Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Ack, sorry. January is insane for me, and I've had very little time to check the boards. But I'm glad everything was able to finish. Sorry again. 27727-14
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Round 1 Seeing the danger at hand, Marin draws her adamantine dagger that she was given previously and readies to see how the creature acts. Readying an attack if it comes within reach.
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Round 1 Marin holds her breath and begins to follow Van, aiming to protect the Gnome from any dangers within the chamber. Move Action - Move
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin smiles as she draws the healing magic out of her wand, placing a soft hand on Meleren's shoulder. "Ylimancha teaches us to be calm and at peace, like the vast sea. Let my healing magic wash over you like a cool wave." Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2 Eventually, Marin makes her way over to the lift with the others. All of these mechanisms and devices are clearly beyond what she has experienced before. "Van, Vailis, we're all putting our safety in our hands. Be careful."
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin looks over the bandits, noticing their wounds. Internally, she kicks herself for overlooking the needs of others before her own trials. "Here, let me tend to those injuries. Despite whatever intentions you had by coming here, it's important for us to all get out of here safely. Don't worry, we'll all be okay." I hope... I'll expend as many charges from the Cure Light Wounds wand to get them fully healed. If you want me to make a bunch of rolls, I will. Or if you want to just take the average (5) for each use and tell me how many charges that uses, I'll make a note of it.
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 "Fascinating..." Marin mutters to herself as she looks around the room, enraptured by the strange contraptions on display. Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Round 1 "Vailis! Are you okay!?" Marin moves behind Vailis and casts Cure Light Wounds to heal her injured comrade. Cure Light Wounds (Vailis): 1d8 + 1 ⇒ (7) + 1 = 8
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin sheathes her dagger and holds her hands up, to indicate she means no hostility. At least not immediately. She turns towards Vailis and Elrum and listens to their warnings, waiting and seeing how the thugs react.
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 After the machine is dismantled, Marin produces her wand once again to heal herself and anyone else that requires aid. CLW Wand (Marin): 1d8 + 1 ⇒ (3) + 1 = 4 If you require healing, please roll for yourself and let me know how many wand charges were required to bring you back to full. "We should check the door ahead for traps, based on what we've encountered so far in this labyrinth. I have keen vision, so I don't mind investigating, but someone else more trained in burglary might wish to accompany me." Marin slowly walks behind Eidi towards the opposite end of the room. Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Round 2 Seeing that Van is up and moving again, Marin draws the adamantine dagger she was given and runs towards the combat, ready to fight. BAB of zero, so no attacks from me this round.
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Just to give a heads up, I will likely be unable to post at all tomorrow through Sunday. My last day at my present job is tomorrow, so I will likely be busy finishing up work-related stuff, and then I'm out of town at a convention until Sunday night. Feel free to NPC me over the weekend as needed, GM.
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Round 1 Marin looks in horror as Van collapses to the floor. "I'll help Van, destroy that thing! Quickly!" Moving over to Van, casting Cure Light Wounds. Cure Light Wound (Van): 1d8 + 1 ⇒ (3) + 1 = 4
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin smiles at Eidi. "The water calms and restores life. Let it wash away the pain." Cure Light Wounds (Eidi): 1d8 + 1 ⇒ (5) + 1 = 6 Remember, that helps with any non-lethal as well.
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Survival: 1d20 + 3 ⇒ (19) + 3 = 22 "Guys, we need to be careful. This half-orc wasn't with the Society, and it looks like he was running away from something. Something bad, judging from these slash wounds on his torso. There are five other tracks leading north. We may not be alone in here." Forgetting that she was slightly scratched from the earlier trap, Marin pulls out her healing wand, muttering the command word and tapping herself with it. Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9 Marin looks around at everyone else before proceeding on. "Does anyone else require any healing before continuing? There may be real danger ahead, and it's best we be prepared for the worst."
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin holds her hand up to the party in a sign to halt. "Another "X". It looks like this trap has been sprung, but we should still excercise caution and not get too close to it." Marin slowly walks closer towards the half-orc body to investigate. Specifically, she's curious if he has a Wayfinder or other identifying features of being a fellow Pathfinder, or if he's merely a random burglar. She also hopes to determine if indeed the mallet killed the half-orc, or if something else was at play. Heal: 1d20 + 3 ⇒ (16) + 3 = 19
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 "Hmm... It seems the "X" in the previous room was to warn adventurers of the trap within. And this room's riddle seems to be solved, perhaps. It seems odd that Venture-Captain Valsin would send us to train before everything is reset and cleaned up." Marin looks around for possible footprints, or other clues to determine if others have perhaps been here very recently. Survival: 1d20 + 3 ⇒ (5) + 3 = 8
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Reflex: 1d20 + 3 ⇒ (19) + 3 = 22 Her reflexes sharp, Marin jumps back as the screens rush forward, only clipping her instead of being caught in it. She frowns as she tries to scrape the bits of pink dye that splattered on her robes and skin. She's thankfully she avoided the worst of it, as she tries to stiffle a chuckle at some of her less fortunate companions. "I agree, Van. Let's go that way."
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin nods in agreement. "Yes, we should follow our instruction and leave that door alone." The undine squats next to the chalk "X" and focuses intently on it, trying to discern its intention.
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin swiftly descends down the ladder, unburdened by armor or heavy possessions. As she jumps off the final 5 feet and lands gracefully, she slowly approaches the dye that others have already been investigating. Survival: 1d20 + 3 ⇒ (8) + 3 = 11 "Dye, you say?" Marin asks towards Vailis, not immediately picking up on what the dried substance is. "That's odd. It seems perhaps the traps of this training course are meant to humiliate rather than harm. But it seems odd they wouldn't clean it up or reset it after the previous group." Marin slowly circles the room, looking for something that possibly triggered the trap in the first place. Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Female Undine
Stats:
Undine Warpriest 1 | HP: 10/10 | AC: 16 | T:16 | FF:13 | CMD:16 | Fort:+3 | Ref:+3 | Will:+5 | Init:+5 | Perc:+7 | Sense Motive:+3 Marin, a slender woman with a slightly blue hue to her skin, smiles and greets her fellow Pathfinders with a nod and a closed fist placed against her open palm. Hearing the complaints from the others in the training halls, Marin quietly takes the note and reads it silently, her eyes widening as she reaches the note's end. "A new training excercise? While I'd certainly prefer to receive orders that involve something near the sea or even outdoors, the opportunity to test my mettle against the creativity of fellow Pathfinders intrigues me. After all, one cannot continue to improve oneself if you are forced to solve the same puzzle every time." Marin looks around at the other gathered field agents. While all relatively new to field service, she sees a great deal of potential in everyone present. "I'm afraid I'm unfamilar with this Red Redoubt. Has anyone else heard stories about it? What kind of ruins are these?" |
