mathais accepts the pro-offered drink and takes a swig before looking out over the wastes.

Perception!: 1d20 + 18 ⇒ (17) + 18 = 35

"Well met, Lurconarr, and thank you for the drink. My name is Mathais and they brought me around because they needed someone who is a specialist at breaking things." Mathais takes another sip of the mug before continuing. "After all, who needs to tell the hired help what we're after when all they need us for is to hurt the forces of chaos?"

Changing gears, Mathais starts questioning Lurconarr, "How long have they had you stuck in this miserable excuse for a base? I fear just looking over this base that if more of those damned golems appear, we'd be forced to abandon this camp with undue haste."

Sense motive to make sure he's not pulling my leg: 1d20 + 19 ⇒ (5) + 19 = 24

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais will spend his time aiding the Hellknights fixing the elevator.

Kn Eng: 1d20 + 9 ⇒ (5) + 9 = 14

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais laughs as the pitiful Morlock weapons spark off his armor and decides to return the favor.

Free Action, Kn Local for morlock subtype, Swift Action Bane Morlock Subtype, Full Round Attack, Primary/Divine Power on the one who rolled a 15, iterative on the one who rolled a 12.

Kn Local: 1d20 + 18 ⇒ (19) + 18 = 37

Primary!: 1d20 + 15 + 3 + 2 ⇒ (3) + 15 + 3 + 2 = 23
Damage!: 1d8 + 10 + 3 + 4d6 ⇒ (5) + 10 + 3 + (4, 1, 2, 6) = 31

Divine Power!: 1d20 + 15 + 3 + 2 ⇒ (18) + 15 + 3 + 2 = 38
Damage!: 1d8 + 10 + 3 + 4d6 ⇒ (7) + 10 + 3 + (3, 1, 3, 5) = 32

Iterative!: 1d20 + 10 + 3 + 2 ⇒ (18) + 10 + 3 + 2 = 33
Damage!: 1d8 + 10 + 3 + 4d6 ⇒ (7) + 10 + 3 + (4, 5, 2, 1) = 32

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais casts Divine Power on himself and the declares Judgements on the enemy, while moving forward.

Judgements of Justice (+3/6 to hit/crit) and Sacred Smiting (Weapon counts as Magic, Good, and Adamantine for bypassing DR only.)

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais leans out and sees the Golem and tries to remember anything he can about them

Knowledge Arcana + Monster Lore: 1d20 + 22 ⇒ (4) + 22 = 26

What Mathais knows will impact what he does :D

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais starts laughing loudly. "I get it! I happen to be in the same boat as Jagger... I'm not good at lying to a hellknight, much less anyone else."

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais looks up from the book he was reading and sets it down "Well, it looks like Rachikan isn't quite through with us, is it?"

Kn Local!: 1d20 + 8 ⇒ (3) + 8 = 11

Mathais contemplates about the Order of the Rack and what he's heard about them, but he doesn't remember too much.

There is the spell, Adjustable disguise which last 10 min/lvl and is a lvl 3 spell ... Plus it's on the Inquisitor & Sorcoror spell list, and thanks to handy PFS rules with scrolls, either Mathais or Alie can use it :D

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

ready :D

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Will!: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Really? The only way I could fail that was with a 1. The paizo dice gods have it in for me :P

Mathais lets out a roar of combined fury and pain as the negative energy flows through him, but his decision is clear as he moves towards his enemy

"The power of Iomedea will destroy you!"

Free action = knowledge local to ID type/subtype; Swift action = Bane against subtype; Move action = Move to within 5 ft; Standard action = Vital Strike the s**** outta the cleric

Knowledge!: 1d20 + 18 ⇒ (6) + 18 = 24

Attack!: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Damage!: 2d8 + 14 + 4d6 ⇒ (2, 2) + 14 + (3, 4, 4, 2) = 31

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Against the zombie it is, then!

Kn Rel: 1d20 + 12 + 10 ⇒ (13) + 12 + 10 = 35

That gets the subtype for pounding the zombie into dust, right? :D

EDIT: Missed Jagger's post, if he ko'd the zombie & there's nobody left within 5ft of him Mathais is going to try to dispel the obscuring mist

Dispel check!: 1d20 + 10 ⇒ (11) + 10 = 21

I need to beat (or tie) CL of the mist + 11, so if it's casted by a caster of 10th level or less, it dissipates

edit: seriously, last edit.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Will!: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15

Mathais grimaces as the negative energy enters his body, but he continues on! Targeting the wizard! Assuming he's a humionoid, doing knowledge local & switching bane if necessary

Kn Local: 1d20 + 18 ⇒ (11) + 18 = 29

for concealment, 80-100 miss this time
Concealment: 1d100 ⇒ 2
Primary: 1d20 + 19 ⇒ (6) + 19 = 25
Damage!: 1d8 + 14 + 4d6 ⇒ (8) + 14 + (2, 5, 6, 4) = 39

Concealment: 1d100 ⇒ 66
Haste: 1d20 + 19 ⇒ (11) + 19 = 30
Damage!: 1d8 + 14 + 4d6 ⇒ (3) + 14 + (6, 1, 2, 2) = 28

Concealment: 1d100 ⇒ 6
Iterative: 1d20 + 14 ⇒ (13) + 14 = 27
Damage!: 1d8 + 14 + 4d6 ⇒ (5) + 14 + (5, 3, 5, 6) = 38

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais tries to stand firm against the confusion, knowing if he goes down it will be bad.
Will!: 1d20 + 12 ⇒ (3) + 12 = 15
Reroll + Gm Stars!
Will! Reroll + GM Stars: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25

Mathais laughs off the silly confusion and pounds on the person wearing the hat! assuming that's the woman who yelled now, if it's one of the other two, he'll go after that one.

Knowledge Local to identify subtype: 1d20 + 18 ⇒ (9) + 18 = 27
Assuming a 19 minimum will get subtype, bane against the subtype of the person in the hat or whichever squishy spellcaster decided to enter my reach.

For concealmeant 1-20 miss, 21-100 hit
Concealment!: 1d100 ⇒ 7
Primary!: 1d20 + 19 ⇒ (16) + 19 = 35
Damage!: 1d8 + 14 + 4d6 ⇒ (1) + 14 + (5, 1, 5, 2) = 28

Concealment!: 1d100 ⇒ 45
Haste!: 1d20 + 19 ⇒ (4) + 19 = 23
Damage!: 1d8 + 14 + 4d6 ⇒ (8) + 14 + (1, 2, 3, 3) = 31

Concealment!: 1d100 ⇒ 79
Itertaive: 1d20 + 14 ⇒ (20) + 14 = 34
Damage!: 1d8 + 14 + 4d6 ⇒ (4) + 14 + (4, 1, 6, 6) = 35

Iterative Confirm! (plus judgement bonus): 1d20 + 14 + 3 ⇒ (2) + 14 + 3 = 19
Damage!: 1d8 + 14 ⇒ (5) + 14 = 19