Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Thanks! "I think we should camp out in the two connected rooms on the west side. They have a single door--we could get cornered there, but unless we encounter incorporeal undead they can only come at us at a single point."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Best of luck, Nuru! That leaves us with four active characters: Marnarius, Nevai, Leto, and Almathea, plus Erei (who hasn't posted in over three months). Even without the bard we've got the main areas covered--divine and arcane magic, an adequate front-line fighter/locksmith, and a lethal ranged attacker. About the only thing Marnarius could really use, if we stick with four, would be a better AC, if he's going to survive tanking while Leto pincushions the enemies. That said, a heavy fighter-type would not be a bad thing, to give Marnarius a flanking buddy when Nevai is occupied. Thoughts?
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Once out of the lamia lair, Marnarius stifles a yawn. "We've been hard at it for a while. Better we rest for a little and go into this next challenge fresh. Nevai, can Skyblazer carry a message to the Cathedral to let them know what we've found?"
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
"The body we found with the list didn't have a mask, though, so I don't know if we're talking about the same groups of people." Marnarius takes out the map and indicates the line from the only compass the party found. "Did you see them near anything in this area?"
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
"The plague of undead outside of this place has been steadily growing worse, so just because these 'mortal concerns' have been beneath her before doesn't mean that won't always be the case. Best if we can speak with her soon."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
"Eyes on the prize, Leto. Once we have the location of the necromantic energy source plotted and we report that back to the High Priestess, we can go after our phantoms. If we were killed right now, the temple would have no idea what happened to us, and what we've learned so far." The half-elf loosens his kukris in their sheaths. "Now, if we happen across them in our explorations, that's another tale entirely."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
"Good idea, but our map doesn't actually have the names of the compass locations. They'll probably be obvious once we're there." The slayer tallies up the map markings. "Hm. That list is partial--it only has half a dozen locations, and we have ten marked. If we're lucky, we can avoid our unseen enemies while we find another compass."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
"I have a guess. We're at the Pyramid now, we just came from Menket Maatya's tomb, the first place we searched for a compass was an observatory...I think this is a list of compass locations, and someone is going after them."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Survival check: 1d20 + 9 ⇒ (15) + 9 = 24 "Careful with the body--see the signs of mummy rot? I'm guessing the mummies downstairs wounded this one. They fled and hid, but the disease eventually weakened them so much they died."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
"Their latrine pit is dry, but I can still smell it--that tells me that they've been gone at least a few days, but not much longer than that. No bloodstains on their bedrolls, and the camp is still in reasonable order--that tells me there wasn't a fight against anything doing physical damage. If they'd been attacked by wraiths or shadows and turned incorporeal, I'd expect to see weapons, armor, and clothing laying around--none of that." Besides, that's what the spoiler said ^_-. "The timing is consistent with them being here after the lottery, yes."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
After pacing around the camp area, the half-elf straightens up. "Four, maybe six people were here for a week or so. They left a little less than a week ago, I think, but it doesn't look like they bugged out in a hurry. I'm going to guess that they found something big enough to make it worth leaving their gear behind."
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
My recollection from when I've run mummies before is that there's a 1-minute onset time, and you get a second save then to avoid it. Once it's active, though, you're in trouble--mummy rot is tough to get over.
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
"That's odd. Wonder who might be staying here, with mummies and all? Leto, could you cover me?" The slayer makes his way cautiously over to the campsite and examines it carefully for clues. Survival check (add +2 if tracking): 1d20 + 9 ⇒ (19) + 9 = 28
Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9
Round 6, Init 5: I'm assuming that Nuru moves to engage the last mummy, and flanks with Marnarius. Nuru's attack distracts the mummy for a fatal second, as Marnarius slides around the undead foe and unleashes another lethal pair of slashes! +1 kukri PA to mummy, incl. flanking and inspiration: 1d20 + 7 + 2 + 3 ⇒ (19) + 7 + 2 + 3 = 31
Yowza! Confirm +1 kukri PA to mummy, incl. flanking and inspiration: 1d20 + 7 + 2 + 3 ⇒ (16) + 7 + 2 + 3 = 28
+1 kukri PA damage, incl. undead crusader, studied target, inspiration, and sneak attack: 1d4 + 10 + 1 + 2 + 3 + 1d6 ⇒ (4) + 10 + 1 + 2 + 3 + (1) = 21
Offhand kukri PA damage, incl. undead crusader, studied target, inspiration, and sneak attack: 1d4 + 6 + 1 + 2 + 3 + 1d6 ⇒ (3) + 6 + 1 + 2 + 3 + (3) = 18 |