Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Chronicle looks good, GM Farol. Thanks for running!
That really is a fun scenario. Thanks for being an active GM and posting descriptive turns -- esp in battle. And it was fun playing with such a well-rounded group.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves watches in satisfaction is the group capably takes down the remaining threat. The humble servant unpacks his healers tools and offers to treat wounds -- two at a time. "You look extra wounded, Master Zabu. Perhaps some more magical soothing?"
With the group sufficiently healed, Jeeves retrieves his silver tray and serves drinks all around from his jug. For the debrief, Jeeves strums his lyre and sings,
♫"Our story must be told. We started with a briefing.
Zabu very bold. Fortiva good at thiefing.
We'll need to use some magic. And well-read in some tomes.
Jeeves and Master Patrick. All went to find the gnomes."♫
Jeeves sips some ale and continues...
♫"We fought some aberrations. (Shaine was not around.)
No time for celebrations. Lost lyrics to be found.
Reached a town at last. Irlah's trust we gained.
Goth encased in glass. And Eltha mad at Shaine."♫
Jeeves concludes...
♫"A dragon we respected. At Nivi's house we stayed.
More lyrics we collected. And dice games that we played.
Portal long was broken. Years they've been alone.
Lyrics have it open. Got them safely home!"♫
After another sip from his mug, the bard presents the lost lyrics, along with musical accompaniment, to the school Masters.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Patrick Barnard wrote:
I don't think Courageous Anthem affects Force Barrage
Why do you think that? From Courageous Anthem: "You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects."
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Currently, Courageous Anthem only active for Fortiva since she's still acting in Rd 4. Zabu and Patrick (even though it's not currently active during your Rd 5), it's a tiny bit disheartening that you keep ignoring the bardic inspiration. Maybe you had a bad experience with a bard. That's fair. :)
Jeeves looks on in horror as Zabu is taken down. "Oh dear! Master Zabu!!! The bard rushes forward and sings to provide some soothing healing.
♫"Zabu needs no help??? He just took quite a beating.
He cannot treat himself. Let Jeeves provide some healing!"♫
Soothe (5th rank):5d10 + 20 ⇒ (7, 2, 5, 7, 2) + 20 = 43 Zabu heals 43 hp and doesn't even miss a turn!
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
From his safe distance away, Jeeves has had enough of these earth creatures. He says a prayer to Shelyn so his next attack strikes true.
♫"For them, we end this game. Shelyn, guide my aim."♫
Jeeves casts Sure Strike.
Taking careful aim, Jeeves sings out to cast his last Chromatic Ray.
♫"This. My final ray. Our foes will feel our pain.
It's time to win the day. Still no Kreighton Shaine???"♫
With Sure Strike, use better of 2 attack rolls. Chromatic Ray +CA:1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 or Chromatic Ray +CA:1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23 Random color 1:Red (30 fire dmg), 2:Orange (40 acid dmg), 3:Yellow (50 elec dmg), 4:Green (25 poison dmg + enfeebled):1d4 ⇒ 3 Electricity Damage + Dangerous Sorcery: (50) + 4 = 54
Crit for double damage!
Okay, max-damage (doubled!) was prob way overkill on Green, and didn't need Sure Strike ... but Green is hopefully off the table. If Green is down, Zabu and Patrick are probably back up in initiative, yes?
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Seeing Fortiva putting her life on the line, Jeeves provides some healing from afar. He sings,
♫"Quickdraw in reverse? Foes don't find her appealing.
Before she needs a hearse, let's get that rogue some healing!"♫
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
With the enemies attacking, Jeeves sings out to provide inspiration.
♫"The gnomes in the darkland, we greeted.
The fragments of song, now completed.
.....But there's no time for mirth.
.....Vile creatures of earth.
Fight hard! They must be defeated!"♫
Lingering Performance +VirtPerf +Mask +Music, DC 27:1d20 + 21 + 2 + 2 + 1 ⇒ (2) + 21 + 2 + 2 + 1 = 28 Success: Courageous Anthem duration: 3 rounds. Cost: 1 focus point All PCs within 60' get +1 attack/damage.
Then focusing on the nearby gogiteth, he sings and a colorful Chromatic Ray shoots forth from his hand.
♫"We have to win the day. This spider's life must end.
Eat this color ray. Is Kreighton gone again?"♫
Chromatic Ray vs Red +CA:1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39 Random color 1:Red (30 fire dmg), 2:Orange (40 acid dmg), 3:Yellow (50 elec dmg), 4:Green (25 poison dmg + enfeebled):1d4 ⇒ 2 Acid Damage + Dangerous Sorcery: (40) + 4 = 44
◇ Lingering Comp, ◆ Courageous Anthem, ◆◆ Chromatic Ray
"You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost."
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
With his jug in hand, Jeeves considers negotiating his way across. "Pardon me. Humble servant, coming through..." But with all the chaos, that's probably a stretch...
Instead, the gnome tries to gracefully dodge, duck, dip, dive, and dodge across the battlefield.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Along with Patrick, Jeeves also writes down the song lyrics, as he strums a tune on his lyre to commit it to memory. The bard is relieved to find the song remains perfectly safe after all the excitement.
When Irlah suggests a night's rest, Jeeves says, "Since Irlah is recommending it, and since this is a relatively safe location, I agree with Patrick that we should rest while we can." After a short pause, he adds, "We should be a full-strength for what lies ahead." Retrieving his silver platter, Jeeves serves drinks from his jug to everyone, as they unpack for the night.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
GM Farol wrote:
Jeeves - 1,2,3,4,6 and rolls 3 dice
Since the rules say "A re-roll can include whichever of the dice the PC wishes," Jeeves will give up his existing 6 to maximize his chances of success by rolling 4 dice.
Keeping his 1,2,3,4, Jeeves rerolls 4 dice attempting to complete his run.
4d6 ⇒ (3, 1, 1, 5) = 10
If Fortiva made a run of 6, she gets to offer someone a bonus re-roll, yes?
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves turns to the wizard and explains, "Yes, Master Patrick. We do!" He pauses and adds, "Also, if any of us can get a run or set of 6, we can grant a 4th roll to someone! Isn't it exciting?"
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves watches Patrick, curiously not even attempting to sneak an extra die. He whispers, "Master Patrick, from what I recall, taking advantage of every opportunity is part of the game." He continues, "In this case, it's not cheating, it's game-playing. And expected." The little gnome smiles encouragingly as he palms his extra die.
If Patrick permits (and if the GM allows), Jeeves mutters, "dice advice", casting Guidance on Patrick if he wants to try to sneak in that extra die.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Since Speak with Plants has a 1hr duration ...
On the walk to Nivi's house, Jeeves greets random plants along the way, "Have a chloro-ful day!" and "May the spores be with you!"
At the amazing house, the gnome points out the runes for "hope" as they enter. After looking around in awe, he settles on the stone table, and considers the dice game (making checks in alphabetical order).
Religion, DC 26:1d20 + 15 ⇒ (6) + 15 = 21 Society, DC 24:1d20 + 17 ⇒ (1) + 17 = 18 Hero Point the crit fail! Society, DC 24:1d20 + 17 ⇒ (19) + 17 = 36 Thievery, DC 26:1d20 + 13 ⇒ (15) + 13 = 28
Jeeves muses aloud, "I remember hearing bedtime stories about Nivi's dice game. My father always said you can turn the odds in your favor by sneaking in an extra die." He grins.
I believe this means Jeeves collects 2 extra dice for the game.
And GM Farol, you said you wanna do this in rounds, so we should not roll our dice yet. Correct?
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Seeing things are trending in the right direction, Jeeves focuses to cast from a distance and sends some debris at the remaining enemy. He sings,
♫"With these rocks, I will smack. I'm a gnome, not a snack."♫
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Player Reminder: Courageous Anthem in effect thru Rd 3, for +1 to your attack/damage rolls.
In fungi-speak, Jeeves sighs and calls out, "We just wanted to cross your bridge. Alas, now you must burn."
Since his fire blast worked so well last time, he tries it again by singing,
♫"You coulda just been nicer. You didn't need this pain.
Another blast of fire. Now where is Kreighton Shaine?"♫
Jeeves casts Shadow Blast centered between and above the 2 creatures (to avoid allies).
For Shadow Blast, choose area (15' burst, 120') and choose type of damage (fire).
Fire Damage +Dangerous Sorcery:6d8 + 5 ⇒ (6, 1, 3, 6, 5, 7) + 5 = 33 Basic Reflex or Will (target choice): DC 29
The bard then mutters, "wield shield" to bring up a magical force field.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Patrick and Fortiva -- Just a reminder (and I apologize for being so annoying about this): don't forget the +1 damage from Courageous Anthem. It applies to all damage rolls as long as you're within the 60' emanation. Which you both are.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves shrugs as the fungi show a distinct lack of manners. He sings out inspiration for his allies.
♫"A stand-off with murderous plants!
How 'bout a song and a dance?
.....They don't wanna meet us.
.....They just wanna eat us.
These spores won't have much of a chance."♫
Since their hosts are being so rude, the bard sends a long-range spell to greet them. And because they're plants, how 'bout a little fire, scarecrow?
♫"You're rude and far away. You're floating way up higher.
It gives me pain to say: enjoy this burst of fire."♫
Jeeves casts Shadow Blast centered between the 2 creatures.
For Shadow Blast, choose area (15' burst, 120') and choose type of damage (fire).
Fire Damage +Dangerous Sorcery:6d8 + 5 ⇒ (3, 2, 7, 3, 4, 4) + 5 = 28 Basic Reflex or Will (target choice): DC 29
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Relieved that the situation with Eltha didn't turn violent, Jeeves takes notes in his journal about the new verse of the song. He strums a few notes on his lyre to commit it to memory.
After pointing out the spores above the bridge, Jeeves sings,
♫"We see a strange new fungus. Spores without a stalk.
Friend or foe among us? Perhaps they wish to talk."♫
Jeeves casts Speak with Plants and tries chatting with the fungi. Because who wouldn't want to speak with a spore? "Greetings! I'm Jeeves, a humble servant. Won't you let us share your bridge?"
Don't mind the bard. I'm just having a little fun with a spell I never get to use. I fully expect a battle. And as a player, I want a battle. But a bard's gotta bard! Anyway, if appropriate, here's a roll... Diplomacy +Music:1d20 + 23 + 1 ⇒ (10) + 23 + 1 = 34
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves was born to be social. He always tries to see the best in people. And in animals. The little gnome pets Sparkle affectionately and chitters to the beast, "Aren't you a good boy? Yes you are!"
After serving drinks, Jeeves sets his tray down and joins Eltha. "Yes, I know Kreighton hasn't done right by you. But he's here now. He's brought us. And he's trying to make it right." He takes a sip and asks, "Maybe you could give him another chance?"
Since Eltha is sharing drinks from the Jug, Jeeves gets a +2 circ bonus to make a Request.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves stops in his tracks when Krieghton triggers the trap. When the dwarf steps foward, Jeeves bows and says, "You must be Eltha. I'm Jeeves. Humble servant." Indicating Kreighton, he continues, "Ingenious trap -- meant only for him. Very clever." The bard nods, clearly impressed.
Then, addressing Sparkles, Jeeves tries talking to the animal (with Animal Elocutionist). He chitters and oinks, "You look like a fine beast. It's a pleasure. May I pet you?" If allowed, Jeeves strokes its fur.
Turning back to Eltha, the gnome retrieves his Jug of Remembrance and his silver tray, pours drinks, and asks, "Won't you join us for refreshments and we can try to work things out? And yes, of course Sparkles can definitely return with us." He smiles at the pig-creature.
Diplomacy to Make an Impression, +Jug +Music:1d20 + 23 + 1 + 1 ⇒ (15) + 23 + 1 + 1 = 40
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves humbly accepts the obsidian stone that the crystal dragon presents. He sings the rhyming words to commit them to memory, and says to his allies, "Friends, we've found another fragment of the lost song!"
Zabu "Daggertooth" Creed wrote:
"Zabu," he introduces himself then gestures to the others, "the rest".
Jeeves smiles as Zabu speaks first. "Thanks for the warm introduction, Zabu." He rolls his eyes and turns to Peltineff. Bowing formally, he adds in gnomish, "Greetings. I am Jeeves, a humble servant, here to help rescue you. Have you been treated well enough? You remember Kreighton Shaine? He's just over there."
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Unlike Zabu, Jeeves enjoys the crystal tour. Turning to the dragon, "As a lover of art, I'm sure a discerning creature like yourself appreciates the musical arts as well." With that, Jeeves strums his lyre with his musical aura, and performs for their host.
♫"In the big rock crystal cavern,
You won't believe your eyes!
Just like your favorite tavern,
The time, it really flies.
But of all the lore, I've read before.
There's so much more, to the crystal ore.
In the big rock crystal cavern."♫
Virtuosic Performance provides +2 circ bonus when singing.
Greater Persona Mask provides +2 item bonus when singing (with a free reroll if needed).
Musical Accompaniment provides +1 status bonus to performance (and diplomacy, deception, intimidation).
Even at level 3, you can have the above bonuses at +1/each for a total of +3 for the small cost of a 50gp mask, a skill feat, and a cantrip.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Upon seeing the stunning, colorful, dragon, Jeeves is in awe. He's about to step forward when Zabu speaks first. The bard is visibly relieved hearing the barbarian being ... civilized. The wonders never cease.
Politely tapping Zabu on the shoulder, Jeeves grins and whispers to his fellow gnome, "Well done, my friend. I hope that approach didn't pain you too much. If I may ..." He steps forward with his jug in hand and bows humbly.
Addressing their host respectfully in Draconic, "Greetings Master Caliclotherax." Switching to Common, the bard continues, "I am Jeeves, a humble servant and Pathfinder. We've heard much of your greatness and generosity." He looks around. "You have a beautiful home." Indicating the crystalized humanoid, Jeeves says, "We know you helped preserve and protect one of our own. That was most kind. We're now able to send our companion home, and would humbly ask for his release. Perhaps we can do something for you in return for your generosity." Jeeves retrieves his silver tray and pours drinks. "Can we offer you refreshments while we chat?"
Diplomacy to Make an Impression +Jug +Music:1d20 + 23 + 1 + 1 ⇒ (20) + 23 + 1 + 1 = 45
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves formally bows when his fellow gnomes offer their gifts. "Thank you my cousins. We'll put them to good use." He accepts the dust of disappearance and the anti-paralysis salve. Turning to the group, he asks, "Would anyone care to hold these? If not, I'm happy to administer to whomever is in need. I live to serve." He smiles humbly.
Upon leaving the camp, Jeeves realizes the gnome cheer may be important. He strums his lyre to their cadence and commits their song to memory.
Along the path, Jeeves is entranced by the rainbow of crystal formations. "Isn't it beautiful?" He looks around.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves enjoys the refreshments and offers to supplement with the seemingly never-ending ale in his jug. During the meal, the gnome cringes at Zabu's comment about Irlah. "Oh dear. I do hope the young lady didn't hear that ... she might take it the wrong way."
After Effeflin and Irlah tell their story, Jeeves nods to Zabu. "Finding Piltineff seems a good place to start." Agreeing with Fortiva, he quickly adds, "Master Zabu, Fortiva has a point. Besides, if it's a full-grown dragon, perhaps it's best if we try talking to the beast first. Before it eats us."
Later when Patrick asks if anyone can read/write music, Jeeves strums his lyre. Indeed, it is my profession." Turning to Effeflin, Jeeves assures her, "It would be my honor to help find the lost song. What else can you tell us about it?"
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
After the desolate darklands, Jeeves is relieved to approach a village. Bolstered by his constant musical accompaniment which changes with the situation, the teal-haired gnome retrieves his jug of fond remembrance and approaches the locals.
In gnome-ish, he plays the part of good-cop to Zabu's bad-cop and says, "Greetings cousins!" Slapping Zabu on the back, "My friend here gets a little excited. You don't want to be on his bad side." The humble servant retrieves a silver tray, pours drinks, and continues, "We mean you no harm. We're here on a rescue mission -- looking for some lost friends." He pauses and continues, "Two of our missing allies are fellow gnomes. Perhaps you've seen them. Will you join us in some refreshments?" He offers drinks to the gnomes and the Pathfinders.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves has the Medic Dedication which adds 5 hp to his TW and BM, and allows him to BattleMed someone otherwise immune 1/day. He also has Continual Recovery.
With the creature destroyed, Jeeves strolls to the others with great haste to check on injuries. He smiles as he sees Fortiva has remained largely blood-free since his emergency house call. Turning to his fellow gnome, he gasps, "Master Zabu! I didn't realize. If we can spare ten minutes ..." Jeeves unpacks his healers tools, hums a prayer to Shelyn, and sets to work.
When Kreighton Shaine arrives, Jeeves looks alarmed, "Master Kreighton! Are you okay? We managed quite well thanks to the heroics of Fortiva and Zabu, but we surely could have used your expertise in battle. Maybe next time?" Jeeves asks hopefully.
When handed the healing potion, Jeeves turns to Zabu. "My friend. Perhaps you can use this more than I?" The bard bows and humbly offers his potion to Zabu.
Can Jeeves refocus during the 10 minutes he's humming/healing? If not, he'll ask the group for another 10 minutes to either continue healing Zabu or to refocus.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
@Patrick, won't ask these questions anymore, but maybe you didn't see them last time. Does Frostbite require an attack roll? Why are you not including the +1's from CA? Haha, just want my little bard to be as useful as possible! Thanks.
With the creature hopefully nearing its end, Jeeves decides to conserve spell energy by sending in more debris without the benefit of magical aim. He moves to his left to get a clear shot, and sings, ♫"I say to thee, enjoy the debris."♫
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Patrick, don't forget to include +1 to your attack and damage rolls for Jeeves' Courageous Anthem. GM Farol, please add +1 to Patrick's damage. Actually, Frostbite doesn't require an attack roll, does it?
With the group holding up reasonably well, Jeeves, the humble servant, again mutters, "hocus focus" to cast Sure Strike to aim through the fog and mist. He then sings out, "i'm clean-shaven, don't like stubble. meet my friend, barney rubble." The bard uses Telekinetic Projectile flings bits of rubble and debris from the darklands floor.
With Sure Strike, take the better of the following attack rolls and bypass concealment/cover.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Patrick, I don't understand. What are you making a flat check for? Don't you have to attempt an action, and then roll a Conceal check to see if it happened? In any event, you still get 3 actions, right?
Through the fog, Jeeves sees Fortiva get hammered. The bard mutters, "Oh dear. I do hate to get in the way of the battle, but Fortiva needs my help."
Mustering up his nerve, the little gnome rushes into the mist, slaps a battle dressing on Fortiva, and hurries back to his strategic position, away from the fray.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Fortiva wrote:
I love games at this level...
Blue: -224 HP but still going!!!
Haha. True enough. Thought Patrick might try to snag the glory and finish it off before it gets another crack at us.
And just a question for Patrick: Jeeves' Courageous Anthem only emanates 60'. Did you intend to go beyond that? Within the aura, the +1 damage extends to spell damage too.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
From his safe (I mean, strategic...) vantage point, Jeeves peers into the concealing mist. He chants, "hocus focus" to cast Sure Strike and then sings out, "always dramatic, a ray that's chromatic" and sends a Chromatic Ray at the near one.
With Sure Strike, take the better of the following attack rolls and bypass concealment check.
Chromatic Ray +CA, vs Blue:1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25 or Chromatic Ray +CA, vs Blue:1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
Random color 1:Red (30 fire dmg), 2:Orange (40 acid dmg), 3:Yellow (50 elec dmg), 4:Green (25 poison dmg + enfeebled):1d4 ⇒ 3 Electricity Damage + Dangerous Sorcery: (50) + 4 = 54
If crit, double damage.
Note that for damage, CA does not stack with Dangerous Sorcery. ◆ Sure Strike, ◆◆ Chromatic Ray
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves appreciates the foresight of having so many gnomes on the original team. He makes his way through the tunnels with his lighted lyre and his musical accompaniment. Upon seeing the creatures, Jeeves sings out so the inspiration lingers.
♫"The darkness makes vision a pain.
Those creatures ahead are insane.
.....First we shall greet 'em.
.....And then we'll defeat 'em.
With help from our friend Kreighton Shaine?"♫
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
So we have 4 glyphs for 4 players. Everyone starts with 2?
Players -- I'll post soon, but in this situation, if your characters wanna officially delay for Jeeves, I'll get Courageous Anthem (Inspire Courage) up for +1's to your attacks/damage.
I'm sure if you just put something in your post about "delaying for the bard", our GM will handle posts accordingly, even if you post first.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Upon entering the dark cavern, Jeeves says, "lite brite" and casts Light on his lyre.
At this level, light is shed in a 60' radius with dim light 60' further.
Jeeves is relieved to see the Venture Captain. "Master Shaine. It's good of you to join us. We hope to serve you well." While taking notes, Jeeves retrieves his Jug of Fond Remembrance. "Anyone care for a beverage? Or snacks?" Jeeves walks around with a fine silver tray offering refreshments to the group, and explains, "I live to serve."
When the group decides to look for tracks, Jeeves says, "I'm not an experienced tracker. Perhaps one of you is better suited to follow a trail?" If no one steps up, the little gnome will happily do what he can to serve in whatever capacity is required.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Patrick Barnard wrote:
but I do not get out much
Jeeves smiles and whispers, "Clearly..."
The bard is amused when Patrick admits to never having heard of the Gutless Griffin, the singular, most popular, watering hole in all of Absalom. "My friend, I enjoy the library as much as the next Pathfinder, but you really must get out more." He adds, "With your permission, good Sir, upon our return, I could show you some of the finer establishments here in Absalom."
With the GM's permission, I'd like to give my GM Glyph / hero point to Patrick.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
Jeeves isn't surprised that Patrick hasn't heard of the Surly Sailor. The bard explains, "It's understandable, Master Patrick. The Surly Sailor is a smaller, newer, pub near nearer the water -- one block over from the more widely-known Gutless Griffin."
When comparing notes later, Jeeves warns the group that in the Darklands, there are underground menaces like xulgaths, duergars, and other aberrations. He adds, "And this song we're trying to recover has lyrics involing 'debts' and 'treasures'." Sipping his ale he smiles. "It all sounds so interesting. I'm eager to get started."
Before heading through the portal, Jeeves chants, "surround sound" and casts Musical Accompaniment. A soft musical aura surrounds him, shifting and changing, ever-so-slightly with his mood.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
When Gorum offers up supplies, Jeeves says, "Many thanks, good Sir. I'll take an Antiplague please." Not knowing the first thing about throwing bombs, Jeeves lets the rest of the group work out the other items.
RK: Society +15 and Diplomacy +23
Are there any other GM Glyphs to hand out? If not, I'll give mine to one of the level 9s.
Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none
An unusually well-dressed gnome, cradling a fine lyre, watches the proceedings. He's wearing a tuxedo-length black coat over a chain shirt, while a black silk top hat covers much of his unruly bright sea-foam hair.
Before the group disperses through the portal, the gnome doffs his hat and bows with a flourish. "Greetings, fellow Pathfinders! Greetings! I am Jeeves. I'm humbly at your service." He smiles warmly.
To Gorm: "Master Gorm, you had me at singing, magical portals, and more singing!"
To the Pathfinders: "If it pleases you, I hope to lift spirits with odes of inspiration, help with spellcasting and healing, and most importantly, live long enough to sing our tale of glory at the The Surly Sailor right here in Absalom." He strums a pleasant chord on his lyre and prepares to follow Zabu through the portal.