Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Healz: 1d8 + 1 ⇒ (6) + 1 = 7 "Here you go, Maarv," Mathais says as he walks over and taps Maarv. That done, Mathais taps himself several times. CLWand: 4d8 + 4 ⇒ (2, 7, 7, 1) + 4 = 21
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw "Anybody need healing?" Mathais asks as he pulls out his trust CLWand.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais steps away from the Incubi and unleashes a flurry of arrows at the foul beast. 5ft step away, then full round attack with bow Primary Attack!: 1d20 + 11 + 3 + 1 + 1 ⇒ (17) + 11 + 3 + 1 + 1 = 33
Haste Attack!: 1d20 + 11 + 3 + 1 + 1 ⇒ (16) + 11 + 3 + 1 + 1 = 32
Iterative Attack!: 1d20 + 6 + 3 + 1 + 1 ⇒ (6) + 6 + 3 + 1 + 1 = 17
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais steps back from the nearest Incubi and lets loose a flurry of arrows Swift action - Weapon master feat getting temp use of Precise Shot, Full Round Action - shoot a few cold iron arrows at orange Primary Attack!: 1d20 + 16 ⇒ (17) + 16 = 33
Haste Attack!: 1d20 + 16 ⇒ (2) + 16 = 18
Iterative Attack!: 1d20 + 11 ⇒ (16) + 11 = 27
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw EDIT: DISREGARD POSTED ACTION! Mathais had much lower than expected hp, so he fixed himself. Mathais 5 foot steps away from the Succubi in front of him, touches himself with his gloves and hopes for the best. Standard Action - Cast Breath of Life on self from First aid gloves, Move Action - Switch Sword for Bow. Healing!: 5d8 + 9 ⇒ (3, 5, 1, 4, 5) + 9 = 27
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Did yellow fly down? If not, 20' reach seems a little ridiculous for a medium creature :D Mathais, realizing he's once again made a terrible mistake steps back, chants something, and tries swinging at the same one. Swing at Green, now with bane! Attack!: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Haste Attack!: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Iterative Attack!: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
EDIT:Moved Jarlgur and Mathais, thanks for the healz!
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais looks over the Incubi looking for a weakness Kn Planes!: 1d20 + 12 + 10 ⇒ (5) + 12 + 10 = 27 Mathais then calls upon the power of Justice and Destruction Judgements! to aid him as he charges at the nearest one. Attack!: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais walks over to Maaarv and casts another lesser res off a scroll Lesser Res: 1d4 ⇒ 4 before listening more intently to the Morlock.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais sheathes his sword, and picks up his bow, keeping it at the ready, while saying "STOP! Who are you and why do you have an army of Morlocks with you?" Mathais has two scrolls of lesser res in case people need saving from death by con damage... *cough* *cough*
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Don't forget (The Ghastly Remains of) Sterling! Mathais realizing that the tide might be turning quickly swings at both of the morlocks surrounding him. Swift Action: Bane Morlock subtype, Full round attack, primary/haste on red, iterative on green. Primary Attack!: 1d20 + 11 + 3 + 2 + 1 + 1 ⇒ (2) + 11 + 3 + 2 + 1 + 1 = 20
Primary Damage: 1d8 + 11 + 4 + 4d6 ⇒ (5) + 11 + 4 + (2, 6, 2, 6) = 36
The dice gods of paizo hate me. Also, i have a minimum of +19 to determine subtype, I'd like to shout it out to aid my fellow Inquisitor. Edit: Alie, if you have a scroll of dim door in a wrist sheath, now *might* be time to use it... or invest in one...
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathias drops his bow, spends a moment in silence before his eyes flash and quickly draws his adamantine longsword and swings at three of the four morlocks surrounding him. Free Action - Drop Bow; Swift Action - Weapon Master domain feature, gain use of Quick Draw for this round; Free Action - Draw weapon; Full round attack - Start at yellow at 9 o'clock and then hit green, then orange Primary Attack!: 1d20 + 11 + 3 + 1 + 1 ⇒ (2) + 11 + 3 + 1 + 1 = 18
Primary Damage!: 1d8 + 11 + 4 ⇒ (7) + 11 + 4 = 22
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais moves away from both creatures, and while moving draws his bow. When he comes to a stop, he casts Align Weapon Good Aligned on his cold iron arrows, then declares his judgement on the enemies Judgements of Justice and Destruction Kn Planes: 1d20 + 22 ⇒ (20) + 22 = 42 Wow. So, I know all about them? :D "Be careful attacking them, for their skin will destroy your weapons, but if you have Cold Iron, use it! They're demons, and they long for the destruction of everything. Alie! If you could back up and start dropping them in pits that would be appreciated!"
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais Delays. This week is going to be hectic, feel free to bot me!
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw "Once more unto the breach, dear friends, once more?" Mathais says after listening to the tale.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Whoops. Been doing that wrong with this character for a while now. I'll still take the +2 bonus to all my weapons (because a 5/10% increase in hit chance is worth it.) Thanks for the heads up! Edit: Fixed my char sheet/spoil'd stats
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw @Bold Strider, I thought magic vestments could be used on Natural Armor to boost that. I'll quickly fix it, if i'm wrong. With GMW, would it be 1/5/9 for CL boosts to bring it to a +3? So wouldn't it go 1/5/9/13/17 for CL bumps to weapon? Edit: Sould say bought a second lesser extend rod.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Buying several things; Lesser Extend Rod, Adamantine Longsword, Comp Longbow +3 & 50 Cold Iron Arrows. My new daily routine has cast extended GMW on all 3 weapons & cast extended magic vestments. I can save my last 3rd level slot for a dispel magic, or I can pass off either GMW or MV on somebody else if they need it.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Well.... That was anti-climatic... when's the BBEG showing up?? :D
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Kn Planes: 1d20 + 12 + 10 ⇒ (6) + 12 + 10 = 28 Mathais charges in and swings at the foul creature. Assuming the Fly potion hasn't worn off, I'll eat the AoO, not even trying to avoid it. Also, swift action, bane creature subtype.
W/O Battlemind Link:
Attack!: 1d20 + 12 + 3 + 2 + 2 + 1 ⇒ (1) + 12 + 3 + 2 + 2 + 1 = 21 Damage!: 1d8 + 10 + 4d6 ⇒ (5) + 10 + (5, 6, 1, 2) = 29 With Battlemind Link:
Attack!: 18 + 12 + 3 + 2 + 2 + 1 = 38 Damage!: 1d8 + 10 + 4 + 4d6 ⇒ (3) + 10 + 4 + (1, 2, 3, 1) = 24 If the fly potion has worn off, Mathais will run around the platforms to try to get as close to flanking as possible with Jagger
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais casts another spell and touches Jagger, then moves a little closer. Lend Judgement, (Justice Judgement, Sacred Bonus) so Jagger gets +3 to hit, and another +3 to confirm crits. Jagger, If you don't kill this thing in no time I'll be disappointed.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais looks over a Jaggar and casts Battlemind Link on both of them, and says, "Stay Close, we can take care of this monster in no time." Jagger/GM: When we both attack in melee, we both roll for attacks & we take the best rolls. Also, swift judgements destruction and justice.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais will double move/fly up towards the top level. Swift action -- Judgements of Destruction & Justice, Double move for rest of actions
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais reaches into his handy haversack, and in one swift motion downs the potion of fly he's been carrying.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw "Alie, do you want me to pop my fly potion, should I wait for you to touch me so I can fly, or should I guard the stairs?" Mathais says as he waits for Alie's response.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais stands still for a couple of seconds paying attention to the Morlock, before he starts casting a spell See Invisibility, Duration 100 minutes "The Morlock's getting away. I don't trust this place, so now things that are unseen, I will now be able to see."
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais draws his sword and tries to follow where the Morlock went Perception: 1d20 + 18 ⇒ (6) + 18 = 24 2x move actions, draw weapon and looking
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais walks over to Alie and pops out a wand CLWand: 4d8 + 4 ⇒ (7, 6, 7, 5) + 4 = 29
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Reflex!: 1d20 + 4 ⇒ (18) + 4 = 22
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais chants something quickly and radiant light from holy Iomedae shines down upon him as he swings at the statue. Swift Action - Judgements of Justice and Destruction, Full Round Attack Attack!: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
Crit Confirm!: 1d20 + 15 + 1 + 3 ⇒ (13) + 15 + 1 + 3 = 32
Haste Attack!: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Iterative Attack!: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais moves up next to the statue and tries attacking it. Attack!: 1d20 + 12 ⇒ (19) + 12 = 31
Crit Confirm!: 1d20 + 12 ⇒ (15) + 12 = 27
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Did Mathais's Detect Evil ping?
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw "Well... I don't trust this. Maaarv, if you're still feeling hungry, go up and poke it!" Mathais takes a few minutes to study the statue with detect evil. Can't make either skill check, so time for Inquisitor's Spidey sense to pay off :D
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Kn Planes!: 1d20 + 12 ⇒ (20) + 12 = 32 "Be Careful, this writing is linked to all sorts of foul beasts." Mathais says as he feels the beginnings of a hunger descend. Will!: 1d20 + 12 ⇒ (9) + 12 = 21 Kn Religion: 1d20 + 12 ⇒ (7) + 12 = 19 +10 if I can use Monster lore... Mathais casts Detect Evil Horray Inquisitor powers! and looks for the source of the foul desecration. Will spend 3 rounds looking unless someone tells him where the problem is.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw "If I had a guess, someone like myself was able to discern what we were." Mathais states. "Next time we're involved with Hellknights, I highly suggest keeping me handy... I have several ... skills that might have helped us."
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw "I hope so too, I got stuck out on wall duty... They think I'm a paladin... " Mathais starts laughing hysterically, as if he played a joke on the entirety of the garrison here.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais sticks with Alie in the alley. After the patrol passes far enough away, Mathais says in a low voice "What in the name of all that is good and holy did you do?"
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw "The same to you, Connor, I think I'll pass today, I have a feeling that we might be sorely needed, and we'll both need our wits about us." Mathais looks out into the distance, feeling in his bones that trouble is brewing Perception!: 1d20 + 18 ⇒ (14) + 18 = 32
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw GM: Mathais accepts the pro-offered drink and takes a swig before looking out over the wastes.
Perception!: 1d20 + 18 ⇒ (17) + 18 = 35 "Well met, Lurconarr, and thank you for the drink. My name is Mathais and they brought me around because they needed someone who is a specialist at breaking things." Mathais takes another sip of the mug before continuing. "After all, who needs to tell the hired help what we're after when all they need us for is to hurt the forces of chaos?" Changing gears, Mathais starts questioning Lurconarr, "How long have they had you stuck in this miserable excuse for a base? I fear just looking over this base that if more of those damned golems appear, we'd be forced to abandon this camp with undue haste." Sense motive to make sure he's not pulling my leg: 1d20 + 19 ⇒ (5) + 19 = 24
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais will spend his time aiding the Hellknights fixing the elevator. Kn Eng: 1d20 + 9 ⇒ (5) + 9 = 14
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais laughs as the pitiful Morlock weapons spark off his armor and decides to return the favor. Free Action, Kn Local for morlock subtype, Swift Action Bane Morlock Subtype, Full Round Attack, Primary/Divine Power on the one who rolled a 15, iterative on the one who rolled a 12. Kn Local: 1d20 + 18 ⇒ (19) + 18 = 37 Primary!: 1d20 + 15 + 3 + 2 ⇒ (3) + 15 + 3 + 2 = 23
Divine Power!: 1d20 + 15 + 3 + 2 ⇒ (18) + 15 + 3 + 2 = 38
Iterative!: 1d20 + 10 + 3 + 2 ⇒ (18) + 10 + 3 + 2 = 33
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais casts Divine Power on himself and the declares Judgements on the enemy, while moving forward. Judgements of Justice (+3/6 to hit/crit) and Sacred Smiting (Weapon counts as Magic, Good, and Adamantine for bypassing DR only.)
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais leans out and sees the Golem and tries to remember anything he can about them Knowledge Arcana + Monster Lore: 1d20 + 22 ⇒ (4) + 22 = 26 What Mathais knows will impact what he does :D
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais starts laughing loudly. "I get it! I happen to be in the same boat as Jagger... I'm not good at lying to a hellknight, much less anyone else."
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais looks up from the book he was reading and sets it down "Well, it looks like Rachikan isn't quite through with us, is it?" Kn Local!: 1d20 + 8 ⇒ (3) + 8 = 11 Mathais contemplates about the Order of the Rack and what he's heard about them, but he doesn't remember too much. There is the spell, Adjustable disguise which last 10 min/lvl and is a lvl 3 spell ... Plus it's on the Inquisitor & Sorcoror spell list, and thanks to handy PFS rules with scrolls, either Mathais or Alie can use it :D
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw ready :D
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Will!: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Really? The only way I could fail that was with a 1. The paizo dice gods have it in for me :P Mathais lets out a roar of combined fury and pain as the negative energy flows through him, but his decision is clear as he moves towards his enemy "The power of Iomedea will destroy you!" Free action = knowledge local to ID type/subtype; Swift action = Bane against subtype; Move action = Move to within 5 ft; Standard action = Vital Strike the s**** outta the cleric Knowledge!: 1d20 + 18 ⇒ (6) + 18 = 24 Attack!: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw
Kn Rel: 1d20 + 12 + 10 ⇒ (13) + 12 + 10 = 35 That gets the subtype for pounding the zombie into dust, right? :D EDIT: Missed Jagger's post, if he ko'd the zombie & there's nobody left within 5ft of him Mathais is going to try to dispel the obscuring mist Dispel check!: 1d20 + 10 ⇒ (11) + 10 = 21 I need to beat (or tie) CL of the mist + 11, so if it's casted by a caster of 10th level or less, it dissipates edit: seriously, last edit.
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Will!: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Mathais grimaces as the negative energy enters his body, but he continues on! Targeting the wizard! Assuming he's a humionoid, doing knowledge local & switching bane if necessary Kn Local: 1d20 + 18 ⇒ (11) + 18 = 29 for concealment, 80-100 miss this time
Concealment: 1d100 ⇒ 66
Concealment: 1d100 ⇒ 6
Stats: HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21 Special Abilities: Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8 Consumables: CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1 Active Effects:
Judgement Destruction/Justice; Quick Draw Mathais tries to stand firm against the confusion, knowing if he goes down it will be bad.
Mathais laughs off the silly confusion and pounds on the person wearing the hat! assuming that's the woman who yelled now, if it's one of the other two, he'll go after that one. Knowledge Local to identify subtype: 1d20 + 18 ⇒ (9) + 18 = 27
For concealmeant 1-20 miss, 21-100 hit
Concealment!: 1d100 ⇒ 45
Concealment!: 1d100 ⇒ 79
Iterative Confirm! (plus judgement bonus): 1d20 + 14 + 3 ⇒ (2) + 14 + 3 = 19
|
